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Official Revolution Thread

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Official Revolution Thread

Old 10-19-05 | 07:44 AM
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IGN thinks we will have a name for the system before the end of the year.
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Old 10-19-05 | 08:09 AM
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Maybe its just me, but at this point I think they should stick with the Revolution name. I thought it was goofy at first, but now its so well known it may be foolish to discard it. Plus I think it gets non-traditional games interested what is so "revolutionary" to deserve that title.
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Old 10-22-05 | 03:07 AM
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When is it coming out?
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Old 10-22-05 | 09:50 AM
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No date announced. Some time next year. My guess is next fall.
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Old 10-22-05 | 10:36 AM
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More developers ring in (IGN):

October 21, 2005 - Japan's gaming elite have spoken out on Nintendo's Revolution controller. The latest issue of Nintendo Dream features commentary and impressions on the device from developers at Nintendo, Sega, Namco, Konami and more.

Here's a run down on what each creator has to say:

Ken Sugimori (Game Freak, art director of Pokemon): Sugimori was surprised when he first saw the controller. He feels that many people have been thrown off from gaming due to increased button counts of controllers, but states that it takes a good amount of courage to actually decide to reduce the number. "You'll be able to do things with the Revolution that you could never do with consoles before," he says, adding with a laugh, "Personally, it's the kind of hardware where, more than making games, I'd rather play them."

Kouichi Suda (president of Grass Hopper Interactive, the studio behind Killer 7): "In truth, I have yet to get my hands on Revolution," Suda admits, but adds that he expects to get some hands on time shortly. Once he saw the controller at the product announcement, he felt that there was no choice but to make games for it. "I've already finalized a plan. Now, all that remains is to make it." Judging by Suda's comments, we can probably add Grass Hopper to the list of Revolution developers.

Toshihiro Nagoshi (Sega -- producer of F-Zero GX/AX and Super Monkey Ball): "I was surprised when I saw it, I was surprised when I touched it, and when I played the sample games, I was even more surprised!" Nagoshi states. "I doubt that there's a creator who doesn't get tickled after getting their hands on this. It combines all the elements required to let you enjoy games while feeling that you've become the character." Continuing, Nagoshi states that he expects the controller to open up new paths for all genres.

Tooru Iwatani (Namco -- father of Pac Man): Iwatani feels that the Revolution controller is one of the solutions to interface problems with games, adding, "Just as input with the Nintendo DS pen gave birth to new game contents, there are great possibilities hidden in this remote-like controller." He gives a couple of examples of game ideas, including a text input style game that targets people who've become used to inputting text with their thumbs on the cell phone. The controller gives the creative spirit of game creators a jolt, Iwatani states before finishing up his comments by asking that Nintendo continue from here on out to stimulate gamers and creators alike in new ways.

Hironobu Sakaguchi (Mistwalker -- father of Final Fantasy): "When I first saw it, I thought 'It's great!' and 'It's just like Nintendo!' It makes you feel like you're actually touching the screen. In that sense, you could say that it's an extension of the DS, but it's actually very different." Pointing out that the controller allows for a wide variety of actions, he adds, "When shown such a new concept, software makers are, even as just normal people, left excited."

Yasuhiro Wada (Marvelous Interactive -- father of Harvest Moon): Wada was at first taken back by the controller. He found it to be small and nicely designed, but as a controller, it crossed the bounds of his understanding. Once he got his hands on it, he suddenly got the idea and felt that it would work. This is similar to how he felt with the DS -- the feeling of various ideas appearing one after the other. "As a creator, this is the ultimate toy," he states with a laugh, but also adds caution, saying, "A number of basic ideas come forth, but placing those properly into a game and making players have fun is difficult." Wada seems to love the controller, though, as he adds, "Isn't this the thing that will cause a revolution to the game industry, which has slowly lost its way?"

Takanobu Terada (Banpresto -- Super Robot Wars producer): "To be honest, I was expecting the Revolution controller to have an even more unique form, so I was initially disappointed. However, that quickly disappeared. With good use of the expansion terminal, isn't it possible to make, for instance, a versus shooting game without the use of the monitor, where the fight is through the controller alone? I feel that it is a great controller that can inspire many ideas, even aside from videogames."

Hiroshi Tanibuchi (Konami -- Powerful Pro series producer): Tanibuch states that he was surprised when he first saw the controller, adding "In truth -- and this is just between us -- I was able to get my hands on the controller. The on-screen characters move in accordance with the controller's movements -- it's such a fresh feeling. Although you probably won't understand until you've tried it yourself." On the topic of Japan's favorite baseball series, he suggests good things for a possible GameCube version: "If we were to make it, we'd want to make a special Power Pro for the Revolution."

Masahiro Sakurai (Sora -- previous work on Kirby, Smash Brother and Meteos): "I'm sympathetic for Nintendo's stance of reducing hurdles for games. For that reason, I think it's good that the controller buttons have been reduced to just one. A long remote controller shape with just one button. This has impact. The DS, with its touch screen, made games a ways easier to understand. However, with the D-pad and buttons, and also the touch panel, controls actually became more complicated. I think it would be good if the same thing doesn't happen with Revolution."

Kouichi Ishii (Square Enix -- World of Mana project producer): "I believe creators will enjoy making games [with the controller]. However, you'll have to change game design methods from the core. For instance, you'll have to start by looking back at your play as a kid and think of what kinds of things you could do if developing for the Revolution. If you can do this, then surely you will be able to make a completely new form of play, different from current games."

The commentary from these ten developers, who represent everything from Pokemon to Killer 7, spells good things for Nintendo's Revolution in Japan. In particular, most of the developers are third parties, suggesting that even outside of Nintendo's studios, game creators in Japan are anxious to work with the Revolution and its new controller.
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Old 10-22-05 | 05:30 PM
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Those are some pretty big names heaping praise there. In no small measure, those are the guys who'll determine if the Revolution sinks or swims. My guess is the Revolution ends up being the last Japanese-centric console, which is unfortunate as far as my tastes go. I expect nothing but FPS shovelware from Western devs.
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Old 10-23-05 | 07:05 PM
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Originally Posted by Ralph Wiggum
My guess is the Revolution ends up being the last Japanese-centric console, which is unfortunate as far as my tastes go. I expect nothing but FPS shovelware from Western devs.
Nothing? Uh huh...

Looks like Nintendos on the money with this. It will be interesting to see almost a first generation of new genres resulting.
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Old 10-23-05 | 09:23 PM
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Hope your wrong Ralph. No more japanese-centric consoles would mean no more gaming for me.

While the westerns do more than just FPS shovelware, its mainly just FPS, sports games, strategic military games, american style rpgs, rts games etc. All genre's I don't much like. Of course there are exceptions, but they don't excel at platformers, quirky weird games, japanese style rpgs, adventure (zelda type games) etc that I love.
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Old 10-23-05 | 09:35 PM
  #334  
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Really platformers? Other than Mario, are there any good Japanese platformers? On the other hand there are a bunch of good American platformers I can think of....
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Old 10-24-05 | 01:15 AM
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Put it this way: How many of the great DS games are from Western devs? How many quality, non-Nintendo Western exclusives were there on the Cube?

Why should I expect this to change when Nintendo's next platform is even further away from the competition's status quo? I see no reason to believe that Western console devs are interested in what Nintendo is offering as development environments.
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Old 10-24-05 | 08:53 AM
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Of course Western developer teams are excited about the Revolution! I'm sure they're already making a Chicken Little game, a Pixar's Cars game, Harry Potter, Spider-Men, X-Man, Incredible Hulk; the possibilities for US development houses are limitless.
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Old 10-24-05 | 11:11 AM
  #337  
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Old 10-24-05 | 11:51 AM
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Originally Posted by Gallant Pig
Really platformers? Other than Mario, are there any good Japanese platformers? On the other hand there are a bunch of good American platformers I can think of....
Sonic. Mario and Sonic are the cream of the crop. There are some good western ones like Ratchet and Clank, Sly Cooper but those series have gotten stale as they keep recycling the same games over and over with little innovation.


Plus neither of them are straight up platformers as the R&C games are more shooters and the Sly games have a lot of stealth.

So if you want to count those, you get into all the great japanese action platformers like Mega Man, Castlevania, Metroid, etc. that still blow them away.

But you make a fair point. With my limited time, I only play the cream of the crop AAA games in each genre, and those are rarely western games.

Last edited by Josh Hinkle; 10-24-05 at 12:33 PM.
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Old 10-24-05 | 12:43 PM
  #339  
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Some guy tried his hand at a homebrew Revolution controller.

http://www.rllmukforum.com/index.php?showtopic=104969
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Old 10-24-05 | 01:18 PM
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Pretty cool. If some random person with some spare time can throw something together that works decently, that bodes well for how well the controller Nintendo has probably spent millions having developed by experts will work.
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Old 10-24-05 | 03:03 PM
  #341  
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Originally Posted by Josh Hinkle
Pretty cool. If some random person with some spare time can throw something together that works decently, that bodes well for how well the controller Nintendo has probably spent millions having developed by experts will work.
What doesn't bode well for nintendo, is that they are a year away from release. Seeing that some schmoe can make one in a few weeks time makes you wonder if Sony or MS will put one out before Revolutions release.

How do we know that he is actually controlling anything? Could have made the video with a standard controller and mocked the movements with an empty piece of plastic.

Last edited by Michael Corvin; 10-24-05 at 03:12 PM.
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Old 10-24-05 | 03:04 PM
  #342  
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Originally Posted by Michael Corvin
What doesn't bode well for nintendo, is that they are a year away from release. Seeing that some schmoe can make one in a few weeks time makes you wonder if Sony or MS will put one out before Revolutions release.
Yeah, but that just proves they were right to be so secretive with their idea. They did say it was easy to copy
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Old 10-24-05 | 03:10 PM
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I doubt Sony and MS are high on the controller. Especially MS. I could see sony putting out something since they did the eye cam.

But Nintendo has said they will launch around the same time as the PS3. If they hold true to that, then Sony won't be able to beat them to market at least.

But honestly I think MS and Sony are laughing at Nintendo thinking that this controller will spell their doom and finally drive them from the hardware business.

I don't see them copying it unless the Revolution comes out, sells well and developers love it and support it pretty well.
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Old 10-24-05 | 04:32 PM
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Originally Posted by Michael Corvin
What doesn't bode well for nintendo, is that they are a year away from release. Seeing that some schmoe can make one in a few weeks time makes you wonder if Sony or MS will put one out before Revolutions release.
Both are way too risk-averse in the console world for that to happen in any meaningful capacity.
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Old 10-24-05 | 05:21 PM
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Nintendo has "securred the intellectual property rights" to their ideas and processes. If anyone else is going to do it legally, they are going to have to go through Nintendo first.
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Old 10-24-05 | 07:42 PM
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Metal Gear Solid Creator On Board with Revolution. Maybe.

Rumor Update: Hideo Kojima Working on a Revolution Game
10/21/2005, 8:41pm Eastern Time

Several gaming websites have posted that the latest edition of Game Informer features an article which states that Hideo Kojima is “definitely occupied,” working on a new title for the Nintendo Revolution with his Metal Gear Acid team.

Kojima is the legendary video game producer at the Konami Corporation, most well renowned as the creator and director of the Metal Gear series. Following his work on Metal Gear Solid 4: Guns of the Patriots for the upcoming Playstation 3 console, Kojima through public statements has appeared reluctant to pursue another game in the series and has instead stated that he wishes to start a new project altogether. This along with his vocal praise of the Revolution controller at the 2005 Tokyo Game Show led some to believe that he would begin to work on other consoles besides those of Sony’s.

At this point, it is important to note that this story is still a rumor. There have been no confirmed published articles of Game Informer , as of yet to validate or disprove this claim. Nintendojo will bring the latest information on this rumor as soon as more information is released.

UPDATE: 10/21/05, 8:41 PM EST - Thanks to Nintendojo Staff Writer Dave Magliano for the following tip:

Nintendojo can now confirm that the latest issue of Game Informer did in fact state that Kojima was working on a new game for the Revolution.

The following is an excerpt from the magazine: "Despite these [3rd party support] concerns, developers we talked to at TGS were very positive about the new controller, and Metal Gear creator Hideo Kojima is already working on a project for Revolution, being done by the Metal Gear Acid team."

It is important to note, however, that this story is still considered a rumor. Game Informer has produced inaccurate stories in the past, most infamously stating that the Revolution controller was confirmed to have a touch screen this past summer. Nevertheless there is still a good possibility that this story could be true and Nintendojo will continue to bring the latest information on this rumor as soon as it is received.
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Old 10-25-05 | 09:20 AM
  #347  
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Take this with a grain of SPOnG:
Nintendo will ship the Revolution console in June of 2006, it was revealed to SPOnG overnight, with technology and manufacturing partners letting slip Nintendo’s plans for a shock global launch.

It was thought that Nintendo would keep with tradition and deliver a staggered home console launch, with the US following Japan, and Europe keeping up the rear, as it were. This will not be the case. Rising to the challenge set by Microsoft’s Xbox 360, all territories will see launch within a month. A global roll-out with Japan, the US and Europe seeing hardware in the same day is thought highly unlikely.

“As of early October this year, we had agreed with all key partners that a global ship date of June 2006 was achievable,” said one of SPOnG 's several sources associated with the Revolution manufacturing process. “Nintendo will get the launch in Japan and America and Europe as close as possible. It will be like the Xbox 360 launch, only tighter.”

“Everyone at Nintendo in all territories is now focusing on a global launch in June of next year,” another highly-placed source told us yesterday afternoon, under terms of anonymity. “The European launch might slip into July, but that’s it. Everyone at Nintendo has been briefed for this date and the official release schedule everyone is working to shows Revolution down for June 2006; this is simply a matter of fact.”

A mid-2006 release had been hinted at as early as May this year, when memory supplier MoSys inadvertantly revealed the launch window of the Nintendo's next generation system. However, this is the first time other sources have corroborated the faux pas.

In related news, pricing speculation for Revolution has quietened down, with the magic 200 number now seated firmly in the minds of analysts. Although SPOnG has been unable to clarify the Revolution launch price point with anything near the same accuracy as we have its launch date, a tag of $200 for the US, €300 in mainland Europe, and £200 in the UK is a near certainty.

We’ll update this piece with official comment from Nintendo as soon as we are able. Stay tuned.
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Old 10-25-05 | 09:31 AM
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Never heard of SPOnG, but definitely sweet if it is true. That means some solid game details/pics should emerge in the next couple of months, probably Jan.

I still want to know if they have changed their minds about HD yet.
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Old 10-25-05 | 09:35 AM
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Interesting if that's true, especially regarding a possible global launch.
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Old 10-25-05 | 09:58 AM
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The $200 launch price is what has me. If it is at $200 or below, I will buy it launch date.
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