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-   -   Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013) (https://forum.dvdtalk.com/video-game-talk/608896-xbox-one-pre-release-thread-upscaled-1080p-11-22-2013-a.html)

Decker 05-31-13 11:15 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by GizmoDVD (Post 11712488)
Wait, So you are telling me every single PSP game every released is on the PSN for Vita purchase?

I'm not sure every one is. But here are 876 available for purchase:

https://store.sonyentertainmentnetwo...PSPALLPSPGAMES

Krayzie 05-31-13 11:20 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Raul3 (Post 11711654)
Actually, I think most people prefer the Xbox option. If your controller dies, you just change batteries and keep playing. If your PS3 controller dies, you have to plug it. You need a really long USB cable depending on your setup.

In my case I just have 2 controllers always ready (for both consoles). :D

You also don't have to deal with taking apart the controller to put in a new battery pack when it finally stops holding a charge.

RichC2 05-31-13 01:50 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Decker (Post 11712612)
I'm not sure every one is. But here are 876 available for purchase:

https://store.sonyentertainmentnetwo...PSPALLPSPGAMES

The one good thing to come from the PSP Go.

MoviePage 05-31-13 04:52 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Jay G. (Post 11712317)
I think it's the idea that XBLA, XBLIG, and GoD titles are downloads tied to your account, so you can't sell them off like you can with 360 games on disc. At least with discs you can recoup some of your investment, with the download titles they basically vanish into the ether.

I understand that, but again, that should have been pretty obvious from the beginning. If you buy digital content on game consoles, you should be prepared to lose it at some point in the future. Not even taking new systems and BC into consideration, the servers that host the content will eventually be taken offline and your hardware that is temporarily storing it will eventually break. I'm not happier about it than anyone else, but none of this is new information.

mhg83 05-31-13 05:13 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Obi-Wan Jabroni (Post 11712602)
Except Kingdom Hearts: Birth By Sleep came out after the PSP Go, and was never released digitally.

Um no. I have the physical version of BBS


Originally Posted by MoviePage (Post 11713118)
I understand that, but again, that should have been pretty obvious from the beginning. If you buy digital content on game consoles, you should be prepared to lose it at some point in the future. Not even taking new systems and BC into consideration, the servers that host the content will eventually be taken offline and your hardware that is temporarily storing it will eventually break. I'm not happier about it than anyone else, but none of this is new information.

Steam has said they have an endgame plan if they have to shut down their servers they'll allow you to back the games up on your hdd or burn them. I hope MS allows us to do this when they eventually shut down the servers. But I imagine if the xbox 360 servers get shut down they'll move the content to their web servers where you can re-download them to a memory stick and transfer back to the 360?

Michael Corvin 05-31-13 05:22 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Again, in a world where every iOS app I've bought from the past 6 years still works on new hardware, I'd argue that it wasn't "pretty obvious" from the beginning. It's clear which company was forward thinking in creating an ongoing ecosystem for their consumers.

So far we have:
WiiU - no real unified account to let you re-download items if your system dies or you buy a different/second one
X1 - unified system, but zero back compat with old XBLA titles
PS4 - some kind of Gaikai functionality to possibly let you play PS3 digital titles

So for me, no digital purchases(above $.30 :lol:) on the WiiU going forward. No digital purchases on the X1 either. Potential room for future back compat on Sony's system. So instead of ushering in the digital age we have three companies intent on souring it for people.


Originally Posted by mhg83 (Post 11713148)
But I imagine if the xbox 360 servers get shut down they'll move the content to their web servers where you can re-download them to a memory stick and transfer back to the 360?

Bwahahaha... that's adorable.

Music 05-31-13 05:54 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
http://brianbird.net/wp-content/uploads/2010/02/i4.jpg

Hailey G 05-31-13 06:01 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by mhg83 (Post 11713148)
Um no. I have the physical version of BBS

I'm not sure how that conflicts with what I said. It came out after the PSP went digital, but there is no digital version.

fumanstan 05-31-13 06:35 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Michael Corvin (Post 11713161)
Again, in a world where every iOS app I've bought from the past 6 years still works on new hardware, I'd argue that it wasn't "pretty obvious" from the beginning. It's clear which company was forward thinking in creating an ongoing ecosystem for their consumers.

I actually bet Apple wasn't actively thinking about that at all at the start, it just happens that ARM CPU's continue to dominate the mobile market and no superior CPU has come out that is significantly more powerful and power efficient the way Apple ended up finally switching from PowerPC to x86 years ago.

Not that I would call it "obvious" that digital content wouldn't carry over either, but once the specs for the PS4/One came out, it became more apparent that compatibility was going to be difficult to do.

Matthew Chmiel 05-31-13 06:47 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by fumanstan (Post 11713254)
I actually bet Apple wasn't actively thinking about that at all at the start, it just happens that ARM CPU's continue to dominate the mobile market and no superior CPU has come out that is significantly more powerful and power efficient the way Apple ended up finally switching from PowerPC to x86 years ago.

Up until the release of Lion (10.7), all Intel based Macs could run software originally built for PowerPC based machines via software emulation.

fumanstan 05-31-13 06:53 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Matthew Chmiel (Post 11713275)
Up until the release of Lion (10.7), all Intel based Macs could run software originally built for PowerPC based machines via software emulation.

Right, which makes sense on a desktop computer platform where there were thousands and thousands of legacy applications from long time Mac users. The software development costs were probably deemed worth it, since needing to support desktop applications is obviously a bigger deal then on a console. And unlike a console where it's not as difficult to just keep your old one around, people generally don't keep old computers around just to run certain apps at home (although it happens often in businesses).

Given Microsoft threw out that 5% (?) number of users who actually used backwards compatibility, I can see why they decided the cost to do BC wouldn't be worth it, especially since it hasn't been a guarantee on all consoles anyway. Or worth the cost to include 360 hardware in each Xbox One.

EDIT: And even then, it's not like Apple's software emulation worked flawlessly, nor did all PowerPC apps work. http://en.wikipedia.org/wiki/Rosetta...#Compatibility

mhg83 05-31-13 07:02 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Obi-Wan Jabroni (Post 11713204)
I'm not sure how that conflicts with what I said. It came out after the PSP went digital, but there is no digital version.

Read it wrong.

Deftones 05-31-13 07:10 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by fumanstan (Post 11713290)

Given Microsoft threw out that 5% (?) number of users who actually used backwards compatibility, I can see why they decided the cost to do BC wouldn't be worth it, especially since it hasn't been a guarantee on all consoles anyway. Or worth the cost to include 360 hardware in each Xbox One.

That's a stupid argument by MS. How many original Xbox systems have they sold as compared to the Xbox360? Far more people have their newer product than older product. Of course there will probably be less people interested on backwards compatibility now than with the new system. Furthermore, we didn't have digital content between the overlap of original Xbox and 360 like we do now with the overlap of the 360 and One. I honestly think not carrying that over is more of a slap in the face than actual physical copies of games.

fumanstan 05-31-13 07:34 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Deftones (Post 11713332)
That's a stupid argument by MS. How many original Xbox systems have they sold as compared to the Xbox360? Far more people have their newer product than older product. Of course there will probably be less people interested on backwards compatibility now than with the new system. Furthermore, we didn't have digital content between the overlap of original Xbox and 360 like we do now with the overlap of the 360 and One. I honestly think not carrying that over is more of a slap in the face than actual physical copies of games.

I suppose, maybe Microsoft anticipated more people throwing in copies of Halo or Halo 2 on their 360's then they got, or actually going back to play those games. Losing digital content sucks (I kind of wish I bought some of the games I did on Steam instead of XBLA now), but still has the same hardware compatibility issues. It would be cool if they just did ports, given how so many of those games are available on x86 platforms already.

Supermallet 05-31-13 08:06 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
They will do ports, and charge you a nice fee to purchase them again.

Music 05-31-13 08:44 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
There was digital content on the OG Xbox, nothing like the volume on the 360, but there was still digital content.

MoviePage 05-31-13 09:09 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Supermallet (Post 11713426)
They will do ports, and charge you a nice fee to purchase them again.

This is basically what I've been getting at. If you're looking for a forward-thinking, long-term, consumer-friendly approach to digital content, then Microsoft, Sony, and AAA game publishers in general are not the right direction to turn your gaze.

Deftones 05-31-13 09:25 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Mr. Music (Post 11713500)
There was digital content on the OG Xbox, nothing like the volume on the 360, but there was still digital content.

I never said there wasn't, but I was saying that it wasn't as ubiquitous as it is now. Everything is digital now. That wasn't the case of the OG Xbox. Some things were, but not nearly in the quantity it is now.

Jay G. 05-31-13 09:36 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Mr. Music (Post 11713500)
There was digital content on the OG Xbox, nothing like the volume on the 360, but there was still digital content.

There were 27 XBLA games on the original Xbox. Some of the games got ported to 360, while some were released simultaneously on both. It's not clear if buying on the original Xbox meant you got access to the 360 version, but since I can't find any mention of it, probably not:
http://en.wikipedia.org/wiki/Xbox_Live_Arcade#Xbox

MS actually encountered this within the 360, when they released the Game Room, and users had to buy old arcade games in it even they had already bought the game via XBLA.
http://www.networkworld.com/news/201...to-re-buy.html


I think maybe MS is working on something regarding XBLA titles ported to Xbone. They may be able to let you have access to the updated version, since it's all on the same account, for free. Or, they may implement an upgrade fee, similar to what Nintendo is doing with Virtual Console titles moving from Wii to Wii U. Either way, MS probably has to negotiate with publishers about this, as they may not have permission to give it to you on any console other than the one it was originally sold for.

Decker 05-31-13 10:00 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Jay G. (Post 11713572)
There were 27 XBLA games on the original Xbox. Some of the games got ported to 360, while some were released simultaneously on both. It's not clear if buying on the original Xbox meant you got access to the 360 version, but since I can't find any mention of it, probably not:
http://en.wikipedia.org/wiki/Xbox_Live_Arcade#Xbox

I had one of those games : Ms Pac Man. I got it for free as part of some promotion. I never owned the XBLA version on the 360, so I'd guess none of them ported over ownership.

Jay G. 05-31-13 10:57 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Decker (Post 11713596)
I had one of those games : Ms Pac Man. I got it for free as part of some promotion. I never owned the XBLA version on the 360, so I'd guess none of them ported over ownership.

As Wikipedia states, Ms Pac Man was included for free on the Xbox Live Arcade game disc, so everyone got it for free. Since it was on the disc and not actually a download, it makes sense that ownership didn't port over.

This comment is from someone who actually bought some XBLA games on the original xbox, and says he'd have to buy them again to play on the 360. So it looks like none of the games carried over:
http://n4g.com/news/989342/5-things-...xbox#c-6477790

redcat 06-02-13 07:53 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Is there any idea as to how long support will continue for the previous generation? When the 360 and PS3 came out, how much longer after that were we still getting AAA titles on the previous generation?

astrochimp 06-02-13 08:03 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by redcat (Post 11714569)
Is there any idea as to how long support will continue for the previous generation? When the 360 and PS3 came out, how much longer after that were we still getting AAA titles on the previous generation?

I was just thinking how long will you be able to buy a new 360 for after One comes out. I am on my second 360(plus an extra HDD) and I still love playing games on it and see myself doing so for a long time. I know at some point I will need a new one(360 not One ;) ).

K&AJones 06-02-13 09:09 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by redcat (Post 11714569)
Is there any idea as to how long support will continue for the previous generation? When the 360 and PS3 came out, how much longer after that were we still getting AAA titles on the previous generation?



article over at Gameinformer on that...

Microsoft Won't Abandon The Xbox 360 For At Least Five Years

Microsoft just announced its new console, the Xbox One (head here to read all of our coverage!), and even though the new console is coming this year, Microsoft won't be leaving behind the Xbox 360 behind any time soon.

Yusuf Mehdi, a senior vice president at Microsoft, told OXM that the company expects another 25 million Xbox 360 consoles to be sold over the next five years. "That's something we're shooting for, it's not a financial plan as such, it's just rough numbers if you will," said Mehdi, "To sell another 25 million, half of those will probably come from replacements, but half will come from new buyers."

And because of those new owners, and continuous owners, Microsoft will continue to support the system. There are more announced Xbox 360 games on the way, as well as promise of new announcements coming during E3 next month.

http://www.gameinformer.com/b/news/a...ive-years.aspx

redcat 06-02-13 09:40 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
That's good to know. I suppose that from a publisher's perspective, when you have that large of an installed base and presumably still a large number of users who won't upgrade right away, it makes sense to keep making those games if you can still sell decent numbers.


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