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Old 09-21-05 | 04:23 PM
  #226  
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Originally Posted by spainlinx0
The z-buttons are on the analog stick right?
Yep

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Old 09-21-05 | 05:19 PM
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From: Satantonio, Tx
Rumored Revolution system specs:

http://gc.advancedmn.com/article.php?artid=5778

Time will tell.
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Old 09-21-05 | 05:26 PM
  #228  
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Microsoft Praise

Microsoft's Xbox Vice President Peter Moore gave Nintendo complimentary remarks for its Revolution controller, citing both Nintendo's and Microsoft's previously stated objectives of growing the video game market.

"I want to give kudos for Nintendo for its attempt at innovation with the new controller," Moore stated. He elaborated that he felt the controller would "bring people in that, as Iwata-san said, are either lapsed gamers or gamers that are intimidated by the complexity of the controller."

"We need to grow as an industry," Moore continued. "Having a simplified controller is one tactic in what is a larger strategic battle we need to face to grow this business."
Obviously not a full endorsement (duh), but nice to see some acknowledgment and non-crap sligging that MS pulled during the gamecube unvieling. The words could definitley be analyzed as well, but I'll take it at face value for now.
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Old 09-21-05 | 05:46 PM
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I wonder if that's the same Xbox guy that was on the first G-Phoria pre-game show talking about his favorites games being Zelda and Mario, how he couldn't stop playing Animal Crossing and how he would try to get rounds of Advance Wars in while he was at red lights in traffic. That was one of the funniest things I've ever seen.
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Old 09-21-05 | 06:07 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by SteelgearX
Seriously, though, this sounds much easier than even a mouse. As stated before Josh almost contradicts himself. With the remote all you have to do is flick your wrist to the sides then flick back to wherever your aiming. The mouse has to be lifted and placed back everytime you run out of room or out of your comfort zone.
But would take a much longer time to make sharp turns or do a 180. Lifting a mouse allows you to do quicker movements.

The remote is simply a cross between a mouse and a controller, meaning you not only get the best of both, but also the worst of both.
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Old 09-21-05 | 06:11 PM
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by jediwicz
Rumored Revolution system specs:

http://gc.advancedmn.com/article.php?artid=5778

Time will tell.
Interesting, but it says the specs are coming from a Factor 5 employee. They have already pledged their exclusive support to PS3. Why would they even get a Rev if they don't intend to develop for it?
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Old 09-21-05 | 06:13 PM
  #232  
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All this talk of auto centering seems a minute point. All of the magazines that have tested this out, have said nothing but how intuitive the control scheme was, if centering was a problem, I think that would have been the first things they mentioned and we would probably be hearing more about their frustrations than how natural it felt. Maybe they are just hyping this up, but really I haven't seen any of these concerns with those who actually tried the controller.
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Old 09-21-05 | 06:16 PM
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Originally Posted by joshd2012
But would take a much longer time to make sharp turns or do a 180. Lifting a mouse allows you to do quicker movements.
Quicker movements aren't necessarily realistic, though. I don't know about you, but if I was running in one direction holding a weapon of some type, I wouldn't be able to stop, spin around and shoot somebody in the head in a tenth of a second. Perhaps the revolution controller will be a little more immersive in that regard.

Besides, lifting a mouse doesn't do anything. It only works when it's sliding across a surface. The only reason you think it's so fast is because you have years of experience picking it up and relocating it. The same could be said for someone who uses a revolution controller after a minute according to all the gamer press.

Originally Posted by joshd2012
The remote is simply a cross between a mouse and a controller, meaning you not only get the best of both, but also the worst of both.
What does that even mean? You've never even seen the thing in person, let alone pick it up and use it. How can you be so sure of its performance?
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Old 09-21-05 | 06:27 PM
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Originally Posted by jeffdsmith
Obviously not a full endorsement (duh), but nice to see some acknowledgment and non-crap sligging that MS pulled during the gamecube unvieling. The words could definitley be analyzed as well, but I'll take it at face value for now.
Microsoft always seems to be supportive of Nintendo. Most likely because they want to seduce them and buy them up. Pretty wise on their part, stay on Nintendo's good side.
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Old 09-21-05 | 06:51 PM
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They would never buy them but the idea of a closer partnership in the future seems reasonable.
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Old 09-21-05 | 07:11 PM
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Originally Posted by joshd2012
But would take a much longer time to make sharp turns or do a 180. Lifting a mouse allows you to do quicker movements.

The remote is simply a cross between a mouse and a controller, meaning you not only get the best of both, but also the worst of both.

What makes you think it'd be any slower than a mouse? A mouse can be slow as hell until you change the sensitivity. If you want it to you can make it so you can do a 180 just by moving slightly, so what makes you think they can't do the same with the remote?
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Old 09-21-05 | 07:26 PM
  #237  
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Originally Posted by Chris_D
They would never buy them but the idea of a closer partnership in the future seems reasonable.

MS is definitely looking down the road. They have treated Nintendo with kid gloves for awhile. They definitely expect to partner with them against Sony as a long term plan. A buyout is not completely impossible, but it seems farfetched. Nintendo has been buying back their own stock to prevent even the chance of it.

As far as the Rev. The controller is going to work very well and be very accurate from every account I have read from people that tried it. Anyone saying otherwise needs to wait until they can actually try it. The only negative I can think of that seems realistic is holding the controller straight out and moving it around like that may not be a pleasant experience for long gameplay sessions. Even if you are sitting and resting your elbow on your leg. I'm definitely one that will use the controller shell for every game possible.

As far as the specs. If true how does this compare the the GameCube and the new hardware in the Xbox360? Just wondering if we can get a real idea of what the graphics may look like from those specs.
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Old 09-21-05 | 07:40 PM
  #238  
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From: Blu-Ray: We Don't Need No Stinkin' Petition
Originally Posted by sdcrym
Quicker movements aren't necessarily realistic, though. I don't know about you, but if I was running in one direction holding a weapon of some type, I wouldn't be able to stop, spin around and shoot somebody in the head in a tenth of a second. Perhaps the revolution controller will be a little more immersive in that regard.
True, but again, what FPS have you played recently that was grounded with realworld physics and weapons? Just because I can't do a quick 180 doesn't mean the fictional character of Samus wouldn't beable to.

Besides, lifting a mouse doesn't do anything. It only works when it's sliding across a surface. The only reason you think it's so fast is because you have years of experience picking it up and relocating it. The same could be said for someone who uses a revolution controller after a minute according to all the gamer press.
Lifting the mouse lets you limit the amount of physical movement needed to perform an action which would otherwise be tedious.

What does that even mean? You've never even seen the thing in person, let alone pick it up and use it. How can you be so sure of its performance?
I have read the hands on previews and have heard about the lag. We'll see how it improves over time.
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Old 09-21-05 | 07:55 PM
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http://lostgarden.com/2005/09/ninten...-strategy.html

This is a good article on Nintendo strategy in the marketplace, most of this has already been said here in different ways, but I found this to be a good summary. A long read, but a good one.

I really liked this part, especially because I see so many comments about Nintendo rehashes.

"Companies that value brands over genres: People often look at Nintendo’s releases of a half dozen Mario games a year and assume that they are all clones. In fact, they are typically radically different games across a wide variety of genres. Nintendo gains their value from the Mario brand, not ownership of a specific genre. Brand-based companies rely on the creation of new genres since they can take that brand into the genre for a low risk profit opportunity. "
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Old 09-21-05 | 08:55 PM
  #240  
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I don't know, i play a lot of first person shooters and I hardly pick up the mouse at all. Personally, I don't picture any issues with that sort of functionality while using the revolution controller for me.
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Old 09-21-05 | 10:48 PM
  #241  
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From: MD
Originally Posted by spainlinx0
The z-buttons are on the analog stick right?
There is also a "trigger" B button on the underside of the motion sensing controller (just like the Z button on the N64)
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Old 09-22-05 | 09:14 AM
  #242  
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I rewatched the trailer last night and noticed something. Above it is stated that 4 people cannot play when each person needs both parts of the controller. Correct? They show 4-people playing exactly like this, multiple times in their promotional trailer.
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Old 09-22-05 | 11:08 AM
  #243  
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Originally Posted by Michael Corvin
I rewatched the trailer last night and noticed something. Above it is stated that 4 people cannot play when each person needs both parts of the controller. Correct? They show 4-people playing exactly like this, multiple times in their promotional trailer.
Michael, I believe people are refering to using two "remote" style controllers at a time. Like having four players playing the drums with 8 total "controllers".

4 players will be able to play using the remote and the dongle with no issue for sure.
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Old 09-22-05 | 11:09 AM
  #244  
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I rewatched the trailer last night and noticed something. Above it is stated that 4 people cannot play when each person needs both parts of the controller. Correct? They show 4-people playing exactly like this, multiple times in their promotional trailer
I am pretty sure that is not the case. You should be able to use 4 of these controllers at the same time. In fact, they have 4 LED lights on the controllers, showing you which of the 4 ports/channels you will be connecting to.

I think that people were talking about the possibility of having controllers/games that use 2 main ports for one controller/person.
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Old 09-22-05 | 11:14 AM
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Originally Posted by jeffdsmith
Michael, I believe people are refering to using two "remote" style controllers at a time. Like having four players playing the drums with 8 total "controllers".

4 players will be able to play using the remote and the dongle with no issue for sure.
And again, as I theorized above, I don't see a reason why they couldn't have a second remote as a dongle to allow two motion sensititve controllers to be used in each port for something like a drum game.
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Old 09-22-05 | 11:16 AM
  #246  
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Originally Posted by Josh Hinkle
And again, as I theorized above, I don't see a reason why they couldn't have a second remote as a dongle to allow two motion sensititve controllers to be used in each port for something like a drum game.
I agree. As long as the two are connected and the information is being passed on one channel it is possible. This ability however could be limited by the hardware, Nintendo has not indicated either way.
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Old 09-22-05 | 07:52 PM
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Nintendo Comments on Price (sort of)

Cryptic as usual, but confirms lower price strategy:

Although she did not commit to or hint at a price point for the upcoming Revolution console, NOA senior director of corporate communications Beth Llewelyn offered a glimpse into Nintendo's pricing strategy in an interview with Next Generation:

While we have not released information about pricing for our next system, we do recognize that in order to expand the market and reach new consumers price is an influencing factor. Price will be a major consideration in future consoles as the cost of technology continues to rise. As we've already seen with the currently announced pricing for Microsoft's Xbox 360, gamers looking for a new system around the holidays this year could easily spend over $500, which could be too high for many consumers.
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Old 09-22-05 | 08:18 PM
  #248  
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I see it going for $300.
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Old 09-22-05 | 08:49 PM
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$249.99 is my guess. Will be extreme wait and see for me unless they shock me and launch at $199 again in which case I'd buy one just to support them for keeping costs down.
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Old 09-22-05 | 08:55 PM
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I think Nintendo likes $200 and is going to stay the course.
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