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Wii thread - part V

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Old 05-13-07 | 08:27 PM
  #426  
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ahh man. I can't believe all you people feeding into this rehash/re-release nonsense. Just throwing fuel on the fire.

I've never played it either, but I picked up the GCN version used. I don't want to support that endeavor. Just paves the way for other companies to follow suit. PS2 & PSP ports are one thing, but you add Gamecube ports into the mix and it is just a mess.
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Old 05-13-07 | 08:31 PM
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Originally Posted by Michael Corvin
ahh man. I can't believe all you people feeding into this rehash/re-release nonsense. Just throwing fuel on the fire.

I've never played it either, but I picked up the GCN version used. I don't want to support that endeavor. Just paves the way for other companies to follow suit. PS2 & PSP ports are one thing, but you add Gamecube ports into the mix and it is just a mess.
See... but I don't mind it... and if they can enhance the gameplay and sell it at a reduced price, then not only do I not mind, I encourage it.

I actually don't think ports are a bad thing. Bad ports or ports of bad games are a bad thing, but I have no problem with ports in general.
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Old 05-13-07 | 08:48 PM
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I'd agree with that. A bad port, or a port that doesn't take advantage of the ported-to hardware, is a waste of a port, but if it's 'game plus', I don't mind so much. Like has been said before, "you don't have to buy it". I'm more annoyed by the shovelware that is most movie/tv tie-in games.
Anyway, never played RE4, so my eye is on RE4/Wii.
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Old 05-13-07 | 09:17 PM
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I'm not a big fan of the ports/rehashes either. I already played pretty much everything I remotely wanted to play on the GC given that it had such a thin library of games I wanted to play.

I'd rather developers put all their efforts into making new Wii games so it doesn't suffer the same dust gathering fate as my GC. Not off to a good start so far...
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Old 05-13-07 | 09:31 PM
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Just out of curiousity, Josh, have you said anything positive about the Wii here on dvdtalk? I'm seriously asking because I honestly don't recall anything positive.
Of course I think we'd all like brand new, innovative Wii games from third parties. When did developers get dev kits? I'd rather them spend a little time tweaking/upgrading/porting games, which can provide a little comparison to the gamer, and give them some 'practice' time so they can learn to use their tools, than trying to create a brand new, Wii-specific game and release crap because they don't know what they're doing. (Of course, the best option would be releasing brand new, innovative, creative games that use the control just right, that are priced correctly for the game, and come out at the exact same time I'm looking for a new game to buy.)
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Old 05-13-07 | 10:03 PM
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Originally Posted by dtcarson
Just out of curiousity, Josh, have you said anything positive about the Wii here on dvdtalk? I'm seriously asking because I honestly don't recall anything positive.
Not much since buying it at launch unfortunately as it's largely been gathering dust.

Just nothing worth buying at $50 since Zelda, and I can't get enjoyment out of the VC at current prices when I have no qualms about emulating the games on my PC.

I was super hyped, but have been hugely disappointed thus far. Hopefully Mario Galaxy, Metroid Prime 3, and Smash Bros all make it out this year and have me changing my tune!

I have great faith in Nintendo though, as I was similarly disenchanted with the DS during it's first year, and its turned out to be one of my all time favorite gaming platforms. I see the same happening with the Wii when developers get a better handle for it, and we get out of this post launch drought.

I don't mean to bash them though. The PS3 is even worse--shitty game library AND costs $600 and the 360 was just as bad it's first year and still doesn't have enough games to get me to buy one at $400 (not to mention having the highest failure rate of any console I've ever seen).

One thing this and the DS experience have taught me is to never again buy any gaming system at launch!!
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Old 05-13-07 | 10:59 PM
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There are some interesting 3rd party things coming to the Wii. It's just unfortunate that most won't hit until a year after the Wii's launch (this Fall). I guess that's relatively normal though for any new console.

I think all the consoles currently have their problems:

Wii - Weak lineup. Not a lot of new original content. Some concern over the wii-motes potential (or lack of).

PS3 - Weak lineup. Expensive investment ($600). Losing big exclusives left and right.

360 - The strongest of the 3 right now, but still on the expensive side ($400) and apparently lots of problems with consoles breaking.

I think this November/December will be REALLY interesting after some potentially big titles hit the PS3 and Wii (and 360). MP3 and SMG will definately test the Wii and it's hardware and either prove or disprove that it's uniqueness is innovative and welcome.
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Old 05-14-07 | 07:35 AM
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i really don't think a year after the system's release really "proves" anything, but I am hoping that MP3 turns out well
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Old 05-14-07 | 08:32 AM
  #434  
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I just did a search on "Josh Hinkle Wii gathering dust" and it crashed Google.
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Old 05-14-07 | 08:54 AM
  #435  
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VC Update for 5/14:
Pac-Man® (NES®, 1-2 players, 500 Wii Points): Move Pac-Man through the maze, avoiding ghosts and eating all the Pac-Dots. Beware, each of the ghosts behave differently. When Pac-Man chomps a Power Pellet, he becomes invincible and is able to eat the blue ghosts. The more ghosts Pac-Man eats in a row, the higher the score. Don't forget to eat the bonus fruit too. Released in 1980, Pac-Man is the most well-known video game on Earth and is also commonly acknowledged as one of the most successful coin-operated games in history. Enjoy this masterpiece of gaming history today.

Ninja Gaiden™ (NES®, 1 player, 500 Wii Points): Players take on the role of Ryu Hayabusa, a rising warrior in his family's clan whose main role in the world is to protect the Dark Dragon Blade from falling into the hands of evil. Ryu travels to America to seek vengeance for his father's death. Players fight their way through 14 challenging side-scrolling levels while defeating gangs of street thugs, battling evil ninjas and fighting barbarian bosses by using the deadly Dragon Sword, ninja skills and Ninpo (ninja magic). Players can run, crouch, jump and climb as they make their way through each stage and collect items to gain points, strength and weapons.

Ninja Spirit (TurboGrafx16, 1-2 players, 600 Wii Points): Ninja Spirit is a side-scrolling action game that amazed the gaming world with its precision graphics and quality game play. Play as the ninja Moonlight and engage in a fierce battle to avenge his father's death and unlock the secrets of his birth. Select between the original ARCADE MODE and PC-ENGINE MODE, which includes a life gauge. Use four types of weapons: katana, shuriken, bombs and chain and sickles to battle your way through the enemies. Pick up power-up items and switch between weapons to give you the advantage. You'll need to consider the enemy attacks and your weapon's abilities in order to deftly make it through all seven stages. Use your skills and attacks to get through the game's boundless enemies and traps. That's what ninja action is all about.
Nice update, but I can't believe they're revealing through association that Pac-Man is indeed a Ninja.
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Old 05-14-07 | 08:59 AM
  #436  
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I loves me some TG16 games.
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Old 05-14-07 | 09:06 AM
  #437  
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Originally Posted by KurrptSenate
i really don't think a year after the system's release really "proves" anything, but I am hoping that MP3 turns out well
I do.
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Old 05-14-07 | 10:08 AM
  #438  
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Ahh, Ninja Gaiden. An experience I never want to repeat, but I have to admit finishing it on the NES was a major achievement. Don't remember the NES port of Pac-Man being that great though.
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Old 05-14-07 | 10:14 AM
  #439  
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Originally Posted by darkside
Ahh, Ninja Gaiden. An experience I never want to repeat, but I have to admit finishing it on the NES was a major achievement. Don't remember the NES port of Pac-Man being that great though.
The NES port of Pac-Man is good. It's not arcade perfect by any means, but it was probably the best home version of the game until the Namco Museum series hit. My only reason issue with Ninja Gaiden was that dying on the last boss made you start the whole last stage over.. man was that a punch in the nuts.
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Old 05-14-07 | 10:35 AM
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I've been pretty disappointed with the VC releases lately. I don't think I've seen anything in weeks that really interests me. I'm sure there are plenty of people excited about TG16 games, but it just doesn't really do anything for me. I wish there was a more even distribution of SNES, Genesis, and N64 games. Maybe N64 games take longer to emulate, hence the drought?
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Old 05-14-07 | 10:37 AM
  #441  
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Billy Mitchell, the reigning Pac-Man champ was on Major Nelson last week and he said so far the XBLA version of Pac is the closet to the arcade machine... down to the thousandth of a second(or something crazy like that). He also said he hadn't owned any other console since Atari(I think), so take that for what it's worth.

So if you want to get your 'Pac' on, that seems to be the way to go.

Not sure if I want to head back to the frustrating world of the original Ninja Gaiden. My heart says yes, but my brain says run the other way.
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Old 05-14-07 | 10:46 AM
  #442  
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I might have to get Ninja Gaiden... it's been awhile.
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Old 05-14-07 | 10:50 AM
  #443  
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Originally Posted by Michael Corvin
Billy Mitchell, the reigning Pac-Man champ was on Major Nelson last week and he said so far the XBLA version of Pac is the closet to the arcade machine... down to the thousandth of a second(or something crazy like that). He also said he hadn't owned any other console since Atari(I think), so take that for what it's worth.
Well, the PS1 Namco Museum Pac-Man was an exact emulation of the arcade's machine code.. so that would probably be the closest unless the Xbox Live version is the same. I believe the PS2 era Namco Museums were recodes (by classic game destroyer Digital Eclipse). Of course, the differences are probably unnoticeable to most.
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Old 05-14-07 | 11:10 AM
  #444  
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I used to love Ninja Gaiden and don't remember it being terribly hard... but then as a kid, I was always more willing to play a level over and over again. Something I won't do now.
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Old 05-14-07 | 11:57 AM
  #445  
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I have been waiting for Ninja Gaiden, but if I really want to play it, I could just drag out my NES and my original copy of the game.
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Old 05-14-07 | 12:19 PM
  #446  
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Originally Posted by DodgingCars
I used to love Ninja Gaiden and don't remember it being terribly hard... but then as a kid, I was always more willing to play a level over and over again. Something I won't do now.
The game difficulty itself is average. It's the last boss that is a bitch. That and when you lose you are forced back 3 or so levels that you have to repeat before you can face him again. Brutal design.
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Old 05-14-07 | 12:45 PM
  #447  
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Can someone tell me more about Ninja Spirit? It sounds familiar (especially the arcade version), but I can't seem to place it.
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Old 05-14-07 | 12:52 PM
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I've never played it but Wikipedia has some screenshots and descriptions:

http://en.wikipedia.org/wiki/Ninja_S...8video_game%29
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Old 05-14-07 | 01:21 PM
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Another port announcement, that I'm actually pretty happy about.

Eidos has announced that Tomb Raider: Anniversary is coming to the Wii. I wanted this game, but didn't want to buy the PS2 version because my PS2 is still acting funny (though working much better than it was). Maybe that's why I don't mind ports as much... I'm pretty much counting the Wii as my only console now due to my problems with the PS2. So I'm not going to buy these games on other platforms (except Gamecube) anyway.
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Old 05-14-07 | 01:32 PM
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Originally Posted by DodgingCars
I've never played it but Wikipedia has some screenshots and descriptions:

http://en.wikipedia.org/wiki/Ninja_S...8video_game%29
To me, the screenshots say: Legend of Kage meets Shinobi.

As far as Ninja Gaiden, I agree with the difficulty, wasn't too tough to make it to the last stage, but, the last boss was a real PITA. Starting back at the beginning of the set of levels was incredibly annoying and tough. I beat the hell out of Ninja Gaiden II on my first playthrough last boss and all. Funny thing, I was almost disappointed with that one because of it. I remember loving the music to Ninja Gaiden, especially one particular tune that played during a couple of the cut scenes.
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