The Fallout 3 Thread Of Exploding Teddy Bears
#251
DVD Talk Hall of Fame
#252
DVD Talk Godfather
#253
DVD Talk Hall of Fame
#254
DVD Talk Limited Edition
#255
DVD Talk Hero
I got my Amazon Survival Edition yesterday but I haven't played the game yet. I received LBP too and that's what I played.
But I love my Pipboy clock, even if I can't set the time
The lunchbox is really cool I have to hide it from my daughters. Actually I'm kinda scare I won't like the game after reading some of your comments here.. 
But I love my Pipboy clock, even if I can't set the time
The lunchbox is really cool I have to hide it from my daughters. Actually I'm kinda scare I won't like the game after reading some of your comments here.. 
There are negative comments? This is one of my top 3 games ever. This, Bioshock, and maybe KOTOR.
#256
DVD Talk Hero
So do you guys recommend I get the strategy guide for this?
If so, should I spend $5 more and get the collector's edition guide?
If so, should I spend $5 more and get the collector's edition guide?
#257
DVD Talk Hero
How much replayability do you think this game has once you finish it? I heard it does "end" unlike Oblivion where you can still wander around after the main quest is finished. Do you see yourselves wanting to play it again to try something different for the next go around?
Thanks
Thanks
#258
DVD Talk Hero
32 extra pages is more than a few. The hardcover alone is worth it. The retail is close to $40, so getting it for $20 is a steal. Especially when the regular one is just a few dollars less.
#259
DVD Talk Hero
Only trying to use the guide for maps now.
#260
For those who've played through "blood ties" quest: When I found the family headquarters, I decided to kill the guard and massacred the family. Now I've been trying to find Ian to deliver lucys letter but after reading up, it seems i may have fucked up the quest. Is there still any way to deliver Lucys letter and complete the quest?
#261
DVD Talk Hall of Fame
I'm pretty new to RPGs of this scope, with so many quests, inventory management, leveling up, etc. and have a question. I'll be vague to avoid spoiling anything for anyone. Basically, I was doing a relatively early mission and stumbled on a location that I started exploring. After fighting my way through several heavily infested buildings, I came upon a group of soldiers who were like 'oh, ____ sent you? Can you help us out?'. I'm not leveled up enough to really help, so all the dudes get slaughtered. It turns out that the soldiers are part of another quest that someone was going to ask me to do later in the game. So what happens in that type of situation? According to the strategy guide, you get some rewards for the mission whether the guys live or die, but it doesn't say anything about what happens if you complete it before you've talked to the person requests it. So what happens if you do something someone's going to ask you to do, before they ask you to do it? Are you screwed out of the rewards or will they just automatically give them to you the first time you meet them? I'm trying to decide if it's worth loading up an older save and doing it different, as that'll mean erasing about four hours worth of crap I'd done. I kind of wish the game was set up to not allow this kind of situation. Seems like there's enough to worry about without having to avoid doing anything someone hasn't specifically asked you to do.
#262
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From: Indy
For those who've played through "blood ties" quest: When I found the family headquarters, I decided to kill the guard and massacred the family. Now I've been trying to find Ian to deliver lucys letter but after reading up, it seems i may have fucked up the quest. Is there still any way to deliver Lucys letter and complete the quest?
Spoiler:
#264
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From: Boston, MA
I'm pretty new to RPGs of this scope, with so many quests, inventory management, leveling up, etc. and have a question. I'll be vague to avoid spoiling anything for anyone. Basically, I was doing a relatively early mission and stumbled on a location that I started exploring. After fighting my way through several heavily infested buildings, I came upon a group of soldiers who were like 'oh, ____ sent you? Can you help us out?'. I'm not leveled up enough to really help, so all the dudes get slaughtered. It turns out that the soldiers are part of another quest that someone was going to ask me to do later in the game. So what happens in that type of situation? According to the strategy guide, you get some rewards for the mission whether the guys live or die, but it doesn't say anything about what happens if you complete it before you've talked to the person requests it. So what happens if you do something someone's going to ask you to do, before they ask you to do it? Are you screwed out of the rewards or will they just automatically give them to you the first time you meet them? I'm trying to decide if it's worth loading up an older save and doing it different, as that'll mean erasing about four hours worth of crap I'd done. I kind of wish the game was set up to not allow this kind of situation. Seems like there's enough to worry about without having to avoid doing anything someone hasn't specifically asked you to do.

In Oblivion at least, there were some quests you had to choose what to do at the end, which would unlock different quests (branching quests). That's pretty common in these types of RPGs too, so you could play through again and get new quests.
#265
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From: Austin, TX
#267
DVD Talk Hall of Fame
If you kill, or someone else kills the NPC required for a quest, generally you just can't get the quest. Maybe next time you'll help them out instead of watching them get slaughter while you try to drink water out of a toilet bowl 
In Oblivion at least, there were some quests you had to choose what to do at the end, which would unlock different quests (branching quests). That's pretty common in these types of RPGs too, so you could play through again and get new quests.

In Oblivion at least, there were some quests you had to choose what to do at the end, which would unlock different quests (branching quests). That's pretty common in these types of RPGs too, so you could play through again and get new quests.
What's the best way to approach a game like this? So far, if I come across a building when I'm traveling to a location for a quest, I usually stop and try to clear it of any bad guys. Seems now like that might be a bad idea, as it put me in a position to miss out on a quest down the road.
#268
I think generally if the NPC has a specific proper noun for a name, they are important to the storyline somehow. If they are identified as 'settler' or 'raider' they arent.
Last edited by Save Ferris; 10-31-08 at 10:29 AM.
#269
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From: Boston, MA
Hmm, so when I later meet the person that would've sent me on the quest, they just won't bring it up since the guys are already dead? That kind of sucks since the guide says you get your reward, regardless of whether the guys live or die. Oh well.
What's the best way to approach a game like this? So far, if I come across a building when I'm traveling to a location for a quest, I usually stop and try to clear it of any bad guys. Seems now like that might be a bad idea, as it put me in a position to miss out on a quest down the road.
What's the best way to approach a game like this? So far, if I come across a building when I'm traveling to a location for a quest, I usually stop and try to clear it of any bad guys. Seems now like that might be a bad idea, as it put me in a position to miss out on a quest down the road.
In Fallout 3, if you clear out a building for example, then get a mission to steal something in the building, the guys will still be dead (they won't respawn due to the quest). Most guys who automatically attack you aren't a problem to kill due to quests, it's when you start killing NPCs who are willing to talk to you that you might lose out on a quest.
#270
Suspended
It does to me. The VATS system makes combat, for all intents and purposes, turn based. The graphics are obviously 3D instead of 2D isomorphic, but I always felt that 2D isomorphic graphics were an attempt to work around the limitations of computers that couldn't handle 3D graphics.
#271
DVD Talk Godfather
For example: http://kotaku.com/5057227/how-fallou...-than-oblivion
Or this Penny Arcade quote:
The original Fallout games can't really be teased apart from the environment that created them. It's strange, but you almost have to consider them in terms of terroir. Black Isle was the stamp on two of my top five PC games of all time. They made definitive products. You'd never get away with some of the shit they pulled then, content-wise, back when Mom and Dad weren't looking. A unique conflux allowed for the creation of truly singular experiences.
As a result, I never expected Fallout 3 to manifest those earlier games. I wanted respect for the franchise, and systemic references, but I felt sure they were going to make a game that people would buy and play - which means erring on the side of amusement over simulation. There are people who get left out of that equation.
As a result, I never expected Fallout 3 to manifest those earlier games. I wanted respect for the franchise, and systemic references, but I felt sure they were going to make a game that people would buy and play - which means erring on the side of amusement over simulation. There are people who get left out of that equation.
I've played the very beginning of the game and I've sort of used my Oblivion "skills" to hopefully get better later in the game. In that regards, "gaming" the system of Fallout 3 seems similar to Oblivion. I've only gotten just outside, but I have one major, major gripe about the aesthetics of the game, from what I have played and the screenshots I've seen:
This seems to be the brownest game since Quake II.
Yes, I know this is a nuclear wasteland, but the palette seems terribly compressed and there's a strange effect going on that I can't put my fingers on but it's very reminiscent of some scenes of The Invasion (the recent WB movie). It looks like when you sharpen something too much (via Photoshop).
Example:

Am I making this up?
#273
gamer for life
This game is game of the year so far. I am about 20 hours in, and just when I start to think "oh oh, the game is starting to lose me a bit" the game slams me in the ass and gets me going again. Love it. Ammo is a prob....
#274
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From: New York, N.Y.
For those who've played through "blood ties" quest: When I found the family headquarters, I decided to kill the guard and massacred the family. Now I've been trying to find Ian to deliver lucys letter but after reading up, it seems i may have fucked up the quest. Is there still any way to deliver Lucys letter and complete the quest?
I looked in all 3 spots the guy mentioned and still couldnt find them.
#275
DVD Talk Legend
There's a perk you can select which has you find more ammo in crates. If you pick that, ammo won't be much of an issue anymore. I'm not sure what level it opens up at. I've already hit the limit at 20.




