The Xbox 360 Compendium, Version 2.1
#851
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Forgive me but what does that article mean?
Port it to 360? Isn't it BC?
Port it to 360? Isn't it BC?
#853
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Originally Posted by Giantrobo
Forgive me but what does that article mean?
Port it to 360? Isn't it BC?
Port it to 360? Isn't it BC?Chris
#854
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From: Gateway Cities/Harbor Region
ohhh. ok.
#855
DVD Talk Godfather
Originally Posted by mrpayroll
Yes it is, but maybe they were hoping for an updated game made specifically for the XBox 360. Maybe even better graphics and updated gameplay.
Chris
Chris
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From: Beantown, MA
#857
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Originally Posted by The Bus
That's a really stupid idea. I'd rather have them work on Halo 3 first. Then they can release a "remastered" H1 and H2 if they want, but only then.

Chris
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From: On the banks of the Red Cedar
Although, selling a revamped H2 in order to double dip gamers before the release of H3 would seem to make sense, especially if you follow the business formula of the DVD companies (i.e. third release of Fast and Fuirous).
#859
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http://www.gamespot.com/xbox360/acti...&mode=previews
This is an immediate buy for me, though I liked Galaxian better, which was my first big time playing game back in 1981.
Chris
Galaga Xbox Live Arcade Hands-On
A quarter of a century later, we still can't seem to stop destroying our own ship in this seminal arcade shooter, soon to be found on Xbox 360s everywhere.
By Brad Shoemaker, GameSpot
Posted Jun 5, 2006 2:02 pm PT
It's a safe bet that Galaga is older than a lot of you reading this article, yet Microsoft and Namco Bandai have teamed up to bring one of the most hallowed classics of yesteryear's arcade to everyone's favorite virtual arcade on Xbox Live. Would you even believe it's been 25 years since Galaga set hearts aflame in shopping malls and pizza parlors all over the country? Whether you lazed away the early '80s spending quarters by the bucketful in pursuit of a high score, or you've never even played this simplistic but addicting space shooter, the version of Galaga we've been playing looks like it'll be worth a handful of Microsoft points when it finally shows up on Live Arcade.
Emulating a game like Galaga on hardware as powerful as the Xbox 360's can't be too difficult, and indeed even the prerelease build we downloaded plays exactly like the old arcade game. If you somehow don't know how the game works, well, for shame! But we'll go easy on you and explain. Like Space Invaders before it, Galaga lets you control a space fighter horizontally at the bottom of the screen while insectlike alien enemies swoop down and fire shots at you from above. Some enemies can capture your ship if you get caught in their tractor beam, which docks you one life--but if you can then destroy the enemy imprisoning your captive ship, you'll gain the coveted dual ship for double the firepower. But you can also destroy that ship with a wayward shot, which means you just wasted a life, you loser.
As with most arcade games of the era, Galaga is all about the endless quest for the high score, so you pretty much just play it ad nauseam until you can't take anymore. A few very minor additions have been made to the experience, but nothing that will radically change the way you play. There's now a rapid-fire button in addition to the single-shot version, but this merely fires two shots in quick succession. In other words, it doesn't make you fire anymore shots at a time than when you shoot manually, it just fires them a little closer together than you can do with your thumb. A stage select also opens up as you play through the game that lets you begin new games from later stages. You still start out with no points when using this option, though, so this is basically just to let you skip the easier early stages and begin with more of a challenge.
Of course, leaderboards will be available so you can rank your scores against those of people who spend way too much time playing this game. But Live Arcade will only keep track of your ranked scores if you leave the few changeable options at their defaults. These include your starting number of lives and the score interval at which you get extra lives. If you want to make the game a little easier on yourself (you weakling), you can shirk the arcade rules, but if you want to see your name in lights up on the scoreboard, you'll have to leave them alone.
It's almost enough to make you lament your wasted youth.
Like all Live Arcade games, Galaga has an allotment of 200 gamer points, with achievements requiring you to get the dual ship, shoot down one of your own captive ships, gain a perfect score on one of the frequent for-points-only bonus rounds, and encounter a number of rarer enemies from the later stages, such as the galboss, mosquito, and blue spaceship. Finally, you'll get a fat bunch of points for hitting higher-stage milestones, such as making it to levels 20 and then 30.
We're especially pleased with the presentation of Galaga on the Xbox 360. Since the arcade-correct framing of the screen is much taller than it is wide, the developer has inserted some really nice cabinet art on either side to fill in the empty space, and all the sound effects while you're navigating the menus are straight out of the arcade game, too. Galaga doesn't have a firm release date yet, but since the version we're playing seems basically finished, it may be popping up on Xbox Live Arcade before you know it.
-GameSpot
A quarter of a century later, we still can't seem to stop destroying our own ship in this seminal arcade shooter, soon to be found on Xbox 360s everywhere.
By Brad Shoemaker, GameSpot
Posted Jun 5, 2006 2:02 pm PT
It's a safe bet that Galaga is older than a lot of you reading this article, yet Microsoft and Namco Bandai have teamed up to bring one of the most hallowed classics of yesteryear's arcade to everyone's favorite virtual arcade on Xbox Live. Would you even believe it's been 25 years since Galaga set hearts aflame in shopping malls and pizza parlors all over the country? Whether you lazed away the early '80s spending quarters by the bucketful in pursuit of a high score, or you've never even played this simplistic but addicting space shooter, the version of Galaga we've been playing looks like it'll be worth a handful of Microsoft points when it finally shows up on Live Arcade.
Emulating a game like Galaga on hardware as powerful as the Xbox 360's can't be too difficult, and indeed even the prerelease build we downloaded plays exactly like the old arcade game. If you somehow don't know how the game works, well, for shame! But we'll go easy on you and explain. Like Space Invaders before it, Galaga lets you control a space fighter horizontally at the bottom of the screen while insectlike alien enemies swoop down and fire shots at you from above. Some enemies can capture your ship if you get caught in their tractor beam, which docks you one life--but if you can then destroy the enemy imprisoning your captive ship, you'll gain the coveted dual ship for double the firepower. But you can also destroy that ship with a wayward shot, which means you just wasted a life, you loser.
As with most arcade games of the era, Galaga is all about the endless quest for the high score, so you pretty much just play it ad nauseam until you can't take anymore. A few very minor additions have been made to the experience, but nothing that will radically change the way you play. There's now a rapid-fire button in addition to the single-shot version, but this merely fires two shots in quick succession. In other words, it doesn't make you fire anymore shots at a time than when you shoot manually, it just fires them a little closer together than you can do with your thumb. A stage select also opens up as you play through the game that lets you begin new games from later stages. You still start out with no points when using this option, though, so this is basically just to let you skip the easier early stages and begin with more of a challenge.
Of course, leaderboards will be available so you can rank your scores against those of people who spend way too much time playing this game. But Live Arcade will only keep track of your ranked scores if you leave the few changeable options at their defaults. These include your starting number of lives and the score interval at which you get extra lives. If you want to make the game a little easier on yourself (you weakling), you can shirk the arcade rules, but if you want to see your name in lights up on the scoreboard, you'll have to leave them alone.
It's almost enough to make you lament your wasted youth.
Like all Live Arcade games, Galaga has an allotment of 200 gamer points, with achievements requiring you to get the dual ship, shoot down one of your own captive ships, gain a perfect score on one of the frequent for-points-only bonus rounds, and encounter a number of rarer enemies from the later stages, such as the galboss, mosquito, and blue spaceship. Finally, you'll get a fat bunch of points for hitting higher-stage milestones, such as making it to levels 20 and then 30.
We're especially pleased with the presentation of Galaga on the Xbox 360. Since the arcade-correct framing of the screen is much taller than it is wide, the developer has inserted some really nice cabinet art on either side to fill in the empty space, and all the sound effects while you're navigating the menus are straight out of the arcade game, too. Galaga doesn't have a firm release date yet, but since the version we're playing seems basically finished, it may be popping up on Xbox Live Arcade before you know it.
-GameSpot
This is an immediate buy for me, though I liked Galaxian better, which was my first big time playing game back in 1981.
Chris
#860
I tell you what... The 360 is becoming more and more tempting to me, just based on XBLA alone. Geometry Wars, Galaga, Uno, Texas Hold'Em, etc would keep me busy for a while. Though I have Galaga in many different flavors already, online leaderboards and achievements really add something to it I've never had before.
If the 360 has a price drop pre-PS3 or post-Holiday or when there's a killer app on it, I'll probably bite.
If the 360 has a price drop pre-PS3 or post-Holiday or when there's a killer app on it, I'll probably bite.
#861
Guest
Originally Posted by pinata242
I tell you what... The 360 is becoming more and more tempting to me, just based on XBLA alone. Geometry Wars, Galaga, Uno, Texas Hold'Em, etc would keep me busy for a while. Though I have Galaga in many different flavors already, online leaderboards and achievements really add something to it I've never had before.
If the 360 has a price drop pre-PS3 or post-Holiday or when there's a killer app on it, I'll probably bite.
If the 360 has a price drop pre-PS3 or post-Holiday or when there's a killer app on it, I'll probably bite.

And the killer app you're looking for is called Halo 3!

Chris
#862
Originally Posted by mrpayroll
Have you played Galaga with a wireless controller, huh? huh? smart boy! 
And the killer app you're looking for is called Halo 3!
Chris

And the killer app you're looking for is called Halo 3!

Chris

Halo 3, maybe. I never finished Halo 2 as I just stopped caring... Either way, that's still a ways off, I may even have an HDTV by then!
#863
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From: You might catch me in Atlanta, looking like a boss
Originally Posted by mrpayroll
yes I know it's available in a ton of classic compilations (pretty much all of which i already own) but any chance I get to play my favorite video game of all time is, well, a good thing
#864
Guest
Originally Posted by pinata242
Does the GBA count as a wireless controller?
Well yeah, on a technicality
Halo 3, maybe. I never finished Halo 2 as I just stopped caring... Either way, that's still a ways off, I may even have an HDTV by then! Have you played Halo 2 on XBox Live? That's where the fun is and I really don't like shooting games
Well yeah, on a technicalityHalo 3, maybe. I never finished Halo 2 as I just stopped caring... Either way, that's still a ways off, I may even have an HDTV by then! Have you played Halo 2 on XBox Live? That's where the fun is and I really don't like shooting games
#865
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From: WPB FL
Xbox360 Cache Clear Function In Dash Update
I don't know how reliable the source is, but I will try this later when I get home.
http://www.gamersreports.com/news/2853/
An undocumented feature in the latest Xbox360 dashbaord update has surfaced a cache clear. In order to perform this "maintenance" follow the instructions below. (Thanks, Kakarotto)
Go to the system blade and then memory. Press Y on either the HDD or a MU and then press X,X,Left Bumper, Right Bumper, X,X. Once you do this a blade will pop up saying: This will perform maintenance on your Xbox 360 storage devices. Do you want to continue? Pick yes or no. Voila (it means 'there you go' in French before you start asking us where the Voila button is).
http://www.gamersreports.com/news/2853/
An undocumented feature in the latest Xbox360 dashbaord update has surfaced a cache clear. In order to perform this "maintenance" follow the instructions below. (Thanks, Kakarotto)
Go to the system blade and then memory. Press Y on either the HDD or a MU and then press X,X,Left Bumper, Right Bumper, X,X. Once you do this a blade will pop up saying: This will perform maintenance on your Xbox 360 storage devices. Do you want to continue? Pick yes or no. Voila (it means 'there you go' in French before you start asking us where the Voila button is).
#866
Guest
Originally Posted by Mok
I don't know how reliable the source is, but I will try this later when I get home.
http://www.gamersreports.com/news/2853/
An undocumented feature in the latest Xbox360 dashbaord update has surfaced a cache clear. In order to perform this "maintenance" follow the instructions below. (Thanks, Kakarotto)
Go to the system blade and then memory. Press Y on either the HDD or a MU and then press X,X,Left Bumper, Right Bumper, X,X. Once you do this a blade will pop up saying: This will perform maintenance on your Xbox 360 storage devices. Do you want to continue? Pick yes or no. Voila (it means 'there you go' in French before you start asking us where the Voila button is).
http://www.gamersreports.com/news/2853/
An undocumented feature in the latest Xbox360 dashbaord update has surfaced a cache clear. In order to perform this "maintenance" follow the instructions below. (Thanks, Kakarotto)
Go to the system blade and then memory. Press Y on either the HDD or a MU and then press X,X,Left Bumper, Right Bumper, X,X. Once you do this a blade will pop up saying: This will perform maintenance on your Xbox 360 storage devices. Do you want to continue? Pick yes or no. Voila (it means 'there you go' in French before you start asking us where the Voila button is).
But what benefit does this actually give us? I know in Windows XP there is a cache that can be cleared, so that just in case you go to a 'naughty' sight, it won't be found in the cache.
How does this benefit the XBox 360? Intelligent gamers want to know!
Chris
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From: On the banks of the Red Cedar
Originally Posted by pinata242
I read that games like Oblivion use disk-caching rather heavily and, over time, it can slow down the game. Clearing the cache should help that.
#869
Originally Posted by jon-w9
I thought just holding the 'A' button cleared that, and it is easier.
#870
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Originally Posted by pinata242
Don't know, I don't have a 360 or Oblivion. I just read that and thought I'd pass the info on.
From the article:
NOTE: This also clears all game software updates. We feel we have to add this, we are not responsible for any damage you do to your console while performing this procedure. Although we do not see how it is in any way possible to damage said console, we know one of you will find a way and write us an irate email.
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From: On the banks of the Red Cedar
Originally Posted by pinata242
Sounds like the A-button thing is the way to go to simply clear the game swap-space.
#873
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Finally some news about XBLA. I wish they would give a date for Texas Hold'em though.
http://xbox360.ign.com/articles/711/...0&RSSid=711897
http://xbox360.ign.com/articles/711/...0&RSSid=711897
Street Fighter II May Hit XBLA in July
Magazine leaks possible dates, prices on Fogger, Pac-Man, Kameo, PDZ, and more.
by Douglass C. Perry
June 8, 2006 - Reports on the Web allegedly have revealed the street date and price of several upcoming Xbox Live Arcade games including Street Fighter II Hyper Fighting, Pac-Man, Frogger, and even Lumines Live.
According to the site, which scanned in a calendar from the Official Xbox Magazine, Street Fighter II Hyper Fighting is due this June for a price of 400 Microsoft Points (about $5). When contacted, a representative form Capcom told IGN "We haven't announced on the date or the price," which is consistent with Capcom's previous messages. The company hasn't pinpointed a date mainly because all Xbox Live games take from one week to three months to certify.
When IGN contacted Future Networks USA, which supposedly published the date in its calendar section, a representative told IGN they were unaware of the SF date information. A Microsoft representative gave us the usual song and dance, "We can't comment on rumors or speculation," though the representative added that Street Fighter is likely coming this summer, possibly in July.
Microsoft, which is publishing Lumines Live, wouldn't comment on a release date or price either. The game is allegedly due in August/September for 1200 MS points (about $15), a significant amount less than the PSP version, considering it will have licensed videos running in the background.
Konami's Frogger, announced at E3 2006, is believed to sell for 400 MS Points with a release date of August/September. When contacted, a Konami representative didn't dispute the date or prices, but said that no official information was been released yet. "But it is coming this summer to Xbox Live," the Konami rep added. "I can confirm it's coming this summer."
Other potentially new information on the unofficial list includes an additional Perfect Dark Zero map pack due in July for 500 MSPs, a Kameo hardcore package featuring more difficult versions of the single-player campaign and co-op campaigns, new leaderboards, skins, and a new co-op game with competitive elements in July for 500 MSPs; Cloning Clyde (July, 800 MSPs), Roboblitz (August/September, 800 MSPs), and Pac-Man (August/September, 400 MSPs).
Magazine leaks possible dates, prices on Fogger, Pac-Man, Kameo, PDZ, and more.
by Douglass C. Perry
June 8, 2006 - Reports on the Web allegedly have revealed the street date and price of several upcoming Xbox Live Arcade games including Street Fighter II Hyper Fighting, Pac-Man, Frogger, and even Lumines Live.
According to the site, which scanned in a calendar from the Official Xbox Magazine, Street Fighter II Hyper Fighting is due this June for a price of 400 Microsoft Points (about $5). When contacted, a representative form Capcom told IGN "We haven't announced on the date or the price," which is consistent with Capcom's previous messages. The company hasn't pinpointed a date mainly because all Xbox Live games take from one week to three months to certify.
When IGN contacted Future Networks USA, which supposedly published the date in its calendar section, a representative told IGN they were unaware of the SF date information. A Microsoft representative gave us the usual song and dance, "We can't comment on rumors or speculation," though the representative added that Street Fighter is likely coming this summer, possibly in July.
Microsoft, which is publishing Lumines Live, wouldn't comment on a release date or price either. The game is allegedly due in August/September for 1200 MS points (about $15), a significant amount less than the PSP version, considering it will have licensed videos running in the background.
Konami's Frogger, announced at E3 2006, is believed to sell for 400 MS Points with a release date of August/September. When contacted, a Konami representative didn't dispute the date or prices, but said that no official information was been released yet. "But it is coming this summer to Xbox Live," the Konami rep added. "I can confirm it's coming this summer."
Other potentially new information on the unofficial list includes an additional Perfect Dark Zero map pack due in July for 500 MSPs, a Kameo hardcore package featuring more difficult versions of the single-player campaign and co-op campaigns, new leaderboards, skins, and a new co-op game with competitive elements in July for 500 MSPs; Cloning Clyde (July, 800 MSPs), Roboblitz (August/September, 800 MSPs), and Pac-Man (August/September, 400 MSPs).
#874
SF2 for $5 is a no-brainer. Fireballs and Dragon Punches will be clogging up broadband connections all over the world. That game is online, isn't it? I assume so, otherwise I may have to take back my no-brainer comment.
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Originally Posted by pinata242
SF2 for $5 is a no-brainer. Fireballs and Dragon Punches will be clogging up broadband connections all over the world. That game is online, isn't it? I assume so, otherwise I may have to take back my no-brainer comment.



