Official Revolution Thread
#101
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From: St. Albans, England (UK)
Tanman when you say Hori pad do you mean the purple GC controller thats done in the style of an old-school SNES pad? 
I got me one of them.
I doff my cap to Nintendo for trying to do something different. I didnt initially like the GC controller compared to the N64 one, and now its the most comfortable thing to play with

I got me one of them.

I doff my cap to Nintendo for trying to do something different. I didnt initially like the GC controller compared to the N64 one, and now its the most comfortable thing to play with
#102
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Originally Posted by tanman
In that is Nintendo's "problem". They are really good at developing for the nongaming masses and the hardcore gamers (most of us) who are willing to try something new and innovative. But since they are so focused on what they want to do they alienate (not purposely) the mass of the mainstream gaming audience; the people who stand in line for the next sequel or who just want to play what is popular. Unfortunately those are the kind of people who make up the bulk of the dollars, especially in America.
I have 0 interest in about 95% of the game series that are popular today.
#105
DVD Talk Legend
Originally Posted by Gallant Pig
PS3. Why? $$$$
That is excatly what I was going to respond. I don't like it but like I stated before the current market consist of mainly "casual" gamers that are happy with what is popular at the moment or what they are familiar with.
Hopefully there will be more forward thinking developers. Developing creative uses for a handheld is one thing but this is totally different.
I also question what they will include in box. I think they should include a standard controller as well as the remote controller and whatever add ons they want to be considered standard.
#106
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Originally Posted by Gallant Pig
PS3. Why? $$$$
I'll be buying a revolution expecting nothing more than some killer first party games and for the downloads of old games.
Hell, with my busy schedule, 4 or 5 good games a year is all I really have time for. I'm sure the Revolution and DS can dish that out for me.
#107
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From: St. Albans, England (UK)
Originally Posted by Gallant Pig
They should ship them with the old controller then, to expect everyone who buys it to already own the old controller to play 3rd party games is a bit much.
I think this will do really well in Japan and bomb here.
I think this will do really well in Japan and bomb here.

They cant do that with everyone though I admit, it has to be sold to everyone not just GCN owners, if you see what I mean.
#108
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Originally Posted by jeffdsmith
WOW, you didn't even read the post.
Game artists are dead for the most part. Developers don't get excited about making new ideas in games, they get excited about making $$$. That's why there's 10 knockoffs a year after a popular hit game comes out.
Gamings in a fucking sad state right now.
#109
DVD Talk Legend
Originally Posted by grim_tales
Tanman when you say Hori pad do you mean the purple GC controller thats done in the style of an old-school SNES pad? 
I got me one of them.
I doff my cap to Nintendo for trying to do something different. I didnt initially like the GC controller compared to the N64 one, and now its the most comfortable thing to play with

I got me one of them.

I doff my cap to Nintendo for trying to do something different. I didnt initially like the GC controller compared to the N64 one, and now its the most comfortable thing to play with

Yes, and here is a picture for those unfamiliar. It is a great controller as I can't stand to use the standard GC controller with the game boy player.
#110
You know the funny thing is if it's extremely cool and usable, then the other systems could develop their own version of this. Afterall, it is a cool periphial. Wouldn't surprise me to see this happen.
#111
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Originally Posted by Gallant Pig
Yes I did. PS3. $$$$
lets ignore this and the "business" side of the industry for a moment and consider this question:
If you are a game developer what next generation system would you be excited about making games for? Why?
If you are a game developer what next generation system would you be excited about making games for? Why?
#112
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Originally Posted by Josh Hinkle
He did and he's right.
Game artists are dead for the most part. Developers don't get excited about making new ideas in games, they get excited about making $$$. That's why there's 10 knockoffs a year after a popular hit game comes out.
Gamings in a fucking sad state right now.
Game artists are dead for the most part. Developers don't get excited about making new ideas in games, they get excited about making $$$. That's why there's 10 knockoffs a year after a popular hit game comes out.
Gamings in a fucking sad state right now.
You may feel that way, I do to a point. But I also know several developers personally, and they are not all dead inside. It is an art form for some still today.
#113
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Originally Posted by jeffdsmith
No you didn't:
I specifically said, ignore the business side of making games. What I mean is, if you made games for a living what things about the next gen systems excite you and why.
I specifically said, ignore the business side of making games. What I mean is, if you made games for a living what things about the next gen systems excite you and why.
#114
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Originally Posted by jeffdsmith
You may feel that way, I do to a point. But I also know several developers personally, and they are not all dead. It is an art form for some still today.
But with game development costs rising, these smaller developers are going to get lost in the shuffle and the big development studios only care about their bottom line.
#115
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Originally Posted by Josh Hinkle
But again, that's pointless as the business side drives everything. No point in bothering with hypothetical situations that have no grounding in the real world.
Yes making money is key and important, and no simply wanting to develop for a system is not enough to soley switch development. The thing you fail to understand is that many game companies, especially the japanese ones, have key programmers and developers working the business side of the industry once they get older. It is not a vacuum and I can tell you there are many cases that games get brought to systems for many reasons beyond money. Sometimes its a freindship, sometimes personal desire, these things play a role. Therefore IMO, it is not "worthless" to consider what implications a developers desire may have.
Last edited by jeffdsmith; 09-16-05 at 03:07 PM.
#116
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Originally Posted by jeffdsmith
Josh if you think that developers are soley at the mercy of the business men in another buidling you have a lot to learn about the games industry. (I know that sounds harsh, but I mean no offense.)
Yes making money is key and important, and no simply wanting to develop for a system is not enough to soley switch development. The thing you fail to understand is that many game companies, especially the japanese ones, have key programmers and developers working the business side of the industry once they get older. It is not a vacuum and I can tell you there are many cases that games get brought to systems for many reasons beyond money. Sometimes its a freindship, sometimes personal desire, these things play a role. Therefore IMO, it is not "worthless" to consider what implications a developers desire may have.
Yes making money is key and important, and no simply wanting to develop for a system is not enough to soley switch development. The thing you fail to understand is that many game companies, especially the japanese ones, have key programmers and developers working the business side of the industry once they get older. It is not a vacuum and I can tell you there are many cases that games get brought to systems for many reasons beyond money. Sometimes its a freindship, sometimes personal desire, these things play a role. Therefore IMO, it is not "worthless" to consider what implications a developers desire may have.
#117
Let's say Nintendo sticks to their usual pricing scheme, and debuts 100 bucks less than any other system. Even if they didn't package it in with the system, you could still buy a Gamecube controller and be way below the other systems.
#118
DVD Talk Legend
Originally Posted by spainlinx0
Let's say Nintendo sticks to their usual pricing scheme, and debuts 100 bucks less than any other system. Even if they didn't package it in with the system, you could still buy a Gamecube controller and be way below the other systems.
But the problem isn't the money as much as it is officially backing it as a viable Revolution controller. Same thing with any other planned add ons to the base unit. Everything they want developers and their consumers to use must be in box.
#119
Retired
Exactly.
I wouldn't expect many third party ports. This will be a big blow to sales, but I couldn't care less as I don't want to play those games anyway.
I just want it for the innovative first party games and the handful of innovative games we might get from third parties like Sega.
I wouldn't expect many third party ports. This will be a big blow to sales, but I couldn't care less as I don't want to play those games anyway.
I just want it for the innovative first party games and the handful of innovative games we might get from third parties like Sega.
#120
Well, they have time to decide that since doesn't have about a year until we see it if not more? I mean shit you don't get a memory card or hard drive for the Xbox Core system do you?
#121
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Originally Posted by Vandelay_Inds
You know how I feel about this? I'm excited
. I haven't been excited about a console since the SNES. It feels good 
. I haven't been excited about a console since the SNES. It feels good 

For those doubtful of the controls, lack of buttons, layout, etc., IGN has a great breakdown of genres and the possibilities. link A very solid read.
Also I read a blurb on Cinescapes web site that the motion technology will work with all previous generation games! How fucking cool is that?
I want one NOW!
#122
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Developers weigh in:
Brian Farrell, president and CEO of THQ: "Nintendo has long been a trailblazer, and this controller design reinforces that reputation. We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."
Chuck Huebner, Head of Worldwide Studios Activision, Inc.: "What we're seeing from this controller is the same thing we saw with Nintendo DS. It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada: "Game control is essential – it's the area where perhaps the most game-play improvement can be made. While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
Serge Hascoet, Chief Creative Officer of Ubisoft: "We were among the first publishers to see the control design in action. We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
Hideo Kojima, Konami: "'You've done it' was my impression. This was totally unexpected. I was pleasantly surprised, because the controller is quite comfortable yet provides something brand new...even though it was a surprise to me at first, once I touched the controller I quickly understoond how it should be used much like a remote control for your TV. This is exactly what I was looking for."
Yuji Horii, Square Enix (Dragon Quest designer): "At first introduction to the controller, I was surprised. There should have been a controller like this before, but surprisingly, there was not. I believe people will not hesitate to use this controller. Just like a remote control for your TV, people touch it without understanding how to use it. Starting with DS, I believe Nintendo has made game machines that are for the feeling of touch. The Revolution controller has evolved this feeling of touch even farther."
Akitori Kawazu, Square Enix (Final Fantasy XII producer): "The first thing that came to my mind was, 'Controlling with one hand? Wow, that's a bold approach.' It's great to see the movements of your hands and arms, especially the subtle action twist reflected on the strain the physical feeling you get; it's not what I expected. I believe this will challenge us as creators, to figure out how we are going to utilize this fundamental change."
Chuck Huebner, Head of Worldwide Studios Activision, Inc.: "What we're seeing from this controller is the same thing we saw with Nintendo DS. It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada: "Game control is essential – it's the area where perhaps the most game-play improvement can be made. While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
Serge Hascoet, Chief Creative Officer of Ubisoft: "We were among the first publishers to see the control design in action. We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
Hideo Kojima, Konami: "'You've done it' was my impression. This was totally unexpected. I was pleasantly surprised, because the controller is quite comfortable yet provides something brand new...even though it was a surprise to me at first, once I touched the controller I quickly understoond how it should be used much like a remote control for your TV. This is exactly what I was looking for."
Yuji Horii, Square Enix (Dragon Quest designer): "At first introduction to the controller, I was surprised. There should have been a controller like this before, but surprisingly, there was not. I believe people will not hesitate to use this controller. Just like a remote control for your TV, people touch it without understanding how to use it. Starting with DS, I believe Nintendo has made game machines that are for the feeling of touch. The Revolution controller has evolved this feeling of touch even farther."
Akitori Kawazu, Square Enix (Final Fantasy XII producer): "The first thing that came to my mind was, 'Controlling with one hand? Wow, that's a bold approach.' It's great to see the movements of your hands and arms, especially the subtle action twist reflected on the strain the physical feeling you get; it's not what I expected. I believe this will challenge us as creators, to figure out how we are going to utilize this fundamental change."
#123
DVD Talk Legend
Well now that I know they are designing an add on that is a GameCube like controller that the remote slides into I'm not so worried. If Capcom wants to port over RE 5 or EA Madden 2007 you can still play it with all the buttons of the other versions and with the remote locked into the shell of the controller you will also have the motion control features as well. This just keeps sounding better and better. Exclusive games that work with the standard remote that are unique and standard next gen games with a standard controller add on.
I'm starting to feel much better about the Rev with this news.
I'm starting to feel much better about the Rev with this news.
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?
Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
#124
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Good stuff Darkside.
I find it really fun how everything Nintendo hinted at is there, yet no one really was able to put it all together to get a full picture. I guess the reality is we still don't have that yet either.
Now for the games...
I find it really fun how everything Nintendo hinted at is there, yet no one really was able to put it all together to get a full picture. I guess the reality is we still don't have that yet either.
Now for the games...



