The Fallout 3 Thread Of Exploding Teddy Bears
#52
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Originally Posted by JasonF
And I want Planescape 2 as an FPS. 

Originally Posted by superdeluxe
Is morally questionable content in Fallout 3?
I want to be able to bang hookers and get involved with the drug trade.
I want to be able to bang hookers and get involved with the drug trade.
I hope so. I loved becoming a child killer in Fallout. I don't think game companies in today's world have the balls to go that far though. Its ironic how people talk about how controversial GTA is, but some of the stuff in Fallout was worse.
I seem to recall in an interview long ago that Bethesda said that although they are including the targeted shot feature, the ability to target the groin is being removed. If that's true, then I think Fallout 3 is going to be very tame compared to some of the stuff you could do in previous games.
#53
DVD Talk Hall of Fame
But wasnt' Fallout primarily PC (other than Brotherhood of Steel, which from what I've heard was 'Fallout' like DarK Alliance was "Baldurs Gate"), and GTA primarily Console? They do have different standards, right wrong or indifferent, and console games have to get signed off by the console makers, don't they?
I'm intrigued by Fallout 3. I never got hugely into F1/F2, but did try them and could respect them. I like Oblivion, but i might like postapocalyptic Oblivion more. And I like RPGs, but I don't like total free form RPGs.
I can understand the appeal of "true" RPGs...but I do like at least having a concept of where my next destination or task should be, even if I don't have to go straight there. And I don't have the time or focus anymore to play a game for the hundreds of hours a "true" RPG could take.
I'm intrigued by Fallout 3. I never got hugely into F1/F2, but did try them and could respect them. I like Oblivion, but i might like postapocalyptic Oblivion more. And I like RPGs, but I don't like total free form RPGs.
I can understand the appeal of "true" RPGs...but I do like at least having a concept of where my next destination or task should be, even if I don't have to go straight there. And I don't have the time or focus anymore to play a game for the hundreds of hours a "true" RPG could take.
#54
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Originally Posted by taffer
I know you are just joking, but that would be a horrible horrible idea. I am a hardcore D&D nerd, and the thought of turning a D&D game into a FPS makes me want to go postal. The console versions of Baldur's Gate were bad enough with their turning D&D into a Gauntlet clone.
#55
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From: Where the sky is always Carolina Blue! (Currently VA - again...)
Originally Posted by taffer
I hope so. I loved becoming a child killer in Fallout. I don't think game companies in today's world have the balls to go that far though. Its ironic how people talk about how controversial GTA is, but some of the stuff in Fallout was worse.
I seem to recall in an interview long ago that Bethesda said that although they are including the targeted shot feature, the ability to target the groin is being removed. If that's true, then I think Fallout 3 is going to be very tame compared to some of the stuff you could do in previous games.
I seem to recall in an interview long ago that Bethesda said that although they are including the targeted shot feature, the ability to target the groin is being removed. If that's true, then I think Fallout 3 is going to be very tame compared to some of the stuff you could do in previous games.
Dealing drugs, getting addicted to drugs and/or alcohol (even radaway). And although I never played postal, for '98-'99 the games were about as "graphic" as you could get between blowing someone in two with the combat shotgun, melting them with the plasma rifle or just riddling them with bullets from an SMG burst.
The groin targeting never did anything particularly different other than maybe the written damage description in the text box. There wasn't a unique death animation for it - going for the head was always the most efficient anyways.
#56
DVD Talk Hero
Originally Posted by Tuan Jim
Not to mention marrying women and/or men - then selling them into slavery. I believe slave trader was a "notation" or whatever they were called that you could earn.
Dealing drugs, getting addicted to drugs and/or alcohol (even radaway). And although I never played postal, for '98-'99 the games were about as "graphic" as you could get between blowing someone in two with the combat shotgun, melting them with the plasma rifle or just riddling them with bullets from an SMG burst.
The groin targeting never did anything particularly different other than maybe the written damage description in the text box. There wasn't a unique death animation for it - going for the head was always the most efficient anyways.
Dealing drugs, getting addicted to drugs and/or alcohol (even radaway). And although I never played postal, for '98-'99 the games were about as "graphic" as you could get between blowing someone in two with the combat shotgun, melting them with the plasma rifle or just riddling them with bullets from an SMG burst.
The groin targeting never did anything particularly different other than maybe the written damage description in the text box. There wasn't a unique death animation for it - going for the head was always the most efficient anyways.
But yeah according to taffer, Fallout 3 will suck because you can't target the groin, and it's too much like Oblivion
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Originally Posted by nickdawgy
But yeah according to taffer, Fallout 3 will suck because you can't target the groin, and it's too much like Oblivion 

Well yeah, if you want a true RPG like I do, a true RPG like the previous Fallout games, and not some hack-n-slasher pretending to be an RPG like Oblivion, then yeah Fallout 3 will suck.
I didn't say that Fallout 3 will suck because of not being able to target the groin. I used that example to say that it probably won't have some of the extreme content that the previous games had. If targeting a groin is too extreme, then the stuff like child killing, becoming a drug trader, selling people into slavery, etc definitely won't make a return either.
#58
DVD Talk Hero
Originally Posted by taffer
Well yeah, if you want a true RPG like I do, a true RPG like the previous Fallout games, and not some hack-n-slasher pretending to be an RPG like Oblivion, then yeah Fallout 3 will suck...

You're getting pretty close to thread-crapping here, as this is a "Fallout 3 will be awesome" thread, and not a bitch-session about how much you miss 1&2. Get over it and move on.
#59
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I feel left out, because I'm the only person in this thread who hasn't played the game (I'm assuming everybody else has because they are so CERTAIN it will SUCK).
#60
DVD Talk Platinum Edition
Instead of trolling about the lack of controversial content in the game, I looked for an answer.
I found this interview:
http://ve3d.ign.com/articles/news/39...hots-Interview
So, it looks like most of the objectionable content (including slavery and drug addiction) should be there, except for killing children.
I found this interview:
http://ve3d.ign.com/articles/news/39...hots-Interview
1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?
It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."
2) Are children and otherwise non essential or non-quest related NPC's vulnerable or invulnerable to accidental or purposeful (deadly) harm? And how about quest essential people? Please elaborate as much as you can, especially on why you choose to do it that way.
You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed. I'm not using that as a scapegoat. We never wanted the game to offer any incentive or desire to be blowing kids away, so from our initial designs, we didn't know how we were going to handle if you shot them, we just knew it was going to be a big no-no, especially with a system like VATS and the graphic fidelity the gore has. Anyway, when attacked, all children flee and any regular NPCs friendly to the children will instantly attack you, so it feels good in the game, in that there is an appropriate response
It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."
2) Are children and otherwise non essential or non-quest related NPC's vulnerable or invulnerable to accidental or purposeful (deadly) harm? And how about quest essential people? Please elaborate as much as you can, especially on why you choose to do it that way.
You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed. I'm not using that as a scapegoat. We never wanted the game to offer any incentive or desire to be blowing kids away, so from our initial designs, we didn't know how we were going to handle if you shot them, we just knew it was going to be a big no-no, especially with a system like VATS and the graphic fidelity the gore has. Anyway, when attacked, all children flee and any regular NPCs friendly to the children will instantly attack you, so it feels good in the game, in that there is an appropriate response
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Originally Posted by slop101

You're getting pretty close to thread-crapping here, as this is a "Fallout 3 will be awesome" thread, and not a bitch-session about how much you miss 1&2. Get over it and move on.
Originally Posted by Groucho
I feel left out, because I'm the only person in this thread who hasn't played the game (I'm assuming everybody else has because they are so CERTAIN it will SUCK).
There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed.
Bethesda says it will still retain most of the harshness of the previous games, but I don't see how that is possible. In today's world, the media is much more aware of video game violence. Once soccer moms and Jack Thompson wannabes hear about all this content, they will be in a huge uproar. If Fallout 3 contained everything the previous games did, then it would probably be banned like Manhunt 2 was.
#62
DVD Talk Hall of Fame
Actually the thread should only be about "exploding teddy bears" in Fallout 3, not whether or not it's going to be a RPG or FPS or have slavery or drug use in it.
#63
DVD Talk Hero
Originally Posted by taffer
Unless we have only positive things to say we shouldn't say anything. We should keep our opinions to ourselves and never say a game looks bad. So if someone started a Superman 64 thread, nobody could say anything bad about it without threadcrapping.
#64
All I know is that I want to pick up the 2 original games since I never played them and they sound pretty interesting.
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Originally Posted by spainlinx0
All I know is that I want to pick up the 2 original games since I never played them and they sound pretty interesting.
Just a word of warning though: they look pretty bad on today's huge HD screens. Like a lot of older PC games from the 90s, the resolution is set at 640x480 with no option to change it. 640x480 on today's 20+ inch widescreen monitors looks pretty bad.
I have been hoping that someone would make a widescreen/increased resolution mod for Fallout 1 & 2 like they did with the Infinity Engine games, but so far I haven't seen anything.
#66
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Originally Posted by spainlinx0
All I know is that I want to pick up the 2 original games since I never played them and they sound pretty interesting.
Bottom line: if you like what you're hearing, you probably won't be dissapointed. Especially for only $10.
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From: Where the sky is always Carolina Blue! (Currently VA - again...)
For the folks looking even further back, here's another site to check out: http://www.the-underdogs.info/game.php?gameid=2425
I think gogamer.com used to have the fallout games pretty cheap (I think I picked up tactics there a while back) - and if you have access to an AAFES store (military base) - I got my most recent copies of the fallout/Fallout 2 double pack for $2 (for both!) at one of their stores a couple years ago on the bargain shelf.
I think gogamer.com used to have the fallout games pretty cheap (I think I picked up tactics there a while back) - and if you have access to an AAFES store (military base) - I got my most recent copies of the fallout/Fallout 2 double pack for $2 (for both!) at one of their stores a couple years ago on the bargain shelf.
#69
DVD Talk Legend
You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed.
#71
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There's a long preview in the latest issue of PC Gamer by Dan Stapleton. It's also available online:
http://www.gamesradar.com/pc/fallout...27151320531089
Be warned: the preview takes the form of him walking us through his playthrough of the first portion of the game (outside the main quest), so there are spoilers for the early sidequests. But the begining and ending are spoiler free and do a good job of summarizing:
http://www.gamesradar.com/pc/fallout...27151320531089
Be warned: the preview takes the form of him walking us through his playthrough of the first portion of the game (outside the main quest), so there are spoilers for the early sidequests. But the begining and ending are spoiler free and do a good job of summarizing:
It has been a full decade - an eternity in gaming time - since we’ve seen a new game set in the Fallout universe, but Fallout 3’s release is imminent. Many people believe there is no greater RPG franchise... which means expectations are king-sized. Can the latest installment in the story live up to its classic predecessors? The only way to find out was to play it. This is a journal of the people, mutants, skills, abilities, weapons, equipment, and quests we encountered during our day in a post-nuclear role-playing game.
I doubt anyone has ever looked forward to life after nuclear armageddon as much as I have. As a gamer who counts Fallout 1 and 2 among my favorite gaming experiences of all time, this was a singular thrill: For the first time since announcing the resurrection of one of gaming’s best-loved role-playing franchises in 2004, renowned developer Bethesda Softworks handed over the controls of Fallout 3 to someone outside its employ. It was with perilously high expectations that I stepped out of Vault 101, the self-contained bunker located under Washington, D.C. that sheltered 1,000 people from the apocalyptic war of 2077, and into the bleak post-nuclear wasteland of 2271 with nothing but a pistol and a few life-restoring stimpacks to my name. The main quest (which revolves around the mystery of why your father suddenly left the Vault and what he’s up to) was off-limits for anti-spoiler reasons, but absolutely everything else was fair game.
[...]
Bethesda assures me that the time I spent in Fallout 3 is the most anyone outside of the company will get to play until the game’s release. Did this taste live up to expectations? Absolutely - in fact, I’d say Bethesda has outdone itself with the implementation of VATS, which makes the game more tactical and visually amazing. Perhaps even more importantly, the team nailed the look and feel of Fallout, and despite the dramatic shift in gameplay from the original - that was what truly captivated players a decade ago.
I doubt anyone has ever looked forward to life after nuclear armageddon as much as I have. As a gamer who counts Fallout 1 and 2 among my favorite gaming experiences of all time, this was a singular thrill: For the first time since announcing the resurrection of one of gaming’s best-loved role-playing franchises in 2004, renowned developer Bethesda Softworks handed over the controls of Fallout 3 to someone outside its employ. It was with perilously high expectations that I stepped out of Vault 101, the self-contained bunker located under Washington, D.C. that sheltered 1,000 people from the apocalyptic war of 2077, and into the bleak post-nuclear wasteland of 2271 with nothing but a pistol and a few life-restoring stimpacks to my name. The main quest (which revolves around the mystery of why your father suddenly left the Vault and what he’s up to) was off-limits for anti-spoiler reasons, but absolutely everything else was fair game.
[...]
Bethesda assures me that the time I spent in Fallout 3 is the most anyone outside of the company will get to play until the game’s release. Did this taste live up to expectations? Absolutely - in fact, I’d say Bethesda has outdone itself with the implementation of VATS, which makes the game more tactical and visually amazing. Perhaps even more importantly, the team nailed the look and feel of Fallout, and despite the dramatic shift in gameplay from the original - that was what truly captivated players a decade ago.
#74
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I love the trailer, but it makes it look like a FPS/TPS game. And it's supposed to have more RPG than Bioshock. So we'll see if people don't get dissapointed when they have to select a lot of stuff for their characters.




