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-   -   Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013) (https://forum.dvdtalk.com/video-game-talk/608896-xbox-one-pre-release-thread-upscaled-1080p-11-22-2013-a.html)

Draven 06-07-13 02:11 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by chuckd21 (Post 11721870)
They've had 2-3 Games on Demand sales in the last 12 months where full retail games have been as cheap as $3.

Well color me impressed on that - I stopped looking at that page months ago :lol:

I still sell my 360/PS4/Wii games to Amazon on a regular basis, but that's because I paid so much for them in the first place. I'm fine with paying up to $20 for a digital game because I wouldn't get much back for it anyway if I bought it on disc. So if the prices are in that range, I'm fine with the One. Until I run out of hard drive space...are we thinking 25 GB per game?

I also don't understand this check via the Internet at all. They have a perfect system in place already - the disc must be in the system to play games on your hard drive. I refuse to believe that switching discs is THAT big of a deal to consumers. And if you bought it off the cloud service, then that's already tied to your account and shouldn't need to be checked daily.

If you trade in the game or give it to a friend, you can't play it anymore because you don't have the disc. It's so simple that this has to just be an attempt to stifle used game sales. I wish people didn't go to Gamestop at all. I haven't been there in years because I can always get a better deal on a used game online.

Kelkee 06-07-13 02:13 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Supermallet (Post 11721880)
They're not doing this to try and make games better. They're doing it to make purchasing easier, and reselling harder. Other than not switching out discs, I don't see how any of this makes games better. Doing this ensures more money for the big companies (including Gamestop), at the expense of the consumer.

Why cant you be excited about the prospect of a new gaming marketplace?

One where a plastic disc as a commodity to be bought and sold no longer exists.

In its place is a digital medium that can be sold and resold and all sales and resales go back to its rightful creators and owners who can then make better and better games?

RichC2 06-07-13 02:14 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
That's embraceable, but not at $59.99.

Supermallet 06-07-13 02:17 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Kelkee (Post 11721924)
Why cant you be excited about the prospect of a new gaming marketplace?

One where a plastic disc as a commodity to be bought and sold no longer exists.

In its place is a digital medium that can be sold and resold and all sales and resales go back to its rightful creators and owners who can then make better and better games?

Because that's not what's going to happen here. The XO isn't going to create some magical gaming utopia.

Raise your blinders, people.

Kelkee 06-07-13 02:21 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Supermallet (Post 11721933)
Because that's not what's going to happen here. The XO isn't going to create some magical gaming utopia.

Raise your blinders, people.

And you know this, how exactly?

DaveyJoe 06-07-13 02:25 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Wake up, sheeple!

(Let's see how many people actually share this.)

Music 06-07-13 02:27 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by RichC2 (Post 11721895)
I bought Alan Wake for $2 to charity, suck it clowns!

;)

Yeah, and those that bought it for $5 using the buy 1 get 1 points cards, really only paid $2.50, so suck on that biatch! http://www.8bitbrigade.com/images/smilies/SuckIt.gif

Music 06-07-13 02:27 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by DaveyJoe (Post 11721945)
Wake up, sheeple!

(Let's see how many people actually share this.)

This isn't facebook or twitter.... -ohbfrank-

RichC2 06-07-13 02:41 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
RichC2 likes your forum post. :up:


Originally Posted by Mr. Music (Post 11721947)
This isn't facebook or twitter.... -ohbfrank-


dsa_shea 06-07-13 02:44 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by RichC2 (Post 11721958)
RichC2 likes your forum post. :up:

2 likes
:thumbsup:

chuckd21 06-07-13 02:46 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Supermallet (Post 11721918)
Yes, the industry as a whole does suck now, so exactly why would taking away direct ownership of games improve it? The things that suck about the industry aren't lack of always-on connections and cloud computing.

The industry wants to move to digital distribution. That's why everyone is describing Xbox One discs as just "the bits". Everything runs off a hard drive, and they'd rather you download that title instead of all the manufacturing involved in pressing and shipping discs.

chuckd21 06-07-13 02:47 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by dsa_shea (Post 11721965)
2 likes
:thumbsup:

I screwed up the captcha and now I'm blocked.

Supermallet 06-07-13 02:51 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Kelkee (Post 11721938)
And you know this, how exactly?

Because these companies are still EA, still Activision, still the same people in charge who try to fleece us with every game release. The only way it's going to stop is if we vote with our wallets.

Michael Corvin 06-07-13 02:57 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Kelkee (Post 11721924)
In its place is a digital medium that can be sold and resold and all sales and resales go back to its rightful creators and owners who can then make better and better games?

I look forward to Kane & Lynch 5. Seriously how is used games/resale preventing developers from creating better and better games currently? Hint: it's not. A shit game idea will always be a shit game idea. Used games are a scapegoat for piss poor ideas to begin with.


Originally Posted by Supermallet (Post 11721933)
Because that's not what's going to happen here. The XO isn't going to create some magical gaming utopia.

Raise your blinders, people.

Exactly. With $60 digital titles that have limited resale value, people will buy less. Hell under this model, instead of people buying an untested franchise like Bioshock, they'll sit tight for three weeks until Halo 3 comes out. Why take a chance on an unknown game like Borderlands when you can just wait for CoD?

I may not buy used, but like many I'll sell to fund another new purchase. So MS/pubs may not be getting a part of my sale of Assassin's Creed III on half.com, but that money is going toward Tomb Raider. They take away my sale of ACIII then TR doesn't get purchased.

The small minded "kill used, kill used, kill used" is astounding. They're trying to gain consumers that never bought new, and will never buy new by killing the revenue stream for the loyal consumers that do buy new.

Michael Corvin 06-07-13 03:00 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Oh and Prism & Reputation Management?

http://i9.photobucket.com/albums/a76...iffingGlue.jpg

dsa_shea 06-07-13 03:05 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
I have several friends that buy very few to zero games brand new and will not likely start spending 60 bucks a pop if used games are forced out or are priced near the cost of a new copy.

Michael Corvin 06-07-13 03:15 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
Exactly, but that's who MS is apparently targeting. :lol: Fuck the loyal customers to chase after people that have no intention of ever dropping $60 on a game.

Raul3 06-07-13 03:18 PM


Originally Posted by dsa_shea (Post 11722010)
I have several friends that buy very few to zero games brand new and will not likely start spending 60 bucks a pop if used games are forced out or are priced near the cost of a new copy.

So how is Microsoft losing money with them?

DRG 06-07-13 03:19 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Krayzie (Post 11721632)
I think if Sony was planning on doing something different, they would have already announced it due to all the Microsoft backlash. Sony's silence makes me believe that they are doing the exact samething as Microsoft.

I don't know about that. IF Sony is going the opposite way, they can play that card at some strategic moment (E3?) to totally take the wind out of Microsoft's sails (should MS actually start to get some positive feedback). In this scenario, the gaming sites and online gamer community are already doing a fine job tearing MS a new one, so Sony could save that revelation as a crushing blow for later.

Again, all based on that big 'if'.

fumanstan 06-07-13 03:21 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 
People that buy zero or very few brand new games don't do anything to help game developers and publishers anyway, so losing them as customers does little. Yeah, they might lose a few bucks on DLC, or an XBL subscription, but I disagree that it will do as significant harm as some of you think.

I think its a mistake to think that many people who previously went to GameStop and bought $55 used games won't now buy a $60 new game. Those are the people that game companies will gain from to offset losses from those that refuses to buy games that can't be resold. Or we'll simply see more people wait for price drops to get games cheaper.

Michael Corvin 06-07-13 03:22 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Raul3 (Post 11722034)
So how is Microsoft losing money with them?

See my example above. I sell to these people, I in turn buy more new games.

So in the Xbone world, they still lose the used gamers (who are buying systems, accessories, Live, maybe DLC, etc.) and they lose sales from new game buyers who buy less new.

maxfisher 06-07-13 03:30 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Raul3 (Post 11722034)
So how is Microsoft losing money with them?

Like Michael Corvin said, they're giving their money to people who bought the games new and those people are using the money to buy more new games. When I buy a new game, I automatically assume that if I play through it in a couple weeks and don't like it enough to hang on to, I can get at least half my money back, if not more. Mentally, that drops new game purchases from $60 to $20 - $30. I've scaled back a bit this year because my backlog swelled a lot during the holidays and we've had some unexpected expenses, but over the past 5 years, I've averaged at least 1 new release per month and probably more like 2. That number will drop drastically, if not to zero, if you take away my ability to sell off games I'm done with. With how many used copies end up on the market, I have to imagine there's a sizable number of people who mirror by behavior. Every used game was bought new at some point and the majority of the funds the first sellers got for putting them on the used market were likely funneled back to new purchases.

Raul3 06-07-13 03:33 PM

Chuck since it has been demonstrated that you are the Microsoft shill in this thread, can you get me a job? You can see all my posts here, truly an Xbox fanboy.

Some other thoughts. These changes may not be for some of you, gamers in this forum, but they are for others that may be *gulp* majority.

I'm talking about the COD, FIFA, Madden, etc. players. You know the ones that play the games that are at the top of the activities list.

I'm not hardcore but I play FIFA all year. So I can see a lot of pros with these changes. Some of them have been introduced to us a long time ago, not in the best way though.

Also, in another topic, I wouldn't worry about Live going down. Azure is very reliable. I'm sure they will have data centers everywhere. Can they still have down times? Of course, that happens to amazon cloud services from time to time, but they should be able to reduce the impact.

Jay G. 06-07-13 03:40 PM

Re: Xbox One: This Thread Requires An Always On Internet Connection
 

Originally Posted by Raul3 (Post 11722055)
Some other thoughts. These changes may not be for some of you, gamers in this forum, but they are for others that may be *gulp* majority.

I'm talking about the COD, FIFA, Madden, etc. players. You know the ones that play the games that are at the top of the activities list.

I'm not hardcore but I play FIFA all year. So I can see a lot of pros with these changes. Some of them have been introduced to us a long time ago, not in the best way though.

I feel like your post is missing a paragraph. What are these changes and pros that you're talking about, and how do they apply to those specific games?

Raul3 06-07-13 03:49 PM

I thought about going in detail but if you don't play the game it may be harder to understand.

But basically DRM. FIFA Ultimate Team is the most popular mode, you buy cards and its something linked to your account, and because of the hacking they had to include a lot of restrictions, patches, really ugly patches. Because with the current infrastructure there is no better way. You can do digital transactions, auctions, selling players, etc.

I have never played an MMO, but as Chuck mentioned, it may be something like that.


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