The Simpsons: Tapped Out
#4202
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From: Home of 2013 NFL champion Seahawks
Re: The Simpsons: Tapped Out
I defended last night but am going to try not doing it today. I seem to have plenty of houses for the traffic I'm getting, and I'm not yet concerned about hitting the goals, so I'll see how it goes.
#4203
Re: The Simpsons: Tapped Out
I'm so confused on what is going on in this quest.
#4204
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Re: The Simpsons: Tapped Out
It's the Prince and the Pauper, Simpsons style with a Clash of Clans satirical twist.
#4205
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Re: The Simpsons: Tapped Out
I've visited my own town twice before already and my buildings were fine. No smoke, no nerds, no shields. Visited a third time and a bunch were demolished. What?!
#4206
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From: Picture a cup in the middle of the sea
There are some bugs.
I say, let's play the game normally. And after a couple of weeks let's help the people that are behind.
And with normally I mean everyone visit my town every hour!!!
I say, let's play the game normally. And after a couple of weeks let's help the people that are behind.
And with normally I mean everyone visit my town every hour!!!
#4207
#4208
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Re: The Simpsons: Tapped Out
2. You send the nerds to raid other towns (castles and houses can be raided, including at least some of the unique houses like the Simpson house or the Muntz house).
3. Raids (and defending or rebuilding your own town) generate elixir and coins.
4. Elixir can be spent on upgrading the castle (to increase your nerd capacity or your town defense, which I assume goes to how quickly enemy nerds raise) or on decorations.
5. Supposedly, coins can be spent on prizes. I haven't seen any yet, though I'm not sure if that's because the prizes are timed and haven't been released yet, or because I'm just not far enough along in the questline (I'm getting Homer and the Barbarian ready to switch places).
And now, a question of my own: Is there any point to using the dice to defend? In attacking, it looks like the dice are an insta-win. In defending, all they seem to do is tap all your buildings simultaneously. Which I guess can save you from carpal tunnel, but unless I'm mistaken, it doesn't leave you any better off from an elixir/gold perspective. Correct?
#4209
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From: Home of 2013 NFL champion Seahawks
Re: The Simpsons: Tapped Out
5. Supposedly, coins can be spent on prizes. I haven't seen any yet, though I'm not sure if that's because the prizes are timed and haven't been released yet, or because I'm just not far enough along in the questline (I'm getting Homer and the Barbarian ready to switch places).
And now, a question of my own: Is there any point to using the dice to defend? In attacking, it looks like the dice are an insta-win. In defending, all they seem to do is tap all your buildings simultaneously. Which I guess can save you from carpal tunnel, but unless I'm mistaken, it doesn't leave you any better off from an elixir/gold perspective. Correct?
It's kind of a carryover from previous events that would let you kill a lot of small, squirmy things at once, which was actually useful because those were a PITA. (Not the snakes, but the one after.)
#4210
Re: The Simpsons: Tapped Out
Dice?
#4211
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From: Chicago
Re: The Simpsons: Tapped Out
Does anyone know leveling up barbarian homer does yet? I'm assuming I'm not far enough in the story line yet to know what it does but I've leveled him up to about level 5 so far.
#4212
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From: Home of 2013 NFL champion Seahawks
Re: The Simpsons: Tapped Out
Little red things in the top right of your screen next to the ax. You may not be there yet.
I'm about the same and am still wondering.
I'm about the same and am still wondering.
#4213
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From: Home of 2013 NFL champion Seahawks
Re: The Simpsons: Tapped Out
Small in-game update. We'll see if it fixes anything, but I still got garbage in a lock-screen notification.
The first round of my "let it ride" buildings got destroyed so I rebuilt them. Turns out five of them had been pillaged by our own story--you're welcome, dude!
The first round of my "let it ride" buildings got destroyed so I rebuilt them. Turns out five of them had been pillaged by our own story--you're welcome, dude!
#4214
DVD Talk Legend
Re: The Simpsons: Tapped Out
If someone is willing to spend the nerds, the time to destroy a house can be brought down to one hour. Lowest I've seen on a castle is four hours.
Whenever I have dice, I tap the random attack button until I find a castle that I can hit for an immediate 140 Elixer/50 Gold.
Whenever I have dice, I tap the random attack button until I find a castle that I can hit for an immediate 140 Elixer/50 Gold.
Here's a little table that shows the amount of elixir per hour that you get per nerd, based on how many you assign to a house:
| Nerds | Hours | Elixir | Elix/Hr | Elix/Hr per Nerd | 1 | 9 | 70 | 7.8 | 7.8 | 2 | 8 | 70 | 8.8 | 4.4 | 3 | 7 | 70 | 10 | 3.3 | 4 | 6 | 70 | 12 | 2.9 | 5 | 5 | 70 | 14 | 2.8 | 6 | 4 | 70 | 18 | 2.9 | 7 | 3 | 70 | 23 | 3.3 | 8 | 2 | 70 | 35 | 4.4 | 9 | 1 | 70 | 70 | 7.8 |
I believe that nerds should be assigned as soon as you get them - I see no value in stockpiling them. So whenever they show up, I either put 9 of them against the same house (if I'm going to return to the game in an hour), or I put all of them against individual houses (and check back in 9 hours later).
I also see no reason to use the dice to defend, and I'm hoarding them right now in case there are castles/things to attack later worth more than 140 Elixir/50 Gold. They don't spoil, I can cash them out whenever I want. But if I were to use them now, then clearly the 140E/50G targets are the important ones.
#4215
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From: Home of 2013 NFL champion Seahawks
Re: The Simpsons: Tapped Out
I considered hoarding nerds and sending them all out just before I went to bed in hopes of getting more pillages when people were asleep, but figured it wasn't all that important to me. So now I send them all out shortly after I get them.
#4216
DVD Talk Legend
Re: The Simpsons: Tapped Out
BTW, regarding the table above.... when you first tap on a house that you're considering attacking, it will show a Time to Victory scale. When I first put that table together, each house had a TTV of 10h, and every Nerd would decrease that time by 1h. Now, the TTV for a house is 11h. Don't know if that's going up as I work through levels, or if the 10h value was "corrected", or what. But regardless of the actual TTV value, the logic still holds... the best way to maximize your return on your nerds is to either:
a) assign each of them to attack a single house on their own, or
b) assign as many of them as you can to attack the same house (and if you have any left over nerds, assign them singly as in (a))
In both cases, you'll get the same maximum return. The one you should pick would be based on how long until you return to the game. Lots of nerds against individual targets is a great overnight task. Grouped nerds against a single 1h target is great if you can return to the game in an hour. Important note.... if the TTV is so large that even when you assign all of your nerds you can't get the timer down to one hour - don't try. Either wait until you have more nerds, or let them all loose on single targets.
As for how to attack a castle... on my game, a castle has a TTV of 13 and a return of 140E/50G. The best way to attack a castle is to send 12 nerds against it at one time OR send all of your nerds against individual castles.
Last: If you're getting ready to send your nerds off on an overnight raid, 1 nerd against a castle will take 12h to earn 140E. 1 nerd against a house will take 10h to earn 70E. The castle (11.7E/Hr) is a better return than the house (7.0E/Hr) for that one nerd.
a) assign each of them to attack a single house on their own, or
b) assign as many of them as you can to attack the same house (and if you have any left over nerds, assign them singly as in (a))
In both cases, you'll get the same maximum return. The one you should pick would be based on how long until you return to the game. Lots of nerds against individual targets is a great overnight task. Grouped nerds against a single 1h target is great if you can return to the game in an hour. Important note.... if the TTV is so large that even when you assign all of your nerds you can't get the timer down to one hour - don't try. Either wait until you have more nerds, or let them all loose on single targets.
As for how to attack a castle... on my game, a castle has a TTV of 13 and a return of 140E/50G. The best way to attack a castle is to send 12 nerds against it at one time OR send all of your nerds against individual castles.
Last: If you're getting ready to send your nerds off on an overnight raid, 1 nerd against a castle will take 12h to earn 140E. 1 nerd against a house will take 10h to earn 70E. The castle (11.7E/Hr) is a better return than the house (7.0E/Hr) for that one nerd.
#4217
Re: The Simpsons: Tapped Out
As people level up their castles, their defense goes up. Takes more time to destroy their buildings. Requires far more nerds to get the time to a reasonable level.
From what I've read, leveling up the characters is supposed to make them earn more elixir. As near as I can tell, leveling them up doesn't cost anything. The quoted amounts are simply the level of gold you must be at, just like the prizes. The difference is that you have to level up manually. Elixir seems to be the only special currency that is actually spendable.
From what I've read, leveling up the characters is supposed to make them earn more elixir. As near as I can tell, leveling them up doesn't cost anything. The quoted amounts are simply the level of gold you must be at, just like the prizes. The difference is that you have to level up manually. Elixir seems to be the only special currency that is actually spendable.
#4218
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Sorry, feenst, I defended some of those houses so I could eek out juuuuust enough gold to level up. Will avoid it next time, for sure!
#4219
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From: Formerly known as Groucho AND Bandoman/Death Moans, Iowa
Re: The Simpsons: Tapped Out
I like that we got a little
appearance in the exchange about the elixir.
Spoiler:
appearance in the exchange about the elixir.
Last edited by majorjoe23; 08-23-14 at 08:40 AM.
#4221
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From: Home of 2013 NFL champion Seahawks
Re: The Simpsons: Tapped Out
Nice that the leveled-up characters will earn more elixir for their tasks, if the questlines ever end, that is. 
I've gotten a couple random dice drops from repairing/defending my houses.

I've gotten a couple random dice drops from repairing/defending my houses.
#4222
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Re: The Simpsons: Tapped Out
If you spend coins to upgrade Homer, does it take away from your total for the prize levels?
#4223
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From: New Jersey
Re: The Simpsons: Tapped Out
The original update for the barbarians finally allowed me to play the game without crashing after about 2 months. Now apparently there was some type of automatic update because I'm getting that stupid "you don't have enough room for the goodies" notice again when there's plenty as it was previous times I've had this happen. I'm getting closer and closer to just giving up completely.
#4224
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From: Home of 2013 NFL champion Seahawks
Re: The Simpsons: Tapped Out
The original update for the barbarians finally allowed me to play the game without crashing after about 2 months. Now apparently there was some type of automatic update because I'm getting that stupid "you don't have enough room for the goodies" notice again when there's plenty as it was previous times I've had this happen. I'm getting closer and closer to just giving up completely.



