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Borderlands

Old 08-30-10 | 08:07 PM
  #1851  
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Re: Borderlands

Originally Posted by K&AJones
From the offical gbxforums it is a physical map that is hand drawn by Scott Kester
Unless it's hand drawn, numbered, signed and framed it's not worth dropping another $60 on. I'd rather have a hand drawing of Moxxi.
Old 08-30-10 | 08:29 PM
  #1852  
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Re: Borderlands

Originally Posted by Michael Corvin
Unless it's hand drawn, numbered, signed and framed it's not worth dropping another $60 on. I'd rather have a hand drawing of Moxxi.
I'd rather have a pop-up book with peek-a-boo sliders.
Old 08-31-10 | 08:15 AM
  #1853  
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Re: Borderlands

Originally Posted by pinata242
I'd rather have a pop-up book with peek-a-boo sliders.
LOL, my kids love those kind of books. They are always fighting at story time about who gets to move which slider.
Old 08-31-10 | 08:46 AM
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Re: Borderlands

Any Borderlands pop-up book would be incomplete without Mini-Steve. Heyoo!
Old 09-05-10 | 08:56 AM
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Re: Borderlands

I checked over at the offical gbxforums and allot of speculation that the new DLC will be released this week even as early as Tuesday. Tuesdays tend to be Xbox day for new content dlc while Wednesdays are for PS3 owners.This week looks better with PAX going on and next weeks Halo: Reach coming out on the 13th. Lets cross our fingers on this...
Old 09-05-10 | 09:11 AM
  #1856  
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Re: Borderlands

Gah! Only the first week of September and I'm already swamped with stuff to play. Can I get through Metroid, Bioshock's Minerva, DR: Case Zero and Borderlands all before 9/14? I don't think so.
Old 09-05-10 | 09:56 AM
  #1857  
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Re: Borderlands

That would be a loaded DLC day with that, the last of the Dragon Age DLC, and "Lair of the Shadow Broker" for Mass Effect 2 all coming out that day.
Old 09-05-10 | 12:15 PM
  #1858  
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Re: Borderlands

I just can't imagine it would show up with no preceding fanfare. Especially with PAX going on right now, someone would have said something.
Old 09-05-10 | 06:10 PM
  #1859  
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Re: Borderlands

So there will be a free game patch in October that bumps the level cap up by 8 to a total of 69. I can't tell if that's only for Knoxx owners and everyone else will stop at 58 or what... Can you make sense of it?

http://kotaku.com/5630722/

At the Gearbox panel at PAX today, company president Randy Pitchford told a Borderlands-loving audience that the level cap for that game will be going up from 61 to 69. For zero dollars.

"The level cap will now be 69," Pitchford said. "That's the magic number." He said the cap will come out close to the late-October release of the Borderlands Game of the Year edition.

Pitchford said that the studio felt that they couldn't go up a full 11 levels, as they did through the paid downloadable content, The Secret Armory of General Knoxx, because they didn't want to put another level cap increase in paid DLC. The way that Borderlands DLC is structured, he said, would have required that anyone who would want to get the new level cap from new paid DLC would have had to buy all of the previous Borderlands DLCs as well. No good. Pitchford said Gearbox wanted all players to enjoy this raise of the level cap.

The studio also decided that a cap raise of just five levels would be too small. So Gearbox settled on eight, which gets the level up to 69, for all those who have the Knoxx DLC. "69." The crowd laughed.

The eight-level increase will be offered in a free patch for PC, Xbox 360 and PS3 players. The patch will also included some re-balancing tweaks to the game. Expect it this fall.
Old 09-05-10 | 07:28 PM
  #1860  
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Re: Borderlands

October? So it doesn't matter if the next DLC comes out next week, I'll wait until the level cap increase so I'm not 'wasting' xp doing missions.
Old 09-05-10 | 08:01 PM
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Re: Borderlands

Sweet, so we'll be able to knock off Craw with like a couple of shotgun blasts?
Old 09-05-10 | 08:10 PM
  #1862  
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Re: Borderlands

Originally Posted by Michael Corvin
October? So it doesn't matter if the next DLC comes out next week, I'll wait until the level cap increase so I'm not 'wasting' xp doing missions.
IGN to the rescue: http://ps3.ign.com/articles/111/1118563p1.html

During the Gearbox panel at the Penny Arcade Expo in Seattle this weekend, studio president Randy Pitchford announced Borderlands: Claptrap's New Robot Revolution, the fourth downloadable add-on pack for the game, will be released on Sept. 28, 2010.

Pitchford also had another surprise up his sleeve for fans by saying a new patch for Borderlands will be released that increases players' level cap by eight. The patch will be available to everyone for free, even if you did not purchase the The Secret Armory of General Knoxx DLC, which increased the level cap from 50 to 61. The new cap limit is now level 69.

Gearbox doesn't have a set release date for the patch, but Pitchford said they're aiming near the release date of the Claptrap DLC.

Claptrap's New Robot Revolution will be available for download on Xbox 360, PlayStation 3, and PC for $9.99. Gearbox previously announced a Game of the Year edition for Borderlands will be out on Oct. 12 that includes all four downloadable add-on packs for $59.99.
Old 09-06-10 | 08:11 AM
  #1863  
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Re: Borderlands

yep...over at gbxforums they're showing that's the date for the Claptrap DLC and none are really happy about it. Besides after Halo:Reach it falls almost the sme time as Dead Rising 2 for the 360. Not ready, still has bugs...who knows but most if not all was hoping for this week.

Now of course the big question as to moving the level cap to 69 (two added for the new DLC for 71) on will they increase the strength of enemies in Knoxx and what about Crawmerax? New weapons and where? And then what about those that's completed all of Knoxx? Will be interesting but sad to hear we'll have to wait three more weeks.
Old 09-06-10 | 08:35 AM
  #1864  
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Re: Borderlands

Where is that 71 talk coming from? How can the forums be saying that when Randy just publicly said that 69 is the magic number? Got a link?

He also said the main game will be rebalanced to handle the level increases and, I imagine, that would hold true for Crawermax. I'd guess he'd always be (Your Level)+3.

As for the release date. It's TWO WEEKS after Reach launches. People will have bandwidth for this by then and probably be thrilled to have something new and shiny to distract them. Dead Rising 2 is nowhere near as big of a draw or competition to Halo or Borderlands. For me, that's a rental.
Old 09-06-10 | 09:05 AM
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Re: Borderlands

The new DLC is supposed to add two skill points that you can earn (hopefully not as grueling to get as Moxxi's two skill points). They are probably confusing those with levels.
Old 09-06-10 | 10:02 AM
  #1866  
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Re: Borderlands

You don't get a skill point until level 5.

46 On disc = 50 (level cap) - (levels 1-4)
2 for Moxxi
11 for Knoxx
8 for free level cap increase
2 for alleged upgrade
--
69

Basically Moxxi's 2 and these other 2 would just fill in the gaps left by levels 1-4.
Old 09-07-10 | 11:17 AM
  #1867  
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Re: Borderlands

I think I might have to give this game up. I really hate vehicle combat, and I'm stuck on a boss that requires it (mad mel, I think?)

Also, damn, these developers sure took a chapter of the Quake Level Design manual ... brown, brown, and hey ... more brown! Bleh
Old 09-07-10 | 11:26 AM
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Re: Borderlands

You can kill Mad Mel from the ground if necessary. Bring along a rocket launcher and he'll go down pretty quick.
Old 09-07-10 | 11:32 AM
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Re: Borderlands

Originally Posted by Groucho
You can kill Mad Mel from the ground if necessary. Bring along a rocket launcher and he'll go down pretty quick.
Yeah, I'm pretty sure I abandoned the vehicle early on in this battle. This one's easier with the rocket launcher.
Old 09-07-10 | 11:44 AM
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Re: Borderlands

Mad Mel is probably the boss that's killed me the most. Try elemental weapons to bring his HP down over time.

I seem to recall only killing him once while in a vehicle. I locked onto him, held down fire and drove randomly in circles to try to keep him from hitting me.

BTW, this is the only boss fight like this in the game, so once you get through it, you should be good.
Old 09-07-10 | 11:48 AM
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Re: Borderlands

would it help me to try to outlevel him? I could go do the zombies levels I guess?
Old 09-07-10 | 12:01 PM
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Re: Borderlands

And what a prophetic name that boss turned out to have. Gearbox = geniuses!
Old 09-07-10 | 12:03 PM
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Re: Borderlands

Originally Posted by joeblow69
would it help me to try to outlevel him? I could go do the zombies levels I guess?
Yeah, if you level up that boss is a mere blip.
Old 09-07-10 | 12:09 PM
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Re: Borderlands

Originally Posted by MoviePage
And what a prophetic name that boss turned out to have. Gearbox = geniuses!
You're right, Mel Gibson was a perfect person up until his recent incident.
Old 09-07-10 | 12:36 PM
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Re: Borderlands

Originally Posted by joeblow69
I think I might have to give this game up. I really hate vehicle combat, and I'm stuck on a boss that requires it (mad mel, I think?)

Also, damn, these developers sure took a chapter of the Quake Level Design manual ... brown, brown, and hey ... more brown! Bleh
Mad mel is a bit of a PITA at first especially not leveled up a bit. While some recommend a Rocket launcher I found any "FIRE" weapons tend to be the best. And if you die while out there you re-spawn right where you came in and just crouch up on the gate and when they come at you fire away. There's a Ammo Machine right there so you can stock up. A good Hellfire works good and if you have any "Ammo Regen" weapons or mods use them.

As to the overall look....I played plenty of Quake along with Unreal Tournament on the PC and Borderalnds in itself is unigue and more open world than either. It might be offically a "gel-cel' but it's more detailed type than so-called cartoonish. I too was a bit of... "this ain't going to look good at all" but it has grown on me and frankly I doubt it would make it if it were more or less detailed and more like Halo, GOW or COD. It's just about right and I hope they never change.

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