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-   -   Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013) (https://forum.dvdtalk.com/video-game-talk/608896-xbox-one-pre-release-thread-upscaled-1080p-11-22-2013-a.html)

Supermallet 06-06-13 07:11 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
The games play as they install. You don't need the last 2/3 of the game when you start to play.

pinata242 06-06-13 07:12 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I'm sure they'll have a pre-loading option for pre-orders like Steam too.

Music 06-06-13 07:13 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by dsa_shea (Post 11720878)
Also, installing games that will likely take anywhere from 25gbs and up in size will make for some lengthy waiting to play your much anticipated titles.

Sure, if you bought the disc... if buy it digitally.... :lol: hope you can play or watch something else for awhile.

Supermallet 06-06-13 07:14 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Looks like I made Mr. Music's list. :(

pinata242 06-06-13 07:14 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I would to see huge bandwidth consumption enablers like MS, Sony, Netflix, Amazon, Apple, Pandora, Spotify, etc unify in battling ISPs constantly restricting user access.

MoviePage 06-06-13 07:17 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Supermallet (Post 11720830)
However, this shared library thing may make it worth it, if my 10 family members are in fact 10 friends who are also gamers.

Remember, they said earlier that accounts will work a bit differently as far as family members are concerned. You know they'll have some restrictions in place to prevent sharing among friends. For one thing, sharing account credentials violates the ToS and can already get you banned from XBL this generation. It'll hurt even more on the One when a ban would mean none of your games work anymore, even ones for which you own a physical copy.

xmiyux 06-06-13 07:18 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by pinata242 (Post 11720887)
I would to see huge bandwidth consumption enablers like MS, Sony, Netflix, Amazon, Apple, Pandora, Spotify, etc unify in battling ISPs constantly restricting user access.

That would be the hotness.

fumanstan 06-06-13 07:23 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Supermallet (Post 11720852)
To be fair, Sony has taken the same stance. First party games will not have restrictions, but third party publishers can put their own restrictions in place. In reality, it's no different than what EA did this gen.

It is kind of funny to see Microsoft be the only one being slammed about being consumer unfriendly when Sony could end up having a similar set up.

Supermallet 06-06-13 07:27 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Sony's winning this battle just by keeping quiet. Once they open up, things could change instantly.

discostu1337 06-06-13 07:32 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Artman (Post 11720858)
They now have a pic of the console in flames, lol.

What a bunch of idiots over there. Seriously, what does MS have to do to get a positive spin? I mean, they basically said users can do EVERYTHING they want to do plus more, and the only "drawback" is checking in online once a day? Seems like a GREAT day for XBOX news, not a horrible one.

wmansir 06-06-13 07:32 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I seem to be Mr. contrarian in this thread. I was willing to give MS the benefit of the doubt and thought the backlash to the announcement was way premature, but these terms are a deal killer for me. The biggest issue is that publishers can control if, when and how much it will cost to sell resell a game disc.

Deftones 06-06-13 07:33 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
i would think that if you are "sharing" a game from your system, you can't be playing one while it is "sharing." if that is the case, what is the fucking point? i'm not going to sit around and wait for a "family member" to finish their game so i can play.

xmiyux 06-06-13 07:36 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Deftones (Post 11720911)
i would think that if you are "sharing" a game from your system, you can't be playing one while it is "sharing." if that is the case, what is the fucking point? i'm not going to sit around and wait for a "family member" to finish their game so i can play.

I guess I have loaned out the discs to a handful of games that never ever made it back to me. Older titles that I probably simply forgot about.

My brothers might want to play my copy of Saints Row 2 I have on my current shelf. If they could play it out of the cloud that would be even easier.

Deftones 06-06-13 07:40 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by xmiyux (Post 11720913)
I guess I have loaned out the discs to a handful of games that never ever made it back to me. Older titles that I probably simply forgot about.

My brothers might want to play my copy of Saints Row 2 I have on my current shelf. If they could play it out of the cloud that would be even easier.

i guess we need more info. to me, this reads that it takes info off your system, not the cloud. sure, you play it over the internet, but your system is the starting point. if it doesn't require your system to do anything other than "authorize" the game to be played, and allows me to use my system concurrently, then i'm totally fine with that.

Supermallet 06-06-13 07:44 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I'm almost positive that it's accessing your cloud, not your entire system, for shared games.

MoviePage 06-06-13 07:44 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by discostu1337 (Post 11720909)
What a bunch of idiots over there. Seriously, what does MS have to do to get a positive spin? I mean, they basically said users can do EVERYTHING they want to do plus more, and the only "drawback" is checking in online once a day? Seems like a GREAT day for XBOX news, not a horrible one.

Have you been reading the thread? It does everything I want it to do except, you know, let me rent games, or sell them on my own terms. Those are big negatives.

Music 06-06-13 07:47 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by pinata242 (Post 11720887)
I would to see huge bandwidth consumption enablers like MS, Sony, Netflix, Amazon, Apple, Pandora, Spotify, etc unify in battling ISPs constantly restricting user access.

Yep, Comcast had a 250GB a month limit that they are not enforcing.... talk is they are trialing a larger limit... 300GB or 350GB... how generous of them...

Music 06-06-13 07:48 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I'm pretty sure that only one system can play each game at the same time (while online)... you know... unless you bought 2 licenses.... they tried explaining that after the reveal.

Supermallet 06-06-13 07:53 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I'm guessing it goes like this.

Game Owner: I wonder what I should play...
Aunt: My nephew owns CoD on his XO. I will log in to my account, and play it as a shared game.
Game Owner: Oh, it looks like my Aunt is playing CoD, so I can't play that right now. However, I can play any other game I own.
Aunt: YEAH HEADSHOT TAKE THAT YOU LITTLE SHIT

Music 06-06-13 08:07 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
It will probably be like this based on what was said before:


You: Whoo hoo, gonna get some COD in and kill some n00bs with my friends
Brother or other person on your account: (already playing your COD) Headshot bitches, eat my poop!
You: Son of a bitch!.... sends angry message to Brother or other person on your account " Get off my game, I gotta play!"
Brother or other person on your account: Voice message back "Suck it! Headshot bitches!...."

Supermallet 06-06-13 08:12 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Yes, probably, but I think Deftones's concern was that if anyone was playing any shared game from your system, then you wouldn't be able to use your Xbox at all, and I don't think that's the case.

MoviePage 06-06-13 08:18 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I guess the biggest question for me after reading through all of that a couple of times is what exactly constitutes a "family member" and what restrictions will be placed on it. Can you make a friend a "family member" and if so, how will it work? Is there some way they could restrict things by geographic area or something to that effect?

dsa_shea 06-06-13 08:20 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Is it viable to play next gen games strictly streaming from the cloud? If so then why isn't Steam already doing this? Also, if it were possible then why not simply buy a license giving you access to the game online rather than having to install it on your system. I still don't believe that this cloud business will be possible for these newer games and will believe it when I see it.

Michael Corvin 06-06-13 08:26 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by xmiyux (Post 11720771)
Now, I wonder if "family members" sharing an account and library can play the same game at the same time. That would be an improvement in a two console household.

I've been curious about that as well. It's not a feature that affects me, but I know a couple people that it would.


Originally Posted by discostu1337 (Post 11720839)
Exactly, this would be amazing. I assume only 1 person can be playing it at a time, but that is still fine for older games and offline games.

It'd be great for single player games that you don't really touch after finishing. However, I'm willing to bet there will be tools in place to prevent game sharing with friends.


Originally Posted by discostu1337 (Post 11720909)
What a bunch of idiots over there. Seriously, what does MS have to do to get a positive spin? I mean, they basically said users can do EVERYTHING they want to do plus more, and the only "drawback" is checking in online once a day? Seems like a GREAT day for XBOX news, not a horrible one.

Not really. All this equates to is spin. Seriously, they're acting like they're doing us a favor by letting any family member play a game on that console. Thanks MS! It's listed as a feature. It has bold and everything! rotfl

All the cons are still there; can't sell games of my own free will(pubs set market value), can't rent, can't loan, gotta phone home*, Kinect required & always listening**, etc.. It's a finely crafted piece of spin, but it's still spin. Some of it sounds okay, but all of it is still too vague and too many questions remain.

*they still haven't addressed what happens if Live goes down. Do 10 million people get the RROD at the exact same time since they can't phone home?

** if you can shut off every feature and command including "xbox on" why does it need to be plugged in at all?

Michael Corvin 06-06-13 08:28 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Mr. Music (Post 11720952)
It will probably be like this based on what was said before:


You: Whoo hoo, gonna get some COD in and kill some n00bs with my friends
Brother or other person on your account: (already playing your COD) Headshot bitches, eat my poop!
You: Son of a bitch!.... sends angry message to Brother or other person on your account " Get off my game, I gotta play!"
Brother or other person on your account: Voice message back "Suck it! Headshot bitches!...."

Shout "xbox off" through your mic to his kinect to kill his system. Problem solved. :)


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