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-   -   Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013) (https://forum.dvdtalk.com/video-game-talk/608896-xbox-one-pre-release-thread-upscaled-1080p-11-22-2013-a.html)

Matt 06-06-13 09:29 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I'm still not sold on the system itself, but the new controller is gonna be, as the kids say, the bomb dot com.

Major Nelson: More Details About Xbox One Controller

Impulse Triggers – Xbox One’s Wireless Controller sports four vibration motors – a small one behind each trigger that adds precise haptic feedback to the finger tips, and a larger in each grip for large scale rumbles. This gives users a sense of in-game directionality and depth, creating rich, immersive experiences where gunshots, car crashes and explosions can come to life.

Higher Quality Headset Audio – The data transfer rate between the controller and console has been improved, allowing for higher fidelity audio in communication headsets. In-game chat over Xbox Live, according to the team, will be in many cases clearer than talking on a phone.

Revamped Thumbsticks – The thumbsticks are built for precision and comfort. They’re smaller and outlined with a knurled texture for better grip. Competitive gamers will be pleased to hear the sticks require 25 percent less force to move, allowing you to adjust your aim in a first-person shooter or execute a half-circle sweep in a fighting game faster and more accurately. The controller also uses advanced electronics that reduce thumbstick deadzone in the center.

Brand New D-Pad – The old Xbox 360 D-pad is replaced by a new design that pays homage to classic controllers and is architectured to deliver more precision and tactile feedback for gaming. The D-pad’s cross shape is honed to provide accurate cardinal direction input, sweeping movements and combinations – important factors for sports and fighting games, and other experiences.

Buttons, Buttons, Buttons – The A, B, X and Y buttons are lower to the controller with tighter spacing, making the transition between each one smoother. A new, three-step manufacturing process gives these buttons a more premium look, as if the letters on them are suspended in 3-D space. The size and placement of the Xbox button has also changed so the view and menu buttons are more accessible.

Seamless Connectivity – Each controller uses a combination of invisible reflective technology and LEDs to send a patterned infrared signal to your console and Kinect sensor. Not only does this make pairing the devices seamless, but it enables Kinect to associate the controller with whoever is holding it. This introduces innovative experiences, such as player switching, where a split screen display can swap positions on the TV if users change seats on the couch.

Low Power State – If you’re watching a movie or need to step away from the TV, the controller enters a low power state that conserves your battery. The moment you pick it up again, it will be ready for use without having to resynch with the console.

Refined for Comfort – The controller’s design is deliberately honed to the closest tenth of a millimeter to offer the most comfortable fit in users’ hands, and was tested extensively by a broader age group than ever before to ensure it is optimized for as many people as possible. According to the team’s research, this improves gameplay performance and allows comfortable gaming for longer periods of time.

Angled Triggers and Bumpers – The triggers and bumpers are carefully designed for performance and comfort. The specific angling allows for a natural fit for your fingers, and the triggers require a lighter pull, so squeezing it repeatedly is an easier and more precise action.

Internal Battery Cavity – The compartment that houses AA batteries is built into the interior of the controller, providing more room at the bottom for your fingers to grip. Another convenient improvement is that the controller is both wireless and a wired– simply plug it into your console with a mini USB cable and the connection automatically switches to preserve battery life.

Dan 06-06-13 09:37 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by MWB (Post 11719951)
Internal Battery Cavity – The compartment that houses AA batteries is built into the interior of the controller, providing more room at the bottom for your fingers to grip. Another convenient improvement is that the controller is both wireless and a wired– simply plug it into your console with a mini USB cable and the connection automatically switches to preserve battery life.

I sure hope he means micro USB. If it's not micro USB then M$ is getting none of my money.

chuckd21 06-06-13 10:07 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by SomethingMore (Post 11719965)
I sure hope he means micro USB. If it's not micro USB then M$ is getting none of my money.

http://i.imgur.com/KULLkh4.jpg

Why does it matter what plugs into the controller? All the ports on the actual system are standard USB.

Krayzie 06-06-13 10:08 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I figured he just forgot the sarcasm tag

fumanstan 06-06-13 10:26 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Hopefully Sony doesn't break cable compatibility by switching to Micro USB. :p

Dan 06-06-13 10:31 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by chuckd21 (Post 11720021)
Why does it matter what plugs into the controller? All the ports on the actual system are standard USB.


Originally Posted by Krayzie (Post 11720024)
I figured he just forgot the sarcasm tag

Didn't think it was necessary. ;)


Originally Posted by fumanstan (Post 11720049)
Hopefully Sony doesn't break cable compatibility by switching away from Micro USB. :p

Doesn't Sony use Mini USB on their controllers? That's what my two PS3 controllers have.

fumanstan 06-06-13 10:37 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Oops, meant switching TO micro USB.

mattysemo247 06-06-13 10:58 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Good to hear they are keeping the batteries. I hate the fact that once the Sony controller loses its charge, you pretty much have to toss it. I also love how you can just pop batteries in and keep playing instead of having to wait to charge the controller.

Music 06-06-13 11:26 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
*waits for the PS3 spoogers to post about being able to open the controller to replace the battery*

Matt 06-06-13 11:39 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by mattysemo247 (Post 11720087)
Good to hear they are keeping the batteries. I hate the fact that once the Sony controller loses its charge, you pretty much have to toss it. I also love how you can just pop batteries in and keep playing instead of having to wait to charge the controller.

Yeah. I made the switch to rechargeables three years ago and have been really happy with them. Glad to know I can keep using them if/when I make the switch to Xbox One.

mhg83 06-06-13 11:47 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Sounds like a $70 controller and more shit to cause your controller to break.

Music 06-06-13 11:48 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by mhg83 (Post 11720186)
Sounds like a $70 controller and more shit to cause your controller to break.

what more shit?

mattysemo247 06-06-13 12:09 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Mr. Music (Post 11720138)
*waits for the PS3 spoogers to post about being able to open the controller to replace the battery*

Yeah, I was at a buddy's house when he attempted to change his. Let's just say it didn't end up going very well (taking shots at the time probably didn't help either)

Drexl 06-06-13 12:24 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Another drawback of no backwards compatibility is not getting to play 360 games with that new controller.

Having said that, the big improvement seems to be in the D-pad, and I've been happy with the 360 D-pad after modding it. The trigger vibration wouldn't be supported, and the analog stick grips don't really matter since I'd probably throw Grip-Its on them anyway. Actually, the lower resistance on the thumbsticks could be a bad thing.

Michael Corvin 06-06-13 12:41 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by mattysemo247 (Post 11720238)
Yeah, I was at a buddy's house when he attempted to change his. Let's just say it didn't end up going very well (taking shots at the time probably didn't help either)

Yeah. I've taken apart a Wavebird, xbox controller, a 360 controller and a dual shock 3. The first three were a cinch to put back together. The dual shock was a friggin' nightmare. You pull that last screw out and it falls apart into 3 dozen pieces before you can even see what it looks like inside.

LosingMyMind 06-06-13 12:47 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Michael Corvin (Post 11720302)
Yeah. I've taken apart a Wavebird, xbox controller, a 360 controller and a dual shock 3. The first three were a cinch to put back together. The dual shock was a friggin' nightmare. You pull that last screw out and it falls apart into 3 dozen pieces before you can even see what it looks like inside.

The new dual shock 3 isn't like that:
<iframe width="560" height="315" src="http://www.youtube.com/embed/8uveku6EW6Y" frameborder="0" allowfullscreen></iframe>

Michael Corvin 06-06-13 01:00 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Wow, that's totally different than the one I pulled apart.

discostu1337 06-06-13 01:09 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Sounds like they hit perfection with the new controller. The 360 controller was already the best ever, but this one may have clinched it!

Michael Corvin 06-06-13 01:26 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Drexl (Post 11720265)
Another drawback of no backwards compatibility is not getting to play 360 games with that new controller.

:sad:


Originally Posted by Drexl (Post 11720265)
Actually, the lower resistance on the thumbsticks could be a bad thing.

Having been hooked on FPSFreaks for a few years, this sounds like the best thing they've done with the controller.

Matt 06-06-13 01:34 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by discostu1337 (Post 11720363)
Sounds like they hit perfection with the new controller. The 360 controller was already the best ever, but this one may have clinched it!

This pic is kind of amazing to me:

http://i.imgur.com/0vGfZ3n.jpg

I don't know how Corvin's gonna crack that one open but I'm sure he'll find a way. ;)

Drexl 06-06-13 02:55 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Michael Corvin (Post 11720393)
Having been hooked on FPSFreaks for a few years, this sounds like the best thing they've done with the controller.

Hmm, I thought the whole point of the Freeks was to increase the range of motion, not to reduce resistance.

mattysemo247 06-06-13 03:59 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
WHERE ARE THE SCREWS? It's held together by magic!

Music 06-06-13 04:11 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Under the battery cover?

pinata242 06-06-13 05:12 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
http://news.xbox.com/2013/06/main


Two weeks ago we introduced Xbox One, the all-in-one games and entertainment device. Designed for today and the decade ahead, Xbox One puts you at the center of all of your games, TV, movies, music, sports and more. We also shared how Xbox One is built to amplify a new generation of Xbox Live that’s more powerful, personal and intelligent.

And today, we would like to share more information about our vision for Xbox One as a modern, connected device; our games licensing policies; and our privacy principles for the new Kinect sensor.

Xbox One: A Modern, Connected Device
Spoiler:
Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:

A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.

Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.


Networking Technologies


A range of advanced technologies will make these scenarios possible, including:

Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.

Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.

Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.


Networking Requirements


To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.

How Games Licensing Will Work on Xbox One
Spoiler:
With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.

Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.

In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.

We are excited about this new generation of games and entertainment and look forward to sharing more news with our fans.

Privacy by Design: How Xbox One and the new Kinect Sensor Put You in Control
Spoiler:
Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you.

At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data. These include:

You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission. Here are a few examples of potential future scenarios:
  • A fitness game could measure heart rate data to provide you with improved feedback on your workout, allow you to track your progress, or even measure calories burned.
  • A card game could allow you to bluff your virtual opponent using your facial expressions.
You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

We’ll have more information available as we get closer to product availability later this year.

Xbox One will be available later this year and we’ll continue to share more information in the months ahead.

Thank you for joining us on this journey and we look forward to an amazing E3 next week.

xmiyux 06-06-13 05:18 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Some of those details about trading games and them always being in the cloud accessible from other consoles sounds really good to me.


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