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-   -   Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013) (https://forum.dvdtalk.com/video-game-talk/608896-xbox-one-pre-release-thread-upscaled-1080p-11-22-2013-a.html)

Krayzie 06-12-13 11:11 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Have the majority of ISP's gotten rid of bandwidth caps / throttling?

dsa_shea 06-12-13 11:12 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by wlj (Post 11728165)
I don't see a "night and day" difference. However that is just my opinion. It just looks to me like a 360 or PS3 game that has been turned up to "ultra settings".

It does look good, no doubt, but good enough to spend $500 for? To the hardcore gamer, yes probably, but to the average joe -- doubtful

That is why I am only going to spend $400.

Krayzie 06-12-13 11:13 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Draven (Post 11728425)
And again I ask...does this have to be so complicated?

In order to be comparable with digital downloads of music (I think movies are still way overpriced digitally), this is what Microsoft should have done:

1) Digital games are $40 at the most and tied to your account
2) Disc games are $60 and can be traded/sold freely.
3) If you go disc-based, you can install to the hard drive but the disc has to be in the machine
4) This eliminates the need for the 24-hour check, since you can't trade your digital ones and need the disc for the disc ones.

I know they wouldn't do these things for a variety of reasons, but you get people to the digital service for the discount, and those who want traditional ownership can do that too. Then next gen...they are prepped for all-digital.

This sounds like their current 360 setup with GoD except the digital copies are still $60 lol

Dan 06-12-13 11:19 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Draven (Post 11728425)
And again I ask...does this have to be so complicated?

No. I agree. That's why they need to clarify or update the policy page to better reflect how "easy" it really should be.

That said...


In order to be comparable with digital downloads of music (I think movies are still way overpriced digitally), this is what Microsoft should have done:

1) Digital games are $40 at the most and tied to your account
2) Disc games are $60 and can be traded/sold freely.
3) If you go disc-based, you can install to the hard drive but the disc has to be in the machine
4) This eliminates the need for the 24-hour check, since you can't trade your digital ones and need the disc for the disc ones.
Isn't this exactly how it works on the 360 today? True, "digital" games aren't always cheaper... but there are discounts. Games on Demand don't always get released the same day as the physical discs, but that's the publishers... not MS. So what you're describing is how things work right now, yet,


I know they wouldn't do these things for a variety of reasons, but you get people to the digital service for the discount, and those who want traditional ownership can do that too. Then next gen...they are prepped for all-digital.
Yeah... next gen... Xbox One... they're going all-digital, with the option to buy an installation disc. ;)

In the (current) world of PC software, nobody buys discs anymore. Hell, even major operating systems (OSX, Windows, Linux) are all distributed digitally. If you want the disc, you actually pay extra. Nearly everyone does this today. So... applying that to gaming, are we safe to assume that digital copies WILL be cheaper? Maybe not immediately, but that would fit the current distribution model for software, music, movies, books, etc.
When you buy it digitally on XBox Live or PSN, will they have a checkbox for "send me a disc for $5?"

Draven 06-12-13 11:21 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Krayzie (Post 11728445)
This sounds like their current 360 setup with GoD except the digital copies are still $60 lol

Exactly! Knock those fucking digital games down permanently (retail space is shrinking for them anyway) and we'd really have something.

I haven't paid more than $15 for any game on Steam and I'm not about to start dropping $60 on Xbox One games instead. Especially when I'm stuck with them forever.

Also, I have to mention that while I've spent a lot of money on Rock Band DLC, that's provided enough entertainment in my home to justify the price. I have only bought 2 or 3 XBLA titles over the years.

Dan 06-12-13 11:32 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Back to one specific point, though...

3) If you go disc-based, you can install to the hard drive but the disc has to be in the machine
Right. That's how it works today, and it's a good system. Except... Let's say you buy the disc (five years into the console life). what happens when, in 2018, by some freak accident, that disc gets destroyed (say, a child scratches it to hell, or you break it in half pulling it out of the case, or you leave it in your car on a hot day after you lent it to a friend, or your house gets broken into, and all your discs are taken, or whatever. Just humor me...)? People would be furious, saying "WTF MS?! I installed that shit on my hard drive! I should just be able to play it, even if my disc is gone! What is this, 2013?! It's 2018, get with it, losers!"

Personally, I'd rather have more flexibility in any of those scenarios than flexibility in hawking my disc on eBay.

Again... I GET the argument for discs and trading/selling/etc. But it looks like MS thinks loss/theft isa bigger issue to gamers than trading/selling. It may be possible to have it both ways... but MS doesn't see it that way, and neither does Sony for that matter; they just have different priorities between those two topics, for better or worse.

dsa_shea 06-12-13 11:35 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I'm not going to worry about what I can do with the majority of my games from 2013 in the year 2018. Only a few have any value at that point. The most value you will get for a game is in the first few months and if I have to jump through hoops just so I can have a digital copy always in my account then it is not worth it. When will people wise up?

Kelkee 06-12-13 11:37 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Draven (Post 11728462)
Also, I have to mention that while I've spent a lot of money on Rock Band DLC, that's provided enough entertainment in my home to justify the price. I have only bought 2 or 3 XBLA titles over the years.

This is an interesting issue. Since you will lose all your RB DLC by moving to PS4.
If there ever is another RB you would have to jump back to XBL and XO (assuming all your purchase history is still available) or re-download all your songs on PS. Fun times.

Decker 06-12-13 11:38 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Microsoft's damage control : "This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."

http://www.cnn.com/2013/06/12/tech/g...html?hpt=hp_t3

Dan 06-12-13 11:39 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by dsa_shea (Post 11728490)
I'm not going to worry about what I can do with the majority of my games from 2013 in the year 2018.

Okay, so say it happens the day after you buy it? The same logic applies.

dsa_shea 06-12-13 11:41 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by SomethingMore (Post 11728498)
Okay, so say it happens the day after you buy it? The same logic applies.

Return it to the store and get a new one like I would do and have done with other things that don't work out the box. It's not that difficult.

My Other Self 06-12-13 11:42 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Decker (Post 11728495)
Microsoft's damage control : "This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."

http://www.cnn.com/2013/06/12/tech/g...html?hpt=hp_t3

It's a video game console. If I need to be "educated" then it's obviously doing things I don't need or want it to do. Great PR again, Microsoft. :lol:

They tried telling us we wanted touch screens with Windows 8, too, and where has that gotten them?

redbill 06-12-13 11:44 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by SomethingMore (Post 11728498)
Okay, so say it happens the day after you buy it? The same logic applies.

then I learn to take better care of my shit. if you drop your phone, and didn't pay for the coverage, you aren't entitled to a free phone.

Draven 06-12-13 11:45 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by SomethingMore (Post 11728485)
Again... I GET the argument for discs and trading/selling/etc. But it looks like MS thinks loss/theft isa bigger issue to gamers than trading/selling. It may be possible to have it both ways... but MS doesn't see it that way, and neither does Sony for that matter; they just have different priorities between those two topics, for better or worse.

I believe Microsoft doesn't want you to trade games without getting a cut...period. That is the beginning and end of this system. That's how it works now on the PC and they want it for home consoles too. It makes perfect sense. I don't think for one second they care about random scenarios where your disc is destroyed beyond recovery or thieves take your games but not the system.

Logically, I can see all of the parallels. I'm a PC gamer too and have put up with these restrictions for years already. But console gaming is different - it's a different headspace for consumers. I think many will look at this system and say "wait, it's a brick if my internet goes down? I can't sell my games? I have to have this camera hooked up all the time? It's $100 more expensive than the Playstation? I can't rent from Redbox anymore? FUCK THIS THING."

Rob V 06-12-13 11:45 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by wlj (Post 11728206)
100% agree. Exactly what I am thinking.

Hell, I just got a Bluray player for Christmas and so far I have watch probably 15 blurays and I have yet to see one that made me thing "wow this is so much better than DVD". It isn't because I have a "sucky" tv, I have a rather nice one.

Then you're doing it wrong. BD is leaps and bounds better than DVD... maybe a side by side would help you see it.

Dan 06-12-13 11:46 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by dsa_shea (Post 11728499)
Return it to the store and get a new one like I would do and have done with other things that don't work out the box. It's not that difficult.

You can't return it if it was stolen.
You honestly return a disc that was damaged in your personal possession? That's fucked up, but not entirely surprising.*

*unless you paid GameStop $3 for the convenience, or whatever they charge.

DthRdrX 06-12-13 11:46 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Decker (Post 11728495)
Microsoft's damage control : "This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."

http://www.cnn.com/2013/06/12/tech/g...html?hpt=hp_t3

MS has a lot of people that are very bad with PR.

http://news.cnet.com/8301-10805_3-57...t-an-xbox-360/

And for those people without Internet access?

"Fortunately we have a product for people who aren't able to get some form of connectivity," Mattrick said. "It's called Xbox 360."

The interviewer then chimed in, saying "So stick with 360, that's your message...?" To which Mattrick responded, "Well, if you have zero access to the Internet, that [360] is an offline device." Citing one unusual example, the Xbox exec said he read a blog comment from someone who serves on a nuclear sub.

"I don't even know what it means to be on a nuclear sub," Mattrick said. "But I've got to imagine that it's not easy to get an Internet connection."

Kelkee 06-12-13 11:46 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Decker (Post 11728495)
Microsoft's damage control : "This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."

Brilliant. If they knew this was a "big change" requiring "a lot of education", then where is it? Educate us.

This stuff should have been nailed down before ever launching such a big change. Every conceivable push back from a consumer should have been thought of during development and provided and answer for before ever going public.

Draven 06-12-13 11:46 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Kelkee (Post 11728493)
This is an interesting issue. Since you will lose all your RB DLC by moving to PS4.
If there ever is another RB you would have to jump back to XBL and XO (assuming all your purchase history is still available) or re-download all your songs on PS. Fun times.

No, I don't - since I'm not getting rid of the 360. And if it goes away altogether 5-10 years down the road...oh well. I had fun with it and never thought I'd have a plastic instrument setup in my basement.

Dan 06-12-13 11:50 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Draven (Post 11728503)
I believe Microsoft doesn't want you to trade games without getting a cut...period.

And yet, their policy clearly dictates, regarding trades and re-sells:
Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Regarding gifts:
There are no fees charged as part of these transfers.

But keep thinking what you want. :)

dsa_shea 06-12-13 11:52 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by SomethingMore (Post 11728505)
You can't return it if it was stolen.
You honestly return a disc that was damaged in your personal possession? That's fucked up, but not entirely surprising.*

*unless you paid GameStop $3 for the convenience, or whatever they charge.

If a game is defective right out of the package, and it is possible, then I return it. I'm careful with my games and digital media so returning something that I damaged doesn't happen. I'm sure glad you are buying into all of this loaning of content and we will protect it for you scheme. If I could only make my house virtual and protect it from the possibility of being burned down, destroyed in a tornado or burglarized then there would be no worries.

Dan 06-12-13 11:55 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by dsa_shea (Post 11728516)
If a game is defective right out of the package, and it is possible, then I return it. I'm careful with my games and digital media so returning something that I damaged doesn't happen. I'm sure glad you are buying into all of this loaning of content and we will protect it for you scheme. If I could only make my house virtual and protect it from the possibility of being burned down, destroyed in a tornado or burglarized then there would be no worries.

I'm not saying I'm 100% sold on any of this stuff. I'm just throwing it out there that maybe, just maybe, gamers are overreacting just a little bit. This whole thing is just a blip in the history of gaming, and I don't think it's quite as evil as you so desperately want it to be.

Draven 06-12-13 11:55 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Decker (Post 11728495)
Microsoft's damage control : "This is a big change, consumers don't always love change, and there's a lot of education we have to provide to make sure that people understand."

http://www.cnn.com/2013/06/12/tech/g...html?hpt=hp_t3


Mehdi noted that purely digital game marketplaces like the iOS App Store have thrived despite having absolutely no physical media.
Comparing $1 or free iOS games to $60 Xbox One releases? Ok Microsoft :lol:


"We do want to support everyone in that system, beginning with the consumer."
He forgot to say "...as long as they are constantly connected to the Internet."


"I think it's fair to say there's a segment of consumers at this show in particular who really pay attention, who are very passionate about all aspects of gaming, and that we listen to closely. In a broader set of community, people don't pay attention to a lot of the details. We've seen it in the research, we've seen it in a lot of the data points."
Did he really just use the fact that people don't pay attention to details as support for their position? Maybe that should be incentive to make your system as user friendly as possible? Because if they aren't paying attention now, you can bet they will when a storm knocks out the cable and Little Johnny now has a $500 paperweight to play with.


Originally Posted by SomethingMore (Post 11728513)
And yet, their policy clearly dictates, regarding trades and re-sells:
Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Regarding gifts:
There are no fees charged as part of these transfers.

But keep thinking what you want. :)

Thanks, I will :) I don't care how they are phrasing it...there is some kind of monetary benefit to this system for them. The last thing they are worried about is my ability to play games, simply because they will cut that off COMPLETELY if I go a day without checking in with their servers. That's the opposite of caring about the consumer.

fumanstan 06-12-13 11:57 AM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
They should have compared it to Steam, and how well it works on PC.

dsa_shea 06-12-13 12:02 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by SomethingMore (Post 11728518)
I'm not saying I'm 100% sold on any of this stuff. I'm just throwing it out there that maybe, just maybe, gamers are overreacting just a little bit. This whole thing is just a blip in the history of gaming, and I don't think it's quite as evil as you so desperately want it to be.

It also doesn't work too well with me as a gamer. And since I am the consumer and the one spending the money then it is a concern.


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