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Old 09-19-05 | 11:56 PM
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Yeah, the choke thing sounds pretty cool, but the elbow thing won't work unless you've got a controller strapped to your elbow. The controller in your hand wouldn't pick up that movement.
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Old 09-20-05 | 01:46 AM
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As far as getting tired playing a boxing game, that would actually be an awesome addition for multi-player games. If you've played Fight Night then you know there's a stamina bar that gets low with hard punches or long combos. No need for that if you're playing a friend. If your couch potato ass gets tired and your friend takes advantage, that's your lazy ass fault.

The elbow thing doesn't have to have an elbow sensor, just like a baseball bat or sword don't need it. You're making a motion to simulate something. You gotta figure that you're going to have to calibrate this thing for all kinds of different games. I understand some of the doubts people have, but I believe Nintendo will pull it off. I refuse to think that they would release something like this without their standard of quality stamped all over this.

Come on people!!! If you're tired of all the sequels, GTA clones, and all the other uninspired crap coming out lately (and you have a heart), you gotta have a sliver of hope and joy for the risk Nintendo is taking.
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Old 09-20-05 | 01:53 AM
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I still don't see how the elbow throw would work. With the baseball bat or sword, the controller is moving with your hand at the end of the arc, just like the grip of the sword or the bat would. The game can extrapolate a sword or bat swinging from the end of your hand, where the controller is.

When you throw your elbow, your hand (and the controller) barely moves at all. It rotates a little, but that can't be attributed to an elbow throw since so many other motions have a similar hand movement.
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Old 09-20-05 | 02:16 AM
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That's why there are a couple of buttons on it. You could use the B-button for elbows. Just click it as you swing. It's not like you should need any buttons to block.
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Old 09-20-05 | 02:52 AM
  #180  
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Either way I'm very excited just to see exactly what Nintendo has up its sleeve with this. I loved Twisted, and that was just one small motion. I can't imagine what they can pull together for this kind of range of motion. I'm trying to picture how Tennis would work. I would assume you still have to move around with the D-pad, but swinging could be fun instead of button pressing.
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Old 09-20-05 | 03:21 AM
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I don't think this has been mentioned in the thread yet:

I was reading IGN today, and they mentioned that there is a limit of 4 controllers. So if a game requires/has the option to use 2 controllers per player, you can only play with 2 players. I'm not sure how many games would even make use of that feature, but it would be nice to play a crazy 4 player game with 2 controllers each.
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Old 09-20-05 | 08:56 AM
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I was reading IGN today, and they mentioned that there is a limit of 4 controllers. So if a game requires/has the option to use 2 controllers per player, you can only play with 2 players. I'm not sure how many games would even make use of that feature, but it would be nice to play a crazy 4 player game with 2 controllers each.
Remember, there is an expansion port that goes into the back of the "main" controller, so you should be able to use 4 players with just about any game that allows 4 players.
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Old 09-20-05 | 09:06 AM
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One more thing to ponder.

Nintendo has confirmed that their internet service for the DS will be coming out by years end. It has also stated that it will be free of charge.

Despite Nintendo's reluctance to join the "online" revolution, I would be beyond shocked if the Revolution is not online. Possibilities could be endless.

Can you imagine playing Contra online with someone? What about Mario Party, Super Monkey Ball, Mario Kart, etc.....

I truly expect online play to be a part of the console.
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Old 09-20-05 | 09:22 AM
  #184  
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Originally Posted by gimmepilotwings
One more thing to ponder.

Nintendo has confirmed that their internet service for the DS will be coming out by years end. It has also stated that it will be free of charge.

Despite Nintendo's reluctance to join the "online" revolution, I would be beyond shocked if the Revolution is not online. Possibilities could be endless.

Can you imagine playing Contra online with someone? What about Mario Party, Super Monkey Ball, Mario Kart, etc.....

I truly expect online play to be a part of the console.
Nintendo already announced the Revolution will "go online via using 802.11b and 802.11g Wi-Fi".
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Old 09-20-05 | 09:37 AM
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And if I'm not mistaken the wireless router for the Revolution will either work with the DS or be the same as the one needed for the DS. Though this does bring up security issues. I hope that I don't have to leave my service wide open to connect to it and it has a quick and easy password setup for people not so computer literate... and us lazy people.

Forgive me for being lazy, but I'm kind of tired right now. A few days ago someone replied to me about Nintendo having greater aspirations than just using the GCN controller for the Revolution. I agree with that, but what I said was in an ongoing conversation on 3rd party developers who don't have the same views or policies as Nintendo. Sorry I didn't respond sooner.
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Old 09-20-05 | 09:42 AM
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Originally Posted by SteelgearX
Come on people!!! If you're tired of all the sequels, GTA clones, and all the other uninspired crap coming out lately (and you have a heart), you gotta have a sliver of hope and joy for the risk Nintendo is taking.
x infinity.
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Old 09-20-05 | 11:06 AM
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Nintendo already announced the Revolution will "go online via using 802.11b and 802.11g Wi-Fi".
I dont remember reading that anywhere. Now if they would only go HD, I may get one at launch.
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Old 09-20-05 | 11:17 AM
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Originally Posted by gimmepilotwings
I dont remember reading that anywhere. Now if they would only go HD, I may get one at launch.
It was announced at E3 in May.
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Old 09-20-05 | 12:59 PM
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Why isn't this thread a sticky?
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Old 09-20-05 | 01:02 PM
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Originally Posted by tylatz
That's why there are a couple of buttons on it. You could use the B-button for elbows. Just click it as you swing. It's not like you should need any buttons to block.
It still doesn't make any sense. The controller has no way of knowing that you've swung your elbow any more than it would be able to tell if you picked your nose. Your response above is analgous to saying, "you could use the B-button to represent nose-picking when you have the controller by your face."

Imagine the controller as a big marker that can write in the air. When you punch or swing a "sword," the marker would leave a big line or arc in the air. If you throw your elbow it would draw a little scribble by your face. If you left the room and somebody else walked in, they could look at the punch line and imagine a fist travelling along that line. If they saw the arc, they could visualize a sword or bat handle at each point in the arc to make a swinging motion. If they saw a little scribble, they'd think, wtf is that?
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Old 09-20-05 | 01:08 PM
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I think he meant you could jab it/wave it to punch, or hold down b and jab/wave to elbow.

There's lots of possibilites.

The movement of the controller doesn't always have to mimic the movement of the character. It can just be a new method of controlling that makes the game more fun.

Like Donkey Kong Jungle beat.
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Old 09-20-05 | 01:09 PM
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-_-' Because the B button could easily be contex sensitive. Meaning that when the game is givin specific data from the controller movement along with the B button it would translate it as throwing an elbow. Or the B button itself could be the elbow outright. So swing your arm in a tight arc and hit the B button to throw an elbow...
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Old 09-20-05 | 01:10 PM
  #193  
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The way I took it, was just assigning an elbow swing to a button, or combo of buttons. You know, 360 and PS3 old school style. No movement involved.

Oh, I put in a request to make this sticky. Hopefully they will hook us up shortly.
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Old 09-20-05 | 01:14 PM
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I'd rather just sneak up behind somebody and press the R-trigger on my xbox controller to throw an elbow than hold some button down and make some artificial movement that game has been programmed to interpret as an elbow throw.
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Old 09-20-05 | 01:22 PM
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Originally Posted by gimmepilotwings
Remember, there is an expansion port that goes into the back of the "main" controller, so you should be able to use 4 players with just about any game that allows 4 players.
I'm not sure you understand what I was getting at. Let's say for example, a game requires 2 "main" controllers to play, such as drumsticks. If that's the case, the game would be limited to 2 players playing with 2 "main" controllers. So unless Nintendo will release attachments that also have the motion sensor thing, you wouldn't be able to play a 4 player game like that.
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Old 09-20-05 | 01:22 PM
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Originally Posted by jeffdsmith
Nope. I'm willing to bet you will get 5 or so free games to download at launch though.
This is what I am really excited about. I'm aching to play old classics like Street Fighter II: Turbo Edition, Super Punch Out, Double Dragon, Super Mario Kart, the Legend of Zeldo.

I used to be a hardcore gamer, but hated having to spend an hour learning how to play a game using 10 different buttons.

The Revolution is right up my alley.
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Old 09-20-05 | 01:36 PM
  #197  
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Originally Posted by ckw4b
This is what I am really excited about. I'm aching to play old classics like Street Fighter II: Turbo Edition, Super Punch Out, Double Dragon, Super Mario Kart, the Legend of Zeldo.

I used to be a hardcore gamer, but hated having to spend an hour learning how to play a game using 10 different buttons.

The Revolution is right up my alley.
10 buttons! Man are you behind the times. 360 has 17 buttons! It's like the friggin razor companies out-doing each other with their 2-5 blades. More! More! More!

I can't wait to get my hands on Kid Icarus again. Not to mention a potential sequel.
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Old 09-20-05 | 01:38 PM
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Originally Posted by sdcrym
I'd rather just sneak up behind somebody and press the R-trigger on my xbox controller to throw an elbow than hold some button down and make some artificial movement that game has been programmed to interpret as an elbow throw.
That's a fair point, and that's why I think a lot of people will write the revolution off as a gimmick.

A lot of games will make good use of the controller (i.e. swinging it to swing the bat or golf club), but I'm sure a lot will just use artificial movements programmed to do whatever in the game.

Personally, I still like that. Playing Donkey Kong Jungle Beat with the bongos is a blast, and it's artificial movement. It would suck to play with normal platformer controls.
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Old 09-20-05 | 02:33 PM
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People are concerned about how today's games will work with Revolutions controller. I'm not because I see that Nintendo is not planning on Today's games to work with it. It wants new game genres to form to this console, not just ports of MaddenXX or popular first person shooters.
Like Nintendogs proved for the DS, there is a large market for these non-traditional game types. And in order to push developers to be creative, the controller has to be revolutionary.

I think Nintendo is doing a wonderful thing, Even if I think playing today's platformers, FPS, Sports and fighting games will not work well with the controller. It's about time someone came in and redid the way we control games. This also proves they are not competing with SONY and MS, but creating a whole new platform of their own. Kudos to them and to anyone why has half as fun with Revolution as the people in those videos.
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Old 09-20-05 | 04:59 PM
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Trace Memory on DS is a somewhat throwback to the old PC point and click games. I'd love to see some old PC games like Sierra's Space Quest/Kings Quest on the Revolution but with Nintendo creativity involved in development. The possibilities of new genres and franchises is astronomic. Bungie likes the controller. What does that tell you?
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