The Simpsons: Tapped Out
#2026
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Re: The Simpsons: Tapped Out
I kind of agree that it feels too easy--I'm over 9K and may hit 10 today. But I prefer it to the frenetic pace of Whacking Day, where we were spending donuts just to hit the goals. However it seems like some people have lost their enthusiasm. Now that I'm in the mode of helping people with gremlins rather than maximizing my own return, many Springfields are maxed out and unhelpable.
I'm trying to let other people's gremlins run free, but damn if it isn't satisfying to whack those little buggers.
I'm trying to let other people's gremlins run free, but damn if it isn't satisfying to whack those little buggers.
#2027
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Re: The Simpsons: Tapped Out
I didn't care as much for the Whacking Day one and felt that it almost forced you to spend donuts. I didn't and I was worried that I wouldn't get all the prizes. I almost didn't get the last one but when they extended it, I was able to get it with the help of everyone here and coordinating egg drops.
The Halloween event I feel is more relaxed and even though I have a ways to go, I'm at around 7300 GOO, I know I'll get past 10,000 by the end of the event to get all the prizes. The community ones I'm not so sure about, but I think I was really only interested in the first one anyways since I didn't have Lard Lad as I haven't bought any premium items yet.
The Halloween event I feel is more relaxed and even though I have a ways to go, I'm at around 7300 GOO, I know I'll get past 10,000 by the end of the event to get all the prizes. The community ones I'm not so sure about, but I think I was really only interested in the first one anyways since I didn't have Lard Lad as I haven't bought any premium items yet.
#2028
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Re: The Simpsons: Tapped Out
I forgot to add. This update has been really glitchy. In both my iPhone 5 with iOS7, and my Nexus 7 with the latest android OS, it has been a crash fest. Very random crashes, not something that I can duplicate or try to avoid. So that would also make me slow with the tapping. All my characters in 12 or 24 hrs task from now on.
#2029
Suspended
Re: The Simpsons: Tapped Out
I'm trying to let other people's gremlins run free, but damn if it isn't satisfying to whack those little buggers.
#2030
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Re: The Simpsons: Tapped Out
I forgot to add. This update has been really glitchy. In both my iPhone 5 with iOS7, and my Nexus 7 with the latest android OS, it has been a crash fest. Very random crashes, not something that I can duplicate or try to avoid. So that would also make me slow with the tapping. All my characters in 12 or 24 hrs task from now on.
Sorry, I mean the gremlins people have dropped on me. I'm trying to let them roam free like Raul3 and maximize their GOO, but I enjoy whacking them.
Last edited by davidh777; 10-11-13 at 02:16 PM.
#2031
DVD Talk Legend
Re: The Simpsons: Tapped Out
Letting them just hang out also keeps other people from dropping gremlins in your town. I've got a slew waiting to give to someone, but all of my friends, which came from here, have full towns.
I doubt it will matter in the long run, as most people will probably hit the 10000 before it ends.
I doubt it will matter in the long run, as most people will probably hit the 10000 before it ends.
#2032
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Re: The Simpsons: Tapped Out
Letting them just hang out also keeps other people from dropping gremlins in your town. I've got a slew waiting to give to someone, but all of my friends, which came from here, have full towns.
I doubt it will matter in the long run, as most people will probably hit the 10000 before it ends.
I doubt it will matter in the long run, as most people will probably hit the 10000 before it ends.
However, I just got notified that I got 48 GOO from other people's towns so the I'm guessing a lot of the ones I distributed this morning on the bus have expired.
#2038
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Re: The Simpsons: Tapped Out
I was just dropping some on xmiyux and someone else must have been doing it too since the numbers were receding faster than I was dropping.
I know people were disappointed they fixed the glitch with being able to tap more than five ghosts in someone else's town, but I heard they also fixed the glitch where you could leave someone's town and not get all the GOO you had earned if you hadn't physically tapped on it. Glad for that.
#2039
DVD Talk Hall of Fame
Re: The Simpsons: Tapped Out
Earlier today I was killing as people were haunting and dropping it was kind of funny.
I think Feenst was one of the folks dropping.
I think Feenst was one of the folks dropping.
#2042
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Re: The Simpsons: Tapped Out
I dropped a few more on you to help the cause, though.
#2043
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Re: The Simpsons: Tapped Out
You're at 4K now--obviously it depends on how much you've been playing, but considering we're about a week and a half in and have about three and a half weeks to go, I think you're in pretty good shape. The folks who are around 2K should be concerned, though.
I dropped a few more on you to help the cause, though.
I dropped a few more on you to help the cause, though.
#2045
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Re: The Simpsons: Tapped Out
Who appears to be completely useless?
I was really frustrated because I needed Moe to continue one of my quests but I couldn't find him anywhere. He didn't appear to be doing any tasks, and it had been over 24 hours so he should have been finished with anything. I turned off buildings and still couldn't find him. In desperation, I turned to the EA forums, and when someone said Legs had disappeared, someone said to put his building in storage and he'd be back. So I put Moe's in storage, and it warned me that Moe and Marge (???--she wasn't doing anything at Moe's at the time) would be put in storage as well. I canceled out, tried a next-door building to see if I had hit it wrong--no Moe/Marge message. Tried Moe's again--this time no Moe/Marge message. Tried a different building, then Moe's again and this time did get the Moe/Marge message, so I did store it and revive it, and lo and behold Moe is there with a task!
The other annoyance is that I wasn't online most of yesterday and I wasted a lot of task time keeping people free in anticipation of finding Moe. Then last night I got frustrated and assigned everyone, and now I have to wait to move the quest forward. Oh well, at least it's better than banging my head on the wall looking for Moe.
I was really frustrated because I needed Moe to continue one of my quests but I couldn't find him anywhere. He didn't appear to be doing any tasks, and it had been over 24 hours so he should have been finished with anything. I turned off buildings and still couldn't find him. In desperation, I turned to the EA forums, and when someone said Legs had disappeared, someone said to put his building in storage and he'd be back. So I put Moe's in storage, and it warned me that Moe and Marge (???--she wasn't doing anything at Moe's at the time) would be put in storage as well. I canceled out, tried a next-door building to see if I had hit it wrong--no Moe/Marge message. Tried Moe's again--this time no Moe/Marge message. Tried a different building, then Moe's again and this time did get the Moe/Marge message, so I did store it and revive it, and lo and behold Moe is there with a task!
The other annoyance is that I wasn't online most of yesterday and I wasted a lot of task time keeping people free in anticipation of finding Moe. Then last night I got frustrated and assigned everyone, and now I have to wait to move the quest forward. Oh well, at least it's better than banging my head on the wall looking for Moe.
#2046
DVD Talk Hall of Fame
Re: The Simpsons: Tapped Out
Certain characters are unlocked when you get certain buildings. When you unlock Cletus' Farm you get Cletus, Bart's Treehouse gives you Bart, Moe's tavern gives you Moe and Marge, etc. If you put a building that unlocked a character into storage, the game will also put that associated character into storage. It doesn't matter where the character is or what the character is doing, once the building goes into storage the character does the same. Then, when you place the building back into your Springfield the character will appear as well. So when you put Moe's Tavern into storage it puts Moe and Marge into storage too. Hopefully that cleared up any confusion.
This is also a good technique to use if you've set a character to perform a task and then some questline has prompted you to have that same character do something else.
This is also a good technique to use if you've set a character to perform a task and then some questline has prompted you to have that same character do something else.
#2047
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Re: The Simpsons: Tapped Out
got my 6 donuts by having burns do his 6 second task.
#2048
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Re: The Simpsons: Tapped Out
Certain characters are unlocked when you get certain buildings. When you unlock Cletus' Farm you get Cletus, Bart's Treehouse gives you Bart, Moe's tavern gives you Moe and Marge, etc. If you put a building that unlocked a character into storage, the game will also put that associated character into storage. It doesn't matter where the character is or what the character is doing, once the building goes into storage the character does the same. Then, when you place the building back into your Springfield the character will appear as well. So when you put Moe's Tavern into storage it puts Moe and Marge into storage too. Hopefully that cleared up any confusion.
This is also a good technique to use if you've set a character to perform a task and then some questline has prompted you to have that same character do something else.
This is also a good technique to use if you've set a character to perform a task and then some questline has prompted you to have that same character do something else.
Thanks, though--good thing to keep in mind.
#2049
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Re: The Simpsons: Tapped Out
Speaking of missing characters, I can't find Nelson anywhere. I might have to end up storing his house to get him because I can't find him nor his bindle.
#2050
DVD Talk God
Re: The Simpsons: Tapped Out
yeah, i had moe disappear, too. sometimes, if it is a character i know that can go to krustyland, i go there, to see if they show up. then go back to the main part of the game.