Dead Space 3
#101
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Re: Dead Space 3
question about pure survival mode. After beating the game I started up this mode. When I got to my first bench it said I had unlocked all the preorder weapons, but none of them were in my safe like my first run. I thought this might have to do with the fact I already used the guns. But now that I am at my first kiosk, it said I had unlocked all the suits from before, along with the legendary suit...but there are no suits available in the kiosk...none...is this part of pure survival or is my game glitched?
BUT, once you make it to where the first bench was in the STANDARD playthrough (level 4 I think, when you originally got the weapon crafting tutorial), all your preorder stuff should be there. And the suit will be in the next kiosk you come to.
The preorder weapons, legendary suit, and any DLC you may have bought are the ONLY things that carry over between any new modes.
Last edited by 19K; 02-12-13 at 04:28 AM.
#103
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Re: Dead Space 3
Your game is definitely glitched then. I know they're available in survival mode because I used them.
Speaking of glitches, I found all the gun parts (and every other collectible for that matter) which unlocks the Deep Dig Suit and Crafter Circuit Set, but the "Gun Collector" trophy/achievement didn't unlock. Kinda irritating since now I have to do another STANDARD playthrough and collect everything AGAIN. Ugh. I was skipping the optional missions in my Classic/Survival/Hardcore runs because classic and survival don't give you everything, and hardcore isn't worth the risk since those missions are tough.
Speaking of glitches, I found all the gun parts (and every other collectible for that matter) which unlocks the Deep Dig Suit and Crafter Circuit Set, but the "Gun Collector" trophy/achievement didn't unlock. Kinda irritating since now I have to do another STANDARD playthrough and collect everything AGAIN. Ugh. I was skipping the optional missions in my Classic/Survival/Hardcore runs because classic and survival don't give you everything, and hardcore isn't worth the risk since those missions are tough.
#104
DVD Talk Ultimate Edition
Re: Dead Space 3
what weapons are you running? I found that the high speed weapons eat ammo too fast. My favorite combo's in the game...
Heavy Elite frame
Upper-Military-with Mk-5 precision tip. This makes a 4-6 round sniper riffle.
Lower-forgot what it was called but I made a force gun...this is only to knock back enemies that rushed me so I could snipe them.
I slapped stasis bullets on this. Even the late hard guys would drop in two shots from this gun...and stasis bullets kept them from moving around. The power of stasis on the bullets is based on the power of the shot. On a gun that has low damage the stasis lasted about 1/2 second...and you could not stack it with extra shots. On the sniper it last almost as long as my normal stasis...
My other gun was a rocket launcher with the safety attachment. Just aim at feet and fire when surrounded...and for boss fights no need to aim that much. I changed the bottom on this regularly to get the various achievements for different weapons and stuff.
because these guns required only a few shots at a time, even though they used more ammo per shot, I never had ammo problems. The moment I slapped on a semi-auto/full auto type gun or fire/ice weapon my ammo evaporated.
Heavy Elite frame
Upper-Military-with Mk-5 precision tip. This makes a 4-6 round sniper riffle.
Lower-forgot what it was called but I made a force gun...this is only to knock back enemies that rushed me so I could snipe them.
I slapped stasis bullets on this. Even the late hard guys would drop in two shots from this gun...and stasis bullets kept them from moving around. The power of stasis on the bullets is based on the power of the shot. On a gun that has low damage the stasis lasted about 1/2 second...and you could not stack it with extra shots. On the sniper it last almost as long as my normal stasis...
My other gun was a rocket launcher with the safety attachment. Just aim at feet and fire when surrounded...and for boss fights no need to aim that much. I changed the bottom on this regularly to get the various achievements for different weapons and stuff.
because these guns required only a few shots at a time, even though they used more ammo per shot, I never had ammo problems. The moment I slapped on a semi-auto/full auto type gun or fire/ice weapon my ammo evaporated.
#105
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Re: Dead Space 3
I love the new weapon crafting system. It allows to craft the perfect weapon to fit your style. Plus it plays more into Isaac being an engineer.
My latest creation has an upper military with evangelizer tip. It makes it a carbine, so it's semi-auto, but it fires as fast as you can pull the trigger. I found the SMG's fired way too fast and I'd empty a clip before killing anything. The lower is a grenade launcher. It's built on MK-II elite frame so it has built-in perks. Once I added the right circuit configuration I have an upper tool that has all categories maxed out. Full damage with a 50 round clip and max reload speed. The lower tool has full damage AND reload (which is awesome for explosives) and a clip that holds 6. I started an impossible playthrough and made it to chapter 5 without even taking damage. The grenade launcher has killed everything in one shot so far and it reloads so fast that you don't get overrun when there's multiple enemies. Oh and it has the splash damage and explosive radius boost as attachments so I can wait until they're right up in my face and take them all out.
The only problem with it is inventory space. Even with a full 25 slots I can't make it to the next bench without dropping stuff because I literally don't use any health packs and the grenades almost always take out multiple enemies with one shot. Craziness.
Edit to add: If anyone's on PS3 and wants to do some co-op, I'll share the blueprint (another awesome feature). I finished the "co-op only" missions but I still really want to go from start to finish with a second person. I think the co-op is fantastic, especially chapter 14 if you're Carver. I'm absolutely loving this game so far.
My latest creation has an upper military with evangelizer tip. It makes it a carbine, so it's semi-auto, but it fires as fast as you can pull the trigger. I found the SMG's fired way too fast and I'd empty a clip before killing anything. The lower is a grenade launcher. It's built on MK-II elite frame so it has built-in perks. Once I added the right circuit configuration I have an upper tool that has all categories maxed out. Full damage with a 50 round clip and max reload speed. The lower tool has full damage AND reload (which is awesome for explosives) and a clip that holds 6. I started an impossible playthrough and made it to chapter 5 without even taking damage. The grenade launcher has killed everything in one shot so far and it reloads so fast that you don't get overrun when there's multiple enemies. Oh and it has the splash damage and explosive radius boost as attachments so I can wait until they're right up in my face and take them all out.
The only problem with it is inventory space. Even with a full 25 slots I can't make it to the next bench without dropping stuff because I literally don't use any health packs and the grenades almost always take out multiple enemies with one shot. Craziness.
Edit to add: If anyone's on PS3 and wants to do some co-op, I'll share the blueprint (another awesome feature). I finished the "co-op only" missions but I still really want to go from start to finish with a second person. I think the co-op is fantastic, especially chapter 14 if you're Carver. I'm absolutely loving this game so far.
Last edited by 19K; 02-12-13 at 11:19 AM.
#107
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Re: Dead Space 3
I didn't play the demo so I don't know what was included in it, but it seemed the general consensus was that it was terrible. Glad to hear you liked.
#108
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Re: Dead Space 3
Finished my 4th playthrough tonight, on Hardcore mode (previously did Normal, Classic, and Pure Survival) and all achievements earned. This game is significantly better than I expected it to be, though there's also plenty of room for complaint if you're a longtime fan of the series.
There are some really cool unlocks for completing the various game modes, but I was disappointed that their use is mostly limited to the same game mode (that is, the special awesome weapon you unlock for completing Classic mode can only be used in Classic or Normal mode, and you're already done with both of those modes by that point).
There are some really cool unlocks for completing the various game modes, but I was disappointed that their use is mostly limited to the same game mode (that is, the special awesome weapon you unlock for completing Classic mode can only be used in Classic or Normal mode, and you're already done with both of those modes by that point).
#109
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Re: Dead Space 3
I spent the day yesterday doing co-op. All with randoms and I ended up doing a lot of the same missions over and over, but it was still pretty awesome. I think I like co-op better than solo, which is shocking to me. Certain situations and puzzles definitely play out different in co-op. I especially like how the co-op only optional missions have two totally different experiences depending on if your Isaac or Carver.
#110
Re: Dead Space 3
I love the new weapon crafting system. It allows to craft the perfect weapon to fit your style. Plus it plays more into Isaac being an engineer.
My latest creation has an upper military with evangelizer tip. It makes it a carbine, so it's semi-auto, but it fires as fast as you can pull the trigger. I found the SMG's fired way too fast and I'd empty a clip before killing anything. The lower is a grenade launcher. It's built on MK-II elite frame so it has built-in perks. Once I added the right circuit configuration I have an upper tool that has all categories maxed out. Full damage with a 50 round clip and max reload speed. The lower tool has full damage AND reload (which is awesome for explosives) and a clip that holds 6. I started an impossible playthrough and made it to chapter 5 without even taking damage. The grenade launcher has killed everything in one shot so far and it reloads so fast that you don't get overrun when there's multiple enemies. Oh and it has the splash damage and explosive radius boost as attachments so I can wait until they're right up in my face and take them all out.
The only problem with it is inventory space. Even with a full 25 slots I can't make it to the next bench without dropping stuff because I literally don't use any health packs and the grenades almost always take out multiple enemies with one shot. Craziness.
Edit to add: If anyone's on PS3 and wants to do some co-op, I'll share the blueprint (another awesome feature). I finished the "co-op only" missions but I still really want to go from start to finish with a second person. I think the co-op is fantastic, especially chapter 14 if you're Carver. I'm absolutely loving this game so far.
My latest creation has an upper military with evangelizer tip. It makes it a carbine, so it's semi-auto, but it fires as fast as you can pull the trigger. I found the SMG's fired way too fast and I'd empty a clip before killing anything. The lower is a grenade launcher. It's built on MK-II elite frame so it has built-in perks. Once I added the right circuit configuration I have an upper tool that has all categories maxed out. Full damage with a 50 round clip and max reload speed. The lower tool has full damage AND reload (which is awesome for explosives) and a clip that holds 6. I started an impossible playthrough and made it to chapter 5 without even taking damage. The grenade launcher has killed everything in one shot so far and it reloads so fast that you don't get overrun when there's multiple enemies. Oh and it has the splash damage and explosive radius boost as attachments so I can wait until they're right up in my face and take them all out.
The only problem with it is inventory space. Even with a full 25 slots I can't make it to the next bench without dropping stuff because I literally don't use any health packs and the grenades almost always take out multiple enemies with one shot. Craziness.
Edit to add: If anyone's on PS3 and wants to do some co-op, I'll share the blueprint (another awesome feature). I finished the "co-op only" missions but I still really want to go from start to finish with a second person. I think the co-op is fantastic, especially chapter 14 if you're Carver. I'm absolutely loving this game so far.
I love the game so far, although I do miss the old system of upgrades and leveling up weapons. Maybe when I understand crafting better I'll move past that.
#111
DVD Talk Legend
Re: Dead Space 3
At what point does the crafting system really take hold? I'm only on Chapter 6, but I don't feel even close to having enough parts to make something basic, much less have actual choices about what to build.
I love the game so far, although I do miss the old system of upgrades and leveling up weapons. Maybe when I understand crafting better I'll move past that.
I love the game so far, although I do miss the old system of upgrades and leveling up weapons. Maybe when I understand crafting better I'll move past that.
It's just too time consuming for very little payoff. Just give me a gun, let me make a few upgrades and then keep on rolling. I probably spent 45 minutes of my 2 1/2 hours playing last night on fucking with weapons and was still disappointed with whatever the fuck I created. So far it's my most disappointing aspect of the game. I am still liking everything else.
#112
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Re: Dead Space 3
The 2 attachments that you can add to any weapon are where the real power comes into play, and then circuits to beef up that power. It does take a while before you find and can make the best stuff, but it's worth it when you discover the combination that works for you. I played the latter half of each of the higher difficulties using a shotgun/rocket launcher combo weapon that did no splash damage to myself (thanks to an attachment) and added acid damage to every shot (also an attachment). Everything was destroyed fairly quickly whether from a distance or up close.
Edit:
Here's a basic explanation of how the weapon crafting works. Any weapon starts with a frame that determines some basic stats and whether it's one-handed or two-handed. Each weapon has an upper and lower section that are virtually independent of each other and essentially allow you to have two weapons in one. You then add a core to each section which determines the type of projectile (bullets, saw blades, explosives). Then each core has a tip to determine how those projectiles function (For bullets, is it a machine gun or shotgun? For explosives, does it launch grenades, mines, or rockets?). Those are the essentials, but then you can add up to two attachments that give variety (stasis, fire, electricity, acid, extra damage, many other options). The circuits are just there for added power - damage, reload, clip size, rate of fire.
You find a lot of these various upgrades through exploration, though the ability to craft many of them seems to unlock automatically as you progress through the game.
Edit:
Here's a basic explanation of how the weapon crafting works. Any weapon starts with a frame that determines some basic stats and whether it's one-handed or two-handed. Each weapon has an upper and lower section that are virtually independent of each other and essentially allow you to have two weapons in one. You then add a core to each section which determines the type of projectile (bullets, saw blades, explosives). Then each core has a tip to determine how those projectiles function (For bullets, is it a machine gun or shotgun? For explosives, does it launch grenades, mines, or rockets?). Those are the essentials, but then you can add up to two attachments that give variety (stasis, fire, electricity, acid, extra damage, many other options). The circuits are just there for added power - damage, reload, clip size, rate of fire.
You find a lot of these various upgrades through exploration, though the ability to craft many of them seems to unlock automatically as you progress through the game.
Last edited by MoviePage; 02-13-13 at 08:12 AM.
#113
DVD Talk Ultimate Edition
Re: Dead Space 3
It's just too time consuming for very little payoff. Just give me a gun, let me make a few upgrades and then keep on rolling. I probably spent 45 minutes of my 2 1/2 hours playing last night on fucking with weapons and was still disappointed with whatever the fuck I created. So far it's my most disappointing aspect of the game. I am still liking everything else.
Quick question: Can you make the line gun with a secondary (or whatever) that shoots out a sticky grenade-type thing like the first games had? That was my favorite and I'm not sure how to do it here...
#114
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Re: Dead Space 3
Frame: Any of the Heavy ones
Upper Tool: Tesla Core
Upper Tool Tip: Default for a standard line gun, but you can also do some other fun things by changing the tip (electric pulse, electric cutter, electric arc that spreads between enemies, etc.)
Lower Tool: Survey Charge
Lower Tool Tip: Directed Ejection Field (or Rail Accelerator, if you have it, will do the same but with knockback damage as well)
Attachments: Anything you want!
#115
DVD Talk Legend
Re: Dead Space 3
Decent tutorial video. I hadn't even noticed the gun arsenal testing area so I am eager to try that out.
http://www.gameinformer.com/b/featur...d-space-3.aspx
http://www.gameinformer.com/b/featur...d-space-3.aspx
#116
DVD Talk Ultimate Edition
Re: Dead Space 3
You certainly can, I just tried it out.
Frame: Any of the Heavy ones
Upper Tool: Tesla Core
Upper Tool Tip: Default for a standard line gun, but you can also do some other fun things by changing the tip (electric pulse, electric cutter, electric arc that spreads between enemies, etc.)
Lower Tool: Survey Charge
Lower Tool Tip: Directed Ejection Field (or Rail Accelerator, if you have it, will do the same but with knockback damage as well)
Attachments: Anything you want!
Frame: Any of the Heavy ones
Upper Tool: Tesla Core
Upper Tool Tip: Default for a standard line gun, but you can also do some other fun things by changing the tip (electric pulse, electric cutter, electric arc that spreads between enemies, etc.)
Lower Tool: Survey Charge
Lower Tool Tip: Directed Ejection Field (or Rail Accelerator, if you have it, will do the same but with knockback damage as well)
Attachments: Anything you want!
#117
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Re: Dead Space 3
The pre order dlc gives you 2 good weapons. The one with the shotgun is very usefull.
Part 3 is a bit different the first 2 but I really like it. Viseral did the coop part realy good. Not forcing a AI partner to be with you all the time like Resident Evil. I like the controls for Dead Space alot. Funny that Viseral kinda looked at the Resident Evil games for inspiration (the horror and game mechanics anyway) but now the roles are reversed. Capcom may want to look at Dead Space for the control scheme and camera angles for Resident Evil 7
It's better to steal something good then to think up someting bad
Part 3 is a bit different the first 2 but I really like it. Viseral did the coop part realy good. Not forcing a AI partner to be with you all the time like Resident Evil. I like the controls for Dead Space alot. Funny that Viseral kinda looked at the Resident Evil games for inspiration (the horror and game mechanics anyway) but now the roles are reversed. Capcom may want to look at Dead Space for the control scheme and camera angles for Resident Evil 7
It's better to steal something good then to think up someting bad
#118
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Re: Dead Space 3
Chapter 6 is still WAY early in the game (there are 19 total). Plus, the early chapters go by much much faster than the later ones. As been mentioned already, the crafting doesn't really take hold until later (or on subsequent playthroughs). Not only do you need to find the parts, but you also need to collect a good amount of resources (scrap metal, tungsten, etc) to build any "pre-made" ones via blueprints. If you enjoy the game, you will definitely be playing more than once, or going back to previous parts using chapter select. I honestly didn't get a real solid grasp of the bench until my first playthrough was pretty much complete. But if you continue to play the game in other modes or whatnot, the bench becomes your best friend.
#119
DVD Talk Limited Edition
Re: Dead Space 3
Well I ordered DS 3 last night. Should get it today. But last night I went to GS. I had some credit and ended up getting DS 2.
Holy shit!!! I put on my Sharkoon 5.1 DD headset pumped up the volume and nearly shit my pants walking down a hallway when all of the sudden I get sprayed by steam from above.
I think I'm only like 40 mins into to it but I gotta say I'm impressed and can't believe I never got into this series before.
Holy shit!!! I put on my Sharkoon 5.1 DD headset pumped up the volume and nearly shit my pants walking down a hallway when all of the sudden I get sprayed by steam from above.
I think I'm only like 40 mins into to it but I gotta say I'm impressed and can't believe I never got into this series before.
#120
DVD Talk Ultimate Edition
Re: Dead Space 3
Well I ordered DS 3 last night. Should get it today. But last night I went to GS. I had some credit and ended up getting DS 2.
Holy shit!!! I put on my Sharkoon 5.1 DD headset pumped up the volume and nearly shit my pants walking down a hallway when all of the sudden I get sprayed by steam from above.
I think I'm only like 40 mins into to it but I gotta say I'm impressed and can't believe I never got into this series before.
Holy shit!!! I put on my Sharkoon 5.1 DD headset pumped up the volume and nearly shit my pants walking down a hallway when all of the sudden I get sprayed by steam from above.
I think I'm only like 40 mins into to it but I gotta say I'm impressed and can't believe I never got into this series before.
#121
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Re: Dead Space 3
If you ordered DS3 and are digging DS2, you're doing yourself a disservice by not finding the original DS and starting with that. Part 2 makes many references to the first game. Plus it has just as many "oh shit" moments. And it's actually pretty short compared to the other two. People that haven't played any of these are really missing out on some truly fantastic games, IMO.
#122
DVD Talk Limited Edition
Re: Dead Space 3
If you ordered DS3 and are digging DS2, you're doing yourself a disservice by not finding the original DS and starting with that. Part 2 makes many references to the first game. Plus it has just as many "oh shit" moments. And it's actually pretty short compared to the other two. People that haven't played any of these are really missing out on some truly fantastic games, IMO.
#123
DVD Talk Ultimate Edition
Re: Dead Space 3
I actually played 2 first and loved it so much I went back and played 1. Not ideal, and while I did find the controls and graphics of 2 superior to 1, it was still def worth it.
#124
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Re: Dead Space 3
You can certainly play them in any order you want... 2 and 3 both have a "Previously on Dead Space" video in the main menu to catch you up on the story thus far. I'll just say this, when you get to Chapter 10 or so in Dead Space 2, it's WAY more dramatic if you had already played the first game.