Bungie - Destiny
#702
Banned by request
#703
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From: San Antonio
Re: Bungie - Destiny
Level 29 Titan gameplay:
<iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/07/31/destiny-level-29-character-tour-ign-first" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>
<iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/07/31/destiny-level-29-character-tour-ign-first" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>
#704
DVD Talk Hall of Fame
Re: Bungie - Destiny
Some new info regarding th "Nightfall" and "Raids" missions....
One of the first complaints with many players was that the Fire Teams were too small. Well if three people isn’t enough for you to enjoy your experience with your friends, you can try out the Raids which have 6 player team capability. This game type only allows you to play with your friends that you personally invite, because there is no match making feature that pairs you with random players.
You’re going to need those friends and that communication, because these missions aren’t made for you to just run through. Raids are going to be missions where you might find yourself yelling at a friend to review you or stay alive because the next slip up could ruin the entire mission.
These missions are made to be extremely difficult, and without proper teamwork and co-operation, you won’t be able to reach the end according to Bungie. These missions won’t be short experiences either, as according to Bungie:
you’re going to want to buckle up and get comfortable for a couple hours
Moving onward, there is also a feature in the game called “Nightfall”. Nightfall missions are activities that pop up in varying time frames that give you rare and unique rewards that scale with your level.
According to Bungie:
Nightfall activities come in two flavors: daily and weekly. They have extremely exotic rewards.
These are geared towards players who have reached closer into the level cap, and will still be a challenge regardless of how much you’ve leveled up your stats and skills. The weekly Nightfall’s will be especially challenging, because those enemies will apparently be much harder to defeat due to tons of different modifiers that make it harder for you to get the objective done, even with friends.
http://www.dualshockers.com/2014/08/...s-for-destiny/
One of the first complaints with many players was that the Fire Teams were too small. Well if three people isn’t enough for you to enjoy your experience with your friends, you can try out the Raids which have 6 player team capability. This game type only allows you to play with your friends that you personally invite, because there is no match making feature that pairs you with random players.
You’re going to need those friends and that communication, because these missions aren’t made for you to just run through. Raids are going to be missions where you might find yourself yelling at a friend to review you or stay alive because the next slip up could ruin the entire mission.
These missions are made to be extremely difficult, and without proper teamwork and co-operation, you won’t be able to reach the end according to Bungie. These missions won’t be short experiences either, as according to Bungie:
you’re going to want to buckle up and get comfortable for a couple hours
Moving onward, there is also a feature in the game called “Nightfall”. Nightfall missions are activities that pop up in varying time frames that give you rare and unique rewards that scale with your level.
According to Bungie:
Nightfall activities come in two flavors: daily and weekly. They have extremely exotic rewards.
These are geared towards players who have reached closer into the level cap, and will still be a challenge regardless of how much you’ve leveled up your stats and skills. The weekly Nightfall’s will be especially challenging, because those enemies will apparently be much harder to defeat due to tons of different modifiers that make it harder for you to get the objective done, even with friends.
http://www.dualshockers.com/2014/08/...s-for-destiny/
#705
DVD Talk Hall of Fame
Re: Bungie - Destiny
Debating on keeping the pre-order for this or not... I haven't really been playing much MP lately.
#707
DVD Talk Hall of Fame
Re: Bungie - Destiny
I have tons of unfinished and unplayed games.
#708
DVD Talk Hall of Fame
Re: Bungie - Destiny
#709
DVD Talk Hall of Fame
Re: Bungie - Destiny
I remember when the stats cme out after the "Alpha" was played and it was like woaaa...Now Bungie has released stats after the Beta...WOW!!!!
General beta stats:
•4,638,937 unique players
•853,235 maximum concurrent players
•6,500,000 Guardians created
•966,163 players used the companion app
•88,384,720 games played
•182,555,165 orbs of light generated
•20 percent of player time was spent in the Tower hub world
Story, Strike, and Exploration mission stats:
•3,704,508,840 kills
•164,413,177 deaths
•57,871,777 activities played
•97 percent of activities completed
•12,292,159 public events joined
•97 percent of public events completed
•61,919,895 Guardians revived
•22.53 community kill/death ratio
The Crucible competitive multiplayer stats:
•30,512,943 activities played
•350,001,062 kills
•123,650,016 zones captured
•167,380,061 primary weapon kills
•54,675,685 special weapon kills
•14,813,794 heavy weapon kills
•544,847 vehicle splatters
•1,010,401 people participated in Iron Banner events
http://www.gamespot.com/articles/des.../1100-6421451/
General beta stats:
•4,638,937 unique players
•853,235 maximum concurrent players
•6,500,000 Guardians created
•966,163 players used the companion app
•88,384,720 games played
•182,555,165 orbs of light generated
•20 percent of player time was spent in the Tower hub world
Story, Strike, and Exploration mission stats:
•3,704,508,840 kills
•164,413,177 deaths
•57,871,777 activities played
•97 percent of activities completed
•12,292,159 public events joined
•97 percent of public events completed
•61,919,895 Guardians revived
•22.53 community kill/death ratio
The Crucible competitive multiplayer stats:
•30,512,943 activities played
•350,001,062 kills
•123,650,016 zones captured
•167,380,061 primary weapon kills
•54,675,685 special weapon kills
•14,813,794 heavy weapon kills
•544,847 vehicle splatters
•1,010,401 people participated in Iron Banner events
http://www.gamespot.com/articles/des.../1100-6421451/
#710
DVD Talk Hall of Fame
#711
DVD Talk Godfather
Re: Bungie - Destiny
4.6m unique? That's huge.
#712
DVD Talk Reviewer/ Admin
Joined: Sep 1999
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From: Greenville, South Cackalack
#714
DVD Talk Hall of Fame
#715
DVD Talk Hall of Fame
Re: Bungie - Destiny
to me that sounds about right. You go there for the upgrades and to see if anything has opened up new after completing a few runs...so 20% sounds about right.
#716
DVD Talk Hall of Fame
Re: Bungie - Destiny
Some players will just hang out there as well.
#717
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From: Greenville, South Cackalack
Re: Bungie - Destiny
A lot less.
I'd go there pretty much after every mission, and I did a bunch of missions multiple times, but I don't think I was there anywhere near 20% of the time. I admittedly didn't use it as a social hub or anything. I'd just get my stuff decoded, get new weapons, etc. In and out.
I'd go there pretty much after every mission, and I did a bunch of missions multiple times, but I don't think I was there anywhere near 20% of the time. I admittedly didn't use it as a social hub or anything. I'd just get my stuff decoded, get new weapons, etc. In and out.
#718
DVD Talk Godfather
Re: Bungie - Destiny
The tower is a good place to sit the controller down and grab a snack, hit the head, check on kiddos, etc.
#719
DVD Talk Platinum Edition
#720
DVD Talk Hall of Fame
#721
DVD Talk God
Re: Bungie - Destiny
Sorry, I don't know how to embed from OneDrive.
#722
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From: San Antonio
Re: Bungie - Destiny
But all signs point to Destiny being a great game that is very much worth full price.
#723
DVD Talk Limited Edition
#724
DVD Talk God
Re: Bungie - Destiny
Evolve and and Sunset Overdrive look like bargain bin fare? Really? I know we are all entitled to our own opinions, but wow.
#725
DVD Talk Hall of Fame
Re: Bungie - Destiny
I would not underestimate Assassins Creed Unity...a whole new engine built for it and Nex Gen, one in every four buildings you can enter, 5000 independent AI's in the streets who will react to your movement thru crowds and a huge city to explore during the French Revelution. The last two "How They Made It" trailers were simply amazing. Seattle looked fantastic with Infamous but AC:Unity....is looking amazing as well.
FWIW...me and kanjji are in for this...



