Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)
#1476
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Re: Xbox One: This Thread Requires An Always On Internet Connection
If its that simple, why would we need more details later?
Last edited by XavierMike; 05-23-13 at 09:41 PM.
#1477
DVD Talk Gold Edition
Re: Xbox One: This Thread Requires An Always On Internet Connection
While personally I'm stoked about the better functioning Kinect. Others here have every right to "bitch" about the fact that the Kinect is not really an "option" though to just not use or an "extra" feature as you seem to want and call it. It is being forced upon us at purchase. For something that is inherently an accessory by nature easily one could say $125-50 or so is being forced out of their pockets if they just want to game on the system and "just don't use it" as you put it.
#1478
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#1479
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Re: Xbox One: This Thread Requires An Always On Internet Connection
It's really not that simple at all. And mobile phones all run versions of ARM CPU's, which is why it works there.
#1480
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
The console will have 802.11n. On one of the three hardware slides of the keynote, the unit has three separate WiFi frequencies built-in to not only support wireless networking but accessories like the controller.
As others have mentioned, the Slim currently supports 802.11a/b/g/n (2.4 GHz).
As I mentioned before, I think they're trying to gauge public reaction before they make a final decision. However, with EA discontinuing their online pass system, I feel Sony will either be following suit come E3 or has a trump card to play against MS.
As others have mentioned, the Slim currently supports 802.11a/b/g/n (2.4 GHz).
As I mentioned before, I think they're trying to gauge public reaction before they make a final decision. However, with EA discontinuing their online pass system, I feel Sony will either be following suit come E3 or has a trump card to play against MS.
#1481
Re: Xbox One: This Thread Requires An Always On Internet Connection
I have been buying 95%, maybe higher, new games. Due to the war on used, I will be shooting for exclusively used on the 360.
#1482
DVD Talk Legend
What a pain in the ass this new attempt to create a precedent on used games is. I refuse to support something like this, so until it is abandoned it looks like I'll continue to pretend that the new Xbox simply doesn't exist. I don't really buy that many used games or anything. It's just the principle of the thing when it comes to a physical media. In shocked there isn't more outrage from gamers, especially longtime Gamera who have been around since close to the start of this hobby.
#1483
DVD Talk Limited Edition
Re: Xbox One: This Thread Requires An Always On Internet Connection
What a pain in the ass this new attempt to create a precedent on used games is. I refuse to support something like this, so until it is abandoned it looks like I'll continue to pretend that the new Xbox simply doesn't exist. I don't really buy that many used games or anything. It's just the principle of the thing when it comes to a physical media. In shocked there isn't more outrage from gamers, especially longtime Gamera who have been around since close to the start of this hobby.
#1484
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
Pretty awesome/interesting/intriguing article on Penny Arcade about the Xbox ONE and used games market - http://penny-arcade.com/report/artic...t-could-be-the
The Xbox One will kill used games and control second-hand sales, and that’s great news (Really!)
The Xbox One will kill used games and control second-hand sales, and that’s great news (Really!)
Spoiler:
#1485
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
What Music's article doesn't address is "what is the right price of a used game?". What if I can buy Tigers Woods 16 for $25 during a Black Friday sale and my friend borrows my game and wants to buy it... does he pay $60 for it? Are there ever sales and does depreciation get taken into account? Fuck this system.
I'm still going to get a next gen system - probably both the PS4 and XO -- but these companies seem to be hell-bent on ruining the console market.
I'm still going to get a next gen system - probably both the PS4 and XO -- but these companies seem to be hell-bent on ruining the console market.
#1486
DVD Talk Special Edition
Re: Xbox One: This Thread Requires An Always On Internet Connection
yah, you've got to wonder how they do sales. it makes no sense that someone would have to pay more to license another copy of a game for more than it originally cost.
it's basically a small step towards going discless, the disc is just a means to load the game, same as downloading it. but with sales you'll probably get it cheaper on disc then digitally, unless they start doing steam-like sales (unlikely)
it's basically a small step towards going discless, the disc is just a means to load the game, same as downloading it. but with sales you'll probably get it cheaper on disc then digitally, unless they start doing steam-like sales (unlikely)
#1487
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From: Formerly known as "orangecrush18" - still legal though
Re: Xbox One: This Thread Requires An Always On Internet Connection
Pretty awesome/interesting/intriguing article on Penny Arcade about the Xbox ONE and used games market - http://penny-arcade.com/report/artic...t-could-be-the
The Xbox One will kill used games and control second-hand sales, and that’s great news (Really!)
The Xbox One will kill used games and control second-hand sales, and that’s great news (Really!)
Spoiler:
Also, I have never paid $5 less for a used game at Gamestop. I usually pay around 50% less than the retail price. Do you think that Microsoft will offer a power up rewards program for $15 a year that gives you 10% off every game you buy + run B2G1 sales?
#1488
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
Publishers to receive cut of Xbox One pre-owned sales at retail
Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale.
Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.
This is how we’ve been told it will all work:
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed.
These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.
When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed.
"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”
UPDATE: Many readers are asking whether the £35 will be additional cost on top of the price of buying the game. No, we believe that the £35 figure – which is not our number, incidentally – would cover the entire transaction. If correct this would leave retail with a cut per sale of around £3.50.
Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale.
Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.
This is how we’ve been told it will all work:
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed.
These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.
When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed.
"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”
UPDATE: Many readers are asking whether the £35 will be additional cost on top of the price of buying the game. No, we believe that the £35 figure – which is not our number, incidentally – would cover the entire transaction. If correct this would leave retail with a cut per sale of around £3.50.
#1489
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Was just reading that article on another site. So basically, goodbye renting, private selling, and sales on used games. Gamestop still gets a cut, but not nearly as much as before. It's also funny (but not really) how that system would make all of their previous conflicting statements true. There actually isn't a fee to activate a used game on the console -- it's a standardized fee at retail that Microsoft and publishers will work together to dictate (EDIT: I'm confused about this point after re-reading. The article says that retailers will be able to charge whatever they wish, but it also says the £35 "activation cost" will cover the entire transaction.)
By the way, £35 is about $45 in real money.
By the way, £35 is about $45 in real money.
#1490
DVD Talk Hero
Re: Xbox One: This Thread Requires An Always On Internet Connection
This is shaping up more and more to look like Microsoft trying to nudge people into buying their games digitally. There is no reason to purchase a Xbox One game disc.
#1491
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
^^ I don't even see how Gamestop stays alive in this model. Sure, they can sell new games but they can't sell "used" games because you need to pay the fee to activate the game anyways. Bottom line is that MS has become it's own distribution center and monopolized the price of any used games --- whether they're 1 day old or 10 years old.... thus forcing new game sales. This is great for rock solid developers and games with credibility. This will kill new IP's and startups - IMO.
#1492
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Re: Xbox One: This Thread Requires An Always On Internet Connection
#1493
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Re: Xbox One: This Thread Requires An Always On Internet Connection
What Music's article doesn't address is "what is the right price of a used game?". What if I can buy Tigers Woods 16 for $25 during a Black Friday sale and my friend borrows my game and wants to buy it... does he pay $60 for it? Are there ever sales and does depreciation get taken into account? Fuck this system.
I'm still going to get a next gen system - probably both the PS4 and XO -- but these companies seem to be hell-bent on ruining the console market.
I'm still going to get a next gen system - probably both the PS4 and XO -- but these companies seem to be hell-bent on ruining the console market.
yah, you've got to wonder how they do sales. it makes no sense that someone would have to pay more to license another copy of a game for more than it originally cost.
it's basically a small step towards going discless, the disc is just a means to load the game, same as downloading it. but with sales you'll probably get it cheaper on disc then digitally, unless they start doing steam-like sales (unlikely)
it's basically a small step towards going discless, the disc is just a means to load the game, same as downloading it. but with sales you'll probably get it cheaper on disc then digitally, unless they start doing steam-like sales (unlikely)
What sucks the most is 20 years from now, none of the next gen games are going to be worth any money to collectors because no one can play any of them lol
#1494
Moderator
Re: Xbox One: This Thread Requires An Always On Internet Connection
#1495
DVD Talk Legend
Re: Xbox One: This Thread Requires An Always On Internet Connection
iOS isn't the best comparison either, as it's been pointed out all iOS devices use the ARM architecture, so no emulation needed. Actually, being backwards compatible has hurt Apple in some ways; it's a large reason why iPhones were stuck with a 3.5" screen for so long.
For XBLA games, I think MS should offer this solution: IF a developer reprograms an XBLA game for Xbox One, MS should give previous purchasers access to that version as well; similar to how Steam offers access to Mac & Linux versions of a game when made available.
#1496
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Re: Xbox One: This Thread Requires An Always On Internet Connection
All this talk about emulators reminds me of the greatest emulator ever... BLEEMCAST!!!!!! Damn you sony for destroying them before I could play wu tang shaolin style on my dreamcast...
#1497
Suspended
Re: Xbox One: This Thread Requires An Always On Internet Connection
The publishers have zero right to any percent. The game was sold NEW. They got there cut. End of story.
I'm not going to send Nissan some cash if I sell my Nissan back to Toyota.
#1498
DVD Talk Hall of Fame
Re: Xbox One: This Thread Requires An Always On Internet Connection
Apple has been pretty successful selling digital content on iTunes. Music, Movies , TV shows etc. Music is the only thing without DRM. No one seems to be complaining about that system. How about iOS or Andorid games? Those cant be resold either. I rarely trade in my old games and retail stores do have sales all the time. This a lot of bitching about a non issue, IMO. The market will either pay full price for these games or they won't. If they don't sell the price will come down.
#1499
Moderator
Re: Xbox One: This Thread Requires An Always On Internet Connection
To be fair, a used car is a lot different than a new car (wear and tear, mystery smells, etc). But a used game is the exact same product as a new game.
#1500
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Apple has been pretty successful selling digital content on iTunes. Music, Movies , TV shows etc. Music is the only thing without DRM. No one seems to be complaining about that system. How about iOS or Andorid games? Those cant be resold either. I rarely trade in my old games and retail stores do have sales all the time. This a lot of bitching about a non issue, IMO. The market will either pay full price for these games or they won't. If they don't sell the price will come down.
Publishers do not have a right to collect a fee if the game is re-sold. They sold it once, end of story. Perhaps they should push GameStop out of business if they are so concerned with the used game market instead of getting into bed with them.
Never thought I would say this, but if the PS4 avoids this license clusterfuck, I hope it destroys the XO in sales.



