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re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by MoviePage
(Post 11701580)
This is starting to seem like the most needlessly over-complicated piece of equipment in electronics history.
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re: Xbox One: This Thread Requires An Always On Internet Connection
This is really bad. The more I find out about the One, the less I like it. So disappointing. Why kiss the developers' asses to the determent of your consumers (and retailers too)? Fuck that. I'm really disappointed with this horrible, absurd DRM "solution" that they've come up with.
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re: Xbox One: This Thread Requires An Always On Internet Connection
Major Nelson says:
Xbox One and Used Games We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile. |
re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by RichC2
(Post 11701591)
So basically they've turned it into a PC, but on a PC you can log into Steam and redownload the game onto any PC. Yeah, I changed my stance and won't be supporting this system if this holds up.
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re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Deftones
(Post 11701573)
Looks like the Xbox One has to be online at least once per day: http://kotaku.com/xbox-one-does-requ...ay-o-509164109
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re: Xbox One: This Thread Requires An Always On Internet Connection
Major Nelson says: Xbox One and Used Games We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile. And let's be clear : When Best Buy, Amazon, Game Stop and Target all have game trade-in programs (and where eBay can buy and sell used games), that's good for consumers, because we establish a fair market value. When Microsoft allows me to trade in the DRM for games I already purchased, then we're at their mercy when it comes to used game value. Not ideal in my book. |
re: Xbox One: This Thread Requires An Always On Internet Connection
I'm trying to figure this out...
If you're going to lock your system down like you're Apple, and you're going to make games unplayable without loading them on the system, why not just leave off the optical drive, put a couple TBs of memory on the machine and bypass retail entirely other than the hardware? |
re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Deftones
(Post 11701503)
This is what was stupid of Microsoft. Come out and give us clear details of the used game situation so there isn't all this speculation and misinformation. I don't see how any pr person or firm would advise them to do this.
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re: Xbox One: This Thread Requires An Always On Internet Connection
Well, anyone looking for a positive out of this, get a $10 store credit for signing up for their XO notifications. link
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re: Xbox One: This Thread Requires An Always On Internet Connection
We have about the same amount of hardware specs on the PS4 as we do on the XO.
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re: Xbox One: This Thread Requires An Always On Internet Connection
Xbox 360 Kinect users had their Xbox systems doing crazy things today during the presser: http://www.polygon.com/2013/5/21/435...box-one-reveal
rotfl |
re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Deftones
(Post 11701573)
Looks like the Xbox One has to be online at least once per day: http://kotaku.com/xbox-one-does-requ...ay-o-509164109
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re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by GizmoDVD
(Post 11701621)
Launch is 6 months away. Why would they release all the details? All we got from Sony has been a controller.
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re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by MoviePage
(Post 11701605)
Major Nelson says:
We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. |
re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Decker
(Post 11701618)
When Microsoft allows me to trade in the DRM for games I already purchased, then we're at their mercy when it comes to used game value. Not ideal in my book.
Granted, Microsoft could have avoided that by laying the information out plainly, but too late. |
Re: NextBox/Xbox 720/Durango to be announced in April?
Originally Posted by maxfisher
(Post 11701622)
Well, anyone looking for a positive out of this, get a $10 store credit for signing up for their XO notifications. link
Now watch Microsoft spin this promotion into a news story about general excitement about their new console. "Over 500,000 people signed up at Microsoft.com for pre-order notification on the first day!". It's new frontiers of damage control. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by chess
(Post 11701620)
I'm trying to figure this out...
If you're going to lock your system down like you're Apple, and you're going to make games unplayable without loading them on the system, why not just leave off the optical drive, put a couple TBs of memory on the machine and bypass retail entirely other than the hardware? |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Deftones
(Post 11701626)
Xbox 360 Kinect users had their Xbox systems doing crazy things today during the presser: http://www.polygon.com/2013/5/21/435...box-one-reveal
rotfl I'm watching the actual release in another window. The Price is Right? Seriously? |
Re: Xbox One: This Thread Requires An Always On Internet Connection
You Will Be Able To Trade Xbox One Games Online, Microsoft Says [Update] Xbox One games will require a one-time activation code to use, but you'll still be able to trade and sell them online, Microsoft tells Kotaku—although we're not 100% clear on the details. Speaking to us at the big event in Redmond today, Microsoft corporate vice president Phil Harrison clarified a couple of details about the system's used game policy and explained that there will be a solution for people who want to trade games with their friends. Here's how the system works: when you buy an Xbox One game, you'll get a unique code that you enter when you install that game. You'll have to connect to the Internet in order to authorize that code, and the code can only be used once. Once you use it, that game will then be linked to your Xbox Live account. "It sits on your harddrive and you have permission to play that game as long as you’d like," Harrison said. Other users on the console will be able to play that game as well, Harrison said. So you don't need to buy multiple games per family. "With the built-in parental controls of the system it is shared amog the users of the device," he said. But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison said. "The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live." "They would be paying the same price we paid, or less?" we asked. "Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said. But that doesn't mean used games are dead. In fact, Harrison told us, you'll be able to sell your Xbox One games online. "We will have a solution—we’re not talking about it today—for you to be able to trade your previously-played games online," Harrison said. The Xbox exec wouldn't give further details on how this system will work, but we're assuming that once you're done with a game, you can trade the code online and it will be erased from your machine. But what will you get? Other games? Microsoft Points? No matter how the final system works, it is not likely to please GameStop, the world's biggest buyer and seller of used video games, but it could be a tantalizing way to share games with your friends in the virtual space. Update - Microsoft's Larry Hryb has issued the following clarification: Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile. What this means is that if you take a game to a friend's house and try to play the game on their system using their account, you'll need to pay. If you take it to their house and try to play it on their system using your account, you won't need to pay. In other words: playing while you're there is free. If you want to lend it to them for a few days/weeks? They'll have to pay. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Meh, they got people talking about it.
They didn't show their cards to Sony who also did not reveal that information. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Deftones
(Post 11701626)
Xbox 360 Kinect users had their Xbox systems doing crazy things today during the presser: http://www.polygon.com/2013/5/21/435...box-one-reveal
rotfl |
Re: Xbox One: This Thread Requires An Always On Internet Connection
You can have 1000 Xbox Live friends on Xbox One: http://www.polygon.com/2013/5/21/435...x-live-friends
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Deftones
(Post 11701585)
Yeah, this is what I don't get. I mean, Sony got lambasted for not having good information in their presser. Any good PR company could tell you what kind of information people want to hear (good or bad) so they can start to decide if they want to buy it or not. I don't see how gaming companies continue to botch these things up. Sure, you don't want to give out too much info so competitors can maybe change their plans to have a better situation. But when you open the floodgates with information, you might as well let it all hang out, good or bad.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Nausicaa
(Post 11701617)
Really scary stuff. They try and make it sound so innocent, but that's a pretty big deal.
If Microsoft wants to go online for 2 minutes as I sleep I'm not gonna make a big deal out of it. DRM is a slightly-annoying solution to a couple of legitimate problems and its not going away any time soon. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
I love the new thread title.
BTW, did they happen to mention anything about the controller working on a PC? If it's not Bluetooth, I hope it uses the same dongle. |
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