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GH3 / Guitar Hero III Thread II
#852
The tilt thingy works extremely sporadically on my Les Paul - I don't suppose there's any way to fix it? It's weird, if I don't play for a few days then pick it up, it won't work and won't work, then finally after tilting the thing about a million times it decides to start working just fine.
I've never used the BACK button to activate star power/overdrive - is it easy enough to do while playing once you get used to it? Every time I've tried to use it when the tilt function wasn't working I ended up missing a bunch of notes.
I've never used the BACK button to activate star power/overdrive - is it easy enough to do while playing once you get used to it? Every time I've tried to use it when the tilt function wasn't working I ended up missing a bunch of notes.
#853
DVD Talk Godfather
Originally Posted by aktick
I've never used the BACK button to activate star power/overdrive - is it easy enough to do while playing once you get used to it? Every time I've tried to use it when the tilt function wasn't working I ended up missing a bunch of notes.
#854
DVD Talk Limited Edition
Fire up the fret board, crank the amp to 11 and get ready to rock this way with Activision, Inc.’s (Nasdaq:ATVI) Guitar Hero®: Aerosmith®, the first game built around the legendary music of America’s Greatest Rock ‘N Roll Band: Steven Tyler, Joe Perry, Brad Whitford, Tom Hamilton and Joey Kramer. Slated for release this June, this latest installment from the franchise with the #1 best-selling video game in 2007, puts players in the shoes of Perry (guitar), Whitford (guitar) and Hamilton (bass), as they rock out alongside frontman Tyler and drummer Kramer. Gamers will experience Aerosmith’s GRAMMY® winning career, from their first gig to becoming rock royalty, in a way that no other entertainment vehicle offers.
To celebrate this historic, ground-breaking collaboration, Guitar Hero® III: Legends of Rock fans will have the opportunity to download and jam to Aerosmith’s “Dream On.” The song will be available for free from February 16-18 on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment system. For more information, please visit www.guitarhero.com.
“Having a game built around Aerosmith has been a huge honor and really a great experience for us,” says Joe Perry. “We’ve put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band’s history.”
Steven Tyler says, “Any band that can go from ‘Don’t Want to Miss A Thing’ (Aerosmith’s #1 smash hit) to the ass-kicking ‘Sweet Emotion’ to the cheekiness of ‘Love in an Elevator,’ to the classic ballad ‘Dream On’ shows why Activision chose us to headline this game based on the diversity of the Aerosmith catalog. Not only is songwriting a bitch, but then it goes and has puppies.”
Perry adds, “On a larger scale, it’s cool for us to be pioneers helping to rebuild the music industry through a format like video games. It’s great for rock since the record companies are struggling to make sense of how things are changing. Fans want to get and experience music in new formats--and there are going to be some of them who will play the game, then pick up the guitar for real and start bands. It’s what’s happening now, and it’s only going to build more momentum in the future. It’s a massive change for the music business.”
“We are extremely excited that Aerosmith chose to team up with Guitar Hero, bringing one of the world’s all-time best-selling artists together with one of the biggest video game brands, to deliver a new and unique interactive way for our customers to connect with artists and their music,” said Dusty Welch, head of publishing for Activision/RedOctane. “This partnership will give Aerosmith, a band that has sold more than 150 million albums worldwide, a powerful and innovative platform to reach their fans and new audiences.”
Guitar Hero: Aerosmith brings these quintessential rock legends to the interactive realm to create the ultimate gaming experience. As fans progress through their careers in the game, they can rock out to scores of Aerosmith’s greatest hits, as well as songs from celebrated artists that the band has either performed with or has been inspired by in some way. Venues from historical moments during the band’s illustrious career offer the experience of “sweet emotion” and further capture the essence of the band’s rise to fame.
Guitar Hero: Aerosmith is being developed by Neversoft Entertainment for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system. The Wii™ version is being developed by Vicarious Visions. The PlayStation®2 computer entertainment system version is being developed by Budcat. The game is not yet rated by the ESRB.
To celebrate this historic, ground-breaking collaboration, Guitar Hero® III: Legends of Rock fans will have the opportunity to download and jam to Aerosmith’s “Dream On.” The song will be available for free from February 16-18 on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment system. For more information, please visit www.guitarhero.com.
“Having a game built around Aerosmith has been a huge honor and really a great experience for us,” says Joe Perry. “We’ve put a lot of ideas into the game so that fans can have fun interacting with our music, getting inside our body of work and learning about the band’s history.”
Steven Tyler says, “Any band that can go from ‘Don’t Want to Miss A Thing’ (Aerosmith’s #1 smash hit) to the ass-kicking ‘Sweet Emotion’ to the cheekiness of ‘Love in an Elevator,’ to the classic ballad ‘Dream On’ shows why Activision chose us to headline this game based on the diversity of the Aerosmith catalog. Not only is songwriting a bitch, but then it goes and has puppies.”
Perry adds, “On a larger scale, it’s cool for us to be pioneers helping to rebuild the music industry through a format like video games. It’s great for rock since the record companies are struggling to make sense of how things are changing. Fans want to get and experience music in new formats--and there are going to be some of them who will play the game, then pick up the guitar for real and start bands. It’s what’s happening now, and it’s only going to build more momentum in the future. It’s a massive change for the music business.”
“We are extremely excited that Aerosmith chose to team up with Guitar Hero, bringing one of the world’s all-time best-selling artists together with one of the biggest video game brands, to deliver a new and unique interactive way for our customers to connect with artists and their music,” said Dusty Welch, head of publishing for Activision/RedOctane. “This partnership will give Aerosmith, a band that has sold more than 150 million albums worldwide, a powerful and innovative platform to reach their fans and new audiences.”
Guitar Hero: Aerosmith brings these quintessential rock legends to the interactive realm to create the ultimate gaming experience. As fans progress through their careers in the game, they can rock out to scores of Aerosmith’s greatest hits, as well as songs from celebrated artists that the band has either performed with or has been inspired by in some way. Venues from historical moments during the band’s illustrious career offer the experience of “sweet emotion” and further capture the essence of the band’s rise to fame.
Guitar Hero: Aerosmith is being developed by Neversoft Entertainment for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system. The Wii™ version is being developed by Vicarious Visions. The PlayStation®2 computer entertainment system version is being developed by Budcat. The game is not yet rated by the ESRB.

Not something I'm interested in, but I saw it and thought I'd give you guys the heads-up.
#857
DVD Talk Hall of Fame
Cool news. The rumored U2 edition interests me more, but I like Aerosmith well enough and they've got a great catalog. I wonder if we'll get the collaboration with Run-DMC?
Cool that you guys get a free track this weekend. Sucks for us PS2 people. Oh, well.
Cool that you guys get a free track this weekend. Sucks for us PS2 people. Oh, well.
#858
Thread Starter
DVD Talk Limited Edition
Originally Posted by aktick
The tilt thingy works extremely sporadically on my Les Paul - I don't suppose there's any way to fix it? It's weird, if I don't play for a few days then pick it up, it won't work and won't work, then finally after tilting the thing about a million times it decides to start working just fine.
I've never used the BACK button to activate star power/overdrive - is it easy enough to do while playing once you get used to it? Every time I've tried to use it when the tilt function wasn't working I ended up missing a bunch of notes.
I've never used the BACK button to activate star power/overdrive - is it easy enough to do while playing once you get used to it? Every time I've tried to use it when the tilt function wasn't working I ended up missing a bunch of notes.
#860
DVD Talk Godfather
Awesome to both announcements(Free song/Game).
This sounds interesting. Does that mean there will be three distinct guitar parts? Hello Three-Player co-op! Take that Rock Band! 
Speaking of that, I'm probably the only one, but despite the slim pickens that GH offers in the way of DLC, I think it trumps RBs offerings. We have gotten 3 free songs and every song available is a Master Track from many different artists, most of which aren't already in the game.
puts players in the shoes of Perry (guitar), Whitford (guitar) and Hamilton (bass)

Speaking of that, I'm probably the only one, but despite the slim pickens that GH offers in the way of DLC, I think it trumps RBs offerings. We have gotten 3 free songs and every song available is a Master Track from many different artists, most of which aren't already in the game.
#861
DVD Talk Hall of Fame
Another article with a little more info:
Run-DMC...sweet! But for $50, I hope it's a full game.
Aerosmith plugs into 'Guitar Hero' popularity
By Mike Snider, USA TODAY
Two years ago, Aerosmith guitarist Joe Perry came home and found his youngest son, Roman, now 16, playing Guitar Hero with friends. "I played it a little bit and said, 'This is fantastic. Does it have any Aerosmith songs on it?' " Perry says. "The first game didn't, and I was hugely (upset)."
Perry may have been playing the blues then, but no more. The first one-band edition of the game, Guitar Hero: Aerosmith, is due in June for PlayStation 2 and 3, Xbox 360 and Wii. GH: Aerosmith (about $50) will track the history of the Rock and Roll Hall of Famers, who have sold 100 million-plus albums.
"It's got our whole career, from the first place we ever played as a band, Nipmuc High School (in 1970, about 40 miles from Boston) to the (2001) Super Bowl halftime show," says lead singer Steven Tyler. "It's 30 years of the legend of Aerosmith and where we played to get where we are."
GH: Aerosmith is based on the technology of Guitar Hero III: Legends of Rock, which has sold 6 million copies in its first four months. The $820 million in Guitar Hero sales for 2007 set a U.S. industry record. The GH franchise has sold more than 15.6 million copies worldwide of the games that let you strum and hit note buttons on a guitar-shaped controller as tracks play on-screen.
Aerosmith can be played by one or two players, who start out as Perry and can unlock guitarist Brad Whitford and bass player Tom Hamilton. The entire band did motion-capture sessions so screen images would be realistic. (Beyond Aerosmith, some opening acts will appear in the game, as well as some special guests — think Run-D.M.C.)
"It's a cartoon, but it's got all my movements and Steven's movements," Perry says. "You can tell it's Joey (Kramer) playing the drums."
Aerosmith members took their motion-capture sessions seriously, says Chris Parise, the senior producer on the game for developer Neversoft. "People get a feel for what going to an actual Aerosmith concert is really like," he says. "It is pretty authentic."
Aerosmith seemed destined to connect with Neversoft. As the game developer was fine-tuning Guitar Hero III, company president Joel Jewett was listening to the cover version of Aerosmith's Same Old Song and Dance and said the cover singer "didn't sound like Steven Tyler," said the game's lead designer, Alan Flores. "So we went back to get the original master, and in one day Joe Perry found out about it and was super-excited. He got the masters, and that sort of established the relationship."
About the same time, the game's development team began researching ways to expand the hit franchise. It surveyed Guitar Hero buyers and non-gamers, too, about which musical artists they liked and which ones might they be interested in playing a game about. "Aerosmith was consistently one of the top selected bands not only by (Guitar Hero) owners but also by the mass audience that is not an owner," says Dusty Welch of the game's publisher, RedOctane. Welch spent eight years at Activision before it acquired RedOctane in 2006.
The band had the headliner qualities they were looking for, Welch says: a respected lead guitarist, a charismatic frontman and a multiplatinum, globally appealing playlist.
"Aerosmith has demonstrated this resiliency and relevance that spans many decades," he says.
Aerosmith, which also has a new album in the works, hopes to benefit from the effect Guitar Hero has on music sales. Every Guitar Hero III song tracked by Nielsen SoundScan (62 of 70) saw an increase in digital download sales the week ending Dec. 30, when many who got the game as a gift were playing it.
Downloads of relative newcomer DragonForce's Through the Fire and Flames, selling fewer than 2,000 weekly, rose to more than 10,000 after GH III's release and approached 40,000 the week ending Dec. 30. Aerosmith earned a more modest increase on its Same Old Song and Dance, which rose to 2,041 from 374 copies the previous week.
To boost online sales, iTunes has a Guitar Hero store with collections from the original artists and WaveGroup, the music studio that created the many cover tracks used in the games. (iTunes also has a section devoted to songs in the similar game Rock Band).
Also out: an 11-track Guitar Hero III soundtrack CD.
Video games, Perry says, will "be one of the ways people are going to get their music. Guitar Hero works on so many levels. It break down a lot of barriers."
To promote GH: Aerosmith, the band's first single, 1973's Dream On, will be available for GH III players to download for free via Xbox Live and PlayStation Network. Some day, the band could release new music through the game, Perry says: "It would make sense."
Eventually selling music tracks online, Welch says, "is part of the next evolution."
http://www.usatoday.com/tech/gaming/...tar-hero_N.htm
By Mike Snider, USA TODAY
Two years ago, Aerosmith guitarist Joe Perry came home and found his youngest son, Roman, now 16, playing Guitar Hero with friends. "I played it a little bit and said, 'This is fantastic. Does it have any Aerosmith songs on it?' " Perry says. "The first game didn't, and I was hugely (upset)."
Perry may have been playing the blues then, but no more. The first one-band edition of the game, Guitar Hero: Aerosmith, is due in June for PlayStation 2 and 3, Xbox 360 and Wii. GH: Aerosmith (about $50) will track the history of the Rock and Roll Hall of Famers, who have sold 100 million-plus albums.
"It's got our whole career, from the first place we ever played as a band, Nipmuc High School (in 1970, about 40 miles from Boston) to the (2001) Super Bowl halftime show," says lead singer Steven Tyler. "It's 30 years of the legend of Aerosmith and where we played to get where we are."
GH: Aerosmith is based on the technology of Guitar Hero III: Legends of Rock, which has sold 6 million copies in its first four months. The $820 million in Guitar Hero sales for 2007 set a U.S. industry record. The GH franchise has sold more than 15.6 million copies worldwide of the games that let you strum and hit note buttons on a guitar-shaped controller as tracks play on-screen.
Aerosmith can be played by one or two players, who start out as Perry and can unlock guitarist Brad Whitford and bass player Tom Hamilton. The entire band did motion-capture sessions so screen images would be realistic. (Beyond Aerosmith, some opening acts will appear in the game, as well as some special guests — think Run-D.M.C.)
"It's a cartoon, but it's got all my movements and Steven's movements," Perry says. "You can tell it's Joey (Kramer) playing the drums."
Aerosmith members took their motion-capture sessions seriously, says Chris Parise, the senior producer on the game for developer Neversoft. "People get a feel for what going to an actual Aerosmith concert is really like," he says. "It is pretty authentic."
Aerosmith seemed destined to connect with Neversoft. As the game developer was fine-tuning Guitar Hero III, company president Joel Jewett was listening to the cover version of Aerosmith's Same Old Song and Dance and said the cover singer "didn't sound like Steven Tyler," said the game's lead designer, Alan Flores. "So we went back to get the original master, and in one day Joe Perry found out about it and was super-excited. He got the masters, and that sort of established the relationship."
About the same time, the game's development team began researching ways to expand the hit franchise. It surveyed Guitar Hero buyers and non-gamers, too, about which musical artists they liked and which ones might they be interested in playing a game about. "Aerosmith was consistently one of the top selected bands not only by (Guitar Hero) owners but also by the mass audience that is not an owner," says Dusty Welch of the game's publisher, RedOctane. Welch spent eight years at Activision before it acquired RedOctane in 2006.
The band had the headliner qualities they were looking for, Welch says: a respected lead guitarist, a charismatic frontman and a multiplatinum, globally appealing playlist.
"Aerosmith has demonstrated this resiliency and relevance that spans many decades," he says.
Aerosmith, which also has a new album in the works, hopes to benefit from the effect Guitar Hero has on music sales. Every Guitar Hero III song tracked by Nielsen SoundScan (62 of 70) saw an increase in digital download sales the week ending Dec. 30, when many who got the game as a gift were playing it.
Downloads of relative newcomer DragonForce's Through the Fire and Flames, selling fewer than 2,000 weekly, rose to more than 10,000 after GH III's release and approached 40,000 the week ending Dec. 30. Aerosmith earned a more modest increase on its Same Old Song and Dance, which rose to 2,041 from 374 copies the previous week.
To boost online sales, iTunes has a Guitar Hero store with collections from the original artists and WaveGroup, the music studio that created the many cover tracks used in the games. (iTunes also has a section devoted to songs in the similar game Rock Band).
Also out: an 11-track Guitar Hero III soundtrack CD.
Video games, Perry says, will "be one of the ways people are going to get their music. Guitar Hero works on so many levels. It break down a lot of barriers."
To promote GH: Aerosmith, the band's first single, 1973's Dream On, will be available for GH III players to download for free via Xbox Live and PlayStation Network. Some day, the band could release new music through the game, Perry says: "It would make sense."
Eventually selling music tracks online, Welch says, "is part of the next evolution."
http://www.usatoday.com/tech/gaming/...tar-hero_N.htm
#862
DVD Talk Limited Edition
Originally Posted by Michael Corvin
Speaking of that, I'm probably the only one, but despite the slim pickens that GH offers in the way of DLC, I think it trumps RBs offerings. We have gotten 3 free songs and every song available is a Master Track from many different artists, most of which aren't already in the game.
Number of songs available as GHIII DLC: 20 (this is counting the boss songs)
Number of masters in GHIII DLC: 20
Number of songs available as RB DLC: 56
Number of masters in RB DLC: 35
I'll admit that having a master is nice, but it's not paramount. When I play either game, I don't see myself as being in the band of the song I'm playing, but more of a cover band (which is what you are in game). Therefore, having a cover of a good song is better than having a master of a shitty song. I've heard of every song or artist available as RB DLC, except for one (The Sounds - Song With a Mission). I was not familiar with the foreign bands represented in GHIII DLC (Die Fantastischen, Extremoduro, Trust).
#863
Thread Starter
DVD Talk Limited Edition
Regarding quality of the free downloads - We Three Kings is a fantastic track to solo out on.
Dream On being free:
Dream On being free:
Last edited by rabbit77; 02-15-08 at 09:41 AM.
#864
DVD Talk Godfather
Originally Posted by Shagrath
With the exception of the Aerosmith track, I'd say the other free songs haven't been anything to write home about. The boss songs should've been playable to begin with, and the others were more than likely made free to artificially boost their download numbers.
Number of songs available as GHIII DLC: 20 (this is counting the boss songs)
Number of masters in GHIII DLC: 20
Number of songs available as RB DLC: 56
Number of masters in RB DLC: 35
Number of songs available as GHIII DLC: 20 (this is counting the boss songs)
Number of masters in GHIII DLC: 20
Number of songs available as RB DLC: 56
Number of masters in RB DLC: 35
As for the freebies, I forgot about the boss tracks. Yes, those should have been in the game, but even still, you are looking at 6 free tracks including those. We Three Kings, Halo Theme and Dream On being the other three.
Like I said, I'm sure I stand alone and I'm not out to change minds, but it just the way I feel thus far.
#865
DVD Talk Hall of Fame
Joined: Aug 2003
Posts: 9,447
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From: Boston, MA
Originally Posted by Michael Corvin
Fair enough but where RB fails is those 21 tracks. I'm willing to bet all 21 are classic rock tunes.
As for the freebies, I forgot about the boss tracks. Yes, those should have been in the game, but even still, you are looking at 6 free tracks including those. We Three Kings, Halo Theme and Dream On being the other three.
Like I said, I'm sure I stand alone and I'm not out to change minds, but it just the way I feel thus far.
As for the freebies, I forgot about the boss tracks. Yes, those should have been in the game, but even still, you are looking at 6 free tracks including those. We Three Kings, Halo Theme and Dream On being the other three.
Like I said, I'm sure I stand alone and I'm not out to change minds, but it just the way I feel thus far.
I almost forgot those other 3 were DLC, they definitely should have just been included with the game.I agree about the Classic Rock, though they have done a good job with the Police stuff on RB.
I just wish that GH adapted the same price structure as RB. There's no reason that the 3 song pack for GH3 should be 500 while the RB packs are 440. Granted, there's an additional master track in there, but RB has far more replayability IMO.
#866
DVD Talk Limited Edition
Originally Posted by Michael Corvin
Like I said, I'm sure I stand alone and I'm not out to change minds, but it just the way I feel thus far.
#867
DVD Talk Godfather
That's my point, you are playing with others. I'm strictly going off of solo tours. RB could have done much more in that area, especially since Harmonix had already done 3 GH games previously. It's almost gimped compared to BWT mode.
Rock Band is excellent as a MP game. I have no qualms with it for that(well other than BWT not being online).
Rock Band is excellent as a MP game. I have no qualms with it for that(well other than BWT not being online).
#868
DVD Talk Limited Edition
Originally Posted by Michael Corvin
Fair enough but where RB fails is those 21 tracks. I'm willing to bet the vast majority of those 21 are classic rock tunes.
Neither of us are going to change anyone's opinion, so I'm done bickering over things for now.
At least neither of us turned things into a pissing match, and brought valid arguments to both sides of the table. Peace.
#869
DVD Talk Godfather
Originally Posted by Shagrath
Neither of us are going to change anyone's opinion, so I'm done bickering over things for now.
At least neither of us turned things into a pissing match, and brought valid arguments to both sides of the table. Peace.
#870
DVD Talk Legend
Not a big Aerosmith fan but this is really cool:
I might actually pick this up...especially if it has two guitar parts and a bass part. Definitely adds replay value. And I don't hate Aerosmith's stuff...I know all their songs...just never was a big fan.
I don't get the GHIII/Rock Band "my dick is bigger than yours" arguments here and in the RB thread. Why not enjoy both?
"It's got our whole career, from the first place we ever played as a band, Nipmuc High School (in 1970, about 40 miles from Boston) to the (2001) Super Bowl halftime show," says lead singer Steven Tyler. "It's 30 years of the legend of Aerosmith and where we played to get where we are."
I don't get the GHIII/Rock Band "my dick is bigger than yours" arguments here and in the RB thread. Why not enjoy both?
#871
DVD Talk Hall of Fame
Originally Posted by brianluvdvd
Not a big Aerosmith fan but this is really cool:
I might actually pick this up...especially if it has two guitar parts and a bass part. Definitely adds replay value. And I don't hate Aerosmith's stuff...I know all their songs...just never was a big fan.
I don't get the GHIII/Rock Band "my dick is bigger than yours" arguments here and in the RB thread. Why not enjoy both?
I might actually pick this up...especially if it has two guitar parts and a bass part. Definitely adds replay value. And I don't hate Aerosmith's stuff...I know all their songs...just never was a big fan.
I don't get the GHIII/Rock Band "my dick is bigger than yours" arguments here and in the RB thread. Why not enjoy both?
#872
I got my Wii replacement disc package in the mail. Since I've been playing a lot of Rock Band I guess I'll toss it in the mail as soon as I get home. Unfortunately it claims it'll take 3-4 weeks for the replacement to arrive. It seems like there must be a better way to implement an exchange program which doesn't require people to be without the game they purchased for a month.
#873
Moderator
I'll probably pick it up, but $50 seems like a lot, especially considering that GH3 has 70 songs (I doubt this game will have even half that amount).
Thanks for the update on the Wii replacement, Vegan. I hope mine comes soon. I may wait to send it in until I'm playing the Aerosmith game.
Thanks for the update on the Wii replacement, Vegan. I hope mine comes soon. I may wait to send it in until I'm playing the Aerosmith game.





















