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-   -   Nintendo Switch: Building a New Generation of Hardware from Scratch (https://forum.dvdtalk.com/video-game-talk/637801-nintendo-switch-building-new-generation-hardware-scratch.html)

RichC2 09-02-17 11:41 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
I don't get why that particular game is larger than 32gb to begin with, seems lazy.

Mike86 09-02-17 06:06 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
I wonder if it's because it's a more graphically heavy game than is typically on the console. Just because those games go for hyper realism. I wonder if WWE 2K18 will be the same.

stingermck 09-02-17 06:38 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
Yay 2017 gaming!

Does Nintendo own stock in microSD?

Michael Corvin 09-02-17 06:44 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by Adam Tyner (Post 13148379)
No, it's really not. The Switch can be portable. Your phone doesn't have a 2 TB hard drive (or any hard drive at all). It's the same deal.

Horrible analogy and not even close to being the same deal. Do people expect to play the latest Madden or CoD on an iphone?

Adam Tyner 09-02-17 07:35 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by Michael Corvin (Post 13148539)
Horrible analogy and not even close to being the same deal.

It's not an analogy. :lol:

I'm not sure if you've noticed, but the Nintendo Switch doubles as a handheld. The Xbox One and PS4 don't, which is why they're better able to support gigantic hard drives. The Switch doesn't have a 2 TB hard drive for the exact same reason your iPhone or whatever doesn't. In fact, like the Switch, they don't have hard drives at all. The Switch does allow for very easily expanded capacity for those who need it, however. USB hard drives haven't been ruled out in the future, although they're not supported at the moment.

It's okay if you conceptually hate the compromises that are unavoidable with the Switch being a handheld. As someone who's preordered an Xbox One X and will have a PS4 Pro before the month's out, I totally get it. I'm happy with the quality and performance of Nintendo's first party titles, and while there are some 3rd party games I'd happily get on the Switch, it will rarely be my device of choice for multiplatform games. (It's a Nintendo/local multiplayer/maybe RPG device for me.) I would advise you to avoid Switch threads, however, as it's very unlikely that you'll wake up one day and the Switch will be a PS4 or Xbox. It is clearly not a device for you. Luckily for you, Nintendo does not hold a monopoly on gaming devices, so you have plenty of other options that may better suit your interests, especially if you're primarily interested in 3rd party titles.


Originally Posted by Michael Corvin (Post 13148539)
Do people expect to play the latest Madden or CoD on an iphone?

Neither game is coming to the Switch, at least not this year. There's no indication that storage capacity is the primary culprit.

Again, the issue with NBA2K18 in that IGN article has absolutely, fundamentally nothing to do with the onboard capacity of the Switch. It's about the capacity of the physical game cards you'd buy in a store or have shipped from Amazon, bestbuy.com, etc.

Michael Corvin 09-02-17 07:47 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
Saw a few in the wild today. That's good to see.

The Questyen 09-03-17 10:29 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
I'm a game player not a collector so once I finish a game I get rid of it for the most part. The only retail games I have are:

Mario + Rabbids: Kingdom Battle
Mario Kart 8 Deluxe
The Legend of Zelda: Breath of the Wild

Digital:
Kamiko
Shovel Knight: Treasure Trove (I'll never play this on Switch. I just bought it to support them. I already played through it on Wii U and then PS4)
Snipperclips
Blaster Master Zero

pinata242 09-05-17 12:35 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
While it is true that both the Switch and my cell phone are portable devices, only one has the benefit of an always-on connection to the cloud to stream media & data that isn't stored on the wimpy 128gb of internal storage. It's not a good comparison at all.

There is no reason why it should have shipped with so little internal storage. But it has an expansion slot, great. Why can't the game carts hold the full game? Why couldn't they have been granted the ability to ship with a writable partition so the developer could cache data on the removable game card and not rely on a shared space forcing the consumer to spend more when that data isn't usable without the original card anyway?

Adam Tyner 09-05-17 06:02 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by pinata242 (Post 13149817)
While it is true that both the Switch and my cell phone are portable devices, only one has the benefit of an always-on connection to the cloud to stream media & data that isn't stored on the wimpy 128gb of internal storage. It's not a good comparison at all.

It's not a "cell phones do it, therefore it's okay" comparison. It's a "very thin, lightweight device you carry in your hands with an embedded screen and somewhat reasonable battery life" comparison. A traditional 2 TB hard drive doesn't really fit into that equation. It doesn't make sense for the Switch in the same ways that it doesn't make sense for cell phones. If you want a 2 TB hard drive, you don't get a handheld. If you want a handheld, you don't get a 2 TB hard drive. (If you want a 2 TB hard drive and don't want a handheld, well, the Switch is what it is for now.) I'm sure NAND storage or some comparable alternative will get there one day, but we're not there yet. In the meantime, if you need more than 32GB, you have options.

What would you have liked to have seen Nintendo do instead?

I'm not blindly defending Nintendo here. There's no excuse for a lack of cloud storage for saves by now. I do think external hard drive support should be in place for people with no interest in portable gaming. There's something about the optics of zero difference in internal storage between the default Wii U SKU (which, yes, I agree, should've had a hard drive) and the only Switch hardware so far that makes me cringe a little. I can't picture myself ever doing what retail copies of NBA2K18 demand, although I can take some solace in the fact that this will be exceptionally rare.

mattysemo247 09-05-17 08:13 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by Adam Tyner (Post 13149851)
What would you have liked to have seen Nintendo do instead?

Since microSD cards are cheap enough, they should have just included them with the system. Especially since they knew ahead of time that some games were going to be larger than the system storage capability.

stingermck 09-05-17 08:22 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
Just give me external HD support. I dont take this thing on the bus. It stays in the dock.

Adam Tyner 09-05-17 08:27 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by mattysemo247 (Post 13149875)
Since microSD cards are cheap enough, they should have just included them with the system.

...which I think is totally reasonable, but then the question becomes "how much?" The argument being made is that even an extra 128GB is woefully inadequate (which I doubt it would be for the overwhelming majority of users, but...). If they include more storage space than most users would need, they're needlessly pissing away their margins or taking an additional loss. If they don't include enough storage space for their most avid users, there'll still be complaints. Considering all that, I get the argument for letting users choose how much more, if any, they need.

(...although more than 32GB onboard would've been welcome, since I'd imagine the appeal of going all-digital is higher with a handheld.)

mattysemo247 09-05-17 08:33 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
Even if they threw a 32GB one in there, it doubles the system storage. And I don't see them having games larger than 64GB, so that would cover them.

RichC2 09-05-17 10:45 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
It's more than sufficient for me, but I have no interest in NBA 2k18. I still question why the game is so huge, it seems kinda lazy, but I guess it is a 1:1 port.

At least the Switch supports 2tb Micro SDXC, albeit it'll be a while before they're publically available, and will be cost prohibitive for the life of the device (most likely).

Michael Corvin 09-05-17 11:37 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by Adam Tyner (Post 13149851)
What would you have liked to have seen Nintendo do instead?

Make a console and not a mobile device. :horse:

But the Switch is working, so what do I know? :lol:

fujishig 09-05-17 12:06 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
It's not that mobile. I mean how many people here actually take it outside to play with it like the commercials?

So far, my favorite games for it are:
1. A single player game that was developed for and seemingly runs fine on the last gen
2. Tetris
3. A port of a last gen racing game which admittedly uses the vs. portable gimmick fine
4. A game that relies on internet play

It hasn't exactly been justifying it's existence to me so far, besides being able to walk to another room in the house to play. But it's where the new nintendo games are going to, so for my household it was a must buy.

RichC2 09-05-17 12:09 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
I play portable Drawful, Sonic and Mario Kart quite a bit, but I have nerdy friends. To each their own.

beavis69 09-05-17 12:28 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by fujishig (Post 13150040)
It's not that mobile. I mean how many people here actually take it outside to play with it like the commercials?

So far, my favorite games for it are:
1. A single player game that was developed for and seemingly runs fine on the last gen
2. Tetris
3. A port of a last gen racing game which admittedly uses the vs. portable gimmick fine
4. A game that relies on internet play

It hasn't exactly been justifying it's existence to me so far, besides being able to walk to another room in the house to play. But it's where the new nintendo games are going to, so for my household it was a must buy.

Me. In fact it's off its cradle almost 90% of the time. It really is a god send system for people in the military. The ability to play it any where and move it on the fly is perfect. I played it on my flight from Charlotte to San Diego almost the whole time, battery ran out about 10 minutes before we landed and I hadn't had a full charge.

Mike86 09-05-17 12:31 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by fujishig (Post 13150040)
It's not that mobile. I mean how many people here actually take it outside to play with it like the commercials?

That's down to how the player is using the system though. It does have the capability to be used on the go. Granted it's a larger device than most portables and not pocket sized but still. I'm the same way mostly but I've been the same with most of my portable devices. I've played in different rooms though which is nice to not have to be locked to playing in one spot or moving the console and setting it up if I want to play elsewhere. I've played a couple times outside too which is nice.

Michael Corvin 09-05-17 02:34 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by fujishig (Post 13150040)
It's not that mobile. I mean how many people here actually take it outside to play with it like the commercials?
.

A buddy of mine says he plays it in bed almost nightly.


Originally Posted by fujishig (Post 13150040)
So far, my favorite games for it are:
1. A single player game that was developed for and seemingly runs fine on the last gen

I'm playing Zelda on WiiU and the load times(going in and out of Shrines) kinda suck. How are they on the Switch?

SmackDaddy 09-05-17 02:40 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by fujishig (Post 13150040)
It's not that mobile. I mean how many people here actually take it outside to play with it like the commercials?

I bring mine to work often, play it during lunch. At home, it's portable about 50% of the time.

RichC2 09-05-17 03:40 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by Michael Corvin (Post 13150185)
I'm playing Zelda on WiiU and the load times(going in and out of Shrines) kinda suck. How are they on the Switch?

I think the Wii U is actually (mostly) faster for load times. But they're both roughly the same.

Sonny Corinthos 09-07-17 01:02 PM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
Does anyone know of a good set of headphones for the Switch?

fumanstan 09-08-17 08:21 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 

Originally Posted by fujishig (Post 13150040)
It's not that mobile. I mean how many people here actually take it outside to play with it like the commercials?

80% of my time with the Switch has been mobile, either playing it on the bed or couch at home (while my wife is watching TV) or on the go while I travel on an airplane or in a hotel.

Adam Tyner 09-11-17 09:11 AM

Re: Nintendo Switch: Building a New Generation of Hardware from Scratch
 
http://www.dvdtalk.com/reviews/image...05139023_1.jpg


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