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Re: Xbox One: This Thread Requires An Always On Internet Connection
Actually itunes cards have had a few great sales pretty regularly in the past year or so (20 to 25% off). I have no idea why though.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by SomethingMore
(Post 11733589)
Since you can't unplug it, it means devs know it's there. You can disable all the features that use Kinect in the OS (according to the policy, but we'll see how accurate that is in due time), but a dev can still write an app/game that demands Kinect. Those can be avoided by not purchasing or downloading them.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Decker
(Post 11733777)
You've said this before. Since Microsoft has released no actual explanation, I'll assume you're right in your reasoning for now and respond : This is a stupid, stupid reason to force permanent Kinect usage. The sales numbers of games like Steel Battalion and even The Gunslinger should have shown MS that mature gamers have little interest in non-optional Kinect functionality when it's not tied to a dance game. The way it's occasionally used (awkwardly) in games like Mass Effect 3 or Fifa 13 should satisfy everyone, in that it's a Kinect-only feature that can be trumpeted on the box, but would be purely optional. I fail to see any huge advantage that developers would gain by knowing every XO owner has a Kinect connected to their console (rather than the select few who actually use and like the damned thing). I do see however, a huge disadvange with forcing a $100 add-in camera into every console and then requiring its use at all times. Just a massively bad idea -- on par with the always-online requirement, and even more of a deal-killer for me.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Non bundled peripherals fail probably 90% of the time, if not more, so I can understand why they want to bundle this in... this also gives them something tangible to differentiate themselves from Sony. Now I have no idea if they expected to be undercut by 100 bucks at the time they made this decision, and I also have no idea how motivated 3rd party developers will be to spend extra money and time to put in reasonably good Kinect features.
I've said it before, but are non-hardcore gamers really going to want to pay the money to get this for the non gaming features? Seems to me that the early adopters (taking out the resellers) are mostly game players. Now down the line when it becomes cheaper, it'll be a good draw for the non-hardcore gamers, and maybe this is what they're looking towards; I have no idea, for instance, how many PS3s were bought once the prices dropped mainly because of the Blu-ray functionality. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by RichC2
(Post 11733303)
I think they wanted the Kinect there for navigation (hell Samsung ripped it off and put it in their TVs) and so any game could implement Kinect controls without having concern of alienating players that might not have a Kinect. Unfortunately MS fails to realize it's still a peripheral device, one that a lot of people don't want and won't utilize. People can go into their conspiracy theories about NSA surveillance but I'll pass that one on to paranoia.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by K&AJones
(Post 11733686)
And FWIW...how articles and forums do you see where PS3 owners are up in arms about how the new PS4 is structured threatening to get a XO?
But MS saw that the Wii was stagnating before the 360 or PS3 did, and the Wii U wasn't going to exactly win over anyone, other than people who must have Nintendo games. Sales of the Wii U have confirmed this. They knew they needed to do something other than to play it safe. So MS is gambling by telling gamers that the disc is for installation only, and that the Kinect is a "feature" not another unnecessary "accessory." I agree with them on the first point, but disagree with the second. They very well could lose. Based on the backlash, they ARE going to lose. That's fine. But they're gambling because they firmly believe it's the way of the future. They think the last generation was the one to "ease" everyone into digital with XBLA, DLC, Games on Demand, etc., so this new generation is the one to bring that full-circle. Again, they may very well be wrong, and based on the reactions so far, they ARE wrong. Time will tell. :shrug:
Originally Posted by Decker
(Post 11733777)
You've said this before. Since Microsoft has released no actual explanation, I'll assume you're right in your reasoning for now and respond : This is a stupid, stupid reason to force permanent Kinect usage. The sales numbers of games like Steel Battalion and even The Gunslinger should have shown MS that mature gamers have little interest in non-optional Kinect functionality when it's not tied to a dance game. The way it's occasionally used (awkwardly) in games like Mass Effect 3 or Fifa 13 should satisfy everyone, in that it's a Kinect-only feature that can be trumpeted on the box, but would be purely optional. I fail to see any huge advantage that developers would gain by knowing every XO owner has a Kinect connected to their console (rather than the select few who actually use and like the damned thing). I do see however, a huge disadvange with forcing a $100 add-in camera into every console and then requiring its use at all times. Just a massively bad idea -- on par with the always-online requirement, and even more of a deal-killer for me.
Originally Posted by orangecrush
(Post 11733800)
The kinect 1.0 was a hugely sucessful periferal by any standard of measure. It has sold more than 20 million in about 2 years. I'm sure microsoft views it as much more popular than we do.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by fujishig
(Post 11733774)
Actually itunes cards have had a few great sales pretty regularly in the past year or so (20 to 25% off). I have no idea why though.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Yes, they know the sales numbers, but they also know the game sales numbers as well. Of those 20 million users, how many bought a single retail game besides Dance Central, Just Dance or Kinect Sports? It was a novelty that, like the Wii waggle, couldn't sustain.
And yeah, I get why they are trumpeting about all the non-game related uses of Kinect and its integration into the TV and home entertainment world. I understand how they might see themselves as the future media hub. But I still contend that they easily could have made all that optional (the Sony camera will never do all that cool stuff). If they released a $399 Kinect-less version, a $150 peripheral and the $499 bundle I think they could have hit all their desired goals without frightening off a chunk of their base audience. Honestly, who besides gamers will conceivably spend $499 for this thing? Apple TV is considered a success at 13 M units sold, but how many iPads and iPhones have been sold? That should tell Microsoft something about how consumer desire for technology integration into their home entertainment system -- it's not that high, even at a reasonable price. Microsoft should have been smart enough to realize that these features and abilities are added content to persuade the gamer to pick their system over Sony, not the primary function of the system. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by fujishig
(Post 11733799)
I've said it before, but are non-hardcore gamers really going to want to pay the money to get this for the non gaming features? Seems to me that the early adopters (taking out the resellers) are mostly game players.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
My kids have enjoyed our Kinect and saying "Xbox Pause" for Netflix as I leave the room works pretty well. That said, I couldn't give a shit about having it on the new system because my 360 isn't going anywhere.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
New article about the Xbox One and various interviews with devs:
http://kotaku.com/the-xbox-one-believers-513819282 I especially liked the part about the cloud being available for every game/player, since the console is guaranteed online. "So things like local foliage, blades of grass, atmospheric effects, gunfire, those things can be offloaded to the cloud," he says, "because they're all going to be in your immediate periphery and you want them to be hyper-realistic but not something you necessarily want to burden the console with. "We're already working with game developers to incorporate some of these concepts and they're coming up with some pretty amazing ideas. Some games will have levels that are literally infinitely expandable. The more players that come online and the more players that come into the world, they will simply spin up additional cloud computing resources to make levels infinitely larger and avoid load times altogether." This is stuff the PS4 just can not do in single player games, due to the lack of a broadband guarantee. I imagine games like the next Skyrim having amazing looking details due to graphics being offloaded to the cloud, as compared to the PS4 version which must render everything locally. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
My seven year old boy hates the Kinect. Actually, he liked that Kinect Party game where nothing can really get frustrating. But I tried to play Wreckateer with him (a game I actually thought was pretty nifty). He got super-frustrated with it when he couldn't get the right gestures to launch the catapult and just quit ever trying the stupid thing after that.
My daughter does like it for Dance Central though. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by discostu1337
(Post 11733876)
New article about the Xbox One and various interviews with devs:
http://kotaku.com/the-xbox-one-believers-513819282 I especially liked the part about the cloud being available for every game/player, since the console is guaranteed online. "So things like local foliage, blades of grass, atmospheric effects, gunfire, those things can be offloaded to the cloud," he says, "because they're all going to be in your immediate periphery and you want them to be hyper-realistic but not something you necessarily want to burden the console with. "We're already working with game developers to incorporate some of these concepts and they're coming up with some pretty amazing ideas. Some games will have levels that are literally infinitely expandable. The more players that come online and the more players that come into the world, they will simply spin up additional cloud computing resources to make levels infinitely larger and avoid load times altogether." This is stuff the PS4 just can not do in single player games, due to the lack of a broadband guarantee. I imagine games like the next Skyrim having amazing looking details due to graphics being offloaded to the cloud, as compared to the PS4 version which must render everything locally. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by discostu1337
(Post 11733876)
http://kotaku.com/the-xbox-one-believers-513819282
"So things like local foliage, blades of grass, atmospheric effects, gunfire, those things can be offloaded to the cloud," he says, "because they're all going to be in your immediate periphery and you want them to be hyper-realistic but not something you necessarily want to burden the console with. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
I don't think the 24hr offline grace period is going to affect anything. Am I going to check in, then unhook my internet connection for a day just because? I think a LOT of games are going to require a persistent connection, even single player games.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Considering how there are still issues with reading textures and other graphic elements locally off a disc, I'm not sure that downloading/uploading them off the internet will be any better. And hopefully no one wants to watch Netflix when you are trying to pull down trees in Skyrim.
Originally Posted by discostu1337
(Post 11733876)
"So things like local foliage, blades of grass, atmospheric effects, gunfire, those things can be offloaded to the cloud," he says, "because they're all going to be in your immediate periphery and you want them to be hyper-realistic but not something you necessarily want to burden the console with.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by discostu1337
(Post 11733885)
I don't think the 24hr offline grace period is going to affect anything. Am I going to check in, then unhook my internet connection for a day just because? I think a LOT of games are going to require a persistent connection, even single player games.
I still have no faith in Sony's servers, I hope they did some serious overhauling. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by discostu1337
(Post 11733876)
New article about the Xbox One and various interviews with devs:
http://kotaku.com/the-xbox-one-believers-513819282 I especially liked the part about the cloud being available for every game/player, since the console is guaranteed online. "So things like local foliage, blades of grass, atmospheric effects, gunfire, those things can be offloaded to the cloud," he says, "because they're all going to be in your immediate periphery and you want them to be hyper-realistic but not something you necessarily want to burden the console with. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
I'm sorry but I'll believe this "rendered in the cloud" thing when I see it (verified by an independent third party recording the same game on two consoles). It's a bit reminiscent of Sony's "rendering Toy Story in real time" comments.
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Re: Xbox One: This Thread Requires An Always On Internet Connection
Seems like unneccery complexity to me.
Do they really expect developers to reprogram multiplatform games specifically to take advantage of cloud based processing, or is it more likely that they get the same version that's on PS4 and PC? I'm getting a "Blast Processing" vibe from the Genesis/SNES days. Our hardware isn't as powerful, but we've got "cloud processing". |
Re: Xbox One: This Thread Requires An Always On Internet Connection
The funny part being is they both have cloud processing, so which one is the genesis in this case?
I'm still impressed the SNES/Genesis thing was a competition, 2 years is a huge gap, especially back then. Maybe Microsoft should take a lesson from back in the day and find the way to associate the PS4 with "bitch device". That somehow happened with the SNES for a couple years, videogame image problem :lol: |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by RichC2
(Post 11733989)
The funny part being is they both have cloud processing, so which one is the genesis in this case?
Gaikai is a completely different animal from what MS is trying to do. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Has Sony actually been promising the same thing? The only thing i've found online about Sony's plans is an interview that doesn't give much detail except saying "Yeah, we can do it too" but only reference matchmaking, which isn't really what Microsoft is pushing. Gaikai doesn't count either, since that's something different.
http://www.polygon.com/2013/6/12/442...g-calculations |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Naw there was initially word that there was computation offloading announced for the PS4.
I just reviewed some of the links, it doesn't mean what I think they think it means. I'm usually really good about looking up facts, I have shamed my family name. As such I rescind my remarks about competitive Cloud, point Xbox One. And yeah, Gaikai is a completely different beast. Still really looking forward to it, but totally unrelated to this. |
Re: Xbox One: This Thread Requires An Always On Internet Connection
Originally Posted by Decker
(Post 11733829)
Yes, they know the sales numbers, but they also know the game sales numbers as well. Of those 20 million users, how many bought a single retail game besides Dance Central, Just Dance or Kinect Sports? It was a novelty that, like the Wii waggle, couldn't sustain.
And yeah, I get why they are trumpeting about all the non-game related uses of Kinect and its integration into the TV and home entertainment world. I understand how they might see themselves as the future media hub. But I still contend that they easily could have made all that optional (the Sony camera will never do all that cool stuff). If they released a $399 Kinect-less version, a $150 peripheral and the $499 bundle I think they could have hit all their desired goals without frightening off a chunk of their base audience. Honestly, who besides gamers will conceivably spend $499 for this thing? Apple TV is considered a success at 13 M units sold, but how many iPads and iPhones have been sold? That should tell Microsoft something about how consumer desire for technology integration into their home entertainment system -- it's not that high, even at a reasonable price. Microsoft should have been smart enough to realize that these features and abilities are added content to persuade the gamer to pick their system over Sony, not the primary function of the system. |
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