Official Wii Thread pt. 3
#651
DVD Talk Legend
Originally Posted by Mr. Cinema
I don't think there's anything wrong with wanting to play games in a traditional way.
#652
Originally Posted by kajs
Then I don't understand why you were ever interested in the Wii at all, since that's all they've been promoting about it.
#653
DVD Talk Godfather
Originally Posted by PixyJunket
Neither do I, that's why it's going to be a great time coming up. The DS and Wii are bringing new things to the table and the e-penis battle between Sony and Microsoft is going to lead to some pretty bad-ass "traditional" games. It's a win-win situation if you ask me!
However, people talking about how small their rooms are for playing a wii got me wondering about my room. I had to double check to make sure I could serve a tennis ball and not hit the ceiling. It's all good.
#654
Originally Posted by PixyJunket
Neither do I, that's why it's going to be a great time coming up. The DS and Wii are bringing new things to the table and the e-penis battle between Sony and Microsoft is going to lead to some pretty bad-ass "traditional" games. It's a win-win situation if you ask me!
#655
I don't think this was covered yet:
Epyx to bring C64 games to the Virtual Console
They weren't my favorite publisher of Commodore games, but I'm glad to see them hitting the VC anyway. Hopefully the price will be reasonable.
Epyx to bring C64 games to the Virtual Console
They weren't my favorite publisher of Commodore games, but I'm glad to see them hitting the VC anyway. Hopefully the price will be reasonable.
#656
Originally Posted by GoVegan
I don't think this was covered yet:
Epyx to bring C64 games to the Virtual Console
They weren't my favorite publisher of Commodore games, but I'm glad to see them hitting the VC anyway. Hopefully the price will be reasonable.
Epyx to bring C64 games to the Virtual Console
They weren't my favorite publisher of Commodore games, but I'm glad to see them hitting the VC anyway. Hopefully the price will be reasonable.
- Epyx announced Commodore 64 will be added to Wii's Virtual Console, the first batch of Commodore 64 titles for Wii will be Impossible Mission 1 & 2, Winter Games, Summer Games 1 & 2, Pitstop and Jumpman Junior.
#657
Originally Posted by pinata242
I never could finish Impossible Mission (could anyone?).
#658
Originally Posted by pinata242
Agreed that Epyx wasn't the best C64 publisher, but these games are great! I never could finish Impossible Mission (could anyone?).
I've definitely spent a few hundred hours playing the Summer/Winter Games series. And I have finished Impossible Mission. I took tons of practice (and hearing the scream of my character plunging off a ledge a few hundred times).
#660
DVD Talk Godfather
Originally Posted by GoVegan
I don't think this was covered yet:
Epyx to bring C64 games to the Virtual Console
They weren't my favorite publisher of Commodore games, but I'm glad to see them hitting the VC anyway. Hopefully the price will be reasonable.
Epyx to bring C64 games to the Virtual Console
They weren't my favorite publisher of Commodore games, but I'm glad to see them hitting the VC anyway. Hopefully the price will be reasonable.
#661
DVD Talk Hero
I only had two games on our C64 - Forbidden Forest (the cassette version - gotta love the tape drive!) and Slinky, a funny Q*bert ripoff.
I'd love to play both of those games again.
I'd love to play both of those games again.
#662
DVD Talk Hero
Originally Posted by hail2dking
I am not saying that this is a poor business decision, but from a buyer's perspective, I see Sony and MS willing to sell at a loss to make the console more affordable, and, at the same time, I see Nintendo opting not to sell at a loss and choosing not to make their console more affordable. This inturn leads me to believe that I am getting less bang for my buck with the Wii.
And "affordable" for them is still nearly twice as much as what the Wii will cost, so I really don't care if Nintendo doesn't take a loss on each console. It's STILL hundreds cheaper than the competition, which is all I'm really looking at here.
#663
Retired
Originally Posted by Mr. Cinema
I'm sure on 11/19, I'll be searching for a system. The Wii shouldn't be as hard to find as the PS3, but is this still a system that requires a preorder to get one? Or will the retailers be well stocked?
Pre-ordering is always a safer bet, assuming you get a low spot in line. I have a $160 in GS credit, so I'm going to preorder there both to use it and to not have to worry about finding one if my assumption is wrong.
#664
Retired
Originally Posted by pinata242
Besides the promo trailers, has anyone seen anyone look like they're batting away a horde of mosquitos while playing?
These weren't to the extreme of the promo videos, but some of the game do involve a lot of arm movement.
I don't view that as a negative, and can't wait to try it out personally! But it isn't wrong for some to be concerned abou it if it is something that doesn't appeal to them.
#665
DVD Talk Godfather
Originally Posted by Josh Hinkle
To a degree, yes. Watch the 9/15 episode of the 1up show. The Wiisports games involved a lot of big swings and the guy playing zelda as swinging the Wiimote around quite a bit (which I though looked a bit tiring), and the guy playing Rayman got tired during one minigame where you were shooting juice at rabbits by aiming the wiimote and pumping the nunchuck up and down.
These weren't to the extreme of the promo videos, but some of the game do involve a lot of arm movement.
I don't view that as a negative, and can't wait to try it out personally! But it isn't wrong for some to be concerned abou it if it is something that doesn't appeal to them.
These weren't to the extreme of the promo videos, but some of the game do involve a lot of arm movement.
I don't view that as a negative, and can't wait to try it out personally! But it isn't wrong for some to be concerned abou it if it is something that doesn't appeal to them.
Regardless, I'll never forget how tiresome the first Mario Party was with it's circular analog games. It was still a blast and still the best MP to date.
#666
Retired
Originally Posted by Michael Corvin
BUT... is that because the game requires such animated motions or is it because your first initial response to the controller is wild motions? I believe it is the latter.
With Rayman I think part of the fatigue was playing stand up as you then have to hold your arm out to aim. If you played sitting down you could rest your elbow on your lap and solve that problem. The pumping with the nunchuck park will probably be tiring either way though.
But I agree with the Mario Party parallel, like I said it sounds fun to me!
#667
Originally Posted by Michael Corvin
Regardless, I'll never forget how tiresome the first Mario Party was with it's circular analog games. It was still a blast and still the best MP to date.
#668
Retired
Originally Posted by pinata242
I used to use the palm of my hand to rotate the analog stick in those games. I actually ended up ripping off about 4 square inches of skin off my hand and it wrapped around the stick. Then I had to explain to everyone in my classes why my palm was bandaged up. You can imagine what they assumed. It was not my finest moment and I don't think I've played MP since.
Guess I'm glad I've never got into the MP games.
#669
Cool New Member
Joined: Apr 2005
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Originally Posted by pinata242
I used to use the palm of my hand to rotate the analog stick in those games. I actually ended up ripping off about 4 square inches of skin off my hand and it wrapped around the stick. Then I had to explain to everyone in my classes why my palm was bandaged up. You can imagine what they assumed. It was not my finest moment and I don't think I've played MP since.
I think there are a lot of people out there that this happened to. I am one of them but I still continued to play MP.
#670
Originally Posted by 03euroSVT
I think there are a lot of people out there that this happened to. I am one of them but I still continued to play MP.
#671
DVD Talk Godfather
Originally Posted by pinata242
I used to use the palm of my hand to rotate the analog stick in those games. I actually ended up ripping off about 4 square inches of skin off my hand and it wrapped around the stick. Then I had to explain to everyone in my classes why my palm was bandaged up. You can imagine what they assumed. It was not my finest moment and I don't think I've played MP since.
Coincidentally all those games were the favorites among my group of friends, especially the 4 player ones. The fishing for treasure game was tops. The Tug of War was an absolute bitch. It would feel like that timer would never reach zero.
We still loved it though.
#672
DVD Talk Legend
This is a pretty cool read:
http://tech.yahoo.com/blog/samiljan/13
Hands-on with Nintendo Wii
Mon Sep 18, 2006 12:06PM EDT
Nintendo of America recently unveiled the essential details on its goofily-named next-generation Wii (pronounced "We").The console will be available November 19th in the U.S., with a price tag of $249. This includes two controllers (the wireless Wii remote and the wired Nunchuck), and the five-in-one Wii Sports title. The Company also unveiled Wii Channels (essentially, the system's interface, which also incorporates some cool entertainment features) and two other first-party titles available at launch (The Legend of Zelda: Twilight Princess and Excite Truck). At the launch in New York last week, I was able to get a few hours of hands-on time with previously unseen game levels, new titles, and, of course, the hardware.
What I liked
Innovative controllers: What seemed goofy at first turns out to be pretty ingenious. In the Wii Sports Boxing game, for example, you use the Nunchuk and the Wireless Controller (one in each hand) to punch at the screen, making the whole experience more realistic. It's also nifty in a game like Zelda, where the Nunchuk in the left hand moves the character around, while the Controller in the right serves as a sword controller.
Pick up and play: Many of the Wii titles on display were of the no-previous-experience-necessary puzzle (Wario Ware:Smooth Moves, Big Brain Academy) variety. And the motions you make using the controllers on Wii Sports so mimic the actual sports (you literally swing the controller like a tennis racket) that even "uncoordinated" types who have grade-school-gym-class-enforced familiarity with, say, baseball, would be able to pick up and play. Even well-established franchises such as Madden NFL 07 offer user-friendly tutorials for the uninitiated. Lapsed gamers intimidated by complicated Xbox 360 controllers may flock to the Wii.
Cool interface: I liked the Wii Channels, particularly the appropriately named Mii Channel that lets you create a cartoonish avatar of yourself. Like a version of you if you were a Gorillaz band member, this character can then be inserted into any number of games, including Wii Sports and Wario Ware. With more than six pages of facial hair (two alone for eyebrows) and other physical attributes, this feature is a personalization freak's dream.
What I didn't like
HD or not HD: I couldn't find anyone at Nintendo to give me a straight answer on whether games would be in 480p (same quality as DVDs) or 720p (HD-quality). The component video output—there's no state-of-the-art HDMI—indicates it could go either way. 480p would be nice to view pictures and videos stored on an SD card (which is what is offered on the Wii Photo Channel). And though games might look nice on a TV up to, say 50 inches, Wii titles might suffer if projected onto a wall in 100 inches or on a fat 65-inch rear-projection set.
Thin launch lineup: Nintendo announced more than 40 first- and third-party titles due out by March 31st, but it was not specific about exactly how many titles would be out at launch. If it's games you want, you're better off with an Xbox 360.
Boy, do my arms hurt: Whether "casting" a fishing rod to catch virtual bass in Zelda or tossing a bowling ball in Wii Sports, I nearly dislocated my shoulder using the wireless controller. Shoulder pain may be the gamers' new carpal tunnel syndrome as far as Wii's motion-based gameplay is concerned.
Bottom Line (for now)
At $250, the Wii isn't cheap, but it's still a bargain compared to the $599 PlayStation 3 and the $399 Xbox 360 Premium system. And unlike Sony, which is only making 400,000 PS3s available at launch, Nintendo says it will ship four million Wii units by December 31st. So it's likely you'll actually be able to get one. But it's also likely that you'll be just as able to get an Xbox 360 with its more than 100 available titles by year's end. For now, only one thing's for sure: Until Sony gives us a compelling reason to buy the PS3 beyond it being an incredibly affordable Blu-ray disc player, either of these other choices is a winner.
http://tech.yahoo.com/blog/samiljan/13
Hands-on with Nintendo Wii
Mon Sep 18, 2006 12:06PM EDT
Nintendo of America recently unveiled the essential details on its goofily-named next-generation Wii (pronounced "We").The console will be available November 19th in the U.S., with a price tag of $249. This includes two controllers (the wireless Wii remote and the wired Nunchuck), and the five-in-one Wii Sports title. The Company also unveiled Wii Channels (essentially, the system's interface, which also incorporates some cool entertainment features) and two other first-party titles available at launch (The Legend of Zelda: Twilight Princess and Excite Truck). At the launch in New York last week, I was able to get a few hours of hands-on time with previously unseen game levels, new titles, and, of course, the hardware.
What I liked
Innovative controllers: What seemed goofy at first turns out to be pretty ingenious. In the Wii Sports Boxing game, for example, you use the Nunchuk and the Wireless Controller (one in each hand) to punch at the screen, making the whole experience more realistic. It's also nifty in a game like Zelda, where the Nunchuk in the left hand moves the character around, while the Controller in the right serves as a sword controller.
Pick up and play: Many of the Wii titles on display were of the no-previous-experience-necessary puzzle (Wario Ware:Smooth Moves, Big Brain Academy) variety. And the motions you make using the controllers on Wii Sports so mimic the actual sports (you literally swing the controller like a tennis racket) that even "uncoordinated" types who have grade-school-gym-class-enforced familiarity with, say, baseball, would be able to pick up and play. Even well-established franchises such as Madden NFL 07 offer user-friendly tutorials for the uninitiated. Lapsed gamers intimidated by complicated Xbox 360 controllers may flock to the Wii.
Cool interface: I liked the Wii Channels, particularly the appropriately named Mii Channel that lets you create a cartoonish avatar of yourself. Like a version of you if you were a Gorillaz band member, this character can then be inserted into any number of games, including Wii Sports and Wario Ware. With more than six pages of facial hair (two alone for eyebrows) and other physical attributes, this feature is a personalization freak's dream.
What I didn't like
HD or not HD: I couldn't find anyone at Nintendo to give me a straight answer on whether games would be in 480p (same quality as DVDs) or 720p (HD-quality). The component video output—there's no state-of-the-art HDMI—indicates it could go either way. 480p would be nice to view pictures and videos stored on an SD card (which is what is offered on the Wii Photo Channel). And though games might look nice on a TV up to, say 50 inches, Wii titles might suffer if projected onto a wall in 100 inches or on a fat 65-inch rear-projection set.
Thin launch lineup: Nintendo announced more than 40 first- and third-party titles due out by March 31st, but it was not specific about exactly how many titles would be out at launch. If it's games you want, you're better off with an Xbox 360.
Boy, do my arms hurt: Whether "casting" a fishing rod to catch virtual bass in Zelda or tossing a bowling ball in Wii Sports, I nearly dislocated my shoulder using the wireless controller. Shoulder pain may be the gamers' new carpal tunnel syndrome as far as Wii's motion-based gameplay is concerned.
Bottom Line (for now)
At $250, the Wii isn't cheap, but it's still a bargain compared to the $599 PlayStation 3 and the $399 Xbox 360 Premium system. And unlike Sony, which is only making 400,000 PS3s available at launch, Nintendo says it will ship four million Wii units by December 31st. So it's likely you'll actually be able to get one. But it's also likely that you'll be just as able to get an Xbox 360 with its more than 100 available titles by year's end. For now, only one thing's for sure: Until Sony gives us a compelling reason to buy the PS3 beyond it being an incredibly affordable Blu-ray disc player, either of these other choices is a winner.
#673
DVD Talk God
Some tech guy from Yahoo has a mini review of the system up: http://tech.yahoo.com/blog/samiljan/13
#674
DVD Talk God
Outscooped by a minute!



