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Halo: Reach - Fall 2010

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Old 09-16-10 | 01:20 PM
  #376  
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Re: Halo: Reach - Fall 2010

Fun campaign so far but obviously the developers have been playing a lot of COD:MW in their spare time.

I am actually a little nervous about venturing into the MP aspect right now. Haven't played Halo MP in so long, their are cobwebs in my headset.
Old 09-16-10 | 02:18 PM
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Re: Halo: Reach - Fall 2010

Originally Posted by brianluvdvd
Fun campaign so far but obviously the developers have been playing a lot of COD:MW in their spare time.
Why so? My order has yet to ship from Amazon yet, so I obviously haven't played yet.
Old 09-16-10 | 04:01 PM
  #378  
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Re: Halo: Reach - Fall 2010

The campaign was pretty fun. Bungie has really polished this game. Everything seems to work perfectly. Especially the vehicle controls. So many FPS are dragged down by horrible tank or helicopter levels. This was the first time I actually enjoyed jumping into a vehicle.

And I'm glad there wasn't a bunch of backtracking. Hated that in the previous Halo games.
Old 09-16-10 | 06:02 PM
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Re: Halo: Reach - Fall 2010

Is this worth it for someone who hated ODST and doesn't do much multiplayer?
Old 09-16-10 | 07:27 PM
  #380  
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Re: Halo: Reach - Fall 2010

Originally Posted by Suprmallet
Is this worth it for someone who hated ODST and doesn't do much multiplayer?
No.

Originally Posted by TheBigDave
Everything seems to work perfectly. Especially the vehicle controls.
There is still one true weakness that they have yet to improve since the original Halo... teammate AI on vehicles. If I drive, they can't shoot for shit. If they drive, they drive into walls or right into an enemy blitzkrieg for an impending death.
Old 09-17-10 | 03:13 AM
  #381  
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Re: Halo: Reach - Fall 2010

Anyone else getting booted from co-op firefight through matchmaking after less than a minute with an error message? I haven't been able to play it, however my friend has no problems. All other matchmaking stuff works fine.
Old 09-17-10 | 06:23 AM
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Re: Halo: Reach - Fall 2010

Question on the flight level - I finished it, but:
Spoiler:
it mentions missles, but I only see guns. Is there an option to switch to missles? I tried several buttons but nothing worked, but LB didn't do anything. I assumed that would be alternate fire since it's the grenade button.
Old 09-17-10 | 07:17 AM
  #383  
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Re: Halo: Reach - Fall 2010

Originally Posted by Superman07
Question on the flight level - I finished it, but:
Spoiler:
it mentions missles, but I only see guns. Is there an option to switch to missles? I tried several buttons but nothing worked, but LB didn't do anything. I assumed that would be alternate fire since it's the grenade button.
Spoiler:
If you talking about the space level the "y" button switches to missiles.
Old 09-17-10 | 08:41 AM
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Re: Halo: Reach - Fall 2010

I am liking the single player campaign a lot more than ODST. I've only played the first 2 chapters (or achievements...however it is divided up) and I am enjoying it alot.
Old 09-17-10 | 09:14 AM
  #385  
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Re: Halo: Reach - Fall 2010

I have to admit, I'm kind of bored with this game. It hasn't grabbed me in multiplayer the way MW2 did.

The campaign, while pretty and I enjoy the level design has still given me the same sense of "what the fuck am I doing right now?" and just waiting for an arrow to point me to my next location.

The multiplayer I really enjoy is just the big team battle stuff. I like big levels, lots of people, and vehicles.

How are some people able to so easily get headshots constantly? I played one level against some people and they would consistently headshot me in a fraction of a second. It was incredibly frustrating. I would have the drop on them, see them coming, line up my cursor, and bam, I'm dead.
Old 09-17-10 | 10:14 AM
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Re: Halo: Reach - Fall 2010

Originally Posted by spainlinx0
How are some people able to so easily get headshots constantly?
They're cheating... or they're gay.
Old 09-17-10 | 10:35 AM
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Re: Halo: Reach - Fall 2010

Originally Posted by spainlinx0

How are some people able to so easily get headshots constantly? I played one level against some people and they would consistently headshot me in a fraction of a second. It was incredibly frustrating. I would have the drop on them, see them coming, line up my cursor, and bam, I'm dead.
I have not played the mp, but are you zooming in? I know in Rainbow Six Vegas you learn real quick not to even mess with zooming, as the extra time it takes to do that ends up killing you. Your accuracy in the single player on Halo Reach with a sniper does not seem to be much different from when you zoom compared to no zoom, unless the target is over 100 yards away....

Of course that might not be the reason....I have heard a lot of complaints from people who are studs on MW1 and 2, or Rainbow or Bad Company 1 and 2...that this happens a lot in Halo games, and is one of the reasons I have always been a little intimidated by Halo MP...
Old 09-17-10 | 12:49 PM
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Re: Halo: Reach - Fall 2010

I do zoom, but I'm not waiting until they turn that corner to zoom. I see them go in one door, I go to the opposite side, line up my shot, zoom in, and I'm ready to go. Before I can press the trigger, and I do NOT have slow reflexes, they have turned the corner, spotted me, and headshotted me. It just does not seem possible, and I'm usually not one to complain about these things, but something just seems fishy.
Old 09-17-10 | 03:46 PM
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Re: Halo: Reach - Fall 2010

Originally Posted by spainlinx0
The campaign, while pretty and I enjoy the level design has still given me the same sense of "what the fuck am I doing right now?" and just waiting for an arrow to point me to my next location.
Glad to hear I'm not the only one that has this problem with Halo games. There was at least 3-4 times I was running in circles trying to figure out what I'm supposed to do.
Old 09-17-10 | 05:11 PM
  #390  
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Re: Halo: Reach - Fall 2010

Originally Posted by TheBigDave
Glad to hear I'm not the only one that has this problem with Halo games. There was at least 3-4 times I was running in circles trying to figure out what I'm supposed to do.
I honestly have this problem in virtually all FPS games. I seriously need a GPS in every single game.
Old 09-17-10 | 07:19 PM
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Re: Halo: Reach - Fall 2010

Originally Posted by xmiyux
I honestly have this problem in virtually all FPS games. I seriously need a GPS in every single game.
Yeah.

They usually tell you that stuff, but I'm so busy shooting, and all the noise from the aliens/enemies shooting at me, it's hard to concentrate in the instructions!!!
Old 09-17-10 | 07:56 PM
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Re: Halo: Reach - Fall 2010

Originally Posted by spainlinx0
The campaign, while pretty and I enjoy the level design has still given me the same sense of "what the fuck am I doing right now?" and just waiting for an arrow to point me to my next location.
While the levels can be in pretty wide open areas, it still always comes down to you entering from a narrow corridor and leaving through a narrow corridor.

However, it is a pretty valid complaint. A beacon marker would be nice.
Old 09-17-10 | 08:38 PM
  #393  
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Re: Halo: Reach - Fall 2010

Originally Posted by Michael Corvin
While the levels can be in pretty wide open areas, it still always comes down to you entering from a narrow corridor and leaving through a narrow corridor.

However, it is a pretty valid complaint. A beacon marker would be nice.
I like how Mass Effect 2 handled it. If you need the clue, you click the right stick and get an arrow for a general direction.

In most FPS without that feature I end up following the "living enemy" method. I wander around until people shoot at me and then I walk in that direction.
Old 09-18-10 | 12:03 AM
  #394  
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Re: Halo: Reach - Fall 2010

My copy from Amazon finally arrived today, along with my $20 credit. Played a couple team death match rounds and loved every second of it. I think the new abilities rock and refreshes the multiplayer experience. Can’t wait to dive into single player this weekend.
Old 09-18-10 | 12:56 AM
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Re: Halo: Reach - Fall 2010

Originally Posted by Suprmallet
Is this worth it for someone who hated ODST and doesn't do much multiplayer?
Just rent it....or you have connections, you can buy it, try it, and take it back if (when) you don't like it.
Old 09-18-10 | 02:39 AM
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Re: Halo: Reach - Fall 2010

Originally Posted by nickdawgy
Just rent it....or you have connections, you can buy it, try it, and take it back if (when) you don't like it.
It's $50 used already at Gamestop. Buy it and you have seven days to play it and decide if you like it; if you don't you can get all your money back.
Old 09-18-10 | 07:10 AM
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Re: Halo: Reach - Fall 2010

I've been playing a lot of ranked Big Team Battle and every now and then my ghost kills a teammate that randomly jumps in front of me. Whenever that happens they always choose to boot me. How exactly is that determined? I've been betrayed plenty of times and I don't always get the option to boot people, even though I never will. Yet I betray a single person and I get booted right away. What's up with that?

I did kill one guy on purpose once and it was pretty funny. I got in a vehicle that I guess he wanted, so he started shooting me and lobbing grenades. Obviously, I splattered him and then he booted me. Well played douchebag, well played.
Old 09-18-10 | 07:17 AM
  #398  
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Re: Halo: Reach - Fall 2010

Originally Posted by Eric D.
I've been playing a lot of ranked Big Team Battle and every now and then my ghost kills a teammate that randomly jumps in front of me. Whenever that happens they always choose to boot me. How exactly is that determined? I've been betrayed plenty of times and I don't always get the option to boot people, even though I never will. Yet I betray a single person and I get booted right away. What's up with that?

I did kill one guy on purpose once and it was pretty funny. I got in a vehicle that I guess he wanted, so he started shooting me and lobbing grenades. Obviously, I splattered him and then he booted me. Well played douchebag, well played.
If it is similar to older Halo games then one betrayal won't get you booted. After a couple betrayals (spanning a series of games) it always gives the option to boot until a number of games have passed with no betrayals.

Also, in an article a while back about matchmaking, Bungie did mention something about players who often betray their teammates will start getting matched up with one another. Their idea is the folks who continuously betray will be betraying one another while the folks who play a clean game won't have to be in their games. So be careful.


edit: And as a side note - Headhunter is a total bullshit of a gametype.
Old 09-18-10 | 07:46 AM
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Re: Halo: Reach - Fall 2010

Originally Posted by xmiyux
If it is similar to older Halo games then one betrayal won't get you booted. After a couple betrayals (spanning a series of games) it always gives the option to boot until a number of games have passed with no betrayals.
Ah, that makes sense then. Fools need to get out of the way when I be ghostn' n00bz.
Old 09-18-10 | 09:00 AM
  #400  
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Re: Halo: Reach - Fall 2010

Originally Posted by xmiyux
Also, in an article a while back about matchmaking, Bungie did mention something about players who often betray their teammates will start getting matched up with one another. Their idea is the folks who continuously betray will be betraying one another while the folks who play a clean game won't have to be in their games. So be careful.
Between that, the auto mute and auto banning, this has to be the best Halo, nay, FPS ever.


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