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-   -   Xbox One Pre-Release Thread: Upscaled to 1080p! (11/22/2013) (https://forum.dvdtalk.com/video-game-talk/608896-xbox-one-pre-release-thread-upscaled-1080p-11-22-2013-a.html)

Raul3 06-27-13 05:00 PM

re: Xbox One: We said WHAT at E3??
 
So, like everyone here, I don't care too much about Kinect 2. I bought the Wii, Kinect, Move, etc. I tried all of them, didn't like them.
But recently read an article about how Kinect 2 can read your heart rate and wondered about that. I'm an active person, use a heart rate for some activities, and yeah, I got Wii Fit and one, or two, of the exercises games for Kinect.

So did a little research, not a lot of info (fucking Microsoft!!!) of course.

http://www.forbes.com/sites/matthick...crosofts-idea/


That makes a lot of sense: Sure, a heart monitor would be natural for dancing or sports titles. But it’s not far-fetched to imagine a game using a player’s pounding heartbeat – or one at rest – in other games, such as first person shooters (or FPS, like Halo or Call of Duty). Or, more interestingly, it’s very easy for one to imagine a horror or thriller-style game that uses the player’s physical bearing – like heart rate and how they’re positioned in front of the screen – to change the gameplay dynamically. A zombie hunter, for example, leaning forward and with a racing pulse may get a different scare than a more unengaged user with a normal heartbeat sitting back. It’s a fascinating prospect that likely has many game writers’ wheels spinning.
And http://www.nbcnews.com/technology/ne...not-6C10287970


New Kinect can track you so well ... you may not want it in your house
Devin Coldewey NBC News
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June 12, 2013 at 12:28 PM ET

Kinect view of people
Devin Coldewey / NBC News
What the new Kinect — to be bundled with the Xbox One this fall — sees when it looks at you.
Having spent time with Microsoft's new Kinect sensor on the Xbox One, I am massively impressed — and thoroughly creeped out. The device is everything the company boasted and more, and the idea of that all-seeing eye watching me at all times is enough to make me question whether I actually want one in my living room.

As Microsoft explained when it was announced, the Kinect uses a new method of sensing depth called "time of flight." This technology, usually found in labs, fires out photons and measures when and how they come back. It's a bit like doing echolocation with light, and it works extremely well.

How well? Take a good look at these images:

Kinect bodies
Devin Coldewey / NBC News
The Kinect can infer a huge amount of information from what it sees, like the force on parts of your body, where you're facing, and even your heartrate.
The level of detail is incredible, especially compared with the laggy, inexact original Kinect. This thing could recognize your face if it needs to using its traditional camera, but it can also analyze the shape of your nose, the style of your hair, or a favorite accessory like a watch or hat.

Not only that, it can see you in low light — or no light at all, using built-in infra-red — and is constantly monitoring your face to see if you're happy, engaged, talking or looking at it. The sensor array can even detect your heart rate. Its accuracy isn't known yet — don't go hooking a life support system up to it just yet — but biometrics can be used to build more vivid games.

Microsoft also demonstrated something called a "third thumbstick": A virtual control actuated by the general tilt of your body. That's right: remember leaning into a long jump in "Super Mario Bros.," or jerking the controller to the side when dodging an incoming fireball? Now those involuntary movements may actually affect gameplay.

MS employee
Devin Coldewey / NBC News
An Xbox booth demonstrator shows how the Kinect can track your heart rate, among other things.
And why stop there? What about a game that makes itself more difficult if you look bored? Or throws in a scare when your heart rate suggests you're relaxed? Or extends a moving death scene until it detects your tears? Or reports suspicious couch activity to your parents? The possibilities are endless — and that's why it's so unnerving.

Kinect
Devin Coldewey / NBC News
The Kinect unit itself, with microphone, time-of-flight unit, and traditional camera.
With a Kinect coming with every Xbox One, it seems inevitable that millions of gamers will soon have one of the world's most sophisticated imaging devices eavesdropping on every conversation and tracking every person who enters the room with pinpoint accuracy.

Sure, it's just in case somebody says "Xbox, next track" or sits down with a controller to play a game, but that's little comfort to the paranoid — or the merely privacy-conscious. And considering recent events, there are probably more than ever of both.
Since Kinect is required, I really hope to see this implemented in games. So it can differentiate XO games. Of course Microsoft needs to implement the tools so it can be easy for developers to include this features.

I know it's not as easy, but remember achievements? Almost everyone laughed at that idea. I thought I wouldn't care about them when they were announced.

Draven 06-27-13 05:08 PM

re: Xbox One: We said WHAT at E3??
 
There's a different perceived value between a game you hold in your hand and a game you play on your TV. I could see Apple letting them be played through an Apple TV and Android already has some ways to play on your TV (I think).

Microsoft and Sony will never sell major releases on day one for $1.

Groucho 06-27-13 05:10 PM

re: Xbox One: We said WHAT at E3??
 
I think we'll see more games on consoles using the Free to Play model. That has proven to be immensely profitable on PC and Mobile platforms.

orangecrush 06-27-13 05:38 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by Groucho (Post 11746324)
I think we'll see more games on consoles using the Free to Play model. That has proven to be immensely profitable on PC and Mobile platforms.

Unfortunatly, I think Groucho is right here.

Michael Corvin 06-27-13 05:52 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by Raul3 (Post 11746309)
So, like everyone here, I don't care too much about Kinect 2. I bought the Wii, Kinect, Move, etc. I tried all of them, didn't like them.
But recently read an article about how Kinect 2 can read your heart rate and wondered about that. I'm an active person, use a heart rate for some activities, and yeah, I got Wii Fit and one, or two, of the exercises games for Kinect.

So did a little research, not a lot of info (fucking Microsoft!!!) of course.

Sums everything up right there.

I've been having this debate with a couple friends. One who's all in, Kinect is the greatest thing ever, yada, yada, yada... and he keeps bringing up all these ideas that would be great with Kinect but it all comes down to... point to a single app or game (that exists on Kinect 1.0 or in the announced 1st year slate) that truly benefits from Kinect to justify its existence. And changing channels or auto pausing the tv if you leave the room is hardly a trade-off for such a strenuous activity like pushing a button on a remote. Hint: there isn't one.

It's great that it can read your heart rate and would be cool if a horror game could use that to effect gameplay or see your heart rate and calls EMS if it sees you having a heart attack, or any other numerous ideas, but at the end of the day? It does none of these things. Nada. Zip. Zilch.

MS is leaving it up to gamers to conjure up all these cool applications and sell it based on that. It's all pie in the sky potential and nothing more. Remember when we all thought how much more fun Zelda would be with swinging a sword? :lol: So far between the Wii, Kinect & Move it's been 6 years of mostly wasted potential with a few rare exceptions.

They need to get out in front of this thing and tell us why we should care after all our Wiis and Kinects have been collecting dust. They have utterly failed to do that. They think controlling the cable box by waving our arms around and telling it to change channels is it, but it is nothing more than a novelty. Tell us how this will benefit gaming.

fumanstan 06-27-13 06:26 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by Michael Corvin (Post 11746379)
point to a single app or game (that exists on Kinect 1.0 or in the announced 1st year slate) that truly benefits from Kinect to justify its existence.

I'd actually say all those dance games do. And probably other fitness games. Not that I play them or make it useful in anyway for my personal gaming tastes, but those are one of the few genres that are built for motion control.

Music 06-27-13 06:33 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by fumanstan (Post 11746407)
I'd actually say all those dance games do. And probably other fitness games. Not that I play them or make it useful in anyway for my personal gaming tastes, but those are one of the few genres that are built for motion control.

This!

If I had more free space in my living room, I would be playing those games....





... and if I wasn't a lazy bastard that just wants to hold a controller and move as little as possible while gaming.... ;)

discostu1337 06-27-13 08:05 PM

re: Xbox One: We said WHAT at E3??
 
Random question, but anyone know if we will be able to easily transfer MP3 files to the Xbox One HD? I know for the 360 I had to burn audio cds, then rip them to the HD. It would be awesome to finally just plug in a usb drive and copy MP3 files straight over this generation. Or maybe I'm dumb and they added that feature to the 360 and I just haven't used it?

TheKing 06-27-13 08:44 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by discostu1337 (Post 11746530)
Random question, but anyone know if we will be able to easily transfer MP3 files to the Xbox One HD? I know for the 360 I had to burn audio cds, then rip them to the HD. It would be awesome to finally just plug in a usb drive and copy MP3 files straight over this generation. Or maybe I'm dumb and they added that feature to the 360 and I just haven't used it?

I never owned a 360, but I found this to be one of the silliest differences between this and the PS3.

I remember trying to add entrance themes to a WWE game on my friends' 360, and all the hoops you had to go through to make it happen (ripping the CD, making a 1 track playlist). While on the PS3 all you needed was a thumb drive and the music showed up.

I do believe that there was a way to at least stream mp3s from a PC using the Media Center extender.

I can't imagine this being a problem with the One. Hell, I'd wonder more if the One will even read CDs at all. The PS4 dropped CD support. Hey, maybe MS could tout that: "Bring us your CDs and we shall play them!"

discostu1337 06-27-13 08:47 PM

re: Xbox One: We said WHAT at E3??
 
Yeah, the PS3 is a bit more friendly to various file types than the 360. You can just copy over pretty much anything from a thumb drive to the PS3 HD and it works fine. Ironically however, I don't believe you can just play your music during every game like you can on 360.

chess 06-27-13 10:09 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by discostu1337 (Post 11746573)
Yeah, the PS3 is a bit more friendly to various file types than the 360. You can just copy over pretty much anything from a thumb drive to the PS3 HD and it works fine. Ironically however, I don't believe you can just play your music during every game like you can on 360.

Correct. Only a few games supported this. Warhawk and Burnout Paradise come to mind, and it was a nice feature.

This gen, Microsoft understood some things about the service side of console ownership that Sony never really caught up on, and vice versa for compatibility and lack of proprietary stuff on the hardware side.

Michael Corvin 06-27-13 10:12 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by fumanstan (Post 11746407)
I'd actually say all those dance games do. And probably other fitness games. Not that I play them or make it useful in anyway for my personal gaming tastes, but those are one of the few genres that are built for motion control.


Originally Posted by Michael Corvin (Post 11746379)
with a few rare exceptions.

;)

chess 06-27-13 10:32 PM

re: Xbox One: We said WHAT at E3??
 

The Kinect that comes with Xbox One consoles includes a proprietary connector that won't plug into PCs, Microsoft tells Ars Technica. That's why Microsoft now has a "Kinect for Windows" version – it launched an early-access Kinect for Windows SDK program yesterday.

"The Kinect for Xbox One sensor will not have an adapter that allows it to plug into a computer," Microsoft says. "The new generation Kinect for Windows sensor will connect to computers using a standard USB3 port."

Microsoft has no plans to launch an adapter that allows the console Kinect to plug into a PC, the site says. Both Kinects are built on a "shared set of technologies," but Microsoft says, "The new generation Kinect for Windows sensor will be a fully tested, licensed, and supported Kinect experience on Windows. Kinect for Xbox One is being built for and tested with the Xbox One."
Why wouldn't they just use USB on the X1?

Adam Tyner 06-27-13 10:48 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by chess (Post 11746688)
Why wouldn't they just use USB on the X1?

So people won't be able to use it on their computers.

chess 06-27-13 11:01 PM

re: Xbox One: We said WHAT at E3??
 
But they are making the same thing for computers, so they don't have a problem with Kinect on PC. I just don't understand the proprietary connections when they obviously serve no utility whatsoever.

Dan 06-27-13 11:04 PM

re: Xbox One: We said WHAT at E3??
 
Slightly different hardware. Kinect for XO is meant to be placed in a living room.
Kinect for PC is meant for a small room or office. Different optics, etc. Kinect for PC is more of a development tool than anything else, it seems.

fumanstan 06-27-13 11:52 PM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by Michael Corvin (Post 11746669)
;)

I don't know how you can spend a paragraph saying there's zero games that benefit and then recant by saying there are rare exceptions. :p Although I'd say that entire dance/fitness genre isn't really rare, since it's pretty established now.

Maybe that Fantasia game will be awesome?!

Michael Corvin 06-28-13 12:07 AM

re: Xbox One: We said WHAT at E3??
 
:lol: yeah, yeah I know. How many core gamers are buying the X1 to play dance games? A handful, sure. They're the exception. Where is the game that appeals to gamers that showcases the Kinect? Hell, the one game that was going to showcase it, Ryse, abandoned it. That says quite a bit about Kinect, IMO.

fumanstan 06-28-13 12:18 AM

re: Xbox One: We said WHAT at E3??
 
Agreed, they don't have any title that people care about that actually makes use of the Kinect. Even all the theoretical examples given out don't really appeal to me.

MoviePage 06-28-13 05:55 AM

re: Xbox One: We said WHAT at E3??
 
I've heard several journalists reporting that Fantasia was the most amazing thing they saw at E3. I think it was the Giantbomb guys who named it best of show, but I might be mis-remembering (I listen to 4-5 gaming podcasts regularly).

I have no idea if that justifies Kinect's existence.

Jay G. 06-28-13 06:27 AM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by chess (Post 11746710)
But they are making the same thing for computers, so they don't have a problem with Kinect on PC. I just don't understand the proprietary connections when they obviously serve no utility whatsoever.

I bet the Kinect 2 takes a special amount of power over what the USB standard gives. The current Kinect has a non-standard plug and uses 12V 1.08A of power, but they included a USB adapter cable with power supply for those using the older Xbox 360s. With the new Kinect 2, using a proprietary plug means that they can do away with providing that adapter, and people won't:

1) Try to plug the Kinect 2 into a 360.
2) Try to plug the Kinect 2 into a USB port on the Xbone 1

As for the PC version of Kinect 2, that's a special version specifically designed for use on the PC. The Xbone Kinect 2 won't work with a PC, even if it had a standard USB plug.

Noonan 06-28-13 07:03 AM

re: Xbox One: We said WHAT at E3??
 
My guess is they're doing it purely to try to make more money off people who would want both.

Music 06-28-13 07:40 AM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by Michael Corvin (Post 11746792)
Where is the game that appeals to gamers that showcases the Kinect?

Obviously it is right here!: http://marketplace.xbox.com/en-US/Pr...5-d802584113f6

Groucho 06-28-13 08:37 AM

re: Xbox One: We said WHAT at E3??
 
The problem with Microsoft is that they have no idea how to listen and respond to the consumer. Everybody knew going into E3 that the DRM was controversial. This was the perfect opportunity for Microsoft to respond to that in some way, and try and explain the benefits to the customer. Instead, they said nothing about it, and Sony exploited that in a big way...forcing their hand.

Now they're doing the same thing with the Kinect. Gamers are making it clear that they want Kinect to be optional. Gamers are making it clear that they want a $399 Kinect-free SKU. Even gamers that want the Kinect are making it clear that they'd like to unplug the thing from time to time. But Microsoft refuses to listen, and the best they're giving us is a "Well, you can turn it off with a voice command."

Brooklyn 06-28-13 09:25 AM

re: Xbox One: We said WHAT at E3??
 

Originally Posted by chess (Post 11746660)
Correct. Only a few games supported this. Warhawk and Burnout Paradise come to mind, and it was a nice feature.

This gen, Microsoft understood some things about the service side of console ownership that Sony never really caught up on, and vice versa for compatibility and lack of proprietary stuff on the hardware side.

But on the 360, didn't the games that were not built for custom sdtks just have the music play over everything, as if you just had the stereo on in your room (which you could obviously do if you were playing the same game on the PS3, ie; they sounded like ass on both consoles)? It's been a while, but I seem to remember it was a piss poor implementation, or did they fix that in an update?


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