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LA Noire - The Thread.

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Old 06-13-11 | 09:53 PM
  #926  
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Re: LA Noire - The Thread.

Not mine. I loved doing that too. It was extremely satisfying to smash those things into a building in front of the owner's eyes.
Old 06-13-11 | 10:15 PM
  #927  
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Re: LA Noire - The Thread.

Originally Posted by SteelgearX
I'm almost at the end of disc 2, but what I really don't like about the game is that what you do or say doesn't really change much of anything.
It doesn't change the overall story, but it absolutely changes the case you're on.
Old 06-13-11 | 10:20 PM
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Re: LA Noire - The Thread.

Originally Posted by Groucho
It doesn't change the overall story, but it absolutely changes the case you're on.
Unbecoming
Old 06-14-11 | 09:38 AM
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Re: LA Noire - The Thread.

This is the Deal of the Day at Amazon - $44.99.
Old 06-14-11 | 02:31 PM
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Re: LA Noire - The Thread.

You know, I'm of two minds of the game. As gameplay, it was nothing spectacular. As a narrative, it was very good but not without flaws. As a stylistic endeavor, it was absolutely magnificent. So much about the game I absolutely loved, and so much of it left me frustrated, and more than a little of it left me confused.

I think vision >>> reach on this one, but I was left with an overall positive taste in my mouth. Kind of reminds me of my response to the first Assassin's Creed game. So much to love, but it was draped over a fundamentally flawed (if still somewhat enjoyable) gaming experience.

If they can expand upon the gameplay elements, make the interrogation experience more logical, open up the world a little bit *AND* have the investigation elements less linear and with more lasting consequences on both the character and the world, we'd really have a stellar game.

I'm hoping that LAN2 is as much a quantum progression as AC2 was to AC1.
Old 06-14-11 | 04:20 PM
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Re: LA Noire - The Thread.

Originally Posted by MoviePage
This is the Deal of the Day at Amazon - $44.99.
it is now 39.99 both systems...
Old 06-14-11 | 04:37 PM
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Re: LA Noire - The Thread.

one of our own at dvdtalk I guess was in LA Noire...amazing...


http://forum.dvdtalk.com/10816927-post138.html
Old 06-14-11 | 08:03 PM
  #933  
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Re: LA Noire - The Thread.

Originally Posted by Hokeyboy
I'm hoping that LAN2 is as much a quantum progression as AC2 was to AC1.
Although I enjoyed it for the most part, I hope there ISN'T a sequel. I find it refreshing that Rockstar hasn't fallen into the endless sequel trap this generation and I'd like to see them do another new game. Yes, GTAIV was a sequel, but sequels on new hardware don't bother me, and it's still the only GTA game on the current systems.
Old 06-14-11 | 08:12 PM
  #934  
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Re: LA Noire - The Thread.

Originally Posted by Drexl
Although I enjoyed it for the most part, I hope there ISN'T a sequel. I find it refreshing that Rockstar hasn't fallen into the endless sequel trap this generation and I'd like to see them do another new game. Yes, GTAIV was a sequel, but sequels on new hardware don't bother me, and it's still the only GTA game on the current systems.
I want a sequel that is more a hard boiled detective story.
Old 06-14-11 | 08:14 PM
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Re: LA Noire - The Thread.

I want a prequel powered by SCUMM.
Old 06-14-11 | 08:32 PM
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Re: LA Noire - The Thread.

Originally Posted by Drexl
Although I enjoyed it for the most part, I hope there ISN'T a sequel. I find it refreshing that Rockstar hasn't fallen into the endless sequel trap this generation and I'd like to see them do another new game. Yes, GTAIV was a sequel, but sequels on new hardware don't bother me, and it's still the only GTA game on the current systems.
I believe Bondi is already talking sequel, since the technology created for LA NOIRE is already in place, road tested, and they could do a new one significantly quicker (a lot less than most of a decade) and cheaper.

But I'd only want the right kind of sequel. Improved gameplay, a tighter story, more open-ended and with action consequences to boot.
Old 06-14-11 | 08:33 PM
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Re: LA Noire - The Thread.

Originally Posted by foxdvd
one of our own at dvdtalk I guess was in LA Noire...amazing...


http://forum.dvdtalk.com/10816927-post138.html
Old 06-14-11 | 10:11 PM
  #938  
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Re: LA Noire - The Thread.

Originally Posted by Hokeyboy
I believe Bondi is already talking sequel, since the technology created for LA NOIRE is already in place, road tested, and they could do a new one significantly quicker (a lot less than most of a decade) and cheaper.

But I'd only want the right kind of sequel. Improved gameplay, a tighter story, more open-ended and with action consequences to boot.
Well, unless they have to re-use the city assets, I hope they set it in a different era and place. San Francisco during the Summer of Love would be pretty cool.
Old 06-15-11 | 09:00 PM
  #939  
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Re: LA Noire - The Thread.

I'd never finish the game. I'd just spend it chasing down and shooting all the hippie NPCs.
Old 06-17-11 | 01:46 PM
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Re: LA Noire - The Thread.

Guys, I have a question about this game, but please no spoilers!

I'm only on the 6th mission, but I encountered a potentially odd situation.

In this case, I needed to go to the house of a dead man's wife and question her. After the questioning, I was to leave and go question the driver of a hit and run accident.

But I didn't leave. I walked around the woman's house looking for clues. I walked up to the telephone, phoned the police dept, and was told to go to the morgue immediately.

So I did. I went there over the preferred second location of questioning the driver.

When I get to the morgue, I realize that the game has been played out of order. Phelps is mentioning information to the mortician about the driver (who I hadn't questioned yet), and that I need to go arrest the dead man's wife for murder (which, up to that point, I hadn't necessarily deduced she committed)

Long story short (too late, I know)--is this game not meant to be played "out of sequence" like that? I mean, if a clue comes up that requests I visit a scene immediately, even before the preferred second clue/witness that's listed in my notepad, should I just ignore that and always do it in order?
Old 06-17-11 | 01:52 PM
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Re: LA Noire - The Thread.

It's a Catch-22 for them. You either give the illusion of choice or put the player in a "linear" path.

Obviously the story required that dialog at the morgue even if Cole shouldn't know it. It's the omniscience of the story.

Your best bet is to go down the list of things you need to do. Or learn that crap and play it again later. It's not a perfect game.
Old 06-17-11 | 02:02 PM
  #942  
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Re: LA Noire - The Thread.

<object width="512" height="328" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="movie" value="http://player.ordienetworks.com/flash/fodplayer.swf" /><param name="flashvars" value="key=a4fd788ce7" /><param name="allowfullscreen" value="true" /><embed width="512" height="328" flashvars="key=a4fd788ce7" allowfullscreen="true" quality="high" src="http://player.ordienetworks.com/flash/fodplayer.swf" type="application/x-shockwave-flash"></embed></object>
Old 06-17-11 | 02:04 PM
  #943  
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Re: LA Noire - The Thread.

Old 06-17-11 | 02:19 PM
  #944  
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Re: LA Noire - The Thread.

Originally Posted by PacMan2006
Guys, I have a question about this game, but please no spoilers!

I'm only on the 6th mission, but I encountered a potentially odd situation.

In this case, I needed to go to the house of a dead man's wife and question her. After the questioning, I was to leave and go question the driver of a hit and run accident.

But I didn't leave. I walked around the woman's house looking for clues. I walked up to the telephone, phoned the police dept, and was told to go to the morgue immediately.

So I did. I went there over the preferred second location of questioning the driver.

When I get to the morgue, I realize that the game has been played out of order. Phelps is mentioning information to the mortician about the driver (who I hadn't questioned yet), and that I need to go arrest the dead man's wife for murder (which, up to that point, I hadn't necessarily deduced she committed)

Long story short (too late, I know)--is this game not meant to be played "out of sequence" like that? I mean, if a clue comes up that requests I visit a scene immediately, even before the preferred second clue/witness that's listed in my notepad, should I just ignore that and always do it in order?
I did the same thing. I think this is the only instance that I can remember where you're told to go someplace immediately, and... they don't really mean it.
Old 06-18-11 | 12:56 AM
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Re: LA Noire - The Thread.

Originally Posted by chuckd21
<object width="512" height="328" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="movie" value="http://player.ordienetworks.com/flash/fodplayer.swf" /><param name="flashvars" value="key=a4fd788ce7" /><param name="allowfullscreen" value="true" /><embed width="512" height="328" flashvars="key=a4fd788ce7" allowfullscreen="true" quality="high" src="http://player.ordienetworks.com/flash/fodplayer.swf" type="application/x-shockwave-flash"></embed></object>
Great stuff.
Old 06-18-11 | 01:45 AM
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Re: LA Noire - The Thread.

Originally Posted by chuckd21
<object width="512" height="328" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="movie" value="http://player.ordienetworks.com/flash/fodplayer.swf" /><param name="flashvars" value="key=a4fd788ce7" /><param name="allowfullscreen" value="true" /><embed width="512" height="328" flashvars="key=a4fd788ce7" allowfullscreen="true" quality="high" src="http://player.ordienetworks.com/flash/fodplayer.swf" type="application/x-shockwave-flash"></embed></object>
Holy shit! I went to college with the guy playing Phelps! Crazy. It was funny, too!
Old 06-18-11 | 10:37 AM
  #947  
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Re: LA Noire - The Thread.

Originally Posted by pinata242
It's a Catch-22 for them. You either give the illusion of choice or put the player in a "linear" path.

Obviously the story required that dialog at the morgue even if Cole shouldn't know it. It's the omniscience of the story.

Your best bet is to go down the list of things you need to do. Or learn that crap and play it again later. It's not a perfect game.
Thanks. And what about the times when you drive down the street and people are just randomly running down the sidewalk, as if they're running from someone or just committed a crime?

I'm guessing that's nothing--just some random animation of people running?
Old 06-18-11 | 10:43 AM
  #948  
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Re: LA Noire - The Thread.

The pedestrian AI in this game is completely messed up. I was walking calmly through an office building and some guy was screaming "WHAT THE HELL!?" repeatedly.
Old 06-18-11 | 01:46 PM
  #949  
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Re: LA Noire - The Thread.

Originally Posted by Groucho
The pedestrian AI in this game is completely messed up. I was walking calmly through an office building and some guy was screaming "WHAT THE HELL!?" repeatedly.
I know, I'm sick of constantly hearing "You ever hear of soap" or every time you walk into any of the police stations "Bastard confessed even though he was innocent anyway" or something to that extenet.

There is a bit more dialouge than you think though...if you sit on any bench or shoe shine station in the city you'll hear it.

Other than that it's just a bunch of loud shoes walking all over the place.
Old 06-18-11 | 03:44 PM
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Re: LA Noire - The Thread.

Originally Posted by Rival11
I know, I'm sick of constantly hearing "You ever hear of soap"
Change your suit more often. I think that helps with that one.


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