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The Simpsons: Tapped Out

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Old 06-14-13 | 11:12 AM
  #1051  
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Re: The Simpsons: Tapped Out

Originally Posted by Toddarino
I'm level 30 and if I'm lucky I make 70,000 a day. I refuse to house farm so I'm just plodding along. I'm not in a huge hurry though. I read that the last tile takes 3.5 days to build.
That's my town as well. I have it laid out how I like it and didn't set up any building farm areas or things like that. Right now the boardwalk pieces aren't a financial issue, but if the cost keeps going up they might be. Along with the required water areas. I haven't bought too much at this point. I've got one building almost finished and I might have enough room to put another when its available.
Old 06-14-13 | 11:13 AM
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Re: The Simpsons: Tapped Out

Originally Posted by davidh777
I also don't house-farm but I'm not really sure how much I make per day. Right now I'm at 94,110 XP and $3,190,571, having already set my characters to eight-hour tasks for the day. I think I'll check tomorrow and see where I am.
Nice. Have you not bought any buildings or land in a while?

I'm at Level 30, 114493XP and $285,460

I usually put everyone on 12 hour tasks, except if they get a random quest for a different time length.
I always have Cletus farm doing moonshine, which is a 24 hr task. And the Channel 6 Studio doing Channel 6 News which is a 16 hour task I think.
Old 06-14-13 | 11:28 AM
  #1053  
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Re: The Simpsons: Tapped Out

Originally Posted by Vryce
Nice. Have you not bought any buildings or land in a while?

I'm at Level 30, 114493XP and $285,460

I usually put everyone on 12 hour tasks, except if they get a random quest for a different time length.
I always have Cletus farm doing moonshine, which is a 24 hr task. And the Channel 6 Studio doing Channel 6 News which is a 16 hour task I think.
Yeah, I bought the escalator and was saving up for the magnifying glass or skyscraper, but then some updates offered better ways to spend my money so I've held off. I also buy land only as I need it, which paid off when I was scrolling around looking for snakes. So far I've bought two pieces of shoreline and four pieces of water.

I tend to put people on eight-hour tasks in three cycles: before workday, end of workday, bedtime. Obviously that gets messed up with quests, as you said, but that's my general system. Sometimes I put Mr. Burns on the hounds just cause he confuses me on his eight-hour task. Channel 6 I alternate between eight-hour and 16-hour.

Since we can still use the Christmas decorations, I wonder if the tentative plan is to resurrect that during the holidays. The decorations were a good way to generate whatever the rewards were at the time, though I'm still kicking myself because I didn't realize that buying the decorations for, say, a blue house meant you could then convert ALL your blue houses to decorated.
Old 06-14-13 | 11:32 AM
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Re: The Simpsons: Tapped Out

That's a good rotation.. I may have to resort to that. I was using 12 hours as I could start one in the morning and one in the evening.

It would be nice if there were ways to generate more boardwalk pieces than there currently is. But I guess they wanted to extend the life of the game, which is what it appears to me in the cost, time to build, and requirements that the new Squidport buildings can only be built on boardwalks. I wonder if anyone has computed how many boardwalk pieces are needed to build all of the Squidport buildings and things available. Its got to be quite a bit, I'd imagine.

Last edited by Canis Firebrand; 06-14-13 at 01:15 PM.
Old 06-14-13 | 12:21 PM
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Re: The Simpsons: Tapped Out

I was doing longer cycles when I had snakes to whack, but the current system works for me. On weekends I sometimes go for four-hour cycles, but I don't want to be too aggressive when there's also buildings to keep up with and neighbor visits. The main goal is to avoid people finishing their tasks at 3 in the morning. But I also hate getting people stuck on long tasks then have them be next up on a quest. E.g., I put most of my people on four-hour tasks yesterday to sync with the end of the Captain's quest (which ended up being a building so I didn't need them anyway).

The good news is that people are saying Squidport is a permanent addition, not a limited event, so it's not a huge rush to get these done.
Old 06-14-13 | 01:00 PM
  #1056  
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Re: The Simpsons: Tapped Out

Already seeing people with all the water covered with board

But yeah, squidport should keep us busy for a long time.
Old 06-15-13 | 09:25 AM
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Re: The Simpsons: Tapped Out

Mine is stuck for the squidport quests. I just built itchy and scratchy store. It shows as done on the quest, but it won't trigger the next quest. WTF
Old 06-15-13 | 09:48 AM
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Re: The Simpsons: Tapped Out

Originally Posted by Deftones
Mine is stuck for the squidport quests. I just built itchy and scratchy store. It shows as done on the quest, but it won't trigger the next quest. WTF
Put the building into inventory and then place it back on the squidport. The same thing happened to me.
Old 06-15-13 | 09:48 AM
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Re: The Simpsons: Tapped Out

Originally Posted by Deftones
Mine is stuck for the squidport quests. I just built itchy and scratchy store. It shows as done on the quest, but it won't trigger the next quest. WTF
Put the store in inventory and take it out.
Old 06-15-13 | 09:55 AM
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Re: The Simpsons: Tapped Out

didn't even think of that. i'll try it. thanks.
Old 06-15-13 | 09:59 AM
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Re: The Simpsons: Tapped Out

Ive reached a different glitch as well, I am stuck on part 6 I have to build a tile, but I have none left to build, tired taking down the entire boardwalk and putting it back up, and nothing.
Old 06-15-13 | 10:17 AM
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Re: The Simpsons: Tapped Out

Originally Posted by davidh777
I also don't house-farm but I'm not really sure how much I make per day. Right now I'm at 94,110 XP and $3,190,571, having already set my characters to eight-hour tasks for the day. I think I'll check tomorrow and see where I am.
Today: 110,850 XP (so about 16K since yesterday) and 3,224,047, having spent 47,500 on Malaria Zone plus a boardwalk tile. Big caveat that I was unable to restart my characters after work and lost about six hours of productive time.

I had the same issue with Itchy/Scratchy and had to use the inventory trick to get moving again.
Old 06-15-13 | 10:36 AM
  #1063  
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Re: The Simpsons: Tapped Out

Originally Posted by Neil M.
Put the store in inventory and take it out.
Thanks. My quests stopped after the Itchy and Scratchy store finished building. That trick worked for me and my Squidport quests are continuing and I'm building Malaria Zone now.
Old 06-15-13 | 11:58 PM
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Re: The Simpsons: Tapped Out

Originally Posted by Me007gold
Ive reached a different glitch as well, I am stuck on part 6 I have to build a tile, but I have none left to build, tired taking down the entire boardwalk and putting it back up, and nothing.
You click on the squidport sign to build tiles. You've already placed 4 tiles down, so you place the fifth one down once it's built.
Old 06-16-13 | 03:37 AM
  #1065  
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Re: The Simpsons: Tapped Out

Originally Posted by Neil M.
Put the store in inventory and take it out.
Thanks! Mine also got glitched and said done but nothing happened. I thought it was I was still behing on the other quests not related to the squidport
Old 06-16-13 | 09:03 AM
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Re: The Simpsons: Tapped Out

Urgh, I knew Bart would finish his
Spoiler:
four-hour flare task
just a half-hour after I went to sleep, and this morning he
Spoiler:
finished it and had to start a 12-hour task, so that was like six hours wasted.


Also a bit frustrated that after I finished the Malaria Zone, I had to
Spoiler:
buy a bunch of random decorations that are really sucking up boardwalk space.
I almost regret splurging on the lemonade stand.
Old 06-16-13 | 09:30 AM
  #1067  
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Re: The Simpsons: Tapped Out

You don' have to put boardwalk decorations on the boardwalk.
Old 06-16-13 | 09:40 AM
  #1068  
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Re: The Simpsons: Tapped Out

Originally Posted by Lateralus
You don' have to put boardwalk decorations on the boardwalk.
Hmm, that's good to know, thanks. It kind of defeats the point so have them elsewhere so I'm going to leave them, but I'll move them later if I need to.

For now I'm building my boardwalk straight out into the water but I'm not sure that's the best strategy.
Old 06-16-13 | 09:50 AM
  #1069  
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Re: The Simpsons: Tapped Out

Originally Posted by Neil M.
You click on the squidport sign to build tiles. You've already placed 4 tiles down, so you place the fifth one down once it's built.
Yes, I know, like my post said, I don't have any more boards to build(meaning I built them all) so I can not progress past this mission. After that mission popped up, I built about 20 tiles, and it still didn't complete
Old 06-16-13 | 12:23 PM
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Re: The Simpsons: Tapped Out

Originally Posted by Me007gold
Yes, I know, like my post said, I don't have any more boards to build(meaning I built them all) so I can not progress past this mission. After that mission popped up, I built about 20 tiles, and it still didn't complete
So you've placed 20 tiles on the water and the mission still hasn't completed?
Old 06-16-13 | 12:36 PM
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Re: The Simpsons: Tapped Out

Originally Posted by Neil M.
So you've placed 20 tiles on the water and the mission still hasn't completed?
indeed
Old 06-16-13 | 01:35 PM
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Re: The Simpsons: Tapped Out

ok, I read on the EA forum that people who are using donuts to speed up squidport are experiencing glitches at various points. Best advise is to contact EA support and hopefully they can fix the glitches. One person had the same glitch as you and there doesn't seem to be a fix like the storage solution. My advise to everyone is to not speed up the building of Squidport.
Old 06-16-13 | 01:43 PM
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Re: The Simpsons: Tapped Out

I used donuts to speed up some of the building time on two buildings, as well as a few shorter quests, and maybe 8 boardwalk tiles. So far, no glitches.
Old 06-17-13 | 12:50 PM
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Re: The Simpsons: Tapped Out

With the new update, they've improved the betting at Springfield Downs. I just won $200,000 on my third try.
Old 06-17-13 | 12:59 PM
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Re: The Simpsons: Tapped Out

I haven't rushed any boardwalk tiles yet, and they're very unsatisfying to complete.

I'm building Rainsticks and am pretty much out of boardwalk space, but to move on to the next phase of the quest, I have to finish two more tiles. I'm going to finish one in two hours, and Rainsticks will finish in 10 hours, but I'll have to wait for the next tile (and the current one is a 24-hour build) to move on in the quest. Then again, maybe I don't want to move on because of lack of space on my boardwalk.


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