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The PlayStation 4 / PS4 Thread: Still Going Strong

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Old 07-30-14 | 10:09 PM
  #4126  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by chess
Literally the only controller other than the 2600 to give me actual hand cramps.

The way those handles were angled in at the bottom...thank goodness for third party controllers.
I don't know why I liked it so much but I did. Man I loved that system.

As for the symmetric versus asymmetric discussion I prefer asymmetric, but I also wasn't a PS person in the Nintendo era. And then I bought into Xbox versus PS2 so I recognize that the fact a PS controller feels weird could simply be unfamiliarity.

This generation though I did almost got PS4 versus XO. And even today I wonder if I made the right choice.
Old 07-31-14 | 12:56 AM
  #4127  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by chess
Just to add another twist to the discussion, what controller with asymmetric sticks ever had a d-pad that was worth a shit? In my experience, the only two twin stick controllers with d-pads that were any good were the Dualshock and the Wii Pro. Could it be that Sony decided that a stick in the "suboptimal" position would still be perfectly comfortable and usable but that a d-pad in the "suboptimal" position would not?
Since, except for when my hand is relaxed, my thumb never spends more than a few seconds on the d-pad, I don't care about it. When I needed to switch weapons on the 360, the d-pad worked. That's all it needed to do.

My bet would be that, when sticks were added, the engineers simply put them in the easiest place they could without redesigning the controller from scratch. They may not have even thought that the left stick would so completely usurp the d-pad. As that decision continues over into subsequent products, inertia builds.



Old 07-31-14 | 02:43 AM
  #4128  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

The d-pad is still essential for fighting games, IMO, and I've found some indie games also feel better using the d-pad. You're probably right about the initial reason for the placement of the sticks, but they were even symmetrical on the failed boomerang PS3 controllers, so at this point I'm not sure how much of it is inertia, ESPECIALLY since they see their competitors making excellent controllers with offset analogs.

FWIW, I feel just as good using a 360 controller as I do a DS4. I don't even mind the DS3, although I think the 4 is an improvement.
Old 07-31-14 | 12:26 PM
  #4129  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

I'll be honest, I've been playing games since the 2600 days and I've never really paid much attention to any controller. If it came from a major manufacturer, it was fine for me. That includes the N64, GC, Dreamcast, original Xbox, PS1, and everything else too. Symmetrical, asymmetrical...doesn't matter in the slightest.
Old 07-31-14 | 06:03 PM
  #4130  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

I admit, I'm a controller snob. I want a controller to disappear into my hands while playing. I don't want to feel the controller at all, especially in long sessions. Only two controllers(dating back to Atari*) have succeeded at that, the 360 and the WaveBird. The Wavebird wins that challenge between the two, but loses points for odd buttons and the c-stick. The 360 gets a ding for controller weight.

Also still trying to figure out what opinion I posted as 'fact.'


* Only standard controllers I never really got my hands on were Neo Geo and Saturn, IIRC.

Originally Posted by redbill
call me when I can be the controller...
Boy have I got the system for you...
Old 07-31-14 | 09:30 PM
  #4131  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Is the PS4 supposed to get more apps soon?

I know most of you don't really care about the apps, but I'd like to see them get HBO Go, Showtime Anytime and other cool video apps that XBox seems to be dominating on.
Old 08-01-14 | 06:43 AM
  #4132  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Isn't the status on HBO Go the same on both? "In the pipeline" on PS4, "by the end of the year" on XB1.

Don't know/care about the rest other than maybe Youtube.
Old 08-02-14 | 12:31 AM
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

The Grip-iT Analog Stick Covers are back in stock at Amazon for $4.22. They only have 10 left in stock. I ordered another set for my spare controllers. Also thought it would be a good idea to use them so I could tell the difference between the DS4 that I use for the PS4 and the one I use for the PS3.

Also can't believe that multiple sellers have them listed for $70+
Old 08-02-14 | 06:56 PM
  #4134  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by mattysemo247
Has anyone played Stick it to the Man since it was free on PS+? It's really, really good. And I like how they used the speaker in the controller for the thoughts, neat idea.
Just started tonight. Ran through 5 or so chapters. Pretty fun except for the walk 5ft and get a cut scene/animation crap. Let me play the fucking game already!
Old 08-03-14 | 12:58 AM
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by chess
Isn't the status on HBO Go the same on both? "In the pipeline" on PS4, "by the end of the year" on XB1.

Don't know/care about the rest other than maybe Youtube.

Wouldn't even matter for me since Comcast doesn't allow HBO Go through PlayStation eff you Comcast!
Old 08-03-14 | 07:59 AM
  #4136  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Same. And also FU Comcast.
Old 08-04-14 | 09:23 AM
  #4137  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

What's up with the August free games? When do they become available, and what are they?
Old 08-04-14 | 09:28 AM
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by spainlinx0
What's up with the August free games? When do they become available, and what are they?
first Tuesday of every month ..... that would be tomorrow for those keeping score at home

http://forum.dvdtalk.com/12184345-post2491.html

http://forum.dvdtalk.com/video-game-...l#post12184345
Old 08-04-14 | 09:53 AM
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

As to What are they?
PS4: Road Not Taken, Fez
PS3: Crysis 3, Proteus, (Dragon's Crown)
PSV: Metrico, Dragon's Crown (Proteus, Fez)

Road Not Taken and Metrico will be new games released tomorrow.
Old 08-04-14 | 12:46 PM
  #4140  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by musick
first Tuesday of every month ..... that would be tomorrow for those keeping score at home
Didn't they just release everything on the same day last month? Was that a one time thing?
Old 08-04-14 | 12:49 PM
  #4141  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Yup, everything now gets dumped on the first Tuesday of the month all at once. I liked having something new every week instead of a mega-dump, but I guess that's not what folks wanted any more.
Old 08-04-14 | 12:54 PM
  #4142  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Yeah, I liked the weekly roll out. Oh well.
Old 08-04-14 | 01:20 PM
  #4143  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

For those curious about our August freebie (it's a little different sort of game), here's a Blog post from last year:


The Unique Puzzles of Road Not Taken on PS4

+ Posted by Daniel Cook on Dec 10, 2013 // Chief Creative Officer, Spry Fox

How might a roguelike look like if it featured a thinker and explorer, instead of a traditional warrior? If being clever was more important than being strong? That’s a design challenge we’ve attempted to tackle with Road Not Taken.

<object width="853" height="480"><param name="movie" value="//www.youtube.com/v/xQCGDT9zfDQ?hl=en_US&version=3&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/xQCGDT9zfDQ?hl=en_US&version=3&rel=0" type="application/x-shockwave-flash" width="853" height="480" allowscriptaccess="always" allowfullscreen="true"></embed></object>

You play a ranger in a frigid, enchanted forest, trying to save lost children. You start with a few easy-to-learn abilities. You can pick up any adjacent objects, you can carry them around, and you can throw them. Trees, boulders, bears — they all float at your command. But you need to be careful; whenever you carry things, it costs you stamina. If you run out of stamina, you collapse face-first into the snow. No checkpoints, no reloads. It’s over.

The Environment is the Threat

In Road Not Taken, both the challenge and the exciting moments come from the setting itself. You’ll be intrigued by strange objects that you haven’t encountered before, and whose characteristics are never fully explained. There are wild creatures running about, spiky plants that hurt you if you pick them up, and blizzards that sap your strength.

There isn’t a clear way into or out of the heart of the forest, and to make matters worse, the exit to every area is blocked. It’s a chaotic and dangerous mess, and you’ll feel the intensity ratchet upwards as your stamina decreases step-by-carefully-planned step.

You unlock the exits to a section of the forest by organizing the chaos with your powers. Say, for example, that you’ve got an exit blocked by rocks, and you notice that it requires five trees to open. You look over the map and spot a bunch of trees blocked behind various rocks and creatures. Being incredibly smart, you start moving things around and eventually collect the trees together into a single, connected set. Voila! The exit rumbles open.

Unique Objects with Unique Behaviors

Organizing the chaos is trickier than it looks. You could simply lug trees into position, but you’d end up draining your energy and eventually succumb to the winter storm. And on top of that, you have to deal with all the unique creatures and objects in your way, each of which has its own unexpected ways of moving, combining, and/or draining your stamina.

In Road Not Taken, you improve mainly by learning how things work and learning to play more strategically. For example, moles burrow under things. That doesn’t seem very useful until you figure out that this lets you shift otherwise-immoveable stones around. Forest spirits hurt you if you walk into them, then they vanish. But spirits can also help you… if you learn to unlock their secrets.

And speaking of secrets: they’re everywhere. Sometimes I think of Road Not Taken as this giant treasure box of secrets. Some objects magically combine into new objects that restore your stamina or serve as powerful tools for you. Other objects seem totally useless until you discover the context that makes them helpful (What’s up with that goat, and why is he pooping all over the place?).


The Behavior System

Behind the scenes, the objects in Road Not Taken use what’s called a component based architecture. This lets us as game developers combine behaviors in incredibly flexible ways.

To see why this is useful, it helps to understand that many games rely on object-oriented programming methods. You might have a monster class that defines general movement, hit points, etc. Then you create an archer sub-class that has all the properties of the monster, but also adds the abilities to shoot arrows. This is a great technique, but you run into some problems. Say you have an archer sub-class, and also a warrior sub-class that can use a shield. It can be tricky to then create a new creature that can both fire a missile and use a shield. You could move both those abilities back up into the base monster class, but with dozens of abilities and billions of combinations, it can get messy very quickly.
Road Not Taken on PS4 and PS Vita

In a component-based system, the behaviors like missile and shield are completely separate. That lets the designer (That’s me!) mix and match them together. Once I have a set of a couple dozen behaviors, the limits to what I can do are mostly my imagination. Do I want a timid wolf that runs from people but eats deer and turns into a giant ghost wolf if a pack of five are collected together? I can do that with just a few lines of code!

That lets me experiment faster, so that we can build a wide variety of interesting and unique objects (and it lets me hide all sorts of secrets in the game!).
Random Generation

Here’s the other thing about Road Not Taken: like any good roguelike, its playfields are procedurally generated. You can’t memorize a solution. You need to learn the behaviors of each animal or object in the environment and be clever about using those in each new context. Playing Road Not Taken is more like improv jazz than repetitive practice.
Failure is Mastery

You’ll fail a lot initially. The first time the dark spirits emerge and suck your warmth away, you probably won’t recover. The first time you’re forced to abandon a child because you know you can’t reach them without passing out, you probably won’t feel so great.

But eventually, with a lot of cleverness, you’ll master the forest. You’ll rescue all the children. And then you need to deal with the rest of your life, which as it turns out isn’t so easy. What does “victory” mean when you’re still coming home to a sick loved one, or a stricken friend who can’t be helped?

But that’s a blog post for another day.
Old 08-04-14 | 01:22 PM
  #4144  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by Decker
As to What are they?
PS4: Road Not Taken, Fez
PS3: Crysis 3, Proteus, (Dragon's Crown)
PSV: Metrico, Dragon's Crown (Proteus, Fez)

Road Not Taken and Metrico will be new games released tomorrow.
I assume the parentheses are to indicate Cross-Buy, but isn't Fez also Cross-Buy to PS3?
Old 08-04-14 | 01:45 PM
  #4145  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by Obi-Wan Jabroni
I assume the parentheses are to indicate Cross-Buy, but isn't Fez also Cross-Buy to PS3?
Yes.
Old 08-04-14 | 01:58 PM
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Yeah, sorry about that. Wasn't sure if Fez was triple-cross buy or not and forgot to check. Technically the parentheses were for "also on, but unannounced" since Dragon's Crown isn't Cross-Buy but we're getting it on both anyway. Pretty good month overall, especially with two games that launch for free -- I'm always impressed when they do that.
Old 08-04-14 | 02:57 PM
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Really want to do this. Sticks are super cheap on ebay.

Old 08-04-14 | 03:18 PM
  #4148  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by chess
Really want to do this. Sticks are super cheap on ebay.
Link please!

After playing some of the new DLC for Trials, I realized it's that game, with all the back&forth movement of the stick, that made me rub a hole into the rubbers.
Old 08-04-14 | 03:57 PM
  #4149  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Originally Posted by slop101
Link please!

After playing some of the new DLC for Trials, I realized it's that game, with all the back&forth movement of the stick, that made me rub a hole into the rubbers.
<iframe width="560" height="315" src="//www.youtube.com/embed/mVTLCcl4hr0" frameborder="0" allowfullscreen></iframe>
Old 08-04-14 | 04:07 PM
  #4150  
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re: The PlayStation 4 / PS4 Thread: Still Going Strong

Been thinking about doing that as well.


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