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Official Revolution Thread

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Official Revolution Thread

Old 09-17-05 | 05:48 PM
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The point is not that the Revolution can't accept other controllers, it is that game developers can only be certain that users will have the standard controller. You can not assume that "most people will have a GC controller" when you are a game developer. When the PS2 was released, I believe Sony had sold over 60 million PS1's. There was no game developer that used PS1 memory cards for their PS2 games because they assumed that people who bought PS2s would already have PS1 memory cards. As a game developer, you can never assume anything - you can only go with what you know.

What they can do is build games knowing that some people may want to use the GC controller as an alternative. Rockstar programmed Manhunt so that if you had a USB headset, it would enhance the experience, but the didn't built the game so that you required the headset. The same thing will happen with third party developers on the Revolution. They may give users the option to use the GC control sceme, but the default will always be the "remote" controller.

I do see Nintendo releasing games with the attachments needed (like the analog stick attachment - though I hear that will be packaged with the system) for the games, with the games. I also recognize, that when this has been done before, it has raised the price of the games. I don't expect the higher price to affect sales, but it is something to take into consideration if that game you want to play demands a certain attachment.

I'm not trying to slam Nintendo here, just trying to look at it how I believe game developers are looking at it.
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Old 09-17-05 | 06:31 PM
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I see where you are coming from and you are far from saying anything negative. The PS1 to PS2 deal had a lot of flaws in it from the start. The deal could have been hardware limitations to Sony coaxing developers to only program for PS2 memory due to size restraints and business models. I don't know their methods when dealing with encryption and such, but I'm pretty sure there was more to it than developers setting it up so you couldn't use PS1 cards. If that was the case then why would you need to save a PS1 file on a PS1 card then transfer it to the PS2 card so you can save that PS1 game on a PS2 card. Again, that's stuff I don't know much about since I just used PS1 cards for PS1 games. ^_^

As a developer you have to understand percentages and estimates. Your point about the GCN controller is very solid, but from estimates and percentages the majority of the people buying the Revolution will more than likely be the same people that owned a GCN. Will they also be meant for the standard controller? You can bet your sweet A they will be. Will their control scheme be as user friendly as the GCN controller? Errr... Depends on the company and game. Companies that are unimaginative are going to be the ones that focus on the GCN controller. EA will emphasise the Revolution controller without a doubt, but the same can't be said for smaller companies that are looking to get the product out quick and cheap without spending all that time for a completely new method that will fit seamlessly. That's why I said "trashpile games" as in trash and not a well established sports game that is multi-platform.

Nintendo can just about make an item standard if they package it with a very popular game. It's always been their method too. Take fighting games for example. The game designer knows that Nintendo's premier fighting game will come with this specific attachment. If they are a fan of fighting games then the chances of having that specific peripheral are quite high. Therefore it is safe for a company to port over a fighting game using that peripheral if they time it several months after Nintendo pushes their game. Will this be the norm? No. I am saying that game developers can get around the difficulties of the controller for fighting games if Nintendo carries out certain possibilities. Then again Nintendo does believe in KISS (keep it simple, stupid).
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Old 09-17-05 | 07:42 PM
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Originally Posted by joshd2012
The point is not that the Revolution can't accept other controllers, it is that game developers can only be certain that users will have the standard controller. You can not assume that "most people will have a GC controller" when you are a game developer. When the PS2 was released, I believe Sony had sold over 60 million PS1's. There was no game developer that used PS1 memory cards for their PS2 games because they assumed that people who bought PS2s would already have PS1 memory cards. As a game developer, you can never assume anything - you can only go with what you know.
I agree with what you are saying about knowing who has what, but is it not an assumption that the PS2 owner would have bought a a PS2 memory card?
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Old 09-17-05 | 08:10 PM
  #154  
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Can't wait to get my hand on that one.
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Old 09-17-05 | 09:10 PM
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I think the sales of the add-on shell that makes the remote a standard controller will be important to third parties and I think Nintendo will market it in a way to make it a big seller. They will probably tie it in big time to the downloadable games and probably give you a couple of free classic SNES or N64 games to get people to pay that extra $30 or so for the shell.

If the sell through for the standard controller shell is good (and I think it will be) 3rd parties will have no problem porting over 360 and PS3 games to go along with the good exclusives. Granted I don't think the multplatform titles will be anything compared to the competition, but Revolution owners will hopefully get enough of the major releases that they won't feel left out.

Granted the exclusives could end up overshadowing the standard games so much that 3rd parties may not find it worth bring over games that aren't made specifically for the motion controller anyway. One thing about Nintendo owners, they focus so much on the exclusives that the cross platform titles usually don't sell well.
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Old 09-17-05 | 09:13 PM
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Originally Posted by tylatz

As a developer you have to understand percentages and estimates. Your point about the GCN controller is very solid, but from estimates and percentages the majority of the people buying the Revolution will more than likely be the same people that owned a GCN.
I think you are vastly underestimating Nintendos ambition here. I already expect the Rev to do significantly better than the GC, and also maybe pull people in that haven't bought a console in 1-2 gens. I doubt that they will assume people have a GC controller but it may be a requirement for playing GC games.
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Old 09-17-05 | 09:33 PM
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I don't play games any more and haven't regularly for a number of years, but I am excited about this console. If the price point is low and the downloading system works well (and is also priced reasonably), I may have to bite.
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Old 09-17-05 | 09:36 PM
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The idea just came to me while in the shower this morning. Had to do it...

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Old 09-17-05 | 09:45 PM
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Umm, maybe take off the atari joystick and the revolution controller (and add the N64 controller). The jump from the atari joystick to the d-pad and buttons was pretty revolutionary. And, for one, the revolution controller looks nothing like the 360 controller or any of the others. I think most here agree the new controller will be pretty revolutionary.
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Old 09-17-05 | 09:49 PM
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I just noticed Nintendo has a new (9/16) article here

Nothing really new, but it did confirm rumbling for those who haven't bothered to read the thread. It also mentioned a fishing demo that the author tried out in addition to the rotating sticks, Metroid Prime 2 demo, etc., that I didn't see mentioned on any other site.
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Old 09-17-05 | 10:24 PM
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Originally Posted by jeffdsmith
I agree with what you are saying about knowing who has what, but is it not an assumption that the PS2 owner would have bought a a PS2 memory card?
I was having an extremely hard time thinking of an accessory that drastically changed between generations, but was still useable across generations. PS1 memory cards are all I could think of. Not the best example.
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Old 09-17-05 | 10:36 PM
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Originally Posted by tylatz
EA will emphasise the Revolution controller without a doubt, but the same can't be said for smaller companies that are looking to get the product out quick and cheap without spending all that time for a completely new method that will fit seamlessly. That's why I said "trashpile games" as in trash and not a well established sports game that is multi-platform.

I think it is funny how you state that EA being the innovative company and other smaller companies as putting out trash. Nothing against you but I think of it as the other way around. I think EA puts out a couple of well polished (but not very innovative) titles and hordes of crap. While some smaller companies actually try to make a name for themselves and try something different.



And BTW thank you for being one of the more well spoken and open minded "new member" to come through here for awhile. Welcome.
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Old 09-17-05 | 11:21 PM
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The best thing about this controller is that when you're playing with a friend, you can strangle him/her with it if you're losing.

This controller would open doors for INSANE Mario Party games.

= J
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Old 09-17-05 | 11:24 PM
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But that's not the way Nintendo intends them to be used.











Go Bruce Lee on their asses with the nunchucks
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Old 09-17-05 | 11:44 PM
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And oh yeah...people, READ the thread before asking stupid questions.

= J
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Old 09-19-05 | 03:41 AM
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Originally Posted by tanman
I think it is funny how you state that EA being the innovative company and other smaller companies as putting out trash. Nothing against you but I think of it as the other way around. I think EA puts out a couple of well polished (but not very innovative) titles and hordes of crap. While some smaller companies actually try to make a name for themselves and try something different.



And BTW thank you for being one of the more well spoken and open minded "new member" to come through here for awhile. Welcome.

I didn't say EA is innovative, just that they will take advantage of the controller. They are a company that has plenty of money to spend the extra time. It doesn't appear to be difficult to find useful methods to adapt this new scheme to most of their games.

Smaller companies lack the financial stability and thus the time to work out the quirks. There is no telling when you may suddenly end up bankrupt. Look at the guys that made Vampire: The Masquerade. That game had a very good story line, that is almost revolutionary at times these days, even if it was a little buggy... Ok, very buggy.

And thanks.
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Old 09-19-05 | 02:38 PM
  #167  
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At work I've been labeled the "Nintendo freak" and I think I may have made it worse for myself by telling everyone at work about the Revolution controller and how it works. Some had a look of "wtf?" while others jumped around in joy just thinking about the possiblities. I said it at E3 this year, that I would buy a Revolution just based on what I heard at the press conference, but the unvieling of this INNOVATIVE controller has confirmed it. If any company can pull this off it's Nintendo. I really cant wait for whats ahead because it will be exciting.
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Old 09-19-05 | 04:08 PM
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Why isn't this thread a sticky like the X-Box 360 and PS3 threads?
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Old 09-19-05 | 06:24 PM
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After seeing the controller, it reminded me of something. Is the Revolution going to support DVD movie playback? I think I remember when it was first announced that Nintendo said it would play movies. But for some reason I thought they later said that DVD playback was not going to be included. Can anybody clarify this?
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Old 09-19-05 | 06:28 PM
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They've confirmed DVD playback. It will require an add-on, though.
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Old 09-19-05 | 06:45 PM
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yeah, it will require some type of dongle. I'm not exactly sure what it's supposed to attach to.
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Old 09-19-05 | 08:15 PM
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Eh, I never pay attention to stickies. Leave it floating.
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Old 09-19-05 | 09:52 PM
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This is definitely one of the coolest things I've seen in a long time. I've been thinking of some of the possibilities and come up with a couple things. BTW, both these ideas pertain to 3rd party games so there is hope.

Imagine a boxing game like Fight Night where you use a revolution controller in each hand. Every motion you make with your hands translates into the game. Please, just don't hit your wife in real life while playing together.

What about something like Splinter Cell? Maybe you could do a wraparound motion with your arm to choke someone. If you want to elbow them then you do an elbow move. Better yet, a very quick motion back snaps the neck in two. Again, don't do this to your loved ones.

Also, games like Mario Party, Golf, and Tennis are gonna rock! Just imagine all the cool ass mini-games in party. Swinging the controller like a golf club anyone? (Which works for any golf game, really.)

The possibilities are endless. Just use your imagination.
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Old 09-19-05 | 11:49 PM
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That all depends on how accurate the sensors are. Now I trust Nintendo to make this work, but I don't know if you could tell the difference between wrapping someone for a choke and throwing an elbow at them.
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Old 09-19-05 | 11:55 PM
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While I'm excited about the possibilities, I remember playing Mike Tyson's Punch-Out with my Power Glove as being one of the most tiring experiences of my young life. Just think about how many punches you have to throw in a single session of a game like that.

Now, would it be nice to get kids (and adults) off their asses? Sure. But I didn't play a lot of Punch-Out with the Power Glove, if you catch my drift.
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