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Official Wii Thread pt. 3

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Official Wii Thread pt. 3

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Old 09-24-06 | 10:37 PM
  #601  
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Originally Posted by her34
http://www.eurogamer.net/forum_threa...hread_id=63869


...Throughout demos, I repeatedly lost my targeting reticule, had it jump around a lot, get stuck or lose its zero point (which is difficult to find). It lags as well....

i'm interested in wii, but i'll be waiting for reviews.
You REALLY think that Nintendo will release a controller that doesn't work?


BTW: The super monkey ball screenshot made me drool. Our favorite SMB party game is Monkey Target.
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Old 09-24-06 | 10:43 PM
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Not only that, but if you read ProfessorLesser's very own replies (there is a lot of more information in the replies other than the initial thoughts in that first post), he starts to ease up on all of the bad stuff that he said, to the point where it starts to sound positive. Give the entire thing a read, and if not the entire thing then at least all of his replies.
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Old 09-24-06 | 11:42 PM
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Originally Posted by GreenMonkey
You REALLY think that Nintendo will release a controller that doesn't work?


BTW: The super monkey ball screenshot made me drool. Our favorite SMB party game is Monkey Target.

using touchpad for mario64ds was frustrating. and wii zelda experiences haven't been glowing.

like i said, i'm interested in wii but i'll wait for reviews.
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Old 09-25-06 | 01:15 AM
  #604  
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After working 2 years previously in walmart electronics, I can understand why they're not getting Wii Kiosks, if its timing. It took my store -which was a super- a year to get the proper PSP with LCD case. Modulars and plans are done so far in advance, and getting cases, supplies, etc from suppliers and game companies was like pulling teeth.

And you know, some kid will take a wii mote to the head, then its all over
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Old 09-25-06 | 07:22 AM
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Originally Posted by CreatureX
I can't wait for some new Super Monkey Ball gaming!


That got me thinking. Everyone says there are NO 4-player launch titles, but surely Monkey Ball is. What gives?

Monkey Target is the fave here as well.
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Old 09-25-06 | 12:16 PM
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A new company called Compile Heart (yet ANOTHER company formed from the ashes of Compile, yay!) announced that they'll be porting their arcade game, Takoron, to the Wii. The original company Compile are famous for the Puyo Puyo series which is pretty much the foundation of versus style "puzzle" games.

Here's a link to information on the arcade release:
http://www.compileheart.com/tako/ron.html
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Old 09-25-06 | 01:31 PM
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Originally Posted by Michael Corvin
That got me thinking. Everyone says there are NO 4-player launch titles, but surely Monkey Ball is. What gives?

Monkey Target is the fave here as well.
Isn't Raving Rabbids a Mario Party-esque game? That should be a 4-player game. And Wii sports has to be 4 players for the doubles tennis. And like you said, surely Monkey Ball is. So, no 4-player games? I can't see that happening.
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Old 09-25-06 | 09:55 PM
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Someone at work said they're making a new Metal Slug for the Wii. Not the anthology, but a brand new Metal Slug title.
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Old 09-26-06 | 08:24 AM
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I can't wait to buy it! Are they taking preorders now or do they have to wait?
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Old 09-26-06 | 10:11 AM
  #610  
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Very long but very interesting about Nintendo's disruption strategy: Article link

It is on a Wii site, so it is obviously going to be slanted, but it is well articulated and references many sources and books. A great read if you have time.
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Old 09-26-06 | 11:49 AM
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That's an interesting article, but some of the points were stretching a bit just to be pro-Nintendo. Especially this:

Wii Fallacy #5: Virtual Console is like Xbox Live Arcade even in costs!

Short Answer: Virtual Console is a platform. Xbox Live Arcade is a service of Xbox Live.

Long Answer: Apple’s Ipod has many competitors. But the true threat of the Ipod is not that the hardware has a 70% marketshare. The threat of the Ipod is that it is a new platform in itself. The Ipod is more than the hardware. It is the Itunes store. It is all the various accessories for the Ipod. Apple has been quietly building up an entertainment platform with first music, now movies, and soon most television.

One of the differences between a platform and a service is that the content must be altered by the latter. The games on the Virtual Console will not require alteration. The costs for putting old games onto the Virtual Console are so small it is not worth mentioning. The Virtual Console is not a console, it is not a handheld. It is a whole new platform just like the Itunes store.
This answer basically turns into a semantics debate about 'platform vs service' that doesn't even address the real issue of the point they are countering - the cost. It goes on about how costs should be low because there's no need for alteration but this doesn't address why these items are in fact just the same cost as the Live Arcade games which not only did require alteration, they are often new games built form the ground up. But he covers that issue with:

Let me tell you a story. I had a friend who made a database software product that was sold digitally through the Internet. He put the price of the product as $5. Sales were dismal. He raised the price to $10. Sales became better. So he decided to raise the price even more to $15! And then, finally, to $20 where he achieved maximum sales. People assume lower price means more sales but not always. Cheap prices often infer cheap quality. The game prices are set to sell the maximum number possible.
Here's the problem with that... we as gamers KNOW these games. We are familiar with these games and in most cases have already played these games. So this "we're going to think the product is crap" argument doesn't fly. And while I personally think the VC games should be a buck or two cheaper, I'm not even saying this to question Nintendo but to point out the contradiction in the article. Using the "costs will be low" argument followed by the "purposely jacking up the price" argument does nothing to help the consumer appeal of the VC 'platform'.

And the author could be a politician... he changes his stance on each issue as to when it best suits his argument.

The games on the Virtual Console will not require alteration. The costs for putting old games onto the Virtual Console are so small it is not worth mentioning.

and

"Creating an Xbox Live Arcade game is taking most studios 6-12 months. Costs are currently ranging from USD $100,000 to USD $300,000," revealed Tunnell.

but

As a platform, the Virtual Console will be filled with retro titles as well as new ones.
First he seemingly argues that Live Arcade is hindering itself in costs by offering new content, but then uses it as a plus that VC will also be offering new content! And then he quotes about development costs... wouldn't a new title for VC also incur these costs? Even if is a NES-based title, a quality title will cost some money to design/program/test.
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Old 09-26-06 | 12:48 PM
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These .gifs are hysterical.
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Old 09-26-06 | 07:37 PM
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Free Opera for all!

Oslo, Norway - September 26, 2006

Opera Software today announced details on its browser for Nintendo’s soon-to-be released game console, Wii. Opera’s full Web browser is available for download from the "Wii Shop Channel". Nintendo has stated that they will offer Opera free of charge as a temporary promotion for all Wii users until June 2007.

From July 2007, users can purchase the Opera browser using Wii points. Wii points are credits users can buy that allow them to add new games or the Opera browser to their Wii consoles. The number of Wii points required to purchase Opera has not yet been announced.

With support for Flash and AJAX-based content such as Google maps, Wii users will benefit from a feature-rich Internet experience that is uniquely customized for the Wii. Opera for Wii boasts the same complete standards support as the Opera 9 Desktop browser, and includes the added functionality of "Zoom" and "Bookmarks". The Wii remote control will also be an integral part of browsing, allowing users to intuitively control the Web with their Wii remotes.

Nintendo has previously announced that Wii will be available in the U.S. on November 19, 2006, Japan on December 2, 2006, and in Europe on December 8, 2006. The cost for the console is $249.99 or 25,000 Yen.
Can you guys guess which part of this cover has me the most excited?


Last edited by BrentLumkin; 09-26-06 at 08:04 PM.
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Old 09-26-06 | 08:12 PM
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Originally Posted by Michael Corvin




These .gifs are hysterical.

Pretty funny. I wonder if someone has made a porno wii gif like that
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Old 09-26-06 | 09:27 PM
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Originally Posted by BrentLumkin


Can you guys guess which part of this cover has me the most excited?

The IGN Logo?
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Old 09-26-06 | 10:38 PM
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Just a heads up. The 9/15 episode of the 1up Show is nearly entirely about the Wii announcment and has some good commentary and footage (though nothing new in that department).
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Old 09-27-06 | 08:03 AM
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Originally Posted by BrentLumkin
One less thing for people to bitch about...
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Old 09-27-06 | 08:12 AM
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Originally Posted by kajs
One less thing for people to bitch about...


That's EXACTLY what I was thinking.
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Old 09-27-06 | 08:16 AM
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Originally Posted by kajs
One less thing for people to bitch about...
...until July.
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Old 09-27-06 | 08:26 AM
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Hey, at least Opera finally found a way to get people to pay for their browser.
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Old 09-27-06 | 11:01 AM
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Originally Posted by kajs
One less thing for people to bitch about...
No kidding. I'm kinda surprised about all the complaining I've seen since the launch details announcement, especially since most people seemed pretty positive about the Wii up until then. It seems like an overreaction to me, but to each their own.
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Old 09-27-06 | 11:18 AM
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Originally Posted by MaxF
No kidding. I'm kinda surprised about all the complaining I've seen since the launch details announcement, especially since most people seemed pretty positive about the Wii up until then. It seems like an overreaction to me, but to each their own.
Nintendo just didn't do enough spin control to debunk rumors between E3 and the announcement. Thus people (myself included) got their expectations too high, and expected more at a lower price.
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Old 09-27-06 | 11:52 AM
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Originally Posted by Josh Hinkle
Nintendo just didn't do enough spin control to debunk rumors between E3 and the announcement. Thus people (myself included) got their expectations too high, and expected more at a lower price.
My problem with the price is just that I'm a cheap bastard and consoles have suddenly gone from $100-150 items to $250-700 items. I was planning on getting one at launch, but now I'm not so sure. I could easily end up spending $400, which is four times what I paid for my Cube plus Metroid Prime. That's a healthy chunk of a mortgage payment.
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Old 09-27-06 | 12:04 PM
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Originally Posted by MaxF
It seems like an overreaction to me, but to each their own.
People got pissed when they found out they had to pay for one.
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Old 09-27-06 | 12:05 PM
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Originally Posted by GoVegan
My problem with the price is just that I'm a cheap bastard and consoles have suddenly gone from $100-150 items to $250-700 items. I was planning on getting one at launch, but now I'm not so sure. I could easily end up spending $400, which is four times what I paid for my Cube plus Metroid Prime. That's a healthy chunk of a mortgage payment.
What console was $100-$150 on launch?
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