The Walking Dead -- "Chupacabra" -- 11/13/11
#101
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
As far as I know, they tried the CDC. Now they're trying to get to a fortified military base in the hopes there's civilization there. I believe they're going to Fort Benning, which is also in Georgia (where they are currently).
As far as what happened, they have no clue as they weren't the people involved. And they have no way of finding or contacting the people involved.
This is it. As far as you know, one day you're living, the next people start turning. Your life as you know it is over and it becomes about basic survival. You band together with other survivors and try to #1, get away from the things trying to eat you, and #2, find more survivors who possibly have more supplies and fortification against the infected. If I knew of an island that could support a population just based on things that grow there, I'd go there. I don't know if Zombies can swim across an ocean, but I wouldn't think so.
It sure would be nice to know how long a Zombie can live without eating. Otherwise, I'd just hit my island, wait them out, then go back (with occasional jaunts for supplies if necessary).
I'd also have a flame thrower. Arrows are nice, but flame throwers rock, and they don't make anywhere near the noise a bullet does. In a horde of hundreds of zombies, having a gun gets old quickly, but having a flame thrower? As long as I have fuel, bring it on. Of course that would upset the balance of power and lessen the sense of doom and desperation, so it's not a good artistic choice for the show.
#102
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
A flame thrower might look like a good option at first glance, but fire takes a while to completely destroy something. That means at least for a short while you will have to contend with zombies moving around that are on fire. These flaming zombies could easily injure you or set something else of yours on fire (your vehicle, supplies, your shelter, etc.). I think the risks of a flame thrower are too great.
#103
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
I wouldn't say them being on the farm for so long is evidence of a smaller budget, since that was a big part of the comics. I'd say them reducing the farm's original cast by about 90% is a sign of that though.
#104
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
I would like that quite a bit. I actually don't have a problem with how long they are spending looking for the girl. The boy is still recovering, and they have a base right now in the farm. Might as well go out and look for the person who is missing from your party, but there does come a point where they need to let go, whether she's found or not.
Andrea is hella unlikeable right now, though. I wish someone would have leaned in on her for her colossal fuckup.
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
The audience and the characters have approximately the same amount of information, so let's pretend you're one of the crew... Go. Tell us what you plan to do to get out of this alive.
As far as I know, they tried the CDC. Now they're trying to get to a fortified military base in the hopes there's civilization there. I believe they're going to Fort Benning, which is also in Georgia (where they are currently).
As far as what happened, they have no clue as they weren't the people involved. And they have no way of finding or contacting the people involved.
This is it. As far as you know, one day you're living, the next people start turning. Your life as you know it is over and it becomes about basic survival. You band together with other survivors and try to #1, get away from the things trying to eat you, and #2, find more survivors who possibly have more supplies and fortification against the infected. If I knew of an island that could support a population just based on things that grow there, I'd go there. I don't know if Zombies can swim across an ocean, but I wouldn't think so.
It sure would be nice to know how long a Zombie can live without eating. Otherwise, I'd just hit my island, wait them out, then go back (with occasional jaunts for supplies if necessary).
I'd also have a flame thrower. Arrows are nice, but flame throwers rock, and they don't make anywhere near the noise a bullet does. In a horde of hundreds of zombies, having a gun gets old quickly, but having a flame thrower? As long as I have fuel, bring it on. Of course that would upset the balance of power and lessen the sense of doom and desperation, so it's not a good artistic choice for the show.
As far as I know, they tried the CDC. Now they're trying to get to a fortified military base in the hopes there's civilization there. I believe they're going to Fort Benning, which is also in Georgia (where they are currently).
As far as what happened, they have no clue as they weren't the people involved. And they have no way of finding or contacting the people involved.
This is it. As far as you know, one day you're living, the next people start turning. Your life as you know it is over and it becomes about basic survival. You band together with other survivors and try to #1, get away from the things trying to eat you, and #2, find more survivors who possibly have more supplies and fortification against the infected. If I knew of an island that could support a population just based on things that grow there, I'd go there. I don't know if Zombies can swim across an ocean, but I wouldn't think so.
It sure would be nice to know how long a Zombie can live without eating. Otherwise, I'd just hit my island, wait them out, then go back (with occasional jaunts for supplies if necessary).
I'd also have a flame thrower. Arrows are nice, but flame throwers rock, and they don't make anywhere near the noise a bullet does. In a horde of hundreds of zombies, having a gun gets old quickly, but having a flame thrower? As long as I have fuel, bring it on. Of course that would upset the balance of power and lessen the sense of doom and desperation, so it's not a good artistic choice for the show.
#106
DVD Talk Legend
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
All I know is that the moment they kill off Daryl, is the moment I stop watching this show.
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
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#109
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#110
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
While I'm loving this season, and am aware of this storyline from the comics, I am finding it harder to accept the zombies in the barn storyline in live action. The zombies have been shown to be pretty loud, and the crew has been making a lot of commotion on the farm. I guess I just would have liked for the barn to be further away from things.
Small nitpick.
Small nitpick.
#111
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
While I'm loving this season, and am aware of this storyline from the comics, I am finding it harder to accept the zombies in the barn storyline in live action. The zombies have been shown to be pretty loud, and the crew has been making a lot of commotion on the farm. I guess I just would have liked for the barn to be further away from things.
Small nitpick.
Small nitpick.
#112
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
Aahh. Well that's something I can let slide - even if it's not very realistic. I just assume the zombies are rotting and their bodies/bones are weaker - making it easier to penetrate them with bullets, arrows, etc.
#113
DVD Talk God
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
Yeah, I thought the barn zombies were pretty ridiculous. I mean, maybe if the barn was not near the house and was back on the property where nobody was. But, it was right out front (from what I remember) and it looked like they went by it at several points during the show. I also agree that they are making Andrea a completely unlikable character. Darryl is the best part of this show, right now.
#114
DVD Talk Legend
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
I believe in the zombie apocalypse more than I believe a person as stupid as Andrea can survive to adulthood.
#115
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
While I'm loving this season, and am aware of this storyline from the comics, I am finding it harder to accept the zombies in the barn storyline in live action. The zombies have been shown to be pretty loud, and the crew has been making a lot of commotion on the farm. I guess I just would have liked for the barn to be further away from things.
Small nitpick.
Small nitpick.
#116
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From: Not necessarily Formerly known as Solid Snake
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
Merle hacked his hand off (bled to death) to flee an imminent hoard of zombies (hors d'oeuvres) on the rooftop several stories up (jumped to his death). The only people who believe he is still alive are the same people who are convinced Thelma and Louise made it to the other side.
As for Morgan and Duane ... they placed significant emphasis on remaining quiet in the house. They placed significant emphasis on not leaving the kid alone downstairs ... then Morgan leaves Duane downstairs and starts popping off shots from the book repository. Sounds like a recipe for being DEAD.
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From: Not necessarily Formerly known as Solid Snake
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
The barn scene
That zombie in the lower bottom left holding both hands open reaching for Glenn...Sophia? (I remember Hershel shaking his head slowly at Maggie like "don't say a word" when it was mentioned Carol should know the truth if Sophia had to be dealt with being bit).
That zombie in the lower bottom left holding both hands open reaching for Glenn...Sophia? (I remember Hershel shaking his head slowly at Maggie like "don't say a word" when it was mentioned Carol should know the truth if Sophia had to be dealt with being bit).
I had the same thought about the zombies in the barn, but there were too many to be friends and family. I think some may be, but most were simply captured (Rick made a comment about Hershel wanting to deal with the walkers). Of course, we don't have any real sense of how many people are/were on the farm ...
#118
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From: Not necessarily Formerly known as Solid Snake
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
The pendulum has swung too far ... my main criticism of season 1 is how fast it moved from setting to setting -- we had no real sense of time and it seemed as if potential story lines were flushed away within minutes. Now they are developing a stationary story line at an excruciatingly slow pace.
At least there was some pay-off and great set-up to this episode.
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From: Not necessarily Formerly known as Solid Snake
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
Amen! Great flashback ... we want more!
One thing that baffled me though ... everybody fled the city in such a hurry that it caused a bottleneck and brought everybody to a dead stop (pardon the pun) ... and they called it "good enough" and sat there?
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From: Not necessarily Formerly known as Solid Snake
#121
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
Yep. The key is fire that is hot enough to take them out almost instantly and leave nothing but a black smudge on the ground.
#122
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
Merle hacked his hand off (bled to death) to flee an imminent hoard of zombies (hors d'oeuvres) on the rooftop several stories up (jumped to his death). The only people who believe he is still alive are the same people who are convinced Thelma and Louise made it to the other side.
I agree about the barn, though. Not only would someone have heard the noise, someone would have noticed all the big, shiny padlocks on all the doors.
#123
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Re: The Walking Dead -- "Chupacabra" -- 11/13/11
As for Morgan and Duane ... they placed significant emphasis on remaining quiet in the house. They placed significant emphasis on not leaving the kid alone downstairs ... then Morgan leaves Duane downstairs and starts popping off shots from the book repository. Sounds like a recipe for being DEAD.
I read an article last year and Kirkman said.
Spoiler:
#124
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From: Not necessarily Formerly known as Solid Snake
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
I'm enjoying the show and thought this was one of the better episodes. I do still agree the dialogue needs work though. Too much focus on whatever petty conflict is the basis of an episode and not enough focus on an overarching narrative. I want more conversation about the outbreak, what happened, and what the survivors are planning to do to get out of all this alive.
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From: Not necessarily Formerly known as Solid Snake
Re: The Walking Dead -- "Chupacabra" -- 11/13/11
I don't follow what writers, actors, crew members, or even the creators of shows say in interviews. Too many real world variables.



