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Official Wii Thread pt. 3

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Official Wii Thread pt. 3

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Old 09-21-06 | 11:11 AM
  #551  
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Originally Posted by sdcrym
I played GTAIII, Vice City, and San Andreas all on the PC, so it would probably be just the same on the Wii. WASD -> nunchuck and mouse -> Wii remote.
Sure it a standard control setup could be done but how well? And why? I know the PSP version dropped 4 buttons (2 triggers and the L3/R3) and one analog stick, and the controls suffered a bit due to that compromise. With the Wiimote and nunchuk, you're looking at about 4 fewer buttons overall than a PS2 controller (I'm not counting Home and Power as buttons because they appear to have specific system functions).

Plus having them all over the place will make for a confusing experience. Some buttons on the nunchuk, others on the face of the Wiimote (some up high, some down low), others on the underside of the Wiimote, all different shapes and sizes. It doesn't make for a seamless experience in this type of game IMO.

Unless they simplify the gameplay a bit, or create an all-new GTA experience tailored for the Wii, I think it will suffer. Which brings me back to my original point... unless they can make it a unique gaming experience on the Wii why would anyone choose the Wii version over the PS3 or 360? Barring the "I only have the Wii" people, the other systems will have it beat in looks and overall horsepower. And my concern was how they could possibly make a GTA game that was enhanced by the Wii's advantages. Meaning - how to make an immersive Wii game and not a watered down PS3 game?
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Old 09-21-06 | 11:39 AM
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Originally Posted by DRG
And my concern was how they could possibly make a GTA game that was enhanced by the Wii's advantages. Meaning - how to make an immersive Wii game and not a watered down PS3 game?
That is the key with all 3rd party games that are ports, spinoffs or sequels to games on the PS2/3 or 360.

I don't have high hopes for them, and don't care really as I plan on just getting Nintendo games and 3rd party Wii exclusives designed for the system.

The Wii is clearly not a worthwhile system, at least at this early stage, for people that want to play the GTAs and other popular game series. Those people need a PS3 or 360, and could just pick up a Wii if they want somethign different to play on the side, because you're absolultely right. There will be no reason most of the time to pick up those games on the Wii vs. the competition.
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Old 09-21-06 | 03:16 PM
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Originally Posted by Suprmallet
Neither the main Nintendo Wii site or wikipedia lists the console as having an optical or coaxial port. Shit.
The Wii still only supports DPLII.
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Old 09-21-06 | 09:17 PM
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You can do DPLII over optical or coax.
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Old 09-22-06 | 12:19 AM
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The difference would be negligible though. If it isn't going to support DD or DTS, having optical or coax out just for DPL II would make no sense.
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Old 09-22-06 | 12:46 AM
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It would have made a difference had the Gamecube component connectors worked on the Wii (since they have no audio outs). Now I agree that it does not matter.
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Old 09-22-06 | 10:36 AM
  #557  
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Originally Posted by CreatureX
Check out some of the Wii boxart:




source:Joystiq
That Tony Hawk cover looks gloriously retro, like a late 80s NES box.
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Old 09-22-06 | 10:44 AM
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Here is a different Zelda boxart. I assume this one is the correct one since it [sorta] keeps with the "gold" theme of every other release.

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Old 09-22-06 | 10:45 AM
  #559  
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Interesting news about the Resident Evil game...

Capcom's Resident Evil consolation for Wii: 'best of' compilation?

Posted Sep 21st 2006 5:25PM by James Ransom-Wiley

Resident EvilGames Are Fun has posted a grab bag of new Resident Evil: Umbrella Chronicles details. As speculated, the Wii exclusive will play out like a "best of," revisiting scenarios from past games, including Resident Evil, Resident Evil 3: Nemesis, Resident Evil Zero, and Resident Evil 4. Gameplay will be similar to RE4, but tweaked to complement the Wiimote (Quick Time Events will call for specific motions, etc.).

While Umbrella Chronicles will no doubt reveal certain key elements of the series' overarching plot, we can't help but suspect that the game is a cop out -- a chance to make a quick buck on an enhanced remake compilation. In other words, our concern is that Capcom's focus in on Resident Evil 5, which is not currently Wii-bound, and that Umbrella Chronicles will end up a cheap, gimmicky offshoot. Hopefully, Capcom can prove us wrong when it officially unveils the title at TGS in the coming days.
http://www.joystiq.com/2006/09/21/ca...of-compilatio/

I'm actually sort of excited by the prospect. The Resident Evil franchise has undergone so many different playing styles already... the traditional cinematic style, the over the shoulder perspective of RE4, the light gun survivor series, an NES style adventure (for the GBC), and even the first person bonus mode in RE:CV. As a longtime fan I really like the idea of revisiting familiar scenarios with a different type of gameplay/perspective.
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Old 09-22-06 | 10:46 AM
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I kinda like the two-tone cover since the game deals with the Twilight World as well as the Light World.
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Old 09-22-06 | 11:16 AM
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The zelda cover is pretty sweet.
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Old 09-22-06 | 01:38 PM
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Except for the Wii logo. The plain white does nothing for me and doesn't really go with the rest of the cover.
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Old 09-22-06 | 02:20 PM
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Totally agree. The plain really stands out.
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Old 09-22-06 | 03:05 PM
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Has anyone mentioned whether Rayman requires the nunchuck? If not I'll probably skip the extra nunchuck. I can live w/o playing WiiBoxing MP for $20.
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Old 09-22-06 | 04:44 PM
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Metal Slug 6 is now part of the Wii Metal Slug Anthology.

Wall, New Jersey Sep 22, 2006 SNK PLAYMORE USA CORPORATION, the US publishing arm of the SNK PLAYMORE CORPORATION, announced today that they will add the latest game in the series, METAL SLUG 6, to METAL SLUG ANTHOLOGY for the Wii(tm) and the PSP® (PlayStation®Portable) system.

METAL SLUG ANTHOLOGY will now feature seven great METAL SLUG titles. Included in the collection will be METAL SLUG, METAL SLUG 2, METAL SLUG X, METAL SLUG 3, METAL SLUG 4, METAL SLUG 5, and METAL SLUG 6.

METAL SLUG 6 was released in the arcades earlier this year and expands the cast of playable characters by two. In addition to the METAL SLUG regulars – Marco Rossi, Tarma Roving, Eri Kasamoto, and Fio Germi, METAL SLUG 6 includes Ralf Jones and Clark Steel of IKARI WARRIORS. The METAL SLUG 6 storyline returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but now players have to team up with the Rebels and Martians to defeat an even greater threat.
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Old 09-22-06 | 05:48 PM
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A guy at Gamestop told me today that the classic controller is for VC games only, cannot be used with Wii games, and that a different controller (like the Gamecube controller) will be released for Wii games. Is that true? If so, I just decided to not buy a Wii.
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Old 09-22-06 | 07:11 PM
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abrg923, I haven't heard anything like that and seriously doubt it.
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Old 09-23-06 | 12:11 AM
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Originally Posted by DarthMarino
abrg923, I haven't heard anything like that and seriously doubt it.
Yeah, I thought the guy was full of shit. It'd be pretty stupid to release a controller solely for downloadable games, and then expect people to buy a THIRD controller if they don't want to use the motion-based controller (I don't).
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Old 09-23-06 | 12:53 AM
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Originally Posted by abrg923
A guy at Gamestop told me today that the classic controller is for VC games only, cannot be used with Wii games, and that a different controller (like the Gamecube controller) will be released for Wii games. Is that true? If so, I just decided to not buy a Wii.
I'm confused.

classic controller is for VC games only and cannot be used for Wii games - true

Diff controller for Wii games: the packed-in Wiimote + nunchuck: true

I don't get the question. Obviously you can't use the classic controller for Wii games - they need the Wiimote. The motion-sensitive wiimote + nunchuck isn't an option.

Last edited by GreenMonkey; 09-23-06 at 12:57 AM.
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Old 09-23-06 | 01:05 AM
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I think he means games with traditional control schemes that won't be motion sensitive, a la Super Smash Bros. Brawl.

I would expect that you can use the VC controller for a game like, but I don't see why you would want to. The layout looks awful and cramped. Personally I'd just buy a Wavebird and use that.
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Old 09-23-06 | 01:32 AM
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Originally Posted by Suprmallet
I think he means games with traditional control schemes that won't be motion sensitive, a la Super Smash Bros. Brawl.

I would expect that you can use the VC controller for a game like, but I don't see why you would want to. The layout looks awful and cramped. Personally I'd just buy a Wavebird and use that.
Oh, I get it. AFAIK Smash bros is the only non-motion sensitive game announced. I'm sure the classic controller is just a Gamecube controller in disguise

I agree, though, a GC controller/Wavebird is probably a better option.

From gamespot:

The classic controller face also has two analog sticks, which are necessary to maintain GameCube compatibility.
Good point there: N64 titles don't need two analog sticks, and there are no virtual console systems that need two analog sticks otherwise. I'd say it's safe to assume that it will work for Gamecube-controller compatible games - and that means SSB, etc.
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Old 09-23-06 | 02:42 AM
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Originally Posted by Suprmallet
I think he means games with traditional control schemes that won't be motion sensitive, a la Super Smash Bros. Brawl.

I would expect that you can use the VC controller for a game like, but I don't see why you would want to. The layout looks awful and cramped. Personally I'd just buy a Wavebird and use that.
No, I mean the traditional controller for any game. You can't buy the Wavebird and use it for Zelda, for example, because Zelda isn't compatible with it. (The Wii version) I hate the idea of the motion controller, and if you seriously can't use the classic controller with other games (since you obviously won't be able to use a 'Cube controller with every game), I won't be buying the system.
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Old 09-23-06 | 03:16 AM
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Originally Posted by abrg923
No, I mean the traditional controller for any game. You can't buy the Wavebird and use it for Zelda, for example, because Zelda isn't compatible with it. (The Wii version) I hate the idea of the motion controller, and if you seriously can't use the classic controller with other games (since you obviously won't be able to use a 'Cube controller with every game), I won't be buying the system.
Yeah, I passed on the N64 because I couldn't use my SNES controllers on it.

If you have a serious problem with the idea of a motion controller, then this system isn't for you. But it seems a stupid thing to complain about, because the motion-sensing is exactly what this system is all about. It's like saying you'd like Star Wars if it weren't for all those darned spaceships and lightsabers.
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Old 09-23-06 | 07:05 AM
  #574  
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Originally Posted by Duder
Yeah, I passed on the N64 because I couldn't use my SNES controllers on it.

If you have a serious problem with the idea of a motion controller, then this system isn't for you. But it seems a stupid thing to complain about, because the motion-sensing is exactly what this system is all about. It's like saying you'd like Star Wars if it weren't for all those darned spaceships and lightsabers.
See, with me, I want the system for new Mario games, new Zelda games, and the ability to get old games. I was under the distinct impression that you'd be able to use the old Gamecube controller on virtually every game (motion-based or not) or at least the classic controller.

Can anyone point to a definite link that says this isn't the case?
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Old 09-23-06 | 10:31 AM
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It's going to be up to the developers. i.e. in Zelda you must use the nunchuck and Wiimote. It will be the same in the new Metroid and in Mario Galaxy, but I'm not going to dig up links.

If you don't like the motion based controller, don't buy the Wii. It is the standard controller that is packed with the system, so the bulk of games--and especially first party nintendo games--are going to be designed from the ground up to use it.
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