Resident Evil 5
#52
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From: Bronx, NY
Originally Posted by taffer
http://www.gametrailers.com/player/7188.html
The retail RE4 was a good game, but this early version footage looks better IMO. It retains the classic RE atmosphere and survival horror which was pretty much completely abandoned in the final version.
The retail RE4 was a good game, but this early version footage looks better IMO. It retains the classic RE atmosphere and survival horror which was pretty much completely abandoned in the final version.
#53
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New Resident Evil 5 Footage Hits Japan
March 26, 2008 - That Resident Evil 5 footage Capcom promised for some time this week made it into the new issue of Famitsu as planned. Here's a report on what the Japanese are getting in this week's issue of their biggest games publication.
Rather than a new trailer, the DVD provides just a few minutes of off-screen footage of the game being played in the background of an interview with producer Jun Takeuchi. In addition to the gameplay sequences, the DVD also provides a glimpse at some of the development tools being used to create the models for the game.
Six months back when they shared information on the game, says Takeuchi as part of the interview, the basics of the game's visual quality were set. Since then, Capcom has been focusing on situational aspects of the graphics.
Takeuchi's major talking point for this interview is the importance of light and shadow in the game. This is actually an area he has discussed heavily in past interviews.
Light and shadow have always played a role in Resident Evil, he notes. However, past titles have featured these areas as themes in the scenario, with only abstract appearance in the game. In RE5, they're portrayed realistically, with the abstract areas now a part of the game.
As he speaks, we're shown realtime gameplay footage of main character Chris Redfield walking around what appears to be the remnants of a town; it looks, at a glance, like a ghost town. There are zombies (or creatures we assume are zombies, at least) hanging around a building nearby, with two apparently engaging in a fight. Chris walks over to them. The zombies don't appear to notice him, although this may be a case of Capcom simply having the demo set to a debug mode.
This area shows some of the lighting mechanics mentioned by Takeuchi. Chris walks from the brightly lit outdoors area to the covered entry area of the building, going from light to shadow. It talks a couple of seconds, but details slowly become visible in the entry area as Chris' eyes apparently become adapted. This is something that's repeated in later segments of the footage, to great effect.
The moment when you switch from light to dark is one where you truly can't see the game, stresses Takeuchi. Looking at the footage, it's pretty clear that there is often a moment of pure darkness, at least in certain areas of the screen, when going from a light section of the world into the shade.
With some games, Takeuchi notes, having trouble seeing because of the lighting may cause frustration for the player. But with Resident Evil, it's a part of the game. Capcom is putting effort into this area of RE5 in order to portray the fear of darkness.
Other sequences give us a glimpse at the game's gun play. It looks a lot like Resident Evil 4, with Chris off to one side of the screen. Capcom is making use of real guns wherever possible, Takeuchi notes.
All the gameplay sequences were apparently played on an Xbox 360. While there is a PS3 controller visible near the television, the developer demoing the game has a 360 controller in his hands at all times.
This latest glimpse at Resident Evil 5 may be nothing more than just a teaser. But the fact that the game exists in a playable state in Capcom's headquarters is a good sign that development is progressing well. Hopefully, we'll be the ones holding the controllers the next time RE5 surfaces.
IGN.com
March 26, 2008 - That Resident Evil 5 footage Capcom promised for some time this week made it into the new issue of Famitsu as planned. Here's a report on what the Japanese are getting in this week's issue of their biggest games publication.
Rather than a new trailer, the DVD provides just a few minutes of off-screen footage of the game being played in the background of an interview with producer Jun Takeuchi. In addition to the gameplay sequences, the DVD also provides a glimpse at some of the development tools being used to create the models for the game.
Six months back when they shared information on the game, says Takeuchi as part of the interview, the basics of the game's visual quality were set. Since then, Capcom has been focusing on situational aspects of the graphics.
Takeuchi's major talking point for this interview is the importance of light and shadow in the game. This is actually an area he has discussed heavily in past interviews.
Light and shadow have always played a role in Resident Evil, he notes. However, past titles have featured these areas as themes in the scenario, with only abstract appearance in the game. In RE5, they're portrayed realistically, with the abstract areas now a part of the game.
As he speaks, we're shown realtime gameplay footage of main character Chris Redfield walking around what appears to be the remnants of a town; it looks, at a glance, like a ghost town. There are zombies (or creatures we assume are zombies, at least) hanging around a building nearby, with two apparently engaging in a fight. Chris walks over to them. The zombies don't appear to notice him, although this may be a case of Capcom simply having the demo set to a debug mode.
This area shows some of the lighting mechanics mentioned by Takeuchi. Chris walks from the brightly lit outdoors area to the covered entry area of the building, going from light to shadow. It talks a couple of seconds, but details slowly become visible in the entry area as Chris' eyes apparently become adapted. This is something that's repeated in later segments of the footage, to great effect.
The moment when you switch from light to dark is one where you truly can't see the game, stresses Takeuchi. Looking at the footage, it's pretty clear that there is often a moment of pure darkness, at least in certain areas of the screen, when going from a light section of the world into the shade.
With some games, Takeuchi notes, having trouble seeing because of the lighting may cause frustration for the player. But with Resident Evil, it's a part of the game. Capcom is putting effort into this area of RE5 in order to portray the fear of darkness.
Other sequences give us a glimpse at the game's gun play. It looks a lot like Resident Evil 4, with Chris off to one side of the screen. Capcom is making use of real guns wherever possible, Takeuchi notes.
All the gameplay sequences were apparently played on an Xbox 360. While there is a PS3 controller visible near the television, the developer demoing the game has a 360 controller in his hands at all times.
This latest glimpse at Resident Evil 5 may be nothing more than just a teaser. But the fact that the game exists in a playable state in Capcom's headquarters is a good sign that development is progressing well. Hopefully, we'll be the ones holding the controllers the next time RE5 surfaces.
IGN.com
#54
Originally Posted by thegame370
Wow, never seen any of this footage, some of it is actually pretty cool. The hooked man sequence was very interesting, the gameplay looked fun and it was quite creepy. The dolls were a bit corny tho. All in all, glad that was all kicked out the window and we got the RE4 we have now.
WOW I WISH that RE4 was that game instead of the retarded non-scary game it turned out to be. Still loved it though.
#55
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X-Play showed some of the new footage the other night. Looks like a graphically suped up version of RE4. Not that thats a bad thing my any means.
#59
Capcom stated it would be out by the end of March 09, their fiscal year.
It's kind of cool that three of the main staples of the survival-horror genre have new games spread out over the next year.
Alone in the Dark 5 - June 24th
Silent Hill 5 - Sometime before Christmas
Resident Evil 5 - By March
It's kind of cool that three of the main staples of the survival-horror genre have new games spread out over the next year.
Alone in the Dark 5 - June 24th
Silent Hill 5 - Sometime before Christmas
Resident Evil 5 - By March
#61
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Originally Posted by mhg83
Are they gonna change the look of the zombies? That would be really dumb if capcom self censored themselves.
#62
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New trailer with Chris killing more black people:
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#64
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They've changed Chris's look quite a bit as well. Looks like a total remake of RE4, just in an African setting. There's even a chainsaw guy with a bag on his head!
#65
Originally Posted by RForte1189
Great, MORE PLAGAS - seriously, I hate these parasites... RE was about the T and G viruses, now this... Still looks good but hopefully RE6 will be a virus again.
#66
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From: Seattle
Originally Posted by DthRdrX
I'm not so sure this isn't the result of some T and/or G virus testing. Capcom already stated the enemies in this game were not going to be plagas, but something new.
I'm really excited for this game, but I'm still a bit wary about the African setting. I'm really hoping it's a Constant Gardener/Blood Diamond kind of story.
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Originally Posted by FatTony
My thoughts exactly. RE4 started a new arc in the story and established that even though Umbrella had been dismantled to some extent, they still exist. I'm thinking RE5 comes about as a result of experimenting with plagas and the T/G viruses.
Originally Posted by dom56
Was that Ada I saw at the end of the clip?
#69
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From: Earth
Originally Posted by Groucho
They've changed Chris's look quite a bit as well. Looks like a total remake of RE4, just in an African setting. There's even a chainsaw guy with a bag on his head! 

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Originally Posted by Cardiff Giant
yeah my thoughts too. I liked RE4 but kind of missed the classic RE adventure elements (puzzles) that were dumped in favor of a more action oriented gameplay. The fact that RE5 looks so similar just in a different setting is a let down (the chainsaw guy being in both is just ridiculous too).
#71
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From: Seattle
Originally Posted by taffer
Umbrella had nothing to do with the Las Plagas parasite. Las Plagas was the work of the cult Los Illuminados. The cult has no affiliation with Umbrella. Wesker sent in Ada to retrieve a sample of the parasite. He has some kind of plan to use the parasite to bring Umbrella back. The new parasite/virus/whatever in RE5 could possibly be something that Wesker's "New Umbrella" has created.
#72
Originally Posted by taffer
That was a brand new chick. Sherry (from RE2) is supposed to be in RE5, but I haven't heard anything about Ada.
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Speculation on the main boss....
Spoiler:
#74
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Originally Posted by DthRdrX
Yep, Sherry can be seen at the very end of the first trailer for RE5.
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Heh. I already posted a better quality version of that trailer a year ago. See post #34.
Originally Posted by RForte1189
Psfff, Las Plagas is back, look at their heads in the trailer. Its so dumb, I liked the blood and missing limb zombies and the groaning, not the chanting and chainsaws.



