Official Revolution Thread
#526
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Hell fucking yeah! My alltime favorite game is Out of this World (hell, I bought a 3DO to play the best version of it). It looks like the guy who made the system is interested in making a game for the Revolution:
Eric Chahi is “Out of ths World” for Revolution
December 6th, 2005
Eric Chahi is the creator of Out of this World (Another World in Europe), a game beloved by many from back in their 16 bit days. To this day, Out of this World is one of the most amazing games I have ever played. I cannot even begin to describe the feelings I have about it. If you have never played it, you owe it to yourself to hunt it down and try it. You cannot really call yourself a gamer until you have experienced it. The game still sends chills down my spine (in a good way) today. Hell, even the graphics still impress me! But I digress…
Mr. Chahi is finally coming back to the game world, although his next game is in the very, VERY early developmental stages. This is just one of the few things I found out while reading Edge’s 20 questions segment with Mr. Chahi.
The final question that was asked is below, and I think you will like what Mr. Chahi’s answer is.
What excites you most about next-gen?
Nintendo Revolution’s spatial interface, because interface is the communications bottleneck between player and program. Any improvement in this direction is better than drawing an extra zillion polygons.
Just the thought of Eric Chahi’s next game coming out on Revolution makes me want to weep! While he doesn’t say what system or systems he plans to release his next game on, it doesn’t hurt to hear that he is interested in the Revolution.
Sequel to Heart of the Alien please Mr. Chahi! (Heart of the Alien was the Sega CD sequel to Out of this World)
Eric Chahi is “Out of ths World” for Revolution
December 6th, 2005
Eric Chahi is the creator of Out of this World (Another World in Europe), a game beloved by many from back in their 16 bit days. To this day, Out of this World is one of the most amazing games I have ever played. I cannot even begin to describe the feelings I have about it. If you have never played it, you owe it to yourself to hunt it down and try it. You cannot really call yourself a gamer until you have experienced it. The game still sends chills down my spine (in a good way) today. Hell, even the graphics still impress me! But I digress…
Mr. Chahi is finally coming back to the game world, although his next game is in the very, VERY early developmental stages. This is just one of the few things I found out while reading Edge’s 20 questions segment with Mr. Chahi.
The final question that was asked is below, and I think you will like what Mr. Chahi’s answer is.
What excites you most about next-gen?
Nintendo Revolution’s spatial interface, because interface is the communications bottleneck between player and program. Any improvement in this direction is better than drawing an extra zillion polygons.
Just the thought of Eric Chahi’s next game coming out on Revolution makes me want to weep! While he doesn’t say what system or systems he plans to release his next game on, it doesn’t hurt to hear that he is interested in the Revolution.
Sequel to Heart of the Alien please Mr. Chahi! (Heart of the Alien was the Sega CD sequel to Out of this World)
#529
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Some interesting stuff here. To summarize, 2X the power of the GC, with a cheap cheap price. I like...
When some new 360 titles are $60, how could you not pickup a revolution? One hell of a gamble...
December 6, 2005 - Just yesterday IGN Revolution launched with technical details on Nintendo's next-generation console, codenamed Revolution. And today more development sources have come forward with both clarification and even more tech specs. The latest news begins to paint a clearer picture of Nintendo's aim with its next platform.
We cannot stress this enough: Revolution is not being positioned as a competitor to either Xbox 360 or PlayStation 3. Nintendo has instead chosen to design a console that will be very affordable for consumers. For that very reason, say developers in the know, the Big N has opted out of filling the system with a massive supply of expensive RAM.
In yesterday's article, we wrote that Revolution would include 128MBs of RAM, or possibly less. Developers have clarified the makeup based on officially released Nintendo documentation. Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an addition 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible (but hardly ideal) Flash RAM or the Hollywood GPU's on-board memory, said to be 3MBs by sources.
Revolution's Broadway CPU, developed by IBM, is an extension of the Gekko CPU in GameCube, according to official Nintendo documentation passed to us by software houses. The Hollywood GPU, meanwhile, is believed to be an extension of the Flipper GPU in GameCube. Since developers have not gone hands-on with the GPU, they can only go on Nintendo documentation, which is limited.
Exact clock rates were not disclosed, but one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done."
We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.
"The CPU is the same as Gekko with one and a half to two times the performance and improved caching," said a source. "Our guys experimented with it and think they'll be able to get about twice the performance as GameCube."
"It's a gamble for the Big N," said another source. "It's not about horsepower for them -- it's about innovation and gameplay."
We've also been able to unearth firm details on the storage capacity for Revolution discs. Recent rumors suggesting that the discs can hold 12GBs of data are false. In fact, Revolution discs can store 4.7GBs of data on a single layer or 8.5GBs when double-layered on a single-side. This is a massive jump from the 1.5GB capacity of GameCube discs and more than enough storage capacity for any non-high-definition game.
Readers discouraged by Revolution's seeming lack of horsepower when compared to Xbox 360 and PlayStation 3 should remember that Nintendo is not interested in competing in the high-definition gaming arena, and as a standard-definition console, Revolution is more than capable. Capcom's Resident Evil 4 remains one of the most gorgeous games this generation and it ran on GameCube, a console at least half as powerful according to developer reports.
Software houses we spoke with also waxed on the immediate advantage to Nintendo's approach with Revolution, which is, of course, system price. Every developer was in agreement that Revolution should launch with a price tag of $149 or lower. Some speculated that based on the tech, a $99 price point would not be out of the question.
We cannot stress this enough: Revolution is not being positioned as a competitor to either Xbox 360 or PlayStation 3. Nintendo has instead chosen to design a console that will be very affordable for consumers. For that very reason, say developers in the know, the Big N has opted out of filling the system with a massive supply of expensive RAM.
In yesterday's article, we wrote that Revolution would include 128MBs of RAM, or possibly less. Developers have clarified the makeup based on officially released Nintendo documentation. Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an addition 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible (but hardly ideal) Flash RAM or the Hollywood GPU's on-board memory, said to be 3MBs by sources.
Revolution's Broadway CPU, developed by IBM, is an extension of the Gekko CPU in GameCube, according to official Nintendo documentation passed to us by software houses. The Hollywood GPU, meanwhile, is believed to be an extension of the Flipper GPU in GameCube. Since developers have not gone hands-on with the GPU, they can only go on Nintendo documentation, which is limited.
Exact clock rates were not disclosed, but one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done."
We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.
"The CPU is the same as Gekko with one and a half to two times the performance and improved caching," said a source. "Our guys experimented with it and think they'll be able to get about twice the performance as GameCube."
"It's a gamble for the Big N," said another source. "It's not about horsepower for them -- it's about innovation and gameplay."
We've also been able to unearth firm details on the storage capacity for Revolution discs. Recent rumors suggesting that the discs can hold 12GBs of data are false. In fact, Revolution discs can store 4.7GBs of data on a single layer or 8.5GBs when double-layered on a single-side. This is a massive jump from the 1.5GB capacity of GameCube discs and more than enough storage capacity for any non-high-definition game.
Readers discouraged by Revolution's seeming lack of horsepower when compared to Xbox 360 and PlayStation 3 should remember that Nintendo is not interested in competing in the high-definition gaming arena, and as a standard-definition console, Revolution is more than capable. Capcom's Resident Evil 4 remains one of the most gorgeous games this generation and it ran on GameCube, a console at least half as powerful according to developer reports.
Software houses we spoke with also waxed on the immediate advantage to Nintendo's approach with Revolution, which is, of course, system price. Every developer was in agreement that Revolution should launch with a price tag of $149 or lower. Some speculated that based on the tech, a $99 price point would not be out of the question.
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Sounds a lot like the rumors that were rolling around pre-E3 time frame. I don't see them launching for less than $200 - that controller is going to cost some serious dough, even if the rest of the console doesn't.
Though I do like how they try and pimp Revolution's DVD media with the amazing 4.7GB per layer
Though I do like how they try and pimp Revolution's DVD media with the amazing 4.7GB per layer
#531
DVD Talk Godfather
Wow. $99-$150! Color me surprised. A bold move indeed. I think this strategy might work, there will be(for all intent purposes) two $500 systems on the shelf and a $150 one? How could you not consider the Rev. as your second console? Or even your first if you are a parent? Or like Jeff said, 360 games are $60, so for the cost of 2 games you have yourself another system. Wow.
#534
Ewww, I shouldn't be posting so close to the dude with the stiffy :gross:
But keep in mind it's just the developers saying that. If Nintendo wants to be profitable, and I know they do, I think they'll have to launch at $200, which is still a fine price.
But keep in mind it's just the developers saying that. If Nintendo wants to be profitable, and I know they do, I think they'll have to launch at $200, which is still a fine price.
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Originally Posted by Gallant Pig
But keep in mind it's just the developers saying that. If Nintendo wants to be profitable, and I know they do, I think they'll have to launch at $200, which is still a fine price.
True, but remember: 10,000,000 @ 1$ profit = 100,000 @ $100; then consider the game volume #'s combined with high profit margin by being std. def, media, etc.
Could be huge ass profits for Nintendo while Sony and MS fight over slimer and slimer margins in hi-def land.
#537
DVD Talk Godfather
Originally Posted by Gallant Pig
Do you really think they'd sell it for less than they sell the Nintendo DS at launch? Or a year later for that matter?
1. The DS could well be $99 by the time the Rev. launches. So $150 wouldn't be impossible.
2. If the hardware architecture is basically the same as the GCN they are basically guaranteeing profit on each console out of the gates.
#540
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Nintendo responds to rumors:
Our competitors would have you believe that the next generation of gaming will be solely defined by high definition graphics. High definition graphics look fantastic, but come at a price. To shine, high definition games must be played on high definition televisions, which aren't cheap. Games with high definition graphics are expensive to develop because they must be developed in both standard and high definition formats. Those development costs are passed on to you in the form of more expensive software. Finally, playing games with high definition graphics requires a system with loads of RAM and costly high-end graphics chips, both of which make it prohibitively expensive for most consumers.
Sharper graphics are certainly part of the next generation. We know that games for the Revolution will look brilliant whether played on a standard television or on a high definition television. However, is that all there is to next-generation gaming? We feel that sharper graphics should be combined with a new way to interface with the game itself. Our controller is a sharp departure from the current standard, to be sure, but it will provide a level of interactivity you can't get currently.
We believe in providing a single system that can play not only the previous generation's titles, but also games from a massive library built over 20 years of creating innovative and exciting games. We also believe in providing a complete wireless online experience right out of the box.
Nintendo has created a gaming system that is sleek and compact in size, powers up quickly with minimal load times, makes game development easy and fast, is easy to use, and is affordable for everyone. We are confident that gamers and non-gamers alike will support the truly next-generation experience only Nintendo can provide. Once you have a chance to play games on the Revolution, we think you'll agree!
Nintendo of America
Sharper graphics are certainly part of the next generation. We know that games for the Revolution will look brilliant whether played on a standard television or on a high definition television. However, is that all there is to next-generation gaming? We feel that sharper graphics should be combined with a new way to interface with the game itself. Our controller is a sharp departure from the current standard, to be sure, but it will provide a level of interactivity you can't get currently.
We believe in providing a single system that can play not only the previous generation's titles, but also games from a massive library built over 20 years of creating innovative and exciting games. We also believe in providing a complete wireless online experience right out of the box.
Nintendo has created a gaming system that is sleek and compact in size, powers up quickly with minimal load times, makes game development easy and fast, is easy to use, and is affordable for everyone. We are confident that gamers and non-gamers alike will support the truly next-generation experience only Nintendo can provide. Once you have a chance to play games on the Revolution, we think you'll agree!
Nintendo of America
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EA likes Revolution:
December 8, 2005 - Nintendo of America's vice president of sales and marketing, Reggie Fils-Aime, spoke at the recent 33rd Annual UBS Global Media Conference in New York, where he revealed that third parties are excited for the company's next-generation console, codenamed Revolution.
Fils-Aime made particular note of third party publisher Electronic Arts' acceptance of the upcoming machine, quoting the giant as saying: "It's a brilliant controller, and as usual we can credit Nintendo with being innovative and neat and fresh and fun. They continue to pioneer in our industry…they make some of the best games in the industry…and we look forward to partnering with them."
EA has not yet announced any games for Revolution, but the company is in full possession of alpha development kits and is already underway with software for the console. First EA-developed Revolution titles are expected to be unveiled at the Electronics Entertainment Expo 2006, which kicks off next May in Los Angeles.
Fils-Aime made particular note of third party publisher Electronic Arts' acceptance of the upcoming machine, quoting the giant as saying: "It's a brilliant controller, and as usual we can credit Nintendo with being innovative and neat and fresh and fun. They continue to pioneer in our industry…they make some of the best games in the industry…and we look forward to partnering with them."
EA has not yet announced any games for Revolution, but the company is in full possession of alpha development kits and is already underway with software for the console. First EA-developed Revolution titles are expected to be unveiled at the Electronics Entertainment Expo 2006, which kicks off next May in Los Angeles.
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From joystiq:
Revolution controller is “inspirational”
Related entries: Nintendo Revolution
Inspire
We love hearing developers talk about the Revolution controller. Fresh from his own hands-on private time with the controller, MTV News’ Stephen Totilo lets us know what some industry types are dreaming about:
* Don’t worry about developers running out of ideas; THQ’s Jack Sorenson says, ”There’s almost too much that people can think of, which is a sign that it’s inspirational.”
* Vicarious Visions’ Guha Bala warns some control schemes will ”be like patting your head and rubbing your stomach at the same time,” while allowing “there are a number of things you can imagine that a Revolution controller [could do] that would be quite cool.”
* Ubisoft spokeman David Hawk said,”We have some wonderful ideas for the console and plan to support Nintendo’s latest offering.”
Unfortunately ideas alone won’t get Nintendo anywhere, and man with the plan Reggie Fils-Aime knows that: ”What’s important is a very strong first six months out of the gate.” Inspiration aside, developers are going to look to Nintendo’s own first-party titles to lead the way and create a new language of gameplay they can adopt in their own titles; however, if Nintendo hopes to surpass the Gamecube, third-party support must grow.
Related entries: Nintendo Revolution
Inspire
We love hearing developers talk about the Revolution controller. Fresh from his own hands-on private time with the controller, MTV News’ Stephen Totilo lets us know what some industry types are dreaming about:
* Don’t worry about developers running out of ideas; THQ’s Jack Sorenson says, ”There’s almost too much that people can think of, which is a sign that it’s inspirational.”
* Vicarious Visions’ Guha Bala warns some control schemes will ”be like patting your head and rubbing your stomach at the same time,” while allowing “there are a number of things you can imagine that a Revolution controller [could do] that would be quite cool.”
* Ubisoft spokeman David Hawk said,”We have some wonderful ideas for the console and plan to support Nintendo’s latest offering.”
Unfortunately ideas alone won’t get Nintendo anywhere, and man with the plan Reggie Fils-Aime knows that: ”What’s important is a very strong first six months out of the gate.” Inspiration aside, developers are going to look to Nintendo’s own first-party titles to lead the way and create a new language of gameplay they can adopt in their own titles; however, if Nintendo hopes to surpass the Gamecube, third-party support must grow.
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More Patents at Play:
Nintendo patents in displacement mapping discovered
Related entries: Nintendo Revolution
Displacement mapping
Patent-surfing is the latest trend when trying to find out what console manufacturers are up to—some patents (and trademarks) give away a lot of information, but others are just red herrings or reveal little about the future. While Nintendo have been cagey about releasing the specifications for the Revolution, an eagle-eyed blogger from Germany has uncovered a patent that may tell us more about its graphical capabilities.
Nintendo have filed two patents relating to displacement mapping, a technique for rendering detailed surfaces while keeping the polygon count low. One involves specialist hardware for vector operations, optimising the graphics hardware so that displacement mapping is computed efficiently; the other relates to reducing the strain on the CPU caused by rendering a 3D world in 2D.
It’s fairly likely that the Revolution will adopt this technology to some extent—an industry insider commented, when questioned, that advances in graphics technology, especially optimisations, are to be expected for the next generation and are “interesting, but not revolutionary”.
Related entries: Nintendo Revolution
Displacement mapping
Patent-surfing is the latest trend when trying to find out what console manufacturers are up to—some patents (and trademarks) give away a lot of information, but others are just red herrings or reveal little about the future. While Nintendo have been cagey about releasing the specifications for the Revolution, an eagle-eyed blogger from Germany has uncovered a patent that may tell us more about its graphical capabilities.
Nintendo have filed two patents relating to displacement mapping, a technique for rendering detailed surfaces while keeping the polygon count low. One involves specialist hardware for vector operations, optimising the graphics hardware so that displacement mapping is computed efficiently; the other relates to reducing the strain on the CPU caused by rendering a 3D world in 2D.
It’s fairly likely that the Revolution will adopt this technology to some extent—an industry insider commented, when questioned, that advances in graphics technology, especially optimisations, are to be expected for the next generation and are “interesting, but not revolutionary”.
#548
Video mock-up of control possibilities: http://video.google.com/videoplay?do...ndo+revolution
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Here is an article featured on CNN about their writers experience at the recent demo show, I think it adds some interesting impressions of what a typical gamer might expect to experience with the revolution; it is worth the read:
http://money.cnn.com/2005/12/15/comm...ex.htm?cnn=yes
http://money.cnn.com/2005/12/15/comm...ex.htm?cnn=yes
Witnessing the Revolution
Hands on time with Nintendo's next generation system. Will it change gaming?
December 15, 2005: 9:46 AM EST
Game Over is a weekly column by Chris Morris
NEW YORK (CNNMoney.com) – Interesting factoid about the Nintendo Revolution controller: It's smaller and lighter than you might think.
I recently had the chance to get some hands-on time with the company's next generation console to see whether the Revolution was, in fact, revolutionary. While the controller I used was still a prototype (the final one will be a bit larger and will include a button to power the machine on and off), it gave me a good chance to see what to expect when the system launches next year.
Shaped like a television remote control, the Revolution controller uses internal sensors to translate your wrist, arm and hand movements on screen. It's easy to use, but takes a few minutes to adjust your playing style. (I initially found myself waving my arms wildly, resulting in the onscreen pointer whizzing back and forth at blinding speeds.)
Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)
Other demos allowed me to telescopically zoom in and out on the screen, simply by moving the controller forward and backward and try some fishing by 'feeling' fish nibble on the line (via a rumble effect), then yanking the controller up in the air to hook them. ("Animal Crossing" fans, you might want to get excited, too.)
By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted "Metroid Prime 2" (a GameCube game). Confession time: When it comes to console shooters, I'm terrible. I can finish them, but I'm nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the "Metroid" demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim – and enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.)
It turns out I'm not the only one who has this problem with standard controllers.
"I was a developer for many years before my current role, but I've never been a very good gamer," Nintendo president Satoru Iwata told me. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."
Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, said he hopes to see another type of game really take off with the Revolution.
"I hope [massively multiplayer online games] are really explored on this system," he said. "That's a genre, from the home console standpoint, that really hasn't been explored very well."
One of the problems the Revolution faces is dislodging the idea of the standard controller from people's minds. Mention home video games to most people and they'll conjure a mental image of someone sitting on a couch, both hands gripping one of today's standard controllers and not moving much. So the idea of moving your arm in a virtual sword fight or taking virtual aim at onscreen monsters might be hard to get across.
"When we first watched it, we thought, frankly, 'what the hell is this?'," said Jack Sorensen, executive vice president of worldwide studios for THQ. "The main thing is getting it in your hands. Once you do that, it's pretty intuitive. It's not about more buttons. It's about ease of use for consumers. ... I'm surprised and happy with the direction Nintendo is going."
Nintendo was in a similar situation a year ago when it launched the Nintendo DS. Explaining to people that a touch screen would be used to play games wasn't easy. The DS was something that had to be experienced to fully understand. Iwata said the company is better prepared this time around.
"It's going to be a challenge to take something that's a new concept and new idea and convey to the public ... how to understand it, but honestly I think the Revolution controller is going to be a lot easier to convey to the public than the DS was as a system," he said. "We've learned a lot in terms of how to communicate to people these new and different ideas and because of the experience we had with the DS, we're much more prepared."
The company has high hopes for its next console (Revolution, it should be noted, is just a code name – the system's official name will be announced next year). Iwata has previously said if sales do not surpass the GameCube's, it will be considered a failure.
It goes beyond that, though.
"Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate," said Iwata. "Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller] to become the standard in video game controls."
That's a tall order, especially amongst an audience that tends to be resistant to change. (The DS was often scorned by core gamers when it was initially announced. Some of those same gamers now regularly sing its praises. Others continue to argue it's a gimmick.)
The Revolution is scheduled to launch next year, most likely in the same time frame as Sony's (Research) PlayStation 3. Nintendo, which has already hinted it might offer the console at a lower price, has already promised to reveal all the details at a May press conference preceding the E3 trade show (the annual gathering of the video game industry).
That doesn't mean it will retreat behind a veil of silence until that point, however.
"It's fair to say that we have a number of things that we will begin unveiling all next year, leading up to E3," said Fils-Aime.
Hands on time with Nintendo's next generation system. Will it change gaming?
December 15, 2005: 9:46 AM EST
Game Over is a weekly column by Chris Morris
NEW YORK (CNNMoney.com) – Interesting factoid about the Nintendo Revolution controller: It's smaller and lighter than you might think.
I recently had the chance to get some hands-on time with the company's next generation console to see whether the Revolution was, in fact, revolutionary. While the controller I used was still a prototype (the final one will be a bit larger and will include a button to power the machine on and off), it gave me a good chance to see what to expect when the system launches next year.
Shaped like a television remote control, the Revolution controller uses internal sensors to translate your wrist, arm and hand movements on screen. It's easy to use, but takes a few minutes to adjust your playing style. (I initially found myself waving my arms wildly, resulting in the onscreen pointer whizzing back and forth at blinding speeds.)
Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)
Other demos allowed me to telescopically zoom in and out on the screen, simply by moving the controller forward and backward and try some fishing by 'feeling' fish nibble on the line (via a rumble effect), then yanking the controller up in the air to hook them. ("Animal Crossing" fans, you might want to get excited, too.)
By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted "Metroid Prime 2" (a GameCube game). Confession time: When it comes to console shooters, I'm terrible. I can finish them, but I'm nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the "Metroid" demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim – and enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.)
It turns out I'm not the only one who has this problem with standard controllers.
"I was a developer for many years before my current role, but I've never been a very good gamer," Nintendo president Satoru Iwata told me. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller."
Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, said he hopes to see another type of game really take off with the Revolution.
"I hope [massively multiplayer online games] are really explored on this system," he said. "That's a genre, from the home console standpoint, that really hasn't been explored very well."
One of the problems the Revolution faces is dislodging the idea of the standard controller from people's minds. Mention home video games to most people and they'll conjure a mental image of someone sitting on a couch, both hands gripping one of today's standard controllers and not moving much. So the idea of moving your arm in a virtual sword fight or taking virtual aim at onscreen monsters might be hard to get across.
"When we first watched it, we thought, frankly, 'what the hell is this?'," said Jack Sorensen, executive vice president of worldwide studios for THQ. "The main thing is getting it in your hands. Once you do that, it's pretty intuitive. It's not about more buttons. It's about ease of use for consumers. ... I'm surprised and happy with the direction Nintendo is going."
Nintendo was in a similar situation a year ago when it launched the Nintendo DS. Explaining to people that a touch screen would be used to play games wasn't easy. The DS was something that had to be experienced to fully understand. Iwata said the company is better prepared this time around.
"It's going to be a challenge to take something that's a new concept and new idea and convey to the public ... how to understand it, but honestly I think the Revolution controller is going to be a lot easier to convey to the public than the DS was as a system," he said. "We've learned a lot in terms of how to communicate to people these new and different ideas and because of the experience we had with the DS, we're much more prepared."
The company has high hopes for its next console (Revolution, it should be noted, is just a code name – the system's official name will be announced next year). Iwata has previously said if sales do not surpass the GameCube's, it will be considered a failure.
It goes beyond that, though.
"Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate," said Iwata. "Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller] to become the standard in video game controls."
That's a tall order, especially amongst an audience that tends to be resistant to change. (The DS was often scorned by core gamers when it was initially announced. Some of those same gamers now regularly sing its praises. Others continue to argue it's a gimmick.)
The Revolution is scheduled to launch next year, most likely in the same time frame as Sony's (Research) PlayStation 3. Nintendo, which has already hinted it might offer the console at a lower price, has already promised to reveal all the details at a May press conference preceding the E3 trade show (the annual gathering of the video game industry).
That doesn't mean it will retreat behind a veil of silence until that point, however.
"It's fair to say that we have a number of things that we will begin unveiling all next year, leading up to E3," said Fils-Aime.
Last edited by jeffdsmith; 12-16-05 at 06:34 AM.
#550
DVD Talk Godfather
"It's fair to say that we have a number of things that we will begin unveiling all next year, leading up to E3," said Fils-Aime.
Thanks for the article.



