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Re: The Wii U: From "cool" Sony to evil Nintendo
I agree with both of those points.
Also Oculus Rift support. |
Re: The Wii U: From "cool" Sony to evil Nintendo
Well, that's interesting. If they do it I just hope they can get the timing right; this thing could find them stuck with too little time to support it before the competition moves up and puts them in a bad position to compete next time around. They'll have to hope this gen lasts 7 years or more.
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Re: The Wii U: From "cool" Sony to evil Nintendo
Come out with a super high end system now, make it compatible with all Wii/Wii U games, sell it for $400, but anyone who bought a Wii U prior to X date gets it for $50. Profit.
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Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by LosingMyMind
(Post 11986508)
I would love for the next system to be backwards compatible with Wii and Wii U :drool: After the PS2 came out, I thought that Sony would allow each Playstation iteration to play the full back catalog of Playstation games. How foolish of me.
Those Fusion specs are bs, btw. Turns out as much as I claim to want previous gen, once I catch a whiff of "next-gen" graphics I tend to struggle with returning to the previous gen. Let the Wii U be Nintendo's 32X, now bring on your (more successful) Dreamcast dammit. |
Re: The Wii U: From "cool" Sony to evil Nintendo
I think that's really only a problem for PS1 era style graphics and beyond. As they add polygons and increase texture depth and draw distance, you feel those hits going forward.
That's not as true for older games and more "stylized" presentations like what Nintendo is famous for, as a choice or as a result of hardware limitations doesn't matter. |
Re: The Wii U: From "cool" Sony to evil Nintendo
I'm okay with backwards compatibility if it doesn't get in the way. The implementation of backwards compatibility with the Wii U isn't exactly ideal, and I'd argue that the overemphasis of Wii stuff is part of the reason the Wii U flatlined, muddying Nintendo's message. I'd love to see Nintendo leverage the past as an asset, but I don't want it to be an anchor that drags them down.
Nintendo would have a really tough time justifying another PowerPC-based system to developers unless they're just completely going their own way. |
Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by pinata242
(Post 11986522)
I think that's really only a problem for PS1 era style graphics and beyond. As they add polygons and increase texture depth and draw distance, you feel those hits going forward.
That's not as true for older games and more "stylized" presentations like what Nintendo is famous for, as a choice or as a result of hardware limitations doesn't matter. |
Re: The Wii U: From "cool" Sony to evil Nintendo
Word.
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Re: The Wii U: From "cool" Sony to evil Nintendo
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Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by Supermallet
(Post 11986219)
I agree with both of those points.
Also Oculus Rift support. |
Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by Supermallet
(Post 11984251)
But the Wii wasn't a Gamecube (well, I guess technically it WAS since it natively played Gamecube games with Gamecube controllers and memory cards), it might have had roughly the same internal power, but the Wii Remote, user interface, and virtual console made the Wii its own unique thing. If you take away the game pad, then you would literally be selling an old, underpowered system to people who can get a PS4 for $200 more. They need to really up the ante with the game pad and make it an indispensable part of the system. If they can't do that, then I think this will go the way of the Dreamcast no matter what else Nintendo tries to do.
Aside from "graphics" there is not much different between the Xox 360 and Xbox One. Both have controllers and some camera attachment. |
Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by Decker
(Post 11984456)
The difference is : The 3D was always optional in the 3DS (and discouraged for children under 7). When they decided to market a game -Pokemon X & Y- to youngsters under 7, they were essentially painting themselves into a corner where they essentially had to come up with a machine that parents could give to their young kids without fear of hurting their eyes.
The WiiU's gamepad is pretty much integrated into some of their first-party (and at least featured in third-party) games. They really can't get rid of it. I really can't remember the last time a Nintendo Direct mentioned '3D' for a 3DS title. It's all gameplay and such. |
Re: The Wii U: From "cool" Sony to evil Nintendo
The problem with the Wii U being HD is that while it's a big step up from the Wii, it isn't a marked improvement on the Xbox 360 and PS3. Which would be fine, except for the fact the Xbox 360 is nearly 9 years old.
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Re: The Wii U: From "cool" Sony to evil Nintendo
I'm so glad we've nearly solved this problem.
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Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by Gizmo
(Post 11987292)
I get the analogy, but the Wii U is clearly HD, so there would be a difference between it and the Wii.
Aside from "graphics" there is not much different between the Xox 360 and Xbox One. Both have controllers and some camera attachment. |
Re: The Wii U: From "cool" Sony to evil Nintendo
Right. That's why Sony snd Microsoft are pushing social features this gen. The graphical difference isnt as significant as SD to HD. Nintendo hasnt had the best tech in a few generations, so they aren't likely to get tech heads who want cutting edge tech.
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Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by pinata242
(Post 11987343)
I'm so glad we've nearly solved this problem.
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Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by Gizmo
(Post 11987296)
I sorta disagree with that. Nintendo had clearly dropped the "3D" about 6-9 months after launch. What was always "It looks amazing in 3D!!" was ignored. Nintendo at least corrected that ship pretty quickly, and while I agree the 2DS was probably sold for the kids, it's not like Nintendo had just recently stopped talking about 3D because of Pokemon. (I have a 2DS and love it)
I really can't remember the last time a Nintendo Direct mentioned '3D' for a 3DS title. It's all gameplay and such. I never owned a DSi, but I never really saw a need for any of the "upgrades" that version had. And the 3D in the 3DS was a novelty that I would switch on, then quickly switch back off, because it was gimmicky and drained the batteries. But what turned the tide in all of these systems (except maybe the DSi) was software, and mainly (but not entirely) 1st party software at that. Why did they go DS anyway? I thought it was odd that they originally said it wasn't a sequel to the GBA, and then I wondered if it wasn't to try to curb piracy, since simulating a second touch screen seems awkward at best without the actual hardware. |
Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by XavierMike
(Post 11987500)
Right. That's why Sony snd Microsoft are pushing social features this gen. The graphical difference isnt as significant as SD to HD. Nintendo hasnt had the best tech in a few generations, so they aren't likely to get tech heads who want cutting edge tech.
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Re: The Wii U: From "cool" Sony to evil Nintendo
Originally Posted by RichC2
(Post 11987803)
I actually kind of disagree with this, especially after playing Assassin's Creed IV, Battlefield 4 and Need for Speed Rivals. It's amazing just how bland last gen actually was.
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Re: The Wii U: From "cool" Sony to evil Nintendo
It depends on the game. Dead Rising 3 didn't blow me away visually, but the sheer amount of chaos on the screen without any real hit in framerate (despite what previews claimed) definitely doesn't feel like something I could see on the PS3 or Xbox 360. Killzone: Shadow Fall easily eclipses anything from the previous gen as far as visuals go...far and away the most dramatic leap of any of the next-gen games I've played.
...but yeah, I don't completely disagree. When I picked up my Xbox 360, I stopped playing Xbox games. When I picked up my PS3, I didn't play the PS2 anymore. I generally stopped playing the Wii when I upgraded to a Wii U. On the other hand, even though I have an Xbox One and a PS4, I don't feel like I'm slumming it at all on the Wii U. (It continues to be my favorite of the 3 most recently released consoles.) I still play my PS3. I goof around with Rocksmith on the 360 every once in a while. This is the first generation of gaming that I've been a part of where I didn't want to completely turn my back on less capable systems. |
Re: The Wii U: From "cool" Sony to evil Nintendo
I still don't see the big leap in next gen. Sure, kill zone is prettier, but at least for the current crop of games it seems like mainly ports and more of the same as last gen. And I have both systems and a half dozen next gen games. Still it's early. I still think Nintendo is filling a niche that the other companies are not. Compare the launch lineup of the new systems to the 3ds or wiiu lineup and they're vastly different. Even Knack, which seems on the surface to be the most accessible launch game, is brutally hard.
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Re: The Wii U: From "cool" Sony to evil Nintendo
If you haven't bitten on Super Mario 3D World yet, it'll be $39.99 at Target between 2/2 and 2/8. I'm sure there'll be an Amazon price match then too.
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Re: The Wii U: From "cool" Sony to evil Nintendo
There's a lot of "will they / won't they" about the Wii U release of Watch Dogs. First Gamestop's Italian stores started cancelling pre-orders, telling people that Ubisoft had cancelled the Wii U version. Ubisoft said "no comment", and before too much longer, the game popped back up on gamestop.it (or whatever). Now, the same thing's reportedly starting to happen at U.S. Gamestop stores. It's still up on the website, but stores are informing customers who preordered that they need to shift their preorder to another game or cancel it. Again, no comment from Ubi.
This could be a big misunderstanding, but if it is, I don't know why Ubi wouldn't just say so. :( |
Re: The Wii U: From "cool" Sony to evil Nintendo
It's possible they haven't decided the fate of it either; could be a case where development has progressed solely on certain platforms for time/resource reasons, and they've left the Wii U version as a "if we have time" sort of thing.
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