Official Revolution Thread
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Shooters
Popular example: Metroid Prime, TimeSplitters
How it might work: Using Nintendo's controller to navigate first-person shooters is going to be an amazingly empowering, freeing experience. We know this because Nintendo demoed a modified version of Metroid Prime 2 Echoes using the new peripheral, and the potential is undeniably jaw-dropping. In the demo, players could move Samus through the environments with the attached analog trigger. The need to lock-on to enemies, however, was been eliminated, thanks to a new level of precision aiming made possible with the pointer. In a level of accuracy rivaled only by a PC mouse configuration, gamers could simply use the device to point and shoot.
Nintendo fans got a taste of this play mechanic in the demo of Metroid Prime Hunters for DS, but Revolution's pointer is comparatively far more robust, enabling quick and dead-on targeting and the ability to turn on a dime. Developer Retro Studios apparently created the Prime 2 demo in order to test the waters, so to speak, for its upcoming Metroid Prime 3. The studio has a lot of control options at its disposal. Imagine a setup as follows. The attached nunchuck analog stick moves Samus Aran through the game world and the pointer is utilized for precise gunplay. Gamers jump with the oversized A button located beneath the pointer's D-Pad and they shoot with the device's underbelly trigger. Players press up, down, left and right on the conveniently placed D-Pad to switch between visors. Meanwhile, switching weapons will be just as easy. Holding down one of the trigger buttons on the analog stick will transform the D-Pad into a primary weapon select, at which point up, down, left and right on the D-Pad enable different guns. Press down the other button on the analog stick and secondary weapons become available to the D-Pad. Sounds great, right? But how the hell does Samus change into her classic morphball shape and further, how might that be controlled? There are all sorts of possibilities. Gamers could simply make a single downward stabbing motion with the pointer in order to trigger Aran's ball form and then stab upward again to regain her natural composure. When in morphball, Samus could be directed with the pointer with perfect precision. Wow! Bring it.
Popular example: Metroid Prime, TimeSplitters
How it might work: Using Nintendo's controller to navigate first-person shooters is going to be an amazingly empowering, freeing experience. We know this because Nintendo demoed a modified version of Metroid Prime 2 Echoes using the new peripheral, and the potential is undeniably jaw-dropping. In the demo, players could move Samus through the environments with the attached analog trigger. The need to lock-on to enemies, however, was been eliminated, thanks to a new level of precision aiming made possible with the pointer. In a level of accuracy rivaled only by a PC mouse configuration, gamers could simply use the device to point and shoot.
Nintendo fans got a taste of this play mechanic in the demo of Metroid Prime Hunters for DS, but Revolution's pointer is comparatively far more robust, enabling quick and dead-on targeting and the ability to turn on a dime. Developer Retro Studios apparently created the Prime 2 demo in order to test the waters, so to speak, for its upcoming Metroid Prime 3. The studio has a lot of control options at its disposal. Imagine a setup as follows. The attached nunchuck analog stick moves Samus Aran through the game world and the pointer is utilized for precise gunplay. Gamers jump with the oversized A button located beneath the pointer's D-Pad and they shoot with the device's underbelly trigger. Players press up, down, left and right on the conveniently placed D-Pad to switch between visors. Meanwhile, switching weapons will be just as easy. Holding down one of the trigger buttons on the analog stick will transform the D-Pad into a primary weapon select, at which point up, down, left and right on the D-Pad enable different guns. Press down the other button on the analog stick and secondary weapons become available to the D-Pad. Sounds great, right? But how the hell does Samus change into her classic morphball shape and further, how might that be controlled? There are all sorts of possibilities. Gamers could simply make a single downward stabbing motion with the pointer in order to trigger Aran's ball form and then stab upward again to regain her natural composure. When in morphball, Samus could be directed with the pointer with perfect precision. Wow! Bring it.
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I'm nervous about the possibilites, but I hope Nintendo can make this work.
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Certainly this new form of control will draw many skeptics, as it should, but as promised, it should also change how we view games in general.
I am very excited for what Nintendo has planned, but also very concerned as I realize the marketing challenges Nintendo has before them. No doubt the Sony and MS marketing teams will attack this as another "gimmick" but in the end Nintendo has fullfilled their promise to change how games are played. The question at this point is if Nintendo will be able to provide games with substance to match the significant hardware improvements they are offering.
I am very excited for what Nintendo has planned, but also very concerned as I realize the marketing challenges Nintendo has before them. No doubt the Sony and MS marketing teams will attack this as another "gimmick" but in the end Nintendo has fullfilled their promise to change how games are played. The question at this point is if Nintendo will be able to provide games with substance to match the significant hardware improvements they are offering.
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From: MD
lol, what is it with you and your pink 
I think that goes without saying, Nintendo has always provided the some of the greatest experiences using their own devices. I am very very interested to see what kind of games will be done on this thing. It seems like they opened a lot of new possibilities. I do like the separation of the analog stick from the controller so far.

Originally Posted by jeffdsmith
Certainly this new form of control will draw many skeptics, as it should, but as promised, it should also change how we view games in general.
I am very excited for what Nintendo has planned, but also very concerned as I realize the marketing challenges Nintendo has before them. No doubt the Sony and MS marketing teams will attack this as another "gimmick" but in the end Nintendo has fullfilled their promise to change how games are played. The question at this point is if Nintendo will be able to provide games with substance to match the significant hardware improvements they are offering.
I am very excited for what Nintendo has planned, but also very concerned as I realize the marketing challenges Nintendo has before them. No doubt the Sony and MS marketing teams will attack this as another "gimmick" but in the end Nintendo has fullfilled their promise to change how games are played. The question at this point is if Nintendo will be able to provide games with substance to match the significant hardware improvements they are offering.
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From: United States of HELL YEAH!!!

It can also tell you if you're pregnant.
I'm a little ehhh...whaaaa...ohh....hhhuuuhhh about the controller. Playing games with a controller really seems to remind me of dragons lair.
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From: MD
Originally Posted by Gallant Pig
Wow. I'm just not impressed. This is the controller they are shipping with? Wow. And there's still no word on if it's HD not? How will it play last generation games?
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Originally Posted by Gallant Pig
Wow. I'm just not impressed. This is the controller they are shipping with? Wow.
And there's still no word on if it's HD not?
And there's still no word on if it's HD not? How will it play last generation games?
2) In addition the new controller is more then capable of providing the interaction necessary of playing old games, it will just be "different" then pushing a button. (See TGS thread).
3) A final consideration, if Nintendo choses to utilize the same frequency band for the new controllers (likely) they could support the Wavebird controller without the need to plug the reciever in the console itself.
Last edited by jeffdsmith; 09-15-05 at 11:44 PM.
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Im a huge Nintendo fan and i am curious on how well these will work. I hope it turns out well but there is a big chance that this will hurt them as much as choosing cartridges for the N64.
#18
DVD Talk Godfather
Looks like it could be interesting in some games and circumstances, but personally it does seem to gimmicky to me. Unless enough users can try this out in person and get comfortable with it quickly, I have a lot of doubts about this being successful sales wise.
#19
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Should be interesting. Could be great, could be a huge failure. Depends how well it works, and how well it is implemented.
How long before they release a power-glove-inspired attachment for the left hand?
I also looks to me like the main "remote" could be turned 90 degrees, and make a pretty decent NES-style controller for the classic games.
How long before they release a power-glove-inspired attachment for the left hand?

I also looks to me like the main "remote" could be turned 90 degrees, and make a pretty decent NES-style controller for the classic games.
#20
DVD Talk Godfather & 2020 TOTY Winner
I'm intrigued. The new controller could indeed be revolutionary. Still, there's something to be said for familiarity. There's a reason that cars are still controlled the same way they were 50 years ago, with a steering wheel and pedals -- it works and feels right. Think about it, things that work just stick. No joystick or mouse or touchscreen ever worked better. Even simple "improvements" like digital or HUD gauges have gone away while classic gauges endure.
Forgive the car analogy, but I think it may be valid. Mess with the norm a little and you may be a genius. Mess with it too much, and you're doomed.
Forgive the car analogy, but I think it may be valid. Mess with the norm a little and you may be a genius. Mess with it too much, and you're doomed.
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From: Phoenix, Arizona
Fuck it, why not? This is a move with a high ceiling and worst-case scenario Nintendo goes back to the same old next time around. How are SNES and N64 games supposed to work with this, though?
#22
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Originally Posted by Decker
I'm intrigued. The new controller could indeed be revolutionary. Still, there's something to be said for familiarity. There's a reason that cars are still controlled the same way they were 50 years ago, with a steering wheel and pedals -- it works and feels right. Think about it, things that work just stick. No joystick or mouse or touchscreen ever worked better. Even simple "improvements" like digital or HUD gauges have gone away while classic gauges endure.
Forgive the car analogy, but I think it may be valid. Mess with the norm a little and you may be a genius. Mess with it too much, and you're doomed.
Forgive the car analogy, but I think it may be valid. Mess with the norm a little and you may be a genius. Mess with it too much, and you're doomed.
I hope the cord between the two is longer than that otherwise what is the point of the seperation?
BTW, I like it.
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From: Phoenix, Arizona
Originally Posted by Decker
I'm intrigued. The new controller could indeed be revolutionary. Still, there's something to be said for familiarity. There's a reason that cars are still controlled the same way they were 50 years ago, with a steering wheel and pedals -- it works and feels right. Think about it, things that work just stick. No joystick or mouse or touchscreen ever worked better. Even simple "improvements" like digital or HUD gauges have gone away while classic gauges endure.
Forgive the car analogy, but I think it may be valid. Mess with the norm a little and you may be a genius. Mess with it too much, and you're doomed.
Forgive the car analogy, but I think it may be valid. Mess with the norm a little and you may be a genius. Mess with it too much, and you're doomed.
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Originally Posted by Decker
I'm intrigued. The new controller could indeed be revolutionary. Still, there's something to be said for familiarity. There's a reason that cars are still controlled the same way they were 50 years ago, with a steering wheel and pedals -- it works and feels right. Think about it, things that work just stick. No joystick or mouse or touchscreen ever worked better. Even simple "improvements" like digital or HUD gauges have gone away while classic gauges endure.
Forgive the car analogy, but I think it may be valid. Mess with the norm a little and you may be a genius. Mess with it too much, and you're doomed.
Forgive the car analogy, but I think it may be valid. Mess with the norm a little and you may be a genius. Mess with it too much, and you're doomed.
Many people are concerned (rightfully so) that this controller will not support certain types of games well. Something to keep in mind is that while this may very well be the case, with this controller new types of games are possible. Over the years Nintendo has sucessfully created entire types of games, I only suspect this innovation will allow them to develop new ones.




Now that is different!
