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Old 10-16-06 | 08:27 AM
  #126  
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The positive reviews still rolling in, this time Sonic and the Secret Rings.

from Andrew Yoon at Joystiq.com
Nintendo Wii's exclusive Sonic and the Secret Rings was playable behind closed doors at DigitalLife, and I came out thoroughly impressed. Sega's Ben Harrison was able to speak about the game on camera (see past the break), and as you'll be able tell from the huge smiles on both our faces, this game is pure fun. It made me regret that only the PlayStation 3 and Xbox 360 Sonic games were available on the showfloor, because this game is without a doubt much better. As Blake mentioned at E3, this game is one of the best looking titles on the Wii. Although the textures aren't great, the special effects, lighting and steady framerate made the game a real treat to the eyes. Unlike the sandy level that's been showcased over and over again, the new level overloads the player with visual information. It feels like every few seconds, an explosion happens somewhere around Sonic. The game moves insanely fast, and when unleashing Sonic's special attack, the world blurs in a dizzying amount of color. It's very impressive, and gives the player a real feeling of empowerment.

Yes, the game is on rails, but I feel like this is the way Sonic should be. The original 2D games were never truly about exploration: it was about going fast, and having the reflexes to overcome your obstacles. In many ways, by forcing Sonic down a track, the game is emulating the feel of the original games. And, it prevents the wonky camera problems the 3D games have been plagued with since Adventure. Another plus: this game is all about Sonic, and none of his sometimes-useless friends. Finally, it looks like concerns that the game might be too simplistic, or too repetitive are being addressed: there are moments in the gameplay where you must do something different with the Wiimote. For example, you may have to catapult yourself, use a flying pot, and more. I only had a small taste of the game, but this is easily the most excited I've been for a Sonic game in a really long time.
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Old 10-16-06 | 08:34 AM
  #127  
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Originally Posted by Michael Corvin
^ AFAIK.

I went in yesterday and they didn't have a clue about it. I think I read wrong though and it starts today. The 16th. I'm going to head up there or call after work and try again.
Sorry, not following. AFAIK? No idea what this means.

-NiCK
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Old 10-16-06 | 08:35 AM
  #128  
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as far as i know
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Old 10-16-06 | 10:55 AM
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Originally Posted by xmiyux
as far as i know
Ha thanks.

My shorthand passed 'LOL' is limited.

-NiCK
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Old 10-16-06 | 11:22 AM
  #130  
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Originally Posted by Joystiq Sonic review
Yes, the game is on rails, but I feel like this is the way Sonic should be. The original 2D games were never truly about exploration: it was about going fast, and having the reflexes to overcome your obstacles. In many ways, by forcing Sonic down a track, the game is emulating the feel of the original games. And, it prevents the wonky camera problems the 3D games have been plagued with since Adventure.
I agree 100% with this and makes me excited to check this out. I downloaded the 360 Sonic demo but didn't care for it at all because all my concentration was in avoiding falling off the ledge and not in the speed and ring collecting. It took all the fuun out of it for me. This sounds like a step in the right direction, although I'm still not clear how the Wiimote comes into play in the game.
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Old 10-16-06 | 11:36 AM
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^ exactly. That 360 demos sucks ass. I played it for 10 minutes and proceeded to delete it.
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Old 10-16-06 | 12:08 PM
  #132  
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Originally Posted by Michael Corvin
^ exactly. That 360 demos sucks ass. I played it for 10 minutes and proceeded to delete it.
I didn't even make it 10 minutes. I bloody hate 3D platformers where the main challenge is the camera. Sonic just makes it worse because then his speed allies with the camera in fighting against you.
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Old 10-16-06 | 12:15 PM
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I have always disliked the Sonic games and thought of them as enigmas for the exact reasons stated in that mini-preview. Even the old 2D games. The games have always had large areas dying to be picked apart by exploration yet you were penalized for not blazing through the level on the main route (which was essentially limited to you holding down the right direction key with an occasional jump to dodge an obstacle).
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Old 10-16-06 | 12:22 PM
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Yep.

I was never much of Sonic fan for just that reason.

Not much of a fan of twitch action games in general, much less that type of gameplay in a platformer.

I like to chill and relax while playing games, thus I prefer something like Mario where you can go at a much slower pace and explore the levels etc.
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Old 10-16-06 | 12:28 PM
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Call of Duty 3 Multiplayer?

I am hearing everyone on the internet talk forums say there is NO Multiplayer support for the Wii version of Call of Duty 3.


But I can get no official word on this. Anyone have any info?!?

I was really counting on some online multiplayer
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Old 10-16-06 | 12:42 PM
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I think online multi-player is planned for early 2007 games and on.. so I think that'd be a safe assumption. It's not really a concern to me but honestly I think they should be rolling out of the box with it.. as much as I don't care for it is a big aspect to games these days.
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Old 10-16-06 | 01:18 PM
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A friend of mine brought up a good question, which ties into the MP COD3 question. All the multiplayer games so far are party games where everyone is on the same screen, no split screen action. I wonder if the sensor bar can handle dividing up the screen for four player split screen action?

Have a I missed a game that incorporates 4 player split?
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Old 10-16-06 | 01:32 PM
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Originally Posted by Michael Corvin
A friend of mine brought up a good question, which ties into the MP COD3 question. All the multiplayer games so far are party games where everyone is on the same screen, no split screen action. I wonder if the sensor bar can handle dividing up the screen for four player split screen action?

Have a I missed a game that incorporates 4 player split?
I don't see how that would be any different. The input is identical.
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Old 10-16-06 | 01:46 PM
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Yeah, it'd just be like standing 16 inches to your left to play the same game. I'm more worried about the sensor bar being able to keep up with 4 independent devices will all the possible movements, buttons, and gyrations going on. As long as that works, everything should be fine.
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Old 10-16-06 | 01:57 PM
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What kind power source to these wii-motes run on?

AND are they rechargeable?
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Old 10-16-06 | 01:59 PM
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AA (?) batteries and no.
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Old 10-16-06 | 01:59 PM
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2 AAs. And, yes, you can get rechargeable batteries. I think we can all safely assume that at some point Nintendo will release rechargeable versions of the Wiimote and possibly a USB-powered cradle to dock them.
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Old 10-16-06 | 02:24 PM
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Yeah, just get some rechargable Nihm AAs.

I just bought another 4 pack of them to use in my Wiimotes.

They charge fast and last a hell of a lot longer on a single charge than plain AAs.
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Old 10-16-06 | 02:43 PM
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Originally Posted by pinata242
I'm more worried about the sensor bar being able to keep up with 4 independent devices will all the possible movements, buttons, and gyrations going on. As long as that works, everything should be fine.
I thought that the sensor didn't really sense anything and served strictly as a reference point for the wiimote. Maybe I'm wrong, but if that is correct then the sensor bar would not be a problem and it would be up to the individual wiimote and the wii to deal with multiple players.
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Old 10-16-06 | 08:16 PM
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Originally Posted by Josh Hinkle
Yeah, just get some rechargable Nihm AAs.

I just bought another 4 pack of them to use in my Wiimotes.

They charge fast and last a hell of a lot longer on a single charge than plain AAs.
I've looked online but I can't find the answer, so I'll ask you. How long do they last? I have a bunch that I've recharged about ten times, and it seems their life spans are shrinking quickly. I thought you can recharge them hundreds of times... Or maybe I'm dreaming.
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Old 10-16-06 | 08:26 PM
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Originally Posted by pizzamousechips
I've looked online but I can't find the answer, so I'll ask you. How long do they last? I have a bunch that I've recharged about ten times, and it seems their life spans are shrinking quickly. I thought you can recharge them hundreds of times... Or maybe I'm dreaming.
You should be able to recharge them hundreds of times.

As for how long they last, that varies by device.

In my digital camera, I can probably take 3 or 4 times as many pictures before the batteries die compared to regular AA.

In my Wavebird it is impossible to estimate since the batteries last so damn long in it regardless what kind they are.

MP3 player I use at the gym probably gets 3 times as much battery life with ten Nihms...
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Old 10-16-06 | 08:31 PM
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Originally Posted by Josh Hinkle
You should be able to recharge them hundreds of times.

As for how long they last, that varies by device.

In my digital camera, I can probably take 3 or 4 times as many pictures before the batteries die compared to regular AA.

In my Wavebird it is impossible to estimate since the batteries last so damn long in it regardless what kind they are.

MP3 player I use at the gym probably gets 3 times as much battery life with ten Nihms...
That's good news. Last question. Do you recharge them when you need them or right when they die? I feel like letting them sit while fully charged is a bad thing for some reason.
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Old 10-16-06 | 08:33 PM
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I just charge them whenever they die.

I really don't worry about the life of them. For $10 a 4 pack it's not worth worrying about IMO.
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Old 10-16-06 | 08:35 PM
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Originally Posted by Josh Hinkle
I just charge them whenever they die.

I really don't worry about the life of them. For $10 a 4 pack it's not worth worrying about IMO.
Good perspective. Gracias.
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Old 10-16-06 | 09:49 PM
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Originally Posted by Josh Hinkle
I just charge them whenever they die.

I really don't worry about the life of them. For $10 a 4 pack it's not worth worrying about IMO.
Yep, same here. I try to keep 4 charged and swap them around as needed. They powered my Wavebirds fine so I see no reason why they wouldn't work great in the wiimotes.
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