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Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013)

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Old 05-23-13 | 09:32 PM
  #1476  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

If its that simple, why would we need more details later?

Last edited by XavierMike; 05-23-13 at 09:41 PM.
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Old 05-23-13 | 09:36 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by discostu1337
If you don't like the TV switching and Kinect stuff, then don't use it. People are now bitching about EXTRA features that some may find appealing...it's nuts.
While personally I'm stoked about the better functioning Kinect. Others here have every right to "bitch" about the fact that the Kinect is not really an "option" though to just not use or an "extra" feature as you seem to want and call it. It is being forced upon us at purchase. For something that is inherently an accessory by nature easily one could say $125-50 or so is being forced out of their pockets if they just want to game on the system and "just don't use it" as you put it.
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Old 05-23-13 | 09:56 PM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by XavierMike
If its that simple, why would we need more details later?
Dunno. They're obviously planning something, hence the waiting and seeing what that something is.
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Old 05-23-13 | 10:10 PM
  #1479  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Michael Corvin
That's quite a few. I'm with Supermallet, it's the digital games that chaps my hide. Everything is one's and zero's now. It's not an unreasonable expectation in a world of iOS carrying things over. Why can't the X1 run an emulator?
It's really not that simple at all. And mobile phones all run versions of ARM CPU's, which is why it works there.
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Old 05-24-13 | 02:57 AM
  #1480  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by mhg83
Are they still gonna sell a wifi adapter or have actual built in?
The console will have 802.11n. On one of the three hardware slides of the keynote, the unit has three separate WiFi frequencies built-in to not only support wireless networking but accessories like the controller.

As others have mentioned, the Slim currently supports 802.11a/b/g/n (2.4 GHz).

Originally Posted by XavierMike
If its that simple, why would we need more details later?
As I mentioned before, I think they're trying to gauge public reaction before they make a final decision. However, with EA discontinuing their online pass system, I feel Sony will either be following suit come E3 or has a trump card to play against MS.
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Old 05-24-13 | 06:19 AM
  #1481  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

I have been buying 95%, maybe higher, new games. Due to the war on used, I will be shooting for exclusively used on the 360.
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Old 05-24-13 | 06:50 AM
  #1482  
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What a pain in the ass this new attempt to create a precedent on used games is. I refuse to support something like this, so until it is abandoned it looks like I'll continue to pretend that the new Xbox simply doesn't exist. I don't really buy that many used games or anything. It's just the principle of the thing when it comes to a physical media. In shocked there isn't more outrage from gamers, especially longtime Gamera who have been around since close to the start of this hobby.
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Old 05-24-13 | 07:07 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Brent L
What a pain in the ass this new attempt to create a precedent on used games is. I refuse to support something like this, so until it is abandoned it looks like I'll continue to pretend that the new Xbox simply doesn't exist. I don't really buy that many used games or anything. It's just the principle of the thing when it comes to a physical media. In shocked there isn't more outrage from gamers, especially longtime Gamera who have been around since close to the start of this hobby.

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Old 05-24-13 | 07:18 AM
  #1484  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Pretty awesome/interesting/intriguing article on Penny Arcade about the Xbox ONE and used games market - http://penny-arcade.com/report/artic...t-could-be-the


The Xbox One will kill used games and control second-hand sales, and that’s great news (Really!)

Spoiler:
Microsoft stepped in a load of dog shit when news of fees to play used games and account-based permissions began to hit the press, and the lack of a cohesive message in this area has hurt the public’s perception of the upcoming Xbox One. The idea of the used game, at least as we understand it, may be coming to a close.

The surprising thing? That could be great news.
Figuring it all out

Microsoft still hasn’t given us all the information about how these policies will work, but we have some important clues to go on. We know that when we buy an Xbox One game at the store, we’re really just buying a license and a disc filled with the game’s content. It becomes a game as we understand it once the content is installed in our system, and we associate that game’s license with our Xbox Live account.

“Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile,” Microsoft’s Major Nelson posted on his site.

So you can play your games on another system, but you must use your account. This is good news for households with multiple systems, or people who like to game with their friends. It also means you can't “loan” a game to a friend anymore, as you’d have to give them access to your entire account. That’s not an appealing option for people who play often; giving up your entire account so a friend can borrow Tomb Raider isn’t the best solution to this problem.

For Microsoft, this isn’t a problem. If your friend wants to play the game, they can damn well buy it. And there is no indication of a “used” price anymore, if your friend puts your disc in their system, they can install the game, and then pay the full price to play it.

This is from Microsoft’s Phil Harrison, talking to Kotaku:

But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison said.

“The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One,” he said. “They would then have to purchase the right to play that game through Xbox Live.”

“They would be paying the same price we paid, or less?” we asked.

“Let’s assume it’s a new game, so the answer is yes, it will be the same price,” Harrison said.

-Kotaku

Keep in mind permissions work two ways: They’re both account based and hardware based. So you go buy Forza, you bring it home, is everyone who has an account on that box able to play it? “As far as I know the answer is yes. The answer is yes,” Microsoft’s Matt Booty told me. When you buy a game and install it on your Xbox One at home, your spouse and children will all be able to play using their own Xbox Live accounts.

So that should clear things up. You won’t be able to loan games, you can play your games on multiple systems as long as you install your account, and if anyone else wants to “buy” your disc, or the license to play the game on that disc, they have to pay full price. They're not charging you a fee to play used games, because there is no longer such a thing as “used games.” Just licenses.

But what about selling your games? This is where things get sticky.

“While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail,” Major Nelson stated. The fact he said retail is important, that seems to imply this system will somehow work at brick and mortar stores. But he might have spoken out of turn; it wouldn’t be the first time someone at Microsoft stated something about the Xbox One that turned out to be untrue.

Listen to what Harrison told Kotaku. “We will have a solution—we’re not talking about it today—for you to be able to trade your previously-played games online,” he said. What that likely means is that you’ll be able to trade your license for… something. Microsoft points, or credit towards another game, and Microsoft will simply remove the license from your account. Think about it this way: No used game is created from this scenario, it’s simply a license that is cancelled. That changes everything.

Based on this information, it sounds like you’ll be able to “sell” your used games, but no one except Microsoft will buy able to buy them. Microsoft becomes the entity that controls the entirety of the transaction, and no lower-priced tier of “used games” is ever created in this scenario. They simply give you some amount of something in exchange for turning off your license, while anyone who wants to play the game still has to pay full price.

Major Nelson's statement above seems to say that this system will somehow work at retail as well, but that doesn't mean GameStop isn't utterly boned in this scenario; they care about selling used games much more than they care about taking them in. The GameStop model only works if they get to pay you a low price for games they sell at a higher price. Microsoft's strategy seems to break that model in two. You buy every game “new” from Microsoft.
So why is this good news?

This is good news for a few reasons. The first is that piracy will likely be reduced. If the system phones home every so often to check on your licenses, and there is no way to play a game without that title being authenticated and a license being active, piracy becomes harder. You'll never be able to stop pirates, not entirely, but if you can make the act of pirating games non-trivial the incidence of piracy will drop. This is a good thing for everyone except those who want to play games for free.

"Based on this information, it sounds like you’ll be able to “sell” your used games, but no one will buy able to buy them. Microsoft becomes the entity that controls the entirety of the transaction, and no lower-priced tier of 'used games' is ever created in this scenario."

So piracy reduction, although not elimination, will likely be a solid byproduct of this system.

The next thing is that the used-game market all but disappears. GameStop may not be able to aggressively hawk used games for $5 less than the new price to customers under these new controls, which is great if you're a developer or publisher. Once that secondary market is removed you can suddenly profit from every copy of your game sold, and as profit margins rise it's possible we'll see prices drop. Some stodgy publishers will likely stay with the $60 model, but they're dead companies walking already. The smart companies will see this opportunity to play with pricing and see what works and what doesn't.

Without the used market sucking up all those sales and all that consumer money, it's very possible we'll see Steam-style sales on older or bundled games on the Xbox One. It's not a sure thing, but killing used games is going to free up a ton of money for companies to try new ideas in terms of sales and pricing. The people who get innovative and take advantage of this structure will thrive. The rest are likely to slowly choke on the new economics of game development.

It needs to be made clear, if all the studio closings and constant lay-offs haven't made this explicit: The current economics of game development and sales are unsustainable. Games cost more to make, piracy is an issue, used-games are pushed over new, and players say the $60 cost is too high. Microsoft's initiatives with the Xbox One may solve many of these issues, even if we grumble about it. These changes ultimately make the industry healthier.

Also, the idea of artificial shortages will go away overnight. The next time a GameStop clerk gives you shit about not pre-ordering, tell him to get stuffed; all you need to do is find a disc to install the game and then buy the license. Microsoft doesn't even need to host the game files at this point, one person could buy a copy of a game, everyone installs it and buys a license, and suddenly ten people have purchased the game, although GameStop only received income from one sale. Pretty neat / terrible, right?
So what does this mean

This means that the market for console games is about to change, and the economics are going to get very interesting, very quickly. Removing the concept of buying a used game will lead to more sales for publishers, more control for Microsoft, but it could also lead to changes in how retail sells games, where the margins can be found in this business, and lower prices across the board. There is a whole lot of “ifs” in this scenario though, and it's possible GameStop could leverage its clout to stop some or part of this, but I'd love to see how all this shakes out.

These aren't crazy ideas. You can't sell your games on Steam, nor can you buy “used” Steam games. The same with iTunes. And e-books, with some exceptions. So selling content that can't be resold or purchased used isn't weird, it's becoming the norm. What's innovative is that Microsoft may offer a way for you to get credit back for licenses you no longer use.

Of course, Sony also told us that we would be able to trade in our old PSP games for some kind of credit on the PSP Go, and then the company just kind of dropped the entire idea. At this stage in the game the situation is likely fluid, and could change at any time.

The possibilities are fascinating though, and potentially good for both gamers and publishers. I'm excited to see where all this goes.
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Old 05-24-13 | 07:54 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

What Music's article doesn't address is "what is the right price of a used game?". What if I can buy Tigers Woods 16 for $25 during a Black Friday sale and my friend borrows my game and wants to buy it... does he pay $60 for it? Are there ever sales and does depreciation get taken into account? Fuck this system.
I'm still going to get a next gen system - probably both the PS4 and XO -- but these companies seem to be hell-bent on ruining the console market.
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Old 05-24-13 | 07:57 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

yah, you've got to wonder how they do sales. it makes no sense that someone would have to pay more to license another copy of a game for more than it originally cost.

it's basically a small step towards going discless, the disc is just a means to load the game, same as downloading it. but with sales you'll probably get it cheaper on disc then digitally, unless they start doing steam-like sales (unlikely)
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Old 05-24-13 | 07:59 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Mr. Music
Pretty awesome/interesting/intriguing article on Penny Arcade about the Xbox ONE and used games market - http://penny-arcade.com/report/artic...t-could-be-the


The Xbox One will kill used games and control second-hand sales, and that’s great news (Really!)

Spoiler:
Microsoft stepped in a load of dog shit when news of fees to play used games and account-based permissions began to hit the press, and the lack of a cohesive message in this area has hurt the public’s perception of the upcoming Xbox One. The idea of the used game, at least as we understand it, may be coming to a close.

The surprising thing? That could be great news.
Figuring it all out

Microsoft still hasn’t given us all the information about how these policies will work, but we have some important clues to go on. We know that when we buy an Xbox One game at the store, we’re really just buying a license and a disc filled with the game’s content. It becomes a game as we understand it once the content is installed in our system, and we associate that game’s license with our Xbox Live account.

“Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile,” Microsoft’s Major Nelson posted on his site.

So you can play your games on another system, but you must use your account. This is good news for households with multiple systems, or people who like to game with their friends. It also means you can't “loan” a game to a friend anymore, as you’d have to give them access to your entire account. That’s not an appealing option for people who play often; giving up your entire account so a friend can borrow Tomb Raider isn’t the best solution to this problem.

For Microsoft, this isn’t a problem. If your friend wants to play the game, they can damn well buy it. And there is no indication of a “used” price anymore, if your friend puts your disc in their system, they can install the game, and then pay the full price to play it.

This is from Microsoft’s Phil Harrison, talking to Kotaku:

But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison said.

“The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One,” he said. “They would then have to purchase the right to play that game through Xbox Live.”

“They would be paying the same price we paid, or less?” we asked.

“Let’s assume it’s a new game, so the answer is yes, it will be the same price,” Harrison said.

-Kotaku

Keep in mind permissions work two ways: They’re both account based and hardware based. So you go buy Forza, you bring it home, is everyone who has an account on that box able to play it? “As far as I know the answer is yes. The answer is yes,” Microsoft’s Matt Booty told me. When you buy a game and install it on your Xbox One at home, your spouse and children will all be able to play using their own Xbox Live accounts.

So that should clear things up. You won’t be able to loan games, you can play your games on multiple systems as long as you install your account, and if anyone else wants to “buy” your disc, or the license to play the game on that disc, they have to pay full price. They're not charging you a fee to play used games, because there is no longer such a thing as “used games.” Just licenses.

But what about selling your games? This is where things get sticky.

“While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail,” Major Nelson stated. The fact he said retail is important, that seems to imply this system will somehow work at brick and mortar stores. But he might have spoken out of turn; it wouldn’t be the first time someone at Microsoft stated something about the Xbox One that turned out to be untrue.

Listen to what Harrison told Kotaku. “We will have a solution—we’re not talking about it today—for you to be able to trade your previously-played games online,” he said. What that likely means is that you’ll be able to trade your license for… something. Microsoft points, or credit towards another game, and Microsoft will simply remove the license from your account. Think about it this way: No used game is created from this scenario, it’s simply a license that is cancelled. That changes everything.

Based on this information, it sounds like you’ll be able to “sell” your used games, but no one except Microsoft will buy able to buy them. Microsoft becomes the entity that controls the entirety of the transaction, and no lower-priced tier of “used games” is ever created in this scenario. They simply give you some amount of something in exchange for turning off your license, while anyone who wants to play the game still has to pay full price.

Major Nelson's statement above seems to say that this system will somehow work at retail as well, but that doesn't mean GameStop isn't utterly boned in this scenario; they care about selling used games much more than they care about taking them in. The GameStop model only works if they get to pay you a low price for games they sell at a higher price. Microsoft's strategy seems to break that model in two. You buy every game “new” from Microsoft.
So why is this good news?

This is good news for a few reasons. The first is that piracy will likely be reduced. If the system phones home every so often to check on your licenses, and there is no way to play a game without that title being authenticated and a license being active, piracy becomes harder. You'll never be able to stop pirates, not entirely, but if you can make the act of pirating games non-trivial the incidence of piracy will drop. This is a good thing for everyone except those who want to play games for free.

"Based on this information, it sounds like you’ll be able to “sell” your used games, but no one will buy able to buy them. Microsoft becomes the entity that controls the entirety of the transaction, and no lower-priced tier of 'used games' is ever created in this scenario."

So piracy reduction, although not elimination, will likely be a solid byproduct of this system.

The next thing is that the used-game market all but disappears. GameStop may not be able to aggressively hawk used games for $5 less than the new price to customers under these new controls, which is great if you're a developer or publisher. Once that secondary market is removed you can suddenly profit from every copy of your game sold, and as profit margins rise it's possible we'll see prices drop. Some stodgy publishers will likely stay with the $60 model, but they're dead companies walking already. The smart companies will see this opportunity to play with pricing and see what works and what doesn't.

Without the used market sucking up all those sales and all that consumer money, it's very possible we'll see Steam-style sales on older or bundled games on the Xbox One. It's not a sure thing, but killing used games is going to free up a ton of money for companies to try new ideas in terms of sales and pricing. The people who get innovative and take advantage of this structure will thrive. The rest are likely to slowly choke on the new economics of game development.

It needs to be made clear, if all the studio closings and constant lay-offs haven't made this explicit: The current economics of game development and sales are unsustainable. Games cost more to make, piracy is an issue, used-games are pushed over new, and players say the $60 cost is too high. Microsoft's initiatives with the Xbox One may solve many of these issues, even if we grumble about it. These changes ultimately make the industry healthier.

Also, the idea of artificial shortages will go away overnight. The next time a GameStop clerk gives you shit about not pre-ordering, tell him to get stuffed; all you need to do is find a disc to install the game and then buy the license. Microsoft doesn't even need to host the game files at this point, one person could buy a copy of a game, everyone installs it and buys a license, and suddenly ten people have purchased the game, although GameStop only received income from one sale. Pretty neat / terrible, right?
So what does this mean

This means that the market for console games is about to change, and the economics are going to get very interesting, very quickly. Removing the concept of buying a used game will lead to more sales for publishers, more control for Microsoft, but it could also lead to changes in how retail sells games, where the margins can be found in this business, and lower prices across the board. There is a whole lot of “ifs” in this scenario though, and it's possible GameStop could leverage its clout to stop some or part of this, but I'd love to see how all this shakes out.

These aren't crazy ideas. You can't sell your games on Steam, nor can you buy “used” Steam games. The same with iTunes. And e-books, with some exceptions. So selling content that can't be resold or purchased used isn't weird, it's becoming the norm. What's innovative is that Microsoft may offer a way for you to get credit back for licenses you no longer use.

Of course, Sony also told us that we would be able to trade in our old PSP games for some kind of credit on the PSP Go, and then the company just kind of dropped the entire idea. At this stage in the game the situation is likely fluid, and could change at any time.

The possibilities are fascinating though, and potentially good for both gamers and publishers. I'm excited to see where all this goes.
That would be some great analysis if they could point to a single example of where the number of distribution channels decreasing resulted in a decrease in overall prices. The reason Steam has awesome sales isn't because Steam is the only way to buy PC games. Steam has awesome sales because you can buy PC games from at least a dozen different online retailers.

Also, I have never paid $5 less for a used game at Gamestop. I usually pay around 50% less than the retail price. Do you think that Microsoft will offer a power up rewards program for $15 a year that gives you 10% off every game you buy + run B2G1 sales?
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Old 05-24-13 | 07:59 AM
  #1488  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Publishers to receive cut of Xbox One pre-owned sales at retail


Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and publishers will take a percentage cut of every sale.

Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.

This is how we’ve been told it will all work:

A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.

The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.


The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.

Unconfirmed reports on ConsoleDeals.co.uk suggest that retail’s slice will be as little as ten per cent. That’s a significant cut from what it has become accustomed to from pre-owned sales and more in line with what they would receive from the sale of a new game – hence, the value of the pre-owned market to the retailer is effectively destroyed.

These same unconfirmed reports also suggest that the activation cost for consumers buying or borrowing pre-owned software will be £35.

When contacted by MCV Microsoft responded with the following statement: “We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed.

"While there have been many potential scenarios discussed, we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios. Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.”

UPDATE: Many readers are asking whether the £35 will be additional cost on top of the price of buying the game. No, we believe that the £35 figure – which is not our number, incidentally – would cover the entire transaction. If correct this would leave retail with a cut per sale of around £3.50.
http://www.mcvuk.com/news/read/publi...retail/0116137
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Old 05-24-13 | 08:07 AM
  #1489  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Was just reading that article on another site. So basically, goodbye renting, private selling, and sales on used games. Gamestop still gets a cut, but not nearly as much as before. It's also funny (but not really) how that system would make all of their previous conflicting statements true. There actually isn't a fee to activate a used game on the console -- it's a standardized fee at retail that Microsoft and publishers will work together to dictate (EDIT: I'm confused about this point after re-reading. The article says that retailers will be able to charge whatever they wish, but it also says the £35 "activation cost" will cover the entire transaction.)

By the way, £35 is about $45 in real money.
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Old 05-24-13 | 08:25 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

This is shaping up more and more to look like Microsoft trying to nudge people into buying their games digitally. There is no reason to purchase a Xbox One game disc.
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Old 05-24-13 | 08:26 AM
  #1491  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

^^ I don't even see how Gamestop stays alive in this model. Sure, they can sell new games but they can't sell "used" games because you need to pay the fee to activate the game anyways. Bottom line is that MS has become it's own distribution center and monopolized the price of any used games --- whether they're 1 day old or 10 years old.... thus forcing new game sales. This is great for rock solid developers and games with credibility. This will kill new IP's and startups - IMO.
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Old 05-24-13 | 08:27 AM
  #1492  
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Tracer Bullet
This is shaping up more and more to look like Microsoft trying to nudge people into buying their games digitally. There is no reason to purchase a Xbox One game disc.
Except to purchase the new game on sale --- which everyone will wait to do.
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Old 05-24-13 | 08:31 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Rob V
What Music's article doesn't address is "what is the right price of a used game?". What if I can buy Tigers Woods 16 for $25 during a Black Friday sale and my friend borrows my game and wants to buy it... does he pay $60 for it? Are there ever sales and does depreciation get taken into account? Fuck this system.
I'm still going to get a next gen system - probably both the PS4 and XO -- but these companies seem to be hell-bent on ruining the console market.
Originally Posted by redbill
yah, you've got to wonder how they do sales. it makes no sense that someone would have to pay more to license another copy of a game for more than it originally cost.

it's basically a small step towards going discless, the disc is just a means to load the game, same as downloading it. but with sales you'll probably get it cheaper on disc then digitally, unless they start doing steam-like sales (unlikely)
I don't really see an issue with the $60 digital license. You bought the game on sale. The friend can wait for a sale as well. It would be the samething if they still had to go buy a physical copy of the game. If the games not on sale they'd still be paying $60.

What sucks the most is 20 years from now, none of the next gen games are going to be worth any money to collectors because no one can play any of them lol
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Old 05-24-13 | 08:39 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Tracer Bullet
This is shaping up more and more to look like Microsoft trying to nudge people into buying their games digitally. There is no reason to purchase a Xbox One game disc.
All of the disadvantages of Steam, but none of the advantages!
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Old 05-24-13 | 08:53 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by Michael Corvin
I'm with Supermallet, it's the digital games that chaps my hide. Everything is one's and zero's now. It's not an unreasonable expectation in a world of iOS carrying things over. Why can't the X1 run an emulator?
Emulators are slow and/or inaccurate. It's why the Xbox 360 only ever supported a limited number of Xbox games, why the PS3 used hardware for PS2 backwards compatibility, and why the PS4 isn't bothering to support PS2 or PS3 games.

iOS isn't the best comparison either, as it's been pointed out all iOS devices use the ARM architecture, so no emulation needed. Actually, being backwards compatible has hurt Apple in some ways; it's a large reason why iPhones were stuck with a 3.5" screen for so long.

For XBLA games, I think MS should offer this solution: IF a developer reprograms an XBLA game for Xbox One, MS should give previous purchasers access to that version as well; similar to how Steam offers access to Mac & Linux versions of a game when made available.
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Old 05-24-13 | 08:58 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

All this talk about emulators reminds me of the greatest emulator ever... BLEEMCAST!!!!!! Damn you sony for destroying them before I could play wu tang shaolin style on my dreamcast...
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Old 05-24-13 | 09:19 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

This is getting worse by the minute.

The publishers have zero right to any percent. The game was sold NEW. They got there cut. End of story.

I'm not going to send Nissan some cash if I sell my Nissan back to Toyota.
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Old 05-24-13 | 09:22 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Apple has been pretty successful selling digital content on iTunes. Music, Movies , TV shows etc. Music is the only thing without DRM. No one seems to be complaining about that system. How about iOS or Andorid games? Those cant be resold either. I rarely trade in my old games and retail stores do have sales all the time. This a lot of bitching about a non issue, IMO. The market will either pay full price for these games or they won't. If they don't sell the price will come down.
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Old 05-24-13 | 09:22 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

To be fair, a used car is a lot different than a new car (wear and tear, mystery smells, etc). But a used game is the exact same product as a new game.
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Old 05-24-13 | 09:26 AM
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Re: Xbox One: This Thread Requires An Always On Internet Connection

Originally Posted by edstein
Apple has been pretty successful selling digital content on iTunes. Music, Movies , TV shows etc. Music is the only thing without DRM. No one seems to be complaining about that system. How about iOS or Andorid games? Those cant be resold either. I rarely trade in my old games and retail stores do have sales all the time. This a lot of bitching about a non issue, IMO. The market will either pay full price for these games or they won't. If they don't sell the price will come down.
Comparing $1-$2 MP3s and $1-$5 games is very different.

Publishers do not have a right to collect a fee if the game is re-sold. They sold it once, end of story. Perhaps they should push GameStop out of business if they are so concerned with the used game market instead of getting into bed with them.

Never thought I would say this, but if the PS4 avoids this license clusterfuck, I hope it destroys the XO in sales.
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