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-   -   Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013) (https://forum.dvdtalk.com/video-game-talk/608896-xbox-one-pre-release-thread-upscaled-1080p-11-22-2013-a.html)

MoviePage 05-30-13 03:29 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
We've had the debate about digital content before. If you're going to invest money in it, you should also understand that retaining control of it is completely out of your hands and you will lose access to it someday. It's just happening a lot sooner than many people expected this time around, but I'm really not surprised.

RichC2 05-30-13 03:30 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
How is it happening "sooner"? Are they pulling the ability to download and play digital content on the 360?

As of right now it's like being mad that you decided to switch from a Mac to a PC and now your software doesn't work. You can go back to your Mac, which has aged quite gracefully, and use it whenever you want.

chuckd21 05-30-13 03:32 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by RichC2 (Post 11711504)
How is it happening "sooner"? Are they pulling the ability to download and play digital content on the 360?

It's not. It's happening sooner if you buy an Xbox One and throw away your 360.

The 360 will probably run another 3 years. And you'll probably be able to find one easily for 3-5 years after that. It's not as dire as everyone wants you to think.

Jay G. 05-30-13 05:11 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by chuckd21 (Post 11711496)
And stuff like the Power Base for the Genesis or the 2600 adapter for the 5200 were simply the older consoles repackaged into a different piece of plastic.

Actually, the Genesis had the Master System CPU and sound chip built-in, all the Power Base did was adapt the cartridge slot for Master System cartridges, and enable the Master System mode on the Genesis.
http://en.wikipedia.org/wiki/Sega_Ge..._compatibility

The PS2 had the PS1 CPU included in it:
http://www.howstuffworks.com/ps22.htm

The PS3 originally had the full PS3 "Emotion Engine" in it, later scaled back to only having the GPU and emulating the CPU, then moving to full emulation of only select titles via purchases from PSN.

MS did at least consider including a PPC core in the Xbox One at one point:
http://www.theverge.com/2012/6/16/30...doc-leak-rumor

Microsoft appears to have been debating whether to use six or eight ARM or x86 cores clocked at 2GHz each with 4GB of DDR4 memory alongside three PPC cores clocked at 3.2GHz each for backwards compatibility with existing Xbox 360 titles.

Raul3 05-30-13 05:15 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Everyone is worried about banal things like used games and backward compatibility, that it seems that I'm the only one thinking here.

I had to google it!!!

Are they keeping avatars in the Xbox One?


pinata242 05-30-13 05:21 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Several games, including 1 vs. 100 and Guitar Hero 5, allow players' avatars to be used in-game.
Polygon taking their back-handed shot at avatars :lol:

"Avatars: as relevant today as 1 vs. 100 and Guitar Hero!"

mzupeman2 05-30-13 05:21 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Here's a minor point I hardly see discussed - Last time around, Microsoft really dropped the ball with their controller. I mean, come on - Do we really need to buy rechargeable battery packs and/or AA batteries? The PS3 at least had a controller that was rechargeable, and mine lasted for a really, really long time. Even if I went a long time without using it, it would still charge and last forever.

Anyway, I've always been an Xbox guy, and I believe Xbox Live is the superior online experience... but next go round, I'm going with the PS4. I don't like that this new console looks like a VCR and actually requires me to hook it up to a DVR so that the Xbox One can act like, you know, a DVR. I think where they're heading is definitely the future and all, but I'm also turned off by this frequent online checking thing they're implementing. My internet kind of sucks here, because it's so unreliable, and I don't want to drop what's likely to be $400 on a console, just so I can't play it 100% of the time in case I can't check in for one of its silly 24 hour checks.

Raul3 05-30-13 05:26 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Actually, I think most people prefer the Xbox option. If your controller dies, you just change batteries and keep playing. If your PS3 controller dies, you have to plug it. You need a really long USB cable depending on your setup.

In my case I just have 2 controllers always ready (for both consoles). :D

Jay G. 05-30-13 05:36 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by mzupeman2 (Post 11711651)
I don't like that this new console looks like a VCR and actually requires me to hook it up to a DVR so that the Xbox One can act like, you know, a DVR.

I don't think you have to do this. You can likely skip the entire TV feature of it if you want.


I think where they're heading is definitely the future and all, but I'm also turned off by this frequent online checking thing they're implementing...
You may want to hold off on committing to a PS4 then. Sony has been much more mum about any of these online requirements, so it's possible their system will have something similar.

Michael Corvin 05-30-13 06:21 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Raul3 (Post 11711654)
Actually, I think most people prefer the Xbox option. If your controller dies, you just change batteries and keep playing.

Indeed. AA batteries FTW!

MoviePage 05-30-13 06:21 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by RichC2 (Post 11711504)
How is it happening "sooner"? Are they pulling the ability to download and play digital content on the 360?

I was responding to the people who seem to think that no backwards compatibility for XBLA games is somehow worse than no backwards compatibility for 360 games on disc. You still need to keep your 360 to play either one, and if you don't plan to do that anyway, then it is happening sooner.

fumanstan 05-30-13 11:38 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I'd hope both Sony and Microsoft can maintain backwards compatibility going forward if they keep using x86 for any future console generations (unless there's a giant video game crash). Given the compatibility across so many platforms, it would be easier to do without an additional cost, since the casual gamer doesn't care or know about the technical reasons why its difficult.

Looking back, all Game Boy Advance, DS, and 3DS are all ARM CPU's, and the Gamecube, Wii, and Wii U have all been PowerPC.

Draven 05-31-13 12:35 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Matthew Chmiel (Post 11711394)
  • Atari 7800. Backwards compatible with Atari 2600.
  • DS. Backwards compatible with Game Boy Advance.
  • Game Boy Advance. Backwards compatible with Game Boy.
  • PS2. Backwards compatible with PS.
  • PS3. First two generations backwards compatible with PS2, all backwards compatible with PS.
  • Vita. Backwards compatible with PSP.
  • Wii. Backwards compatible with Gamecube.
  • Wii U. Backwards compatible with Wii.
  • Xbox 360: Backwards compatible with Xbox.

I didn't mention 3DS (backwards compatible with DS) and Game Boy Color (backwards compatible with Game Boy) for obvious reasons.

Well, I stand corrected. I never had many of the handhelds so I forgot about those.

Still, I've never felt the need to play old games once a new console is out. And I've usually traded the original console in for the new one anyway. Now, I'll probably keep one of my 360s for Rock Band alone, but that's a rare exception.

Jay G. 05-31-13 06:22 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by MoviePage (Post 11711702)
I was responding to the people who seem to think that no backwards compatibility for XBLA games is somehow worse than no backwards compatibility for 360 games on disc. You still need to keep your 360 to play either one, and if you don't plan to do that anyway, then it is happening sooner.

I think it's the idea that XBLA, XBLIG, and GoD titles are downloads tied to your account, so you can't sell them off like you can with 360 games on disc. At least with discs you can recoup some of your investment, with the download titles they basically vanish into the ether.


Originally Posted by fumanstan (Post 11712209)
I'd hope both Sony and Microsoft can maintain backwards compatibility going forward if they keep using x86 for any future console generations...

The x86 architecture has proven to be remarkably resilient, so here's hoping that x86-64 continues to be so as well. With both MS and Sony switching, it seems like they're planning on differentiating themselves based on features instead of radically different proprietary hardware.

What's interesting is that the original Xbox was x86, so it would seem like making the Xbox One backwards compatible with it would be possible. I don't know if MS simply isn't interested in offering that, they simply haven't mentioned this feature yet, or what.

Gizmo 05-31-13 09:19 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Jay G. (Post 11711478)
One addition to the list:
  • Atari 7800. Backwards compatible with Atari 2600.
  • Sega Genesis Backwards compatible with Master System (with adapter).
  • Game Boy Advance. Backwards compatible with Game Boy.
  • DS. Backwards compatible with Game Boy Advance.
  • PS2. Backwards compatible with PS.
  • PS3. First two generations backwards compatible with PS2, all backwards compatible with PS.
  • Vita. Backwards compatible with PSP.
  • Wii. Backwards compatible with Gamecube.
  • Wii U. Backwards compatible with Wii.
  • Xbox 360: Backwards compatible with some Xbox games.

I didn't mention 3DS (backwards compatible with DS) and Game Boy Color (backwards compatible with Game Boy) for obvious reasons.

[/QUOTE]

Vita isn't backwards compatible with the PSP. Sony never introduced the PSP to Vita adapter thingy in America they had promised pre-launch. It only came out in Japan (I think), and you had to pay extra to get them transferred (I think).

Might as well say SNES is backwards compatible with the Super Gameboy adapter as well. Anything requiring an add-on shouldn't count. It's an additional purchase.

Gizmo 05-31-13 09:23 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by mzupeman2 (Post 11711651)
Here's a minor point I hardly see discussed - Last time around, Microsoft really dropped the ball with their controller. I mean, come on - Do we really need to buy rechargeable battery packs and/or AA batteries? The PS3 at least had a controller that was rechargeable, and mine lasted for a really, really long time. Even if I went a long time without using it, it would still charge and last forever.

So you would rather send your controller in to Sony to get the battery changed?


Anyway, I've always been an Xbox guy, and I believe Xbox Live is the superior online experience... but next go round, I'm going with the PS4. I don't like that this new console looks like a VCR and actually requires me to hook it up to a DVR so that the Xbox One can act like, you know, a DVR. I think where they're heading is definitely the future and all, but I'm also turned off by this frequent online checking thing they're implementing. My internet kind of sucks here, because it's so unreliable, and I don't want to drop what's likely to be $400 on a console, just so I can't play it 100% of the time in case I can't check in for one of its silly 24 hour checks.
You don't even know what the PS4 looks like. Remember, they only had a 4 hour presentation on the controller. The next one I hear is about the Power Cable. ;)

Decker 05-31-13 09:24 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by GizmoDVD (Post 11712455)

Vita isn't backwards compatible with the PSP. Sony never introduced the PSP to Vita adapter thingy in America they had promised pre-launch. It only came out in Japan (I think), and you had to pay extra to get them transferred (I think).

Of course you know this, but the Vita is digitally backwards-compatible with almost all PSP games via PSN, it just doesn't have an optical drive.

Gizmo 05-31-13 09:26 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Decker (Post 11712462)

Of course you know this, but the Vita is digitally backwards-compatible with almost all PSP games via PSN, it just doesn't have an optical drive.

That's not BC. I can't play my old PSP games on the Vita. I'm assuming that's what were talking about here. Taking a disc or cartridge and plugging it in.

PSP had several hundred games. All are available on the PSN store?

Unless that's changed. I can just tell Sony I own a game and they will enable it for download, free, on my Vita?

Keep in mind, I dumped my Vita a year ago so if this has changed...time to buy a used one, pick up a bunch of cheap UMDs, and enjoy some games.

Decker 05-31-13 09:36 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by GizmoDVD (Post 11712463)
That's not BC. I can't play my old PSP games on the Vita. I'm assuming that's what were talking about here. Taking a disc or cartridge and plugging it in.

PSP had several hundred games. All are available on the PSN store?

Unless that's changed. I can just tell Sony I own a game and they will enable it for download, free, on my Vita?

Keep in mind, I dumped my Vita a year ago so if this has changed...time to buy a used one, pick up a bunch of cheap UMDs, and enjoy some games.

All PSP games are in the PSN store and always were available for digital purchase. I agree it would have been fantastic if I could have converted my UMD games into digital copies, but those few games I purchased digitally are still available for me to play on my Vita (as well as my digital PS One games that were always BC with the PSP and are now playable on the Vita as well). I'm pretty sure everyone here would have been much happier if either the PS4 or the Xbox One allowed backward-compatibility even on just digital purchases. Neither one does and I have thousands of dollars worth of digital purchases on those two systems.

Michael Corvin 05-31-13 09:36 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by GizmoDVD (Post 11712455)
Might as well say SNES is backwards compatible with the Super Gameboy adapter as well. Anything requiring an add-on shouldn't count. It's an additional purchase.

Maybe, but for the cost of one $500 system you could buy multiple SNES systems and gameboy adapters and have plenty of backwards compatibility around the house.

Also if MS sold a $99 appletv like box that let you play your old games(disc and XBLA) on the X1 then all these complaints go away. Depending on how much money people spent on DLC, games, etc., $99 is a drop in the bucket to keep those games in rotation without keeping two consoles, two sets of controllers, and two giant power bricks, laying around.

Add ons count in my book. :D

Gizmo 05-31-13 09:43 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Decker (Post 11712477)
All PSP games are in the PSN store and always were available for digital purchase. I agree it would have been fantastic if I could have converted my UMD games into digital copies, but those few games I purchased digitally are still available for me to play on my Vita (as well as my digital PS One games that were always BC with the PSP and are now playable on the Vita as well). I'm pretty sure everyone here would have been much happier if either the PS4 or the Xbox One allowed backward-compatibility even on just digital purchases. Neither one does and I have thousands of dollars worth of digital purchases on those two systems.

So the Wii U, Wii and 3DS are backwards compatible with NES, SNES, GB etc.

Unless you can insert your old games into a new console, it's not really BC. Paying additional fees to play older gen games isn't cutting it (until, eventually, all games are sold that way). I shouldn't have to rebuy Left 4 Dead 2 on the Xbox One to make it backwards compatible (example). Now, allow me to insert it and get a free 'digital code', sure, fuck yeah.

Wait, So you are telling me every single PSP game every released is on the PSN for Vita purchase?

Gizmo 05-31-13 09:44 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Michael Corvin (Post 11712478)
Maybe, but for the cost of one $500 system you could buy multiple SNES systems and gameboy adapters and have plenty of backwards compatibility around the house.

Also if MS sold a $99 appletv like box that let you play your old games(disc and XBLA) on the X1 then all these complaints go away. Depending on how much money people spent on DLC, games, etc., $99 is a drop in the bucket to keep those games in rotation without keeping two consoles, two sets of controllers, and two giant power bricks, laying around.

Add ons count in my book. :D

I still wish MS would release that box. I'd buy it in a heart beat. I really don't play disc based games anymore on my 360 (well, much of anything in the past few years), but something that just did XBL titles...shit.

shumway 05-31-13 09:55 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by GizmoDVD (Post 11712488)
Wait, So you are telling me every single PSP game every released is on the PSN for Vita purchase?

They had to make the switch to allow for all digital distribution when they released the PSP GO.

Jay G. 05-31-13 10:37 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by GizmoDVD (Post 11712455)
Might as well say SNES is backwards compatible with the Super Gameboy adapter as well. Anything requiring an add-on shouldn't count. It's an additional purchase.

I wouldn't say the Super Gameboy adapter was backwards compatibility, it was more of a sideways compatibility, since the SNES was not superceding the Gameboy.

The N64 also could play a few gameboy games via the Gameboy Transfer pack, and there was a third-party Wideboy adapter for playing GB games on it:
http://en.wikipedia.org/wiki/Nintend...s#Transfer_Pak

Even removing adapters, that's only taking two consoles off that list. But as other's have noted, an adapter for the new consoles would be preferable to no backwards compatibility at all.

Hailey G 05-31-13 11:07 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by shumway (Post 11712515)
They had to make the switch to allow for all digital distribution when they released the PSP GO.

Except Kingdom Hearts: Birth By Sleep came out after the PSP Go, and was never released digitally.


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