#1552
UncleGramps , 06-17-09 01:14 PM
DVD Talk Limited Edition
Words can hurt too, pinata...words can hurt.


#1555
Quote:
Here is an updateOriginally Posted by Groucho
Any word on when downloads will work again?
Marketplace issues - the issue is understood, however the resolution is complicated. While I have seen some great suggestions in the blog about how to quickly resolve this, we are having to do this in a rather time intensive way. I know I am taking a big risk in this crowd by suggesting an ETA, but we are reasonably confident we will have this working within about 2 hours, so by 8:45pm Pacific.
#1556
Decker , 06-17-09 09:33 PM
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Well, Pixy can rest comfortable tonight. I'm sure any sales analysis for this week's games will be completely useless.
#1560
The hard sell on the Sam & Max game when you exit the demo is worth 1600pts alone.

#1561
Rocket Riot feels like a blast. I'll probably get that if a few others do too.
Magic grew on me after I re-learned the game. I'll wait for a few reviews from here first.
Sam & Max did nothing for me. Actually worries me for Monkey Island's interface.
Magic grew on me after I re-learned the game. I'll wait for a few reviews from here first.
Sam & Max did nothing for me. Actually worries me for Monkey Island's interface.

#1562
Decker , 06-18-09 12:53 AM
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Tried Rocket Riot and loved it. Bought it right away.
Magic, I still don't totally get, but I do like that they give you good hand-holding through the process. I figure if 12 year old kids can undersand this, a 40 year old postgraduate professional will eventually pick it up as well. Besides, I'll always support a well-made 800 point game in the arcade. I bought it as well.
It seems like you're supposed to get a bonus foil card when you buy the game, but the code generator didn't work. Anyone know what you're supposed to do now?
Magic, I still don't totally get, but I do like that they give you good hand-holding through the process. I figure if 12 year old kids can undersand this, a 40 year old postgraduate professional will eventually pick it up as well. Besides, I'll always support a well-made 800 point game in the arcade. I bought it as well.
It seems like you're supposed to get a bonus foil card when you buy the game, but the code generator didn't work. Anyone know what you're supposed to do now?
#1563
Wizards of the Coast said Microsoft is working on fixing the code generator. They said not to worry everyone will get there card.
#1564
Quote:
Magic, I still don't totally get, but I do like that they give you good hand-holding through the process. I figure if 12 year old kids can undersand this, a 40 year old postgraduate professional will eventually pick it up as well. Besides, I'll always support a well-made 800 point game in the arcade. I bought it as well.
It seems like you're supposed to get a bonus foil card when you buy the game, but the code generator didn't work. Anyone know what you're supposed to do now?
Find someone to play you in the Mentor mode. They can easily explain the rules and it lets you see their cards as well.Originally Posted by Decker
Tried Rocket Riot and loved it. Bought it right away.Magic, I still don't totally get, but I do like that they give you good hand-holding through the process. I figure if 12 year old kids can undersand this, a 40 year old postgraduate professional will eventually pick it up as well. Besides, I'll always support a well-made 800 point game in the arcade. I bought it as well.
It seems like you're supposed to get a bonus foil card when you buy the game, but the code generator didn't work. Anyone know what you're supposed to do now?
#1565
RichC2 , 06-18-09 11:22 AM
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It's weird playing an organized game of Magic. (the last time I played about 10 years ago, it was an unorganized mess hahah)
Pretty solid implementation though, from what I've played.
Decker -> Simple game, you get Land/"Mana", you use the Mana to cast spells/summon creatures, you attack with the creatures and/or block with them, and the goal is to get the Player's life down to 0 (which is what happens when they don't or cannot block your attacks.)
The casting costs are on the cards - 6 (Tree) (Tree) for instance means 8 Mana -- at least 2 must be trees. The bottom right of the card has the creature's Attack / Life (6 / 5 being 6 damage is dealt when it attacks, and it has 5 life).
There are a lot of small details but nothing too insane, you'll pick it up after a couple games.
...and I just finally saw Evil Dead II last weekend.
Pretty solid implementation though, from what I've played.
Decker -> Simple game, you get Land/"Mana", you use the Mana to cast spells/summon creatures, you attack with the creatures and/or block with them, and the goal is to get the Player's life down to 0 (which is what happens when they don't or cannot block your attacks.)
The casting costs are on the cards - 6 (Tree) (Tree) for instance means 8 Mana -- at least 2 must be trees. The bottom right of the card has the creature's Attack / Life (6 / 5 being 6 damage is dealt when it attacks, and it has 5 life).
There are a lot of small details but nothing too insane, you'll pick it up after a couple games.
...and I just finally saw Evil Dead II last weekend.
#1566
Decker , 06-18-09 11:25 AM
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Thanks. Can you post here when they come up with a fix? I won't remember to check another site.Originally Posted by Mok
Wizards of the Coast said Microsoft is working on fixing the code generator. They said not to worry everyone will get there card.
#1567
Decker , 06-18-09 11:29 AM
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Yeah, that's the gist I got from the demo. That blocking mechanic I'm a little confused about, along with realizing when it's my turn and when it isn't. I'm sure I'll figure it out as I go along.Originally Posted by RichC2
Decker -> Simple game, you get Land/"Mana", you use the Mana to cast spells/summon creatures, you attack with the creatures and/or block with them, and the goal is to get the Player's life down to 0 (which is what happens when they don't or cannot block your attacks.)
Very solid presentation. The rare game that caters to both the long-time experienced player and the newbie. It's nice to see such care put into an XBLA game. And to price it at a reasonable price point is even more impressive.
#1568
RichC2 , 06-18-09 11:32 AM
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I'm sure they'll milk it with cards down the line. And yeah, I've only played through once but it seems you wind up hitting the Y/"Continue" button a lot to move things along.
I agree though, I thought it would be a completely bare bones port, but overall they did a very nice job with it.
I agree though, I thought it would be a completely bare bones port, but overall they did a very nice job with it.
#1569
Quote:
Isn't that 8 total, 2 of which must be trees?Originally Posted by RichC2
The casting costs are on the cards - 6 (Tree) (Tree) for instance means 6 Mana -- at least 2 must be trees.
#1571
RichC2 , 06-18-09 11:35 AM
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Yup, you're correct. I'm half asian, but you'd never know it judging by my math skills
.
.
#1572
Quote:
Sure no problem I will keep everyone updated.Originally Posted by Decker
Thanks. Can you post here when they come up with a fix? I won't remember to check another site.
#1573
UncleGramps , 06-18-09 11:38 AM
DVD Talk Limited Edition
I tried the demos of Rocket Riot and Magic last night, and ended up buying both. I skipped on Sam and Max since I've already played those on the PC. The PC versions were awesome, so I might just check out the demo to see how the XBLA version compares.
#1574
Spicollidriver1 , 06-18-09 12:19 PM
DVD Talk Limited Edition
I actually couldn't get in to Rocket Riot. I like the art style and I think that part of the fun with xbla is the 8/16 bit type games. I see why people like this game just not me.
#1575
I'm really hooked on the MTG game. The decks may get old after awhile without the ability to make your own or truly customize them, but the fact that you have to take each deck through each person to unlock all the cards is going to be a long haul and tons of gameplay. I think I already got my $10 worth last night.
