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The Simpsons: Tapped Out

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Old 07-18-13 | 11:24 AM
  #1276  
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Re: The Simpsons: Tapped Out

This seems to be more accurate:

Celeb-O-Mania Part 1
(Quimby Triggers)
Build Wolfcastle Mansion($343,500).

Make Wolfcastle Promote Planet Hype( 16 hours)

Celeb-O-Mania Part 2
Make Wolfcastle Exercise(4 Hours)

Egoin' Crazy Part 1
(Krusty Triggers)
Make Krusty inflate his importance(6 hours)

Egoin' Crazy Part 2
(Brockman triggers)
Make Brockman record eye on Springfield(12 hours)

Celeb-o-Mania Part 3
(Burns Triggers)

Make Burns hide Nuclear waste(8 hours)

Climbing Up the D List Part 1
(Cletus triggers)
Make Wolfcastle Shoot show at Cletus's Farm(12 hours)

Cletus- Yokel it up at farm, (12 hours)

Climbing up the D List Part 2
Make Wolfcastle shoot show at El Chemistri(Wiggum Triggers)

Climbing up the D List part 3
Make Homer Eat Famous Guatemalan Insanity Pepper(12 hours)

Celeb-O- Mania Part 4
(Skinner triggers)

Make Wolfcastle Pose(8 hours)

Make Krabappel Go For a Smoke Break(3 times)(10 min)

Egoin' Crazy Part 3
(Brockman Triggers)

Make Brockman Create a Viewtube Video(4 hours).

Egoin' Crazy Part 4
(Wolfcastle triggers)

Make Wolfcastle Go in for a Closer Inspection of his laces (36 hours)

Celeb-O-Mania Part 5
(Carl Triggers)

Make Carl drink at Moe's(8 hours)

Make Lenny Drink at Moe's(8 hours)

Climbing Up the D List Part 4
(Moe Triggers)

Build Pimento Grove
Make Wolfcastle Shoot Show at Pimento Grove(12 hours)
Make Moe Spook Patrons at Pimento Grove(12 hours)

Climbing up the D List Part 5
(Bart Triggers)

Make Marge Walk Maggie
(8 hours)

Celeb-O-Mania Part 6
(Smithers Triggers)

Make Wolfcastle Appear on a Talk Show
(1 hour)

Celeb-O-Mania Part 7
(Wolfcastle Triggers)

Make Wolfcastle Relax in his Mansion
(24 hours)

Climbing Up the D List Part 6
(Wolfcastle Triggers)

Make Wolfcastle Exercise
(4 hours)

Egoin' Crazy Part 5
(Wolfcastle Triggers)

Make Wolfcastle Shoot Action Footage
(12 Hours)"
Old 07-18-13 | 11:25 AM
  #1277  
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Re: The Simpsons: Tapped Out

Yep, that follows the order of what I have done.
Old 07-18-13 | 02:08 PM
  #1278  
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Re: The Simpsons: Tapped Out

And that looks like a gigantic pain in the ass.
Old 07-18-13 | 02:37 PM
  #1279  
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Re: The Simpsons: Tapped Out

Originally Posted by Lateralus
And that looks like a gigantic pain in the ass.
I guess it's not called a "grinder" for nothing.

It still seems better than waiting six days between Squidport stages, though I guess in that case at least we were getting new buildings.
Old 07-18-13 | 03:04 PM
  #1280  
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Re: The Simpsons: Tapped Out

Interesting. I guess I am progressing with Wolfcastle. Just don't recall that many other people in the game getting mission quests for another character.
Old 07-18-13 | 05:48 PM
  #1281  
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Re: The Simpsons: Tapped Out

Sweet! On the basis of a random number generated by the app, I just won $200k at the dog track. Which puts me within spitting distance of Wolfcastle's mansion -- I'll probably be able to start construction tomorrow morning.
Old 07-18-13 | 10:08 PM
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Finally managed to get the Homer Buddha trick to work. Though I didn't get anything good yet. Tried 5 times. Saw a dumpster, bench, mystery box, tree, and another bench. Was happening for a good premium item like a building of character. Will try more tomorrow.
Old 07-19-13 | 07:53 AM
  #1283  
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Re: The Simpsons: Tapped Out

Originally Posted by Canis Firebrand
Finally managed to get the Homer Buddha trick to work. Though I didn't get anything good yet. Tried 5 times. Saw a dumpster, bench, mystery box, tree, and another bench. Was happening for a good premium item like a building of character. Will try more tomorrow.
Be prepared to see a lot of mystery boxes, dumpsters and hedges! I mean A LOT!
Old 07-19-13 | 11:50 AM
  #1284  
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Re: The Simpsons: Tapped Out

Originally Posted by Gooter
Be prepared to see a lot of mystery boxes, dumpsters and hedges! I mean A LOT!
then the donuts come all at once. For two weeks I got nothing and now in the last two days I have gotten 4 (30 donuts) and 2 (120 donuts)
Old 07-19-13 | 12:04 PM
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Re: The Simpsons: Tapped Out

Originally Posted by Gooter
Be prepared to see a lot of mystery boxes, dumpsters and hedges! I mean A LOT!
This.

Originally Posted by Lateralus
then the donuts come all at once. For two weeks I got nothing and now in the last two days I have gotten 4 (30 donuts) and 2 (120 donuts)
Old 07-19-13 | 12:09 PM
  #1286  
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Re: The Simpsons: Tapped Out

I pretty much only get 60 donuts these days. I don't think I have seen 150 donuts in 2-3 weeks now. Feels like EA may have done some tweaking to hurt the glitch a bit.
Old 07-19-13 | 12:38 PM
  #1287  
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Re: The Simpsons: Tapped Out

Originally Posted by Deftones
Interesting. I guess I am progressing with Wolfcastle. Just don't recall that many other people in the game getting mission quests for another character.
It's annoying to involve a lot of other characters because it's too easy to set them on long-running tasks then discover you need them to progress. While I usually like to let the game develop, I admit I took a cheat-peek at the task list above just so I would know who to leave free. Who wants to continually set 25 different characters on short-running tasks just in case you need them?
Old 07-19-13 | 01:35 PM
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Re: The Simpsons: Tapped Out

Originally Posted by davidh777
It's annoying to involve a lot of other characters because it's too easy to set them on long-running tasks then discover you need them to progress. While I usually like to let the game develop, I admit I took a cheat-peek at the task list above just so I would know who to leave free. Who wants to continually set 25 different characters on short-running tasks just in case you need them?
Yeah.. Like last night... I mistakenly put Wiggum on a 24 hour task that the game randomly (or maybe not randomly) picked for me. I forgot that I needed him to trigger the next Wolfcastle task. Wolfcastle and Cletus were 2 hours from finishing the task they had. So, I have to wait until tonight to continue on.
Old 07-19-13 | 03:06 PM
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Re: The Simpsons: Tapped Out

Originally Posted by davidh777
It's annoying to involve a lot of other characters because it's too easy to set them on long-running tasks then discover you need them to progress. While I usually like to let the game develop, I admit I took a cheat-peek at the task list above just so I would know who to leave free. Who wants to continually set 25 different characters on short-running tasks just in case you need them?
this is why i always try to put everyone on the same time tasks. that way everyone is done together. obviously, sometimes that isn't completely possible, but i try to keep that way on purpose.
Old 07-19-13 | 03:55 PM
  #1290  
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Re: The Simpsons: Tapped Out

I do get a kick out of going to someone's town, and then seeing 15 different characters come pouring out the Kwik-E-Mart.
Old 07-19-13 | 04:34 PM
  #1291  
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Re: The Simpsons: Tapped Out

Originally Posted by Deftones
this is why i always try to put everyone on the same time tasks. that way everyone is done together. obviously, sometimes that isn't completely possible, but i try to keep that way on purpose.
That's what I follow.. Other than the game randomly giving tasks to a few characters, everyone is always on the same time length task. That's why I wish they would code in a feature to put all available characters on x length task.
Old 07-19-13 | 07:48 PM
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Re: The Simpsons: Tapped Out

I live by the same task length as well.


There's a trick to stopping someone's task though if you need them free in order to move on with a quest. Move the building that unlocked the character into storage and then place it back and the character will be taskless.
Old 07-19-13 | 11:58 PM
  #1293  
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Re: The Simpsons: Tapped Out

Yeah, I line up my characters as much as possible, but as has been said sometime side quests etc. throw that off, or sometimes I just don't have time to reassign everyone at once then things get off. The tricky part is the eight-hour task for Rex Banner because it involves Flanders (one of my favorite animations, by the way ), and if I space and assign Flanders first, then I'm stuck with four or 12 hours for Rex. Or sometimes I don't have the right buildings (e.g., I have no four-hour task for Ralph Wiggum).

Wolfcastle is nearly done at El Chemistri so I took another look at the quest list above to see what's next, and that's just one long-ass list. Thanks to Raul3 for posting it.
Old 07-20-13 | 09:40 AM
  #1294  
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Re: The Simpsons: Tapped Out

BOOM! I hit the race again. Now I'm back up to just shy of $600k.
Old 07-20-13 | 10:46 AM
  #1295  
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Re: The Simpsons: Tapped Out

I thought I had the Buddha timing down, but now I just bought a planter and a mystery box with cash in it. Trying to build up to buy Lincoln.
Old 07-20-13 | 11:33 AM
  #1296  
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Re: The Simpsons: Tapped Out

Originally Posted by discostu1337
I pretty much only get 60 donuts these days. I don't think I have seen 150 donuts in 2-3 weeks now. Feels like EA may have done some tweaking to hurt the glitch a bit.
I got 150 yesterday and have had a few in the past week. A list of the odds is available here.

Originally Posted by davidh777
Yeah, I line up my characters as much as possible, but as has been said sometime side quests etc. throw that off, or sometimes I just don't have time to reassign everyone at once then things get off. The tricky part is the eight-hour task for Rex Banner because it involves Flanders (one of my favorite animations, by the way ), and if I space and assign Flanders first, then I'm stuck with four or 12 hours for Rex. Or sometimes I don't have the right buildings (e.g., I have no four-hour task for Ralph Wiggum).
If you put Flanders on the Emergency Bible Studies task you should just put the house in inventory and place it again. I'll usually do the inventory trick if I make a mistake assigning tasks (as long as the associated building doesn't earn money / earns money quickly).

The other day, though, I assigned somebody to a "Drink at Moe's" task that I wanted him out of and put Moe's in my inventory, forgetting that Marge was in the middle of a 24-hour task as part of Herman's quest. That was irritating.

Originally Posted by davidh777
I thought I had the Buddha timing down, but now I just bought a planter and a mystery box with cash in it. Trying to build up to buy Lincoln.
I've thought about buying Lincoln, but he was never an important part of any episode I saw. Is he worth buying?
Old 07-21-13 | 01:51 AM
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Re: The Simpsons: Tapped Out

Just got to Egoin' Crazy part 4. Are you f'ing kidding me?
Old 07-21-13 | 11:04 AM
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Re: The Simpsons: Tapped Out

Originally Posted by feenst
If you put Flanders on the Emergency Bible Studies task you should just put the house in inventory and place it again. I'll usually do the inventory trick if I make a mistake assigning tasks (as long as the associated building doesn't earn money / earns money quickly).

The other day, though, I assigned somebody to a "Drink at Moe's" task that I wanted him out of and put Moe's in my inventory, forgetting that Marge was in the middle of a 24-hour task as part of Herman's quest. That was irritating.
I almost put the farm in inventory to free up Cletus, but I was halfway through a crop of triffids so decided to just wait.

Originally Posted by feenst
I've thought about buying Lincoln, but he was never an important part of any episode I saw. Is he worth buying?
I haven't bought any premium buildings yet, but this one does come with a character, and the fact that it's only available through 7/25 is making it more appealing to me. Maybe it's an advantage that I don't actually watch The Simpsons since I don't have any emotional attachments to the characters and situations.
Old 07-21-13 | 12:23 PM
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Re: The Simpsons: Tapped Out

My Mystery Box gave me a Homer Buddha so I decided to give another try at the power off trick and long story short, I have way more picket fences than I could ever possibly use.
Old 07-21-13 | 12:36 PM
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Re: The Simpsons: Tapped Out

Originally Posted by davidh777
Just got to Egoin' Crazy part 4. Are you f'ing kidding me?
you don't like 36 hour tasks?


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