Official Wii Thread Part 4.
#76
Cool. It's starting to sound like there will be a few good launch titles. I was only planning on picking up one game right away, but maybe now I'll get Monkey Ball and Red Steel (saving Zelda for later). Why not. What good is getting a raise if I can't spend it all on video games?
#77
DVD Talk Godfather
Originally Posted by PixyJunket
Somebody on the internet knows how to properly spell this phrase?! Sir, I salute you.
#78
Guest
After watching the videos it seems like there is a lack of "controlling" whats going on. For the tennis game, does the player move by itself to where the ball is going, and all you have to do is swing? Samething with the baseball pitching.
#79
DVD Talk Godfather
Yes. You don't control the character. Note in the videos people are only using the wiimote not the nunchuck.
Here's something interesting:
Nintendo and AiLive Announce New Tool for Creative and Easy Wii Development
Here's something interesting:
Nintendo and AiLive Announce New Tool for Creative and Easy Wii Development
'LiveMove' Tool Now Available to Wii Developers
REDMOND, Wash., Oct. 12 /PRNewswire/ -- Nintendo and AiLive Inc.
announce the immediate availability of LiveMove, a groundbreaking
Artificial Intelligence product, that enables the Wii Remote(TM) to learn.
Instead of complicated programming, developers need only take a few
minutes to train the Wii Remote by examples. LiveMove lets developers focus
directly on creative work without the burden of onerous coding
requirements, helping them quickly unleash the potential of Wii(TM). The
only limitation is the game creator's imagination.
"The Wii coupled with AiLive LiveMove will usher in a new era of
natural game control," commented AiLive Chairman Dr. Wei Yen. "Powered by
AiLive's patented Context Learning, LiveMove will allow the game industry
to move away from indirect digital control to more natural analog control
for the first time."
"In early 2006, I challenged Dr. Wei Yen and his AI scientists to
develop AIware for the Wii Remote. When Nintendo's development teams saw
LiveMove, we instantly recognized how it would greatly increase our ability
to explore and experiment with new concepts and make our lives easier,"
says Genyo Takeda, Senior Managing Director/General Manager of Integrated
Research & Development Division, Nintendo Co., Ltd. "This revolutionary
tool liberates the imaginations of game creators. We are more than happy to
share this collaborative LiveMove tool with independent Wii software
developers all over the world. From a cowboy's lasso to a samurai's sword
or a chef's cooking utensils, we just can't wait to play the developers'
new, 'unexpected' applications."
LiveMove is currently available exclusively to Wii developers and
priced at a mass-adoption license fee of $2,500 per seat. Tutorials and
demos will be offered by AiLive. For detailed information about LiveMove,
visit AiLive's website at http://www.AiLive.net .
REDMOND, Wash., Oct. 12 /PRNewswire/ -- Nintendo and AiLive Inc.
announce the immediate availability of LiveMove, a groundbreaking
Artificial Intelligence product, that enables the Wii Remote(TM) to learn.
Instead of complicated programming, developers need only take a few
minutes to train the Wii Remote by examples. LiveMove lets developers focus
directly on creative work without the burden of onerous coding
requirements, helping them quickly unleash the potential of Wii(TM). The
only limitation is the game creator's imagination.
"The Wii coupled with AiLive LiveMove will usher in a new era of
natural game control," commented AiLive Chairman Dr. Wei Yen. "Powered by
AiLive's patented Context Learning, LiveMove will allow the game industry
to move away from indirect digital control to more natural analog control
for the first time."
"In early 2006, I challenged Dr. Wei Yen and his AI scientists to
develop AIware for the Wii Remote. When Nintendo's development teams saw
LiveMove, we instantly recognized how it would greatly increase our ability
to explore and experiment with new concepts and make our lives easier,"
says Genyo Takeda, Senior Managing Director/General Manager of Integrated
Research & Development Division, Nintendo Co., Ltd. "This revolutionary
tool liberates the imaginations of game creators. We are more than happy to
share this collaborative LiveMove tool with independent Wii software
developers all over the world. From a cowboy's lasso to a samurai's sword
or a chef's cooking utensils, we just can't wait to play the developers'
new, 'unexpected' applications."
LiveMove is currently available exclusively to Wii developers and
priced at a mass-adoption license fee of $2,500 per seat. Tutorials and
demos will be offered by AiLive. For detailed information about LiveMove,
visit AiLive's website at http://www.AiLive.net .
#80
DVD Talk Limited Edition
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From: Jersey represent!
Originally Posted by Lee Harvey Oswald
After watching the videos it seems like there is a lack of "controlling" whats going on. For the tennis game, does the player move by itself to where the ball is going, and all you have to do is swing? Samething with the baseball pitching.
With that said, I think a lot of us are anticipating these simpler games because they look like fun, and it'll be easier to convince our friends, family, spouses, etc. to try it out. Playing Wii Sports Tennis or Wario Ware with 4 people sounds like it will be an incredibly fun experience.
#81
DVD Talk Special Edition
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From: Keizer, OR
Some accessory prices
* Power adapter* (¥3,000)
* Ethernet adapter (¥2,800)
* 512MB SD card (¥3,800)
* Composite input cables* (¥1,000)
* D-Cable input (¥2,500)
* S-Video input cables (¥2,500)
* Component input cables (¥2,500)
Component cables for under $25??
* Power adapter* (¥3,000)
* Ethernet adapter (¥2,800)
* 512MB SD card (¥3,800)
* Composite input cables* (¥1,000)
* D-Cable input (¥2,500)
* S-Video input cables (¥2,500)
* Component input cables (¥2,500)
Component cables for under $25??
#82
Banned by request
Wii pre-orders happening tomorrow at EB Games/Gamestop. I don't know how many each store is getting, but mine is getting 36. We're allowed to set aside 4 for employees. So, yay, I'm getting one.
#83
Retired
From reports of people calling and asking, it looks like the stores are getting either 12, 18 or 36 for the most part. Should be multiples of 3 at anyrate as they are packed 3 Wiis to a box.
Edit and it looks like up to 4 can be claimed first by employees, so it's really more like 8, 14, or 32.
Edit and it looks like up to 4 can be claimed first by employees, so it's really more like 8, 14, or 32.
Last edited by Josh Hinkle; 10-12-06 at 05:05 PM.
#85
DVD Talk Legend
Originally Posted by Suprmallet
Yes, 4 can be set aside for employees. That's how I'm getting mine.
Actually that is pretty cool. I would hope the employees could get first shot at consoles.
#87
DVD Talk Platinum Edition
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If you are one of the 12 people that do not already own a SD card, here's a 1GB one for 8.99 post rebate: http://shop2.outpost.com/product/4596367
#88
Retired
Originally Posted by jeffdsmith
If you are one of the 12 people that do not already own a SD card, here's a 1GB one for 8.99 post rebate: http://shop2.outpost.com/product/4596367
Thanks. I actually need one. I imagine a lot of people do as it's not something you tend to have laying around unused (i.e. if you have one it's probably in your camera etc.).
#89
DVD Talk Godfather
Yeah, I bought one of buy.com w/rebate that brought one down to $12. Unfortunately the link to the rebate disappeared a day later(expired) before I could d/l it.
Oh well, lesson learned.
Oh well, lesson learned.
#90
DVD Talk Platinum Edition
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Originally Posted by Josh Hinkle
Thanks. I actually need one. I imagine a lot of people do as it's not something you tend to have laying around unused (i.e. if you have one it's probably in your camera etc.).
#91
DVD Talk Godfather
Preview of Super Monkey Ball
a few excerpts:
I typically don't give shit about reviews, but it is kinda hard not to at launch time when there are two dozen options all at once all at full retail price. So I have to say, I'm sold based on IGN's preview. Now I have to come up with another $50.
a few excerpts:
But Super Monkey Ball: Banana Blitz for Wii could become the new franchise king. We had the chance to spend a couple hours with the game recently and we dedicated ourselves to the single-player experience, determined to satisfy our thirst for some challenging, tricky and occasionally awe-inspiring puzzle arenas. By the time we were done playing, our seemingly insatiable thirst was quenched. Banana Blitz is playing and looking so good that we've completely forgotten about that little adventure game with the monkeys in it -- what was it called again? Oh, it doesn't even matter. What matters is that players who loved the original Super Monkey Ball titles are going to do backflips over this Wii-enhanced sequel.
We're happy to report that Banana Blitz is, indeed, all that gamers are hoping it might be and a bag of chips, too.
After five minutes of play time, we were honestly wondering if the game was more difficult because of the Wii controller. Some of the maneuvers that would have proven easy with an analog stick felt somehow more challenging when performed via gestures. But two hours later, we found ourselves flying through stages, attempting shortcut after shortcut without even thinking about how to use the Wii-mote, and roaring and cheering or laughing depending on whether or not our attempts were amazing successes or embarrassing failures. The title actually encourages pros to go for the shortcuts, as certain banana clumps can only be reached by daredevils who bounce off ledges and go for the quickest time to the goal. We've posted a wealth of new direct-feed movies and we think viewers will agree that there are some absolutely thrilling stages in the game -- and the control mechanics quickly transform from pretty good to damn near excellent as soon as Ballers learn to rewire the way they play.
At the end of our two hours with the game, we didn't want to stop, and we nearly ran out of tape because we kept recording ourselves going through levels again and again as we tried for the best shortcuts. Monkey Ball fans are going to eat this title up and keep coming back for the mini-games. We see absolutely no reason at this stage why Banana Blitz shouldn't be on everybody's must-buy list when Wii launches this November.
#95
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From: CA
I was going to pick up SMB along with Zelda at launch. I didn't even know it was a launch title until recently when I was looking for a launch line up. I was surprised that hardly anybody else mentioned it before the IGN preview. I suppose a lot of it has to do with the fact that most people didn't like the Super Monkey Ball games that came out after SMB2.
#96
DVD Talk Godfather
I didn't know it was a launch title.
#100
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From: Satantonio, Tx
I have the two GCN Monkey Balls and I want the Wii one as well, but I agree with the "not for $50" comment. Not with Rayman Raving Rabbids coming out, that will be my mini-game game. I pre-ordered mine this morning with the classic controller thrown in.



