Elder Scrolls V: Skyrim -- November 2011
#352
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
The main story in Oblivion was throw-away. It was the guild story lines which made it great. I remember the Dark Brotherhood in particular was fantastic.
#353
DVD Talk Limited Edition
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From: Marion, IA
#354
gamer for life
#355
DVD Talk Special Edition
#356
DVD Talk Hall of Fame
Re: Elder Scrolls V: Skyrim -- November 2011
The dungeons in Skyrim are absolutely amazing. I think I was in that one pictured last night, I was stunned when I got to that spot (after already spending like 20 minutes in some caverns).
#357
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From: Formerly known as "orangecrush18" - still legal though
Re: Elder Scrolls V: Skyrim -- November 2011
I have a stupid question. How do you use your race's special power? I started a new elf character last night to be a pure mage. I could not figure out how to use the power to regenerate magicka faster. I went to the power and tried to equip it in my left trigger, but nothing happened when I held down the left trigger.
#358
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
Something like that probably is active all the time. My dark elf has their power selectable/usable out of the magic menu.
#359
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
Is there a way to quickly switch between one spell to another? For example I would like to switch from flames to healing.???
#360
Moderator
Re: Elder Scrolls V: Skyrim -- November 2011
I just barely started this game on Sunday night but it's very enjoyable. I love these games, I just relax and wander around doing whatever. Inevitably, I never finish because my dude gets too powerful and I get bored -- but I always have fun and get my money's worth.
As for the racial powers, some of them are shouts. You can figure out what's what by going through the categories. A "power" uses the shout button, and an "active" effect is passive.
#362
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
Yeah, mine gets equipped/used like any other magic.
#364
DVD Talk Hero
Re: Elder Scrolls V: Skyrim -- November 2011
I keep seeing this opinion, but to me, they're VERY similar and if you like or hate one, I don't see why you wouldn't have the same opinion of the other.
#365
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
The Radiant Quest system means there is an unlimited # of quests. The game will keep generating fetch quests even after you finish story lines. I don't know how many pre-determined quests there are. A ton, I know that much.
#366
Re: Elder Scrolls V: Skyrim -- November 2011
a small thing, but I love how the dungeons curve back around to the entrance, no backtracking to leave.
#367
Banned by request
Re: Elder Scrolls V: Skyrim -- November 2011
Does it only generate quests after you finish the main storyline? I keep wondering if the sidequests I'm encountering were built in or if they're an infinite quest.
#368
DVD Talk Legend
#369
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
That I don't know. The way I read it made it seem like quest givers from story lines will start giving the random quests after you finish up their main plots. I don't know how it affects random quests given by people in towns or if you're able to tell which is which.
#370
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
I read that random quests will be generated based on the progress of the game, I'm guessing that means for the different factions as well.
#371
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
Oh, and I guess the game keeps track of what dungeons you've cleared and will steer you towards new areas with the random quests. That was pretty cool to read.
#373
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Re: Elder Scrolls V: Skyrim -- November 2011
I think the randomly generated quests are the bounties, treasure hunts, and the like. I noticed that those quest givers have generic dialogue when giving you a new mission, with the (very simple) details provided on a note.
#374
DVD Talk Legend
Re: Elder Scrolls V: Skyrim -- November 2011
My biggest disappointment with Oblivion stemmed from finishing the guild story lines. Once I finished the Fighter's Guild it was kinda lame. Here I am, the leader of a faction and I have nothing to do but check a chest once a month. Supposedly Skyline allows you to actually do stuff within the faction once you become the leader (like continue getting contracts in the Dark Brotherhood).



