The Official PS3 Thread Part II.
#151
DVD Talk Gold Edition
It's just like when they announced GTA4 for 360 and said it was exclusive and everyone thought it wouldn't be out for PS3 but after further research the only exclusive was online content.
#153
DVD Talk Godfather
Originally Posted by Fandango
It's just like when they announced GTA4 for 360 and said it was exclusive and everyone thought it wouldn't be out for PS3 but after further research the only exclusive was online content.
Then again, I'm from the states... and well... soccer blows.
#154
Guest
http://www.theinquirer.net/default.aspx?article=33995
Chris
PS3 downgraded again
RSX woes this time
By Charlie Demerjian: Monday 28 August 2006, 16:43
IT LOOKS LIKE the PS3 is way too powerful for us mere humans, and because the value is so overwhelming, Sony is going to make it a little more palatable. The RSX, previously scheduled to run at 550/700 core/memory has been realigned with expectations and the value chain at 500/650.
We can't tell you why the GPU lost nearly 10% of it's clock, it could be an NVidia screwup, or it could be Sony/Cell. Either way, it just became much less of an overwhelming value, but you get a DRM infected drive for 'free' either way.
As a help to the fanbois who inevitably write in somewhat curious broken englishish every time their precious console gets re-specced in a downward manner, please cut and paste the following. It will save you at least an hour trying to figure out the parts of the keyboard that are not WASD:
You teh sux0r 2 sae teh PS3 is not going to teh r0x0r! Yew lie, yew 360 luvr. U teh sux! U maek thing up, go die!!!1111one!1!!!1 heheheheh
As for Sony, I know your reaction, you are going to start a whispering campaign on the forums like last time. Please give the PR genius who thought that one up a promotion and a raise. It worked so well to cower me that I got more inside sources disgusted with you third rate backstabbing attempts than I got in a year. Please do it again, I didn't take offense last time, and I promise not to this time.
RSX woes this time
By Charlie Demerjian: Monday 28 August 2006, 16:43
IT LOOKS LIKE the PS3 is way too powerful for us mere humans, and because the value is so overwhelming, Sony is going to make it a little more palatable. The RSX, previously scheduled to run at 550/700 core/memory has been realigned with expectations and the value chain at 500/650.
We can't tell you why the GPU lost nearly 10% of it's clock, it could be an NVidia screwup, or it could be Sony/Cell. Either way, it just became much less of an overwhelming value, but you get a DRM infected drive for 'free' either way.
As a help to the fanbois who inevitably write in somewhat curious broken englishish every time their precious console gets re-specced in a downward manner, please cut and paste the following. It will save you at least an hour trying to figure out the parts of the keyboard that are not WASD:
You teh sux0r 2 sae teh PS3 is not going to teh r0x0r! Yew lie, yew 360 luvr. U teh sux! U maek thing up, go die!!!1111one!1!!!1 heheheheh
As for Sony, I know your reaction, you are going to start a whispering campaign on the forums like last time. Please give the PR genius who thought that one up a promotion and a raise. It worked so well to cower me that I got more inside sources disgusted with you third rate backstabbing attempts than I got in a year. Please do it again, I didn't take offense last time, and I promise not to this time.
Chris
#155
EA’S BURNOUT 5 CRASHES ONTO PLAYSTATION 3 AND XBOX 360
Criterion Reinvents Seamless Open World Gameplay With Reckless Speed and Destruction
Guildford, UK – August 29, 2006 – Buckle up and prepare to unleash automotive anarchy in the ultimate burner’s paradise. Electronic Arts (NASDAQ: ERTS) today announced that Burnout™ 5 is in development for the PlayStation®3 computer entertainment system and Xbox 360™ video game system from Microsoft®.
Burnout 5 gives players license to wreak havoc in Paradise City, the ultimate seamless racing battleground, with a massive infrastructure of traffic-heavy roads to abuse. Gone is the need to jump in and out of menus and aimlessly search for fun like many open world games; in Burnout 5, every inch of the world is built to deliver heart-stopping Burnout-style gameplay. Every intersection is a potential crash junction and every alleyway is an opportunity to rack up moving violations.
Of course, rules are made to be broken, and when gamers enter Paradise City, they’re assigned a Drivers License that quickly begins to amass a record of player’s most aggressive, reckless and destructive exploits behind the wheel. But it’s not the law that’s eyeing player’s progress … when gamers push things too hard they’ll be squaring off against the city’s most infamous burners, and these legends aren’t interested in who crosses the finish line first.
“Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360,” said Alex Ward, director of game design at Criterion Games. “To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom.”
Burnout 5 also delivers the next level of speed and destruction, with brand new next-generation technology allowing gamers to literally rip their cars in half, in the most explosive pile-ups in the series’ history.
Burnout 5 will ship in 2007 under the EA™ brand and was developed by Criterion Games in Guildford, UK. For more information about the Burnout franchise, please visit http://ea.com or our press Web site at http://info.ea.com. For more information about Criterion Games, please visit http://www.criteriongames.com.
Criterion Reinvents Seamless Open World Gameplay With Reckless Speed and Destruction
Guildford, UK – August 29, 2006 – Buckle up and prepare to unleash automotive anarchy in the ultimate burner’s paradise. Electronic Arts (NASDAQ: ERTS) today announced that Burnout™ 5 is in development for the PlayStation®3 computer entertainment system and Xbox 360™ video game system from Microsoft®.
Burnout 5 gives players license to wreak havoc in Paradise City, the ultimate seamless racing battleground, with a massive infrastructure of traffic-heavy roads to abuse. Gone is the need to jump in and out of menus and aimlessly search for fun like many open world games; in Burnout 5, every inch of the world is built to deliver heart-stopping Burnout-style gameplay. Every intersection is a potential crash junction and every alleyway is an opportunity to rack up moving violations.
Of course, rules are made to be broken, and when gamers enter Paradise City, they’re assigned a Drivers License that quickly begins to amass a record of player’s most aggressive, reckless and destructive exploits behind the wheel. But it’s not the law that’s eyeing player’s progress … when gamers push things too hard they’ll be squaring off against the city’s most infamous burners, and these legends aren’t interested in who crosses the finish line first.
“Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360,” said Alex Ward, director of game design at Criterion Games. “To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom.”
Burnout 5 also delivers the next level of speed and destruction, with brand new next-generation technology allowing gamers to literally rip their cars in half, in the most explosive pile-ups in the series’ history.
Burnout 5 will ship in 2007 under the EA™ brand and was developed by Criterion Games in Guildford, UK. For more information about the Burnout franchise, please visit http://ea.com or our press Web site at http://info.ea.com. For more information about Criterion Games, please visit http://www.criteriongames.com.
#156
DVD Talk Godfather
Saw that earlier. Sounds 'meh. I don't need my arcade racer to also be a MMO. I love single player experiences first and foremost. Everything else is gravy.
Reminds me, I still have a shit ton of Live achievements to get for Revenge.
Reminds me, I still have a shit ton of Live achievements to get for Revenge.
#157
DVD Talk Gold Edition
#158
Banned
Joined: Feb 2002
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Originally Posted by Fandango
It looks lovely tho. I also like that the powersupply is inside and not a huge powerbrick like the 360 and even the gamecube. I expect the Wii to also have a brick to make the system itself smaller.
#159
Originally Posted by Blitz6Speed
"Thats a huge bitch!"
It looks lovely tho. I also like that the powersupply is inside and not a huge powerbrick like the 360 and even the gamecube. I expect the Wii to also have a brick to make the system itself smaller.
It looks lovely tho. I also like that the powersupply is inside and not a huge powerbrick like the 360 and even the gamecube. I expect the Wii to also have a brick to make the system itself smaller.
#160
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Joined: Feb 2002
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Originally Posted by spainlinx0
Why do you prefer a larger system to the powerbrick?
#161
I can't say I have a preference as that huge tangle behind my tv is hideous bricks or not.
#162
DVD Talk Godfather
Originally Posted by spainlinx0
I can't say I have a preference as that huge tangle behind my tv is hideous bricks or not.
#164
DVD Talk God
"Whatever changes are made to the hardware however, we are told that Sony will not be able to meet its initial target of 1080p Full HD that it had originally set and will instead deliver 720p and will upscale it or allow the new TVs to do so. This, apparently, will save CPU cycles and will save gamers from the dreaded loss of frame rate."
http://megagames.com/news/html/cons...srevealed.shtml
Not a big deal to me in terms of games, but this was suppose to be a huge selling point.
http://megagames.com/news/html/cons...srevealed.shtml
Not a big deal to me in terms of games, but this was suppose to be a huge selling point.
#165
Banned by request
You have got to be fucking kidding me. Does this mean, as a BD player, it will only output at 720p as well?
Sony, you can rest assured I am going to tell every customer that comes into my store about this.
Sony, you can rest assured I am going to tell every customer that comes into my store about this.
#167
DVD Talk Platinum Edition
Joined: Sep 2004
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From: Ft. Wayne, Indiana
Originally Posted by kvrdave
"Whatever changes are made to the hardware however, we are told that Sony will not be able to meet its initial target of 1080p Full HD that it had originally set and will instead deliver 720p and will upscale it or allow the new TVs to do so. This, apparently, will save CPU cycles and will save gamers from the dreaded loss of frame rate."
http://megagames.com/news/html/cons...srevealed.shtml
Not a big deal to me in terms of games, but this was suppose to be a huge selling point.
http://megagames.com/news/html/cons...srevealed.shtml
Not a big deal to me in terms of games, but this was suppose to be a huge selling point.
#168
Guest
Originally Posted by kvrdave
"Whatever changes are made to the hardware however, we are told that Sony will not be able to meet its initial target of 1080p Full HD that it had originally set and will instead deliver 720p and will upscale it or allow the new TVs to do so. This, apparently, will save CPU cycles and will save gamers from the dreaded loss of frame rate."
http://megagames.com/news/html/cons...srevealed.shtml
Not a big deal to me in terms of games, but this was suppose to be a huge selling point.
http://megagames.com/news/html/cons...srevealed.shtml
Not a big deal to me in terms of games, but this was suppose to be a huge selling point.
I cannot find the story!
Chris
#169
Guest
http://www.digitimes.com/systems/a20060828PR206.html
This could also affect shipments of the PS3 and to a lesser extent the HD-DVD add-on for the XBox 360.
Chris
Jimmy Hsu, Taipei; Jessie Shen, DigiTimes.com [Monday 28 August 2006]
Since manufacturers of blue laser diodes are still unable to improve yield rates, the shortage may result in pushing back the competition between Blu-ray Disc (BD) and HD-DVD optical disc drives in the market to the first quarter of 2007, according to sources at optical disc drive (ODD) manufacturers.
Although several vendors, including Royal Philips Electronics, Hitachi-LG Data Storage (HLDS), Sony, Matsushita Electric, Lite-On IT and BenQ, already announced BD or HD-DVD drives, only Pioneer and Plextor are currently able to maintain actual shipments, according to the sources. Toshiba may soon join them, with volume shipments planned to kick off in September, the sources added.
Utilizing BD drives in its own PS3 game consoles, Sony suspended shipments of blue laser diodes to other customers, the makers indicated, adding that only Nichia, Sharp and Sanyo continue shipping the diodes. Nichia, which currently holds 80% of the global blue laser diode supply, reported that its yield rate for blue laser diodes reached 30%, according to the makers. However, the actual output still falls behind the demand, the makers said.
According to Michael Gong, general manager of Lite-On IT's optical disc drive business unit, demand visibility for BD and HD-DVD drives remains impressive, but availability of new models may be postponed due to the shortage of blue laser diodes. By the first quarter of next year, the tight supply is expected to ease, he added.
Since manufacturers of blue laser diodes are still unable to improve yield rates, the shortage may result in pushing back the competition between Blu-ray Disc (BD) and HD-DVD optical disc drives in the market to the first quarter of 2007, according to sources at optical disc drive (ODD) manufacturers.
Although several vendors, including Royal Philips Electronics, Hitachi-LG Data Storage (HLDS), Sony, Matsushita Electric, Lite-On IT and BenQ, already announced BD or HD-DVD drives, only Pioneer and Plextor are currently able to maintain actual shipments, according to the sources. Toshiba may soon join them, with volume shipments planned to kick off in September, the sources added.
Utilizing BD drives in its own PS3 game consoles, Sony suspended shipments of blue laser diodes to other customers, the makers indicated, adding that only Nichia, Sharp and Sanyo continue shipping the diodes. Nichia, which currently holds 80% of the global blue laser diode supply, reported that its yield rate for blue laser diodes reached 30%, according to the makers. However, the actual output still falls behind the demand, the makers said.
According to Michael Gong, general manager of Lite-On IT's optical disc drive business unit, demand visibility for BD and HD-DVD drives remains impressive, but availability of new models may be postponed due to the shortage of blue laser diodes. By the first quarter of next year, the tight supply is expected to ease, he added.
This could also affect shipments of the PS3 and to a lesser extent the HD-DVD add-on for the XBox 360.
Chris
#170
DVD Talk Legend
Originally Posted by spainlinx0
I can't say I have a preference as that huge tangle behind my tv is hideous bricks or not.
#171
Originally Posted by kvrdave
"Whatever changes are made to the hardware however, we are told that Sony will not be able to meet its initial target of 1080p Full HD that it had originally set and will instead deliver 720p and will upscale it or allow the new TVs to do so. This, apparently, will save CPU cycles and will save gamers from the dreaded loss of frame rate."
http://megagames.com/news/html/cons...srevealed.shtml
Not a big deal to me in terms of games, but this was suppose to be a huge selling point.
http://megagames.com/news/html/cons...srevealed.shtml
Not a big deal to me in terms of games, but this was suppose to be a huge selling point.
If this is true, does that mean they're not even offering 1080i? I bet developers that have been targeting 1080 lines of resolution are going to be mighty pissed off for the wasted effort.
I can't imagine the console side of the PS3's limitation impacting the BD player side. If this BD doesn't output 1080p, the war is over. They CAN'T do that. Gaming I can see them sacrificing, not their future of home video.
#172
Banned by request
Developers don't target 1080 lines. They develop in 720p, because it becomes exponentially more difficult to develop in and render 1080 content for video games.
#173
Originally Posted by Suprmallet
Developers don't target 1080 lines. They develop in 720p, because it becomes exponentially more difficult to develop in and render 1080 content for video games.
#175
Originally Posted by Suprmallet
The hubbub is marketing hype.
Originally Posted by Suprmallet
The BD drive should allow the PS3 to output 1080p video, but video games are a whole other matter.




That was weak. Does anyone really believe what we hear from either side, though? I generally need to hear about it from outside sources several times and then see it.