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Wii thread - part V

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Old 04-23-07 | 09:28 PM
  #151  
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From: Puyallup
Thanks for the help guys. I think I am done for today. I wish Nintendo had like chat tech support or something..instead of sending me around in these loops.
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Old 04-23-07 | 09:34 PM
  #152  
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From: The toe nail of Texas
That's so weird. I had never before hooked a console onto the Internet, and I was shocked at how easy it was to do so with the Wii. I anticipated having these kinds of problems, but was taken aback at how quickly I was able to get connected.
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Old 04-23-07 | 10:51 PM
  #153  
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Originally Posted by superdeluxe
Now I just got this error:

220602 Error Code 220602 There appears to be an issue with your wireless router's firewall. Try a " Manual Setup " with the Wii console ( how to ), using your network's DNS information. To access the DNS settings:


>>>>I don't know what my network dns information is..

EDIT: I got the DNS and my default gateway, I am going to try and manually set up connection on the Wii
Sorry I didn't get a chance to post this earlier... I bought my Wii on launch day and had the same 220602 error. These are the steps that I took to get it working.

* Temporarily disabling WEP encryption on the router.
* Set up another internet connection profile on the Wii (w/o encryption key)
* Select the User Agreement on the Wii.
* Re-set the WEP encryption key on the router.
* Switch back to the internet connection profile on the Wii (w/encryption).
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Old 04-23-07 | 11:05 PM
  #154  
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From: Puyallup
Originally Posted by sracer
Sorry I didn't get a chance to post this earlier... I bought my Wii on launch day and had the same 220602 error. These are the steps that I took to get it working.

* Temporarily disabling WEP encryption on the router.
* Set up another internet connection profile on the Wii (w/o encryption key)
* Select the User Agreement on the Wii.
* Re-set the WEP encryption key on the router.
* Switch back to the internet connection profile on the Wii (w/encryption).

My WEP was already disabled. Thanks though.
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Old 04-23-07 | 11:12 PM
  #155  
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Originally Posted by pinata242
Ok, the online stuff starts at about the 20-minute mark. Basically you can only play ranked matches against random people. Playing against friends won't be a ranked game for obvious cheating reasons. Disconnections do result in a negative score for your ranking whereas even losing nets you positive results. So that should hopefully encourage people to finish a match even if it is hopeless.

You can take a guest online with you which is cool.
Ok. I watched it and I have to say my interest in the game has really grown after seeing this. It looks pretty awesome and the online play actually looks well done. I like that you can see your friends online and can invite them to a match. I like the "Featured player of the day" where the person with the most points has their Mii showcased on all Wiis.

I never played the 'cube one, but this one looks really promising. It may even change people's views about Nintendo's online. Yeah, there are friend codes, but you can played matched games against strangers.
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Old 04-23-07 | 11:15 PM
  #156  
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Originally Posted by superdeluxe
My WEP was already disabled. Thanks though.
http://www.nintendo.com/consumer/sys...compatible.jsp

Do you, by chance, have a router given to you by your ISP? Is it one of these:

Linksys
WCG200 ver. 2
WCG200-CC
WCG200-CC ver. 2

If not, you might try disabling the router's firewall if it is active or placing the Wii in the DMZ.
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Old 04-23-07 | 11:16 PM
  #157  
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Originally Posted by DodgingCars
Yeah, there are friend codes, but you can played matched games against strangers.
You know that you can do that with the DS, right?

I agree with your excitement for the game. It looks to be a blast and I hope it gets here soon!
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Old 04-23-07 | 11:19 PM
  #158  
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That video and screenshot seems to confirm that you will have separate friend codes for every game you play, rather than using the universal friend code already keyed into your Wii.
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Old 04-23-07 | 11:25 PM
  #159  
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Originally Posted by Groucho
That video and screenshot seems to confirm that you will have separate friend codes for every game you play, rather than using the universal friend code already keyed into your Wii.
Yes. It is stupid. The Wii codes are just for Miis and messages. Some games, like Elebits, will use that list to basically send messages with attachments (custom levels) that you can only receive if you happen to play that game as there's no Wii-level notification of a game-specific message (whew!).

The games themselves have unique friends lists I guess because you can't trust a person you added to your Wii list to not be a stalker on your game. I guess it's neat that you can customize your friend list per game if you don't want someone coming to your Animal Crossing town...? But why not just let us enable and disable people from our list in our game.

I wish it were like XBL where I could see my entire friend list and what they were playing whether I have that game or not. I won't even be able to see in Strikers that one of my friends is playing Battalion Wars II rather than simply offline.
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Old 04-23-07 | 11:25 PM
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Originally Posted by pinata242
You know that you can do that with the DS, right?

I agree with your excitement for the game. It looks to be a blast and I hope it gets here soon!
Isn't it game specific? Like I know you can't use Animal Crossing at all online unless you friend codes. My only online games are Tetris and Clubhouse games and yes I knew you could do those with "matched play".

Can you see if your friends are online with the DS?
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Old 04-23-07 | 11:26 PM
  #161  
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Originally Posted by pinata242
The games themselves have unique friends lists I guess because you can't trust a person you added to your Wii list to not be a stalker on your game. I guess it's neat that you can customize your friend list per game if you don't want someone coming to your Animal Crossing town...? But why not just let us enable and disable people from our list in our game.
Yeah they could have easily made it customizable -- even parental control (i.e. only have the ability to play online with a password or add friends with a password, etc.)
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Old 04-23-07 | 11:28 PM
  #162  
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Originally Posted by DodgingCars
Isn't it game specific? Like I know you can't use Animal Crossing at all online unless you friend codes. My only online games are Tetris and Clubhouse games and yes I knew you could do those with "matched play".

Can you see if your friends are online with the DS?
Some games do support that, but only for that game. There's no cross-game functionality. But both those games that you mention have random, ranked matches with no need for a friend code ever. But if you don't use a friend code AND happen to be on at the same time as a friend, you'll never see them online. It really takes outside coordination.
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Old 04-24-07 | 08:15 AM
  #163  
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Here's something extremely significant that was pointed out on another website: Battle Lode Runner is the first Virtual Console release of a game that was not originally released in the US! I've check the PC-Engine Catalog and it's true, it was only released in Japan previously!
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Old 04-24-07 | 10:28 AM
  #164  
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From: Puyallup
Originally Posted by pinata242
http://www.nintendo.com/consumer/sys...compatible.jsp

Do you, by chance, have a router given to you by your ISP? Is it one of these:

Linksys
WCG200 ver. 2
WCG200-CC
WCG200-CC ver. 2

If not, you might try disabling the router's firewall if it is active or placing the Wii in the DMZ.

No I am using linksys that I bought from Best buy.

Linksys wireless-G 2.4GHZ 54 mbps
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Old 04-24-07 | 02:44 PM
  #165  
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From: The toe nail of Texas
Originally Posted by PixyJunket
Here's something extremely significant that was pointed out on another website: Battle Lode Runner is the first Virtual Console release of a game that was not originally released in the US! I've check the PC-Engine Catalog and it's true, it was only released in Japan previously!
Well, I guess that explains why no one around here had played it when I asked about it.

That's pretty cool, though. Look forward to seeing more of those.
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Old 04-24-07 | 02:47 PM
  #166  
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I can't wait for Guitar Hero 3 to come out later in the year, my bro got it for PS2 and it's like crack.
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Old 04-24-07 | 07:24 PM
  #167  
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superdeluxe, still make sure your router is on channel 1 or 11 but change the MTU setting on the Wii to 15. Did you already try that?
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Old 04-24-07 | 07:43 PM
  #168  
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Originally Posted by clckworang
Well, I guess that explains why no one around here had played it when I asked about it.

That's pretty cool, though. Look forward to seeing more of those.
This game was all in English even in the Japanese version. I really hope they start translating some of the PC Engine games not in English to bring to the US. It is cool getting something from Japan though.
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Old 04-25-07 | 01:42 AM
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Telltale Games is working on stuff for the Wii. Telltale is the maker of the current Sam and Max games.

http://www.4colorrebellion.com/archi...elltale-games/

We know that you have some Wii content in the works. Obviously the pointer can be used as a mouse, but do you have any cool ideas for using motion-based controls in your Wii titles?

Dave: I had this great idea where you strap the controllers to your legs and walk around. Which we’re not doing, unfortunately, but we are doing more than just using the pointer like a mouse. That would be a waste of an opportunity. Designing for the Wii is pretty interesting, by the way – it forces you to think in a different way than you’re used to.

Will your upcoming Wii content be available through the Virtual Console, or are you seeking a publisher for a retail release?

Dan: This hasn’t been decided yet. We’d be open to either.
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Old 04-25-07 | 08:05 AM
  #170  
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Originally Posted by DodgingCars
Telltale Games is working on stuff for the Wii. Telltale is the maker of the current Sam and Max games.
Excellent news. The new Sam and Max games are quite well done. It'll be interesting to see what they come up with for the Wii.
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Old 04-25-07 | 08:48 AM
  #171  
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Originally Posted by darkside
This game was all in English even in the Japanese version. I really hope they start translating some of the PC Engine games not in English to bring to the US. It is cool getting something from Japan though.
Well.. baby steps man, baby steps. Actually, any of the worthwhile PC-Engine games that would need to be translated are of the CD-ROM² variety.. there's maybe a handful of HuCard games that they could bring over, but most of the ones that would need any real amount of localization are on CD.
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Old 04-25-07 | 08:50 AM
  #172  
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Originally Posted by DodgingCars
Telltale Games is working on stuff for the Wii. Telltale is the maker of the current Sam and Max games.[/url]
Hmm.. I was considering buying the new Sam & Max but I'll hold off until whatever they're working on is announced. I'd rather support it for the Wii personally if they're just porting it over. Hopefully it will have a similar impact that Phoenix Wright did on the DS in allowing these types of games to not be in a deadly niche.
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Old 04-25-07 | 08:59 AM
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Originally Posted by darkside
This game was all in English even in the Japanese version. I really hope they start translating some of the PC Engine games not in English to bring to the US. It is cool getting something from Japan though.
I still have a boatload of PCE games for my TurboDuo (and Express), along with a couple of the old converters. (The purple boxy one and the flat black one.) I should pull out my Duo one of these days and fire it up. When I have more time for gaming, I guess....
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Old 04-25-07 | 12:08 PM
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http://www.gamesindustry.biz/content_page.php?aid=24536

Wii shortages could damage consumer interest – Pidgeon

Matt Martin 12:46 (BST) 25/04/2007

Analyst expects console shortages into 2009

The continued shortages of the Nintendo Wii could mean that potential consumers will lose interest in a product they cannot easily buy, according to IDC's Billy Pidgeon.

The analyst also believes that Nintendo will continue to struggle to meet demand for the console until 2009.

"I'd like to see Wii hardware shipping in larger quantities or mass market consumers may cool on it. Having said that, I don't believe supply will meet demand for the Wii until 2009," Pidgeon told Home Media Magazine.

The analyst also believes that rival next-generation consoles from Sony and Microsoft are lacking strong software support, which could lead to a loss of market share during the second quarter of 2007.

"Xbox 360 and PlayStation 3 need better system selling games as soon as possible," said Pidgeon.

"Halo 3 will help, as will Lair and Heavenly Sword, but that leaves a hole in Q2 which will be filled by Wii, DS and PSP hardware and software."

I find it hard to believe that there will be shortages of the Wii for the next 2 years. Sure demand is high, but I'm pretty sure by this holiday season, Nintendo will be able to make as many Wii's as they want.

Hell, it's probably the easiest to make of the Big 3.

Chris
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Old 04-25-07 | 12:19 PM
  #175  
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2009? Pidgeon is out of his mind.

That said, the demand for this console is unbelievable. I don't think we've ever seen anything like it. I got mine on Sunday and I had to wait in line before the store opened for a voucher to get one. This five months after launch! At least one person at my store was turned away. I'm still laughing at those who predicted you'd be able to walk into any store on launch day and pick one up off the shelves.

But it's getting better. Every time there's a shipment, more and more people get them in hand. The ebay prices are going down as supply meets demand.
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