Guitar Hero: The One and Only Thread
#926
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From: san diego
Re: Guitar Hero: The One and Only Thread
thanks for all the replies i'm gonna try to fix it tomorrow.. glad that its fixable, i would have never figured it out on my own.
#927
DVD Talk Godfather & 2020 TOTY Winner
Re: Guitar Hero: The One and Only Thread
Holy Shit! How did we miss this? This is the fallout when you oversaturate the market and turn out turds like GH Van Halen:
RedOctane closed by Activision?
By Brendan Sinclair, GameSpotPosted Feb 12, 2010 11:52 am PT
Original Guitar Hero shop named as the latest casualty in publisher's sweeping cuts; Van Halen developer also shuttered.
Source: A report on Kotaku says Activision has closed down Mountain View, California-based RedOctane and fellow Bay Area shop Underground Development. The moves serve as a gruesome capper to a day that saw Activision cull staffers at Radical and Neversoft and shutter Luxoflux.
What we heard: It has been a busy week for Activision. The publisher announced its year-end financial results Wednesday, showing an annual $113 million profit--but a quarterly loss of $286 million. The latter shortcoming was blamed on a write-down of its ryhthm-game assets, which were devalued by the ongoing music-game glut. The company's lineup of Guitar Hero games suffered significantly, with sell-through down 35 percent from 2008.
That prompted Activision to take action, dramatically scaling back its slate of Guitar Hero SKUs (stock-keeping units; a game with two different bundles on three platforms each would be six SKUs). In 2009, Activision bombarded retailers with 25 different Guitar Hero SKUs, from the PlayStation 2 edition of Guitar Hero: Van Halen to the Wii version of Guitar Hero: Metallica. For 2010, Activision is planning just two major music games--a Guitar Hero game and DJ Hero 2--with fewer than 10 SKUs.
If Activision is making fewer games, that means it needs fewer development teams, something confirmed yesterday by the publisher's layoffs across the company. Radical Entertainment (Prototype) and Neversoft (primary Guitar Hero developer since 2007) endured some layoffs, while Transformers: Revenge of the Fallen studio Luxoflux was shuttered entirely.
That RedOctane would be included in the cuts is not entirely surprising. That it would be shuttered entirely is. Kotaku reports that RedOctane "has been completely shut down," with some key employees retained to "report straight to Activision" and 30 to 40 others laid off. The blog also says Underground Development, which worked on Guitar Hero: Van Halen, has been shuttered.
A source within the company confirmed for GameSpot that Activision is planning to close RedOctane down within two months and that the publisher is discarding the brand name entirely. If even the outfit that published the original Guitar Hero and was acquired by Activision for $100 million is expendable, the publisher would have little reason to flinch in closing a shop that worked on exactly the sort of spin-off project that won't be made this year.
The official story: "As part of our overall strategy to release fewer Guitar Hero SKUs in 2010, we are closing the Underground studio and relocating Guitar Hero headquarters to Santa Monica under the leadership of [Guitar Hero business unit COO] David Haddad." - An Activision representative.
Bogus or not bogus?: Unfortunately not bogus.
RedOctane closed by Activision?
By Brendan Sinclair, GameSpotPosted Feb 12, 2010 11:52 am PT
Original Guitar Hero shop named as the latest casualty in publisher's sweeping cuts; Van Halen developer also shuttered.
Source: A report on Kotaku says Activision has closed down Mountain View, California-based RedOctane and fellow Bay Area shop Underground Development. The moves serve as a gruesome capper to a day that saw Activision cull staffers at Radical and Neversoft and shutter Luxoflux.
What we heard: It has been a busy week for Activision. The publisher announced its year-end financial results Wednesday, showing an annual $113 million profit--but a quarterly loss of $286 million. The latter shortcoming was blamed on a write-down of its ryhthm-game assets, which were devalued by the ongoing music-game glut. The company's lineup of Guitar Hero games suffered significantly, with sell-through down 35 percent from 2008.
That prompted Activision to take action, dramatically scaling back its slate of Guitar Hero SKUs (stock-keeping units; a game with two different bundles on three platforms each would be six SKUs). In 2009, Activision bombarded retailers with 25 different Guitar Hero SKUs, from the PlayStation 2 edition of Guitar Hero: Van Halen to the Wii version of Guitar Hero: Metallica. For 2010, Activision is planning just two major music games--a Guitar Hero game and DJ Hero 2--with fewer than 10 SKUs.
If Activision is making fewer games, that means it needs fewer development teams, something confirmed yesterday by the publisher's layoffs across the company. Radical Entertainment (Prototype) and Neversoft (primary Guitar Hero developer since 2007) endured some layoffs, while Transformers: Revenge of the Fallen studio Luxoflux was shuttered entirely.
That RedOctane would be included in the cuts is not entirely surprising. That it would be shuttered entirely is. Kotaku reports that RedOctane "has been completely shut down," with some key employees retained to "report straight to Activision" and 30 to 40 others laid off. The blog also says Underground Development, which worked on Guitar Hero: Van Halen, has been shuttered.
A source within the company confirmed for GameSpot that Activision is planning to close RedOctane down within two months and that the publisher is discarding the brand name entirely. If even the outfit that published the original Guitar Hero and was acquired by Activision for $100 million is expendable, the publisher would have little reason to flinch in closing a shop that worked on exactly the sort of spin-off project that won't be made this year.
The official story: "As part of our overall strategy to release fewer Guitar Hero SKUs in 2010, we are closing the Underground studio and relocating Guitar Hero headquarters to Santa Monica under the leadership of [Guitar Hero business unit COO] David Haddad." - An Activision representative.
Bogus or not bogus?: Unfortunately not bogus.
#930
DVD Talk Legend
Re: Guitar Hero: The One and Only Thread
Anyway, Activision has no one to blame but themselves. Taking a strong property with a rock-solid brand name and driving it into the ground with endless spinoffs and sequels ad nauseum. It wasn't like people weren't telling them STOP IT, YOU'RE DILUTING AND DESTROYING THE FRANCHISE... In fact, pretty much everyone was saying that.
What did they put out last year? Guitar Hero: Metallica, Guitar Hero: Smash Hits, Guitar Hero 6, Band Hero, Guitar Hero: Van Halen... five major releases for a single franchise in less than 12 months. Not to mention the "portable" games and exploting the "Hero" name for DJ HERO, an innovative and kinda fun game that drowned in the ensuing music game backlash.
Of course Red Octane got shuttered. Everyone already has a ton of fake plastic instruments. People aren't going to buy new guitar and drum peripherals every time a new game comes out... let alone FIVE IN A SINGLE YEAR.
Morons...
What did they put out last year? Guitar Hero: Metallica, Guitar Hero: Smash Hits, Guitar Hero 6, Band Hero, Guitar Hero: Van Halen... five major releases for a single franchise in less than 12 months. Not to mention the "portable" games and exploting the "Hero" name for DJ HERO, an innovative and kinda fun game that drowned in the ensuing music game backlash.
Of course Red Octane got shuttered. Everyone already has a ton of fake plastic instruments. People aren't going to buy new guitar and drum peripherals every time a new game comes out... let alone FIVE IN A SINGLE YEAR.
Morons...
#931
Political Exile
#933
Banned by request
Re: Guitar Hero: The One and Only Thread
If only they had closed down Neversoft instead. Maybe now the Red Octane guys can go work for EA and improve the Rock Band instruments.
#934
DVD Talk Limited Edition
Re: Guitar Hero: The One and Only Thread
#939
DVD Talk Godfather
#940
DVD Talk Legend
Re: Guitar Hero: The One and Only Thread
BLACK SABBATH 'Guitar Hero' DLC Delayed - Feb. 18, 2010
According to a posting on the the official Guitar Hero Twitter account, the BLACK SABBATH pack for Guitar Hero 5 will not be released this week, as was originally announced. "We hope to have it at a later date, so stay tuned!" the message adds.
For the first time in a music video game, master tracks from BLACK SABBATH — "After Forever", "Into The Void" and "Sweet Leaf" (all off the certified-platinum album "Master of Reality") — were supposed hit center stage on February 18 as part of the vast Guitar Hero music library with downloadable content for Activision Publishing, Inc.'s Guitar Hero 5 and Band Hero.
For the first time in a music video game, master tracks from BLACK SABBATH — "After Forever", "Into The Void" and "Sweet Leaf" (all off the certified-platinum album "Master of Reality") — were supposed hit center stage on February 18 as part of the vast Guitar Hero music library with downloadable content for Activision Publishing, Inc.'s Guitar Hero 5 and Band Hero.
#942
Re: Guitar Hero: The One and Only Thread
Bobby Kotick opens his mouth again, stupid stuff spills out.
http://rockbandaide.com/good-thing-h...led-developer/
http://rockbandaide.com/good-thing-h...led-developer/
Originally Posted by Bobby Kotick
We had always known them [Harmonix] as sort of somewhat a failed developer of music games. They always had really good ideas, but nothing that was really commercially viable until Guitar Hero and at first we thought, ‘okay, it’s a good piece of software, but if we gave it to Neversoft, they’re going to knock the ball out of the park with this.
#943
Thread Starter
DVD Talk Hero
Re: Guitar Hero: The One and Only Thread
Well, to be fair, that was probably a valid view at the time. I mean, GH existed - how hard could it be to screw up?
The only difference is Harmonix had the passion and the respect to put the music first. The gameplay and the fun followed.
The only difference is Harmonix had the passion and the respect to put the music first. The gameplay and the fun followed.
#944
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From: Next stop, Earth.
Re: Guitar Hero: The One and Only Thread
Except that Amplitude was an awesome game, and Harmonix created the phenomenal GH1/GH2. Not even close to valid. RO was just looking for a new way to sell peripherals and got extremely lucky. They could have ended up with Rock Revolution and not known the difference.
#945
Thread Starter
DVD Talk Hero
Re: Guitar Hero: The One and Only Thread
You're confusing quality with quantity, porieux. Let me repost his long quote, but with the important bits bolded:
That fits in exactly with what you just said.
This is what I was talking about. GH was already a hit, how hard could it be to screw up? And here I would just repeat what I said about HMX respecting the music and having passion and yadda yadda yadda.
Originally Posted by Bobby Kotick
We had always known them [Harmonix] as sort of somewhat a failed developer of music games. They always had really good ideas, but nothing that was really commercially viable until Guitar Hero and at first we thought, ‘okay, it’s a good piece of software, but if we gave it to Neversoft, they’re going to knock the ball out of the park with this.
Originally Posted by Bobby Kotick
We had always known them [Harmonix] as sort of somewhat a failed developer of music games. They always had really good ideas, but nothing that was really commercially viable until Guitar Hero and at first we thought, ‘okay, it’s a good piece of software, but if we gave it to Neversoft, they’re going to knock the ball out of the park with this.
#946
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Re: Guitar Hero: The One and Only Thread
I'm not confusing anything, Amplitude was commercially viable or it wouldn't have been released. Regardless, the 'until Guitar Hero' qualifier is asinine since that was their most recent work and Harmonix were 100% the reason it was so successful.
To look at GH1/GH2 and not be able to see it as more than just 'a good piece of software' shows a level of ignorance of the game industry that is just staggering for a CEO of one of the major publishers, though sadly, not at all surprising.
To look at GH1/GH2 and not be able to see it as more than just 'a good piece of software' shows a level of ignorance of the game industry that is just staggering for a CEO of one of the major publishers, though sadly, not at all surprising.
#947
DVD Talk Godfather
Re: Guitar Hero: The One and Only Thread
I don't really see anything wrong with the reasoning. I can easily see how he's not the only one that felt it was the basic concept of the game that was appealing, not necessarily anything special from the developer itself. At it's roots, it's just another rhythm game to which something like DDR was already a success with.
#948
Re: Guitar Hero: The One and Only Thread
I guess I don't understand Kotick's logic in the slightest. He's saying "Well, Harmonix made Guitar Hero 1/2 and sold well, but all they've done in the past is less successful music games, so let's give GH to the guys who make Tony Hawk titles and they'll hit a home run."
Either he's a total idiot or he can't put a thought together, I can't tell which.
Either he's a total idiot or he can't put a thought together, I can't tell which.
#949
Thread Starter
DVD Talk Hero
Re: Guitar Hero: The One and Only Thread
Hello, Guitar Hero thread 
Here's some news that's actually worth getting excited about. Pretty huge songs for the month of April, including the previously-delayed Sabbath stuff.
Actually, what I was pretty stoked about was Freebird, but then it occurred to me that that is probably already part of the Smash Hits export. Or did they inexplicably leave that off? If it is on SH, I guess that really makes the Skynyrd pack take a huge hit in necessity. Still jealous because I have the other 2 in Rock Band and desperately want Freebird

Here's some news that's actually worth getting excited about. Pretty huge songs for the month of April, including the previously-delayed Sabbath stuff.
April 1 - Lynyrd Skynyrd Track Pack
* "Freebird"
* "Simple Man"
* "Gimme Three Steps"
April 8 - Fall Out Boy Track Pack
* "Thnks fr th Mmrs"
* "This Ain't a Scene, It's an Arms Race"
* "The Take Over, The Breaks Over"
April 15 - Single tracks
* "Gives You Hell" - All-American Rejects
* "There's No Other Way" - Blur
* "Addicted" - Saving Abel
April 22 - Pheonix Track Pack
* "Everything Is Everything"
* "Lisztomania"
* "1901"
April 29 - Black Sabbath Track Pack
* "After Forever"
* "Into The Void"
* "Sweet Leaf"
* "Freebird"
* "Simple Man"
* "Gimme Three Steps"
April 8 - Fall Out Boy Track Pack
* "Thnks fr th Mmrs"
* "This Ain't a Scene, It's an Arms Race"
* "The Take Over, The Breaks Over"
April 15 - Single tracks
* "Gives You Hell" - All-American Rejects
* "There's No Other Way" - Blur
* "Addicted" - Saving Abel
April 22 - Pheonix Track Pack
* "Everything Is Everything"
* "Lisztomania"
* "1901"
April 29 - Black Sabbath Track Pack
* "After Forever"
* "Into The Void"
* "Sweet Leaf"



