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Old 05-18-09 | 06:58 PM
  #1126  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Originally Posted by Mopower
What button do I keep pressing that makes your character walk really slowing but fully upright? I can't even jump. It usually happens when I'm in the heat of battle and pressing the tab button. I try every damn button on the keyboard but always have to revert to a previous save to get full control back.
stupid question but are you over encumbered?
Old 05-19-09 | 10:02 AM
  #1127  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Big announcements this morning: 2 new DLCs coming! PS3 DLC! Game of the Year Edition!

Originally Posted by Bethesda
We are pleased to announce that Fallout® 3 downloadable content (DLC) is coming to PLAYSTATION®3 computer entertainment system. We have been working on implementing it for a while and look forward to bringing it to PS3 gamers via the PlayStation Network. Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart. Release dates will be forthcoming.

In addition, a new update will be released for PS3 that will allow users to download and play the new DLC. The release date for that update will be announced at a later date.

There are also two new DLCs planned for all three platforms:

* Point Lookout – Explore a massive new swampland area filled with new quests and content.
* Mothership Zeta – The aliens have returned, and they're pissed. Experience an alien abduction first hand and find out if you're tough enough to survive.

Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Point Lookout will be available on PS3 after the first three DLCs have been released.

Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Mothership Zeta will be available on PS3 after Point Lookout.

Finally, new Fallout 3 products will be available at retail this year.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26.

The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.

Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.
Old 05-19-09 | 10:08 AM
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Good news for PS3 fans. I finally bought Broken Steel today on my PC version. The other ones don't seem too interesting to me, but maybe sometime down the line if the price is right.
Old 05-19-09 | 10:16 AM
  #1129  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

I like the sound of the alien DLC. I need more alien blaster ammo.
Old 05-19-09 | 10:34 AM
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Originally Posted by mikehunt
in addition to freezing are you finding spots that you should be able to walk through but can't?
I haven't come across that yet, just much more frequent game crashes. The game sometimes even locks up my system when I try to exit it - kind of like the problems people were having with it before the first patch.
Old 05-19-09 | 10:56 AM
  #1131  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

More details from an interview with the game director at IGN:

Originally Posted by IGN
May 19, 2009 - The Microsoft exclusive for Fallout 3's downloadable add-ons won't exist for much longer, as Bethesda has announced plans to bring all downloadable content for Fallout 3 to PlayStation 3. The fun isn't over for Fallout 3 PC and Xbox 360 owners just yet, however. Bethesda has also announced two new expansions, titled Point Lookout and Mothership Zeta, that will come to Microsoft platforms first.

Point Lookout takes players to a new swampy area with new quests. Mothership Zeta features a return of the aliens who are described by Bethesda as "pissed." The download allows players to experience an alien abduction. Both Point Lookout and Mothership Zeta will be priced at 800 Microsoft points (US $9.99). Point Lookout will be available in June for Xbox 360 and PC while Mothership Zeta is slated for July on the same platforms.

Operation: Anchorage will be released for PS3 in June with The Pitt and Broken Steel following with 4-6 weeks between each. Exact release dates will be announced in the future. Both Point Lookout and Mothership Zeta will eventually find their way over to PS3 as well, though they will come after the first three add-ons have made the leap.

But wait, there's more! Disc-based versions of the game add-ons are in the works. Fallout 3 Game Add-on Pack #1 will be released on May 26 for Xbox 360 and PC. It includes The Pitt and Operation: Anchorage. Add-on Pack #2, which includes Broken Steel and Point Lookout will be released in August for Xbox 360 and PC. PlayStation 3 will not get these disc-based versions of the add-ons. However, those on PS3 without access to the downloads will be able to buy the Fallout 3: Game of the Year edition that is coming out in October. It will include the full game plus all five add-ons and have a price of $59.99 on Xbox 360 and PS3 and $49.99 for PC.

And if that isn't enough for you to digest, read on for IGN's exclusive first interview with Todd Howard, Game Director for Fallout 3, that dives into more details on the newly announced add-ons as well as extra details on the port to PS3.

IGN: Is Point Lookout a reference to Point Lookout State Park in Maryland? Is that where the DLC takes place?

Todd Howard: Yes, yes it is.

IGN: Does the substantial history of Point Lookout State Park play a role in this expansion?

Todd Howard: In some ways, yes, such as the civil war stuff. Its modern incarnation is different, since we do treat it as we see it from the Fallout timeline, post 1950. More of a seaside vacation town with a boardwalk.

IGN: Without spoiling too much for us, what is the general plotline of Point Lookout's new quests?

Todd Howard: Yeah, I really don't want to spoil it yet. It has a swampy-horror vibe. It's the brainchild of Joel Burgess and Nate Purkeypile, two of our best people here. Their pitch was, "picture backwoods Maryland, where the bombs didn't actually fall, but the world has left it behind." It's also big. Really big. It's a mini wasteland swamp to explore. It has a main quest, side quests, etc.

IGN: What about for Mothership Zeta?

Todd Howard: If you poke around Fallout 3, you can find a crashed UFO with an alien inside that is broadcasting a signal your Pip-Boy picks up. This is where you can get the alien blaster. Well, Mothership Zeta is answering the distress call. You get abducted and the whole thing takes place on a giant alien spacecraft. It's one of those classic 50's B movie type things, but with a harder edge.

IGN: How substantial are Point Lookout and Mothership Zeta? Can we expect them to be on par with past Fallout 3 add-ons?

Todd Howard: They're all within the same range. Some skew a bit bigger, some a tad smaller, but we try to keep them around the same size and cost.

IGN: Operation Anchorage focused on combat. The Pitt offered morally grey questing. Broken Steel extended the main story and lifted the level cap. What will be the main selling points of Point Lookout and Mothership Zeta?

Todd Howard: We just try to do different things, do some stuff visually and gameplay-wise the main game didn't do. So the vibe of Point Lookout is really different, and the same with Mothership Zeta. With Point Lookout, we wanted a larger landscape, a new place to explore; really explore, as opposed to Anchorage and The Pitt that are more linear. With Mothership Zeta, that started as something we always kind of joked about, doing an alien-abduction game. It's crazy visually, since we couldn't really reuse any art from the main game. Fallout 3's lead artist Istvan Pely is heading that DLC up, and it's some great stuff. It looks like a new game.

IGN: Will these add-ons take place in the post-game world of Project Purity that was set up in Broken Steel? In other words, will actions in that download affect the either Point Lookout or Mothership Zeta?

Todd Howard: They work either way, kind of like our other quests in that they play out whether you have finished the main game or not.

IGN: Each of the past downloads for Fallout 3 added new weapons and armor to play around with. What can we look forward to in terms of new equipment in the upcoming add-ons?

Todd Howard: They both add stuff, but we'll be talking about those later.

IGN: Are there any particularly cool new perks on the way that you can tell us about now?

Todd Howard: Yes, but another thing we'll save for later.

IGN: Will Point Lookout or Mothership Zeta once again lift the level cap for 360 and PC players that have hit 30 already?

Todd Howard: Neither affects the level cap, so it's whatever your game is already at. If you have Broken Steel, it will be 30, if not, it will be 20.

IGN: Why is it that the first three pieces of DLC are finally hitting the PS3? Was it a timed exclusivity deal, or was something else worked out?

Todd Howard: It's mostly the workload on us. Based on our Oblivion experience, it was clear that Xbox users were much more comfortable buying content, by a wide margin. It's a lot of work to get them ready for a particular platform and now that they've been so popular, we want to get them on the PS3. And there's obviously been a lot of frustration on the part of PS3 owners, who don't feel they are getting the total Fallout 3 experience, and we don't want that to happen. We want everyone to have everything, but we still need to set priorities so we can use our development time wisely.

IGN: Was the eventual PlayStation 3 release for the existing DLC always in the works, or was it something that came up after the fact?

Todd Howard: We always wanted to do it, but until it actually looks like it will happen, we don't want to make promises. We've been working on it and they aren't done yet so it's going to take time for each DLC to be moved over to the PS3 and work well. As a result there will still be a month or so gap between each one once they start hitting on the PS3.

IGN: Will Operation Anchorage, Broken Steel or The Pitt on PS3 feature any changes from what we saw in the Xbox 360 versions?

Todd Howard: No, we want to keep the content the same across platforms.

IGN: Are there going to be new Trophies for all of the content on PlayStation 3?

Todd Howard: Hopefully. It's something we're still working on.

IGN: Will PlayStation 3 players have to wait until Broken Steel for the level cap to be lifted?

Todd Howard: Yes, it works the same as Xbox.

IGN: Will anything in Point Lookout or Mothership Zeta give us hints about what to expect in Fallout: New Vegas?

Todd Howard: No, New Vegas is a totally different game being developed by Obsidian Entertainment.

IGN: Will this be the end of downloadable add-ons to Fallout 3 or can we expect more announcements towards the end of this year?

Todd Howard: I think this will be it. But I've thought that before too.

IGN: Once again, we must ask: will any of these downloads offer up Dogmeat Armor?

Todd Howard: How much would you pay for one that uses Liberty Prime's voice chip and makes Dogmeat talk like a giant robot while blasting people to chunky soup?

As always, stick with IGN for latest news on Fallout 3 expansions.
Old 05-19-09 | 11:17 AM
  #1132  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Can someone explain how the DLC work? I thought I read that the first 2 won't let you play if you've already beaten the game? So, i would need to have a save point before I started the final mission (or start all over)? But then Broken Steel lets you beat the game and then use all 3 packs however you want? Is that accurate?
Old 05-19-09 | 01:31 PM
  #1133  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Originally Posted by redbill
Can someone explain how the DLC work? I thought I read that the first 2 won't let you play if you've already beaten the game? So, i would need to have a save point before I started the final mission (or start all over)? But then Broken Steel lets you beat the game and then use all 3 packs however you want? Is that accurate?
I used the last save before I beat the game for all 3 DLC packs. I saved it right before the last mission and it takes like 5 minutes to do it over again... and the last mission is different. For example, I sent Fawkes in to run the purifier instead of me doing it.
Old 05-20-09 | 01:36 AM
  #1134  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Sounds like a good time to finally get back to this game, and finally beating it. Haven't touched it for awhile, as I think I got burned out on trying to explore everywhere and do everything!
Old 05-20-09 | 06:38 AM
  #1135  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

I just finished the questline for Broken Steel the other day and have been wandering around looking for things to kill in order to get up to level 30 (about half way through 29 right now), but I think I'll stop and wait for the next DLC.

I'm actually pleasently surprised we're getting more, I figured BS was it.
Old 05-21-09 | 09:21 PM
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Originally Posted by atxbomber
I just finished the questline for Broken Steel the other day and have been wandering around looking for things to kill in order to get up to level 30 (about half way through 29 right now), but I think I'll stop and wait for the next DLC.

I'm actually pleasently surprised we're getting more, I figured BS was it.
Glad we're getting more, I'm at 25 and I don't think I can make it to 30 any way other than wandering around and killing random raiders and enclave folks - I had that much stuff done before I finished the first time. I missed two quests my first time through though - according to achievements - I was thinking that they might only be open to "bad" characters, but I'm not sure.
Old 05-22-09 | 07:33 AM
  #1137  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

I did the same (reload old save) to get the "different endings", I also did that to get a few of the "Reach Level X at max good/bad morality" achievements.
My only decision is should I go ahead and buy BS and The Pitt (don't care about the first one, based on what I heard) and play them, or wait for the GotY edition assuming it comes out for 360. I'm not really "into" any games right now, so BS is definitely tempting, I am looking forward to more Fallout.
Old 05-22-09 | 10:52 AM
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

I've bought all of them. I've liked all of them, but if I have to do a list and rank them it would be:
1.- Broken Steel
2.- The Pitt
3.- Operation: Anchorage
Old 05-22-09 | 04:24 PM
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Originally Posted by Raul3
I've bought all of them. I've liked all of them, but if I have to do a list and rank them it would be:
1.- Broken Steel
2.- The Pitt
3.- Operation: Anchorage
Curiously enough that's also the rank I'd give them for amount of gameplay they give ;p
Old 05-22-09 | 05:39 PM
  #1140  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Originally Posted by keit2208
you couldn't save right before hitting 29, use here and now to hit 30, then use the new perks (highway to hell, etc) to get the neutral/evil achievements, then reload your original save? anyone know if that works?
I thought of that but don't know if it would work. When you use here and now to hit 30, you're instantly 30, and then you'd be changing karma AFTER being 30 when you used the perk (otherwise you could just get 30 at good and then kill stuff until your karma went to neutral and bad even without the achievements). I'd test it if I didn't have the achievements already.

I did use here and now to get 30 with each karma level, if I did it again I'd save closer to 29 than I di because especially on neutral I had to find a bunch of karmically neutral stuff to kill once my karma got low enough.

On the future stuff, if the new perks are even slightly good, I'll go back to my save right after Broken Steal end since by then all the perks I had to choose from were pretty crappy.

Last edited by Ginwen; 05-22-09 at 05:45 PM.
Old 05-23-09 | 03:35 AM
  #1141  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

i tried it, it works. you can save right before hitting lvl 30 (or before lvl 29 if you want to use here and now) get the karma perk which will activate the achievement, then reload and repeat.
Old 06-15-09 | 09:14 PM
  #1142  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Just a quick question. Is there any benefit to buying the new DLC before I finish the game? Will it affect my current game saves or only after I finish the game? I heard it changed the ending, so I'm not sure what to do.
Old 06-15-09 | 09:30 PM
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Originally Posted by Wolf359
Just a quick question. Is there any benefit to buying the new DLC before I finish the game? Will it affect my current game saves or only after I finish the game? I heard it changed the ending, so I'm not sure what to do.
If you want to keep playing along the main storyline, I would go ahead and get the DLC for Broken Steel. Otherwise, once you reach a certain point, the game is just over, and you can't continue playing without loading an old save. I don't know if you know what the original ending was, so I won't spoil it unless you say so.
Old 06-15-09 | 11:17 PM
  #1144  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

^^

Thanks, thats what I'll do. I avoided most of the thread because I didn't want the ending spoiled.
Old 06-16-09 | 12:59 PM
  #1145  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Well, after a long time of not happening I finally died last night. It was at the Chryslus Building. I was using the Gamma Cannon and it just doesn't work well in closed counters
I was actually killing myself most of the time since the gammas were reaching me.
And oh yeah, there were three mutant overlords in that building!
Old 06-16-09 | 02:14 PM
  #1146  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Originally Posted by Raul3
Well, after a long time of not happening I finally died last night. It was at the Chryslus Building. I was using the Gamma Cannon and it just doesn't work well in closed counters
I was actually killing myself most of the time since the gammas were reaching me.
And oh yeah, there were three mutant overlords in that building!
You mean the Tesla Cannon? Yeah, I hardly ever use that because I end up injuring myself more than anyone.
Old 06-17-09 | 11:23 AM
  #1147  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Yeah, the Tesla Cannon.

And yeah, I'm kinda "old school" and in most of my 140 hours of playtime I've been using Assault Rifles, Magnums, etc. I've used the FatMan in some occasions too. Just lately I've started using the Plasma Rifle.
Old 06-18-09 | 12:20 AM
  #1148  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

I think the new DLC comes out next week.
Old 06-18-09 | 05:14 AM
  #1149  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Yes Point Look Out comes out next week for 800pts.
Old 06-18-09 | 10:10 AM
  #1150  
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Re: The Fallout 3 Thread Of Exploding Teddy Bears

Wow, new DLC already. It's the game that keeps on giving.


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