The One and Only Virtual Console Thread (Wii)
#427
DVD Talk Limited Edition
That's rediculous.
#429
DVD Talk Godfather
I've gotten back into VirtuaTennis 3 and still would love to see Super Tennis hit the VC. I'd buy it in a heartbeat.
#432
DVD Talk Hero
Originally Posted by mparysz
Well Bionic Commando is on the PS2 Capcom Classics Collection and that got a T rating. If Bionic Commando was a M game wouldn't you think they'd have to classify the whole collection as M?
#433
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From: Evansville, IN
The NES version of Bionic Commando was on the Capcom Classics Mini Mix on GBA. It got a T.
http://www.gamespot.com/gba/action/c...mix/index.html
So what gives Capcom? You released it less than two years ago and it didn't get an M.
http://www.gamespot.com/gba/action/c...mix/index.html
So what gives Capcom? You released it less than two years ago and it didn't get an M.
Last edited by wedge; 05-03-08 at 11:18 PM.
#436
DVD Talk Hero
#438
DVD Talk Limited Edition
I;m in on Star Solider R
#439
DVD Talk Hero
Keep in mind, Star Soldier is only 2 short levels - and there are only two ways of playing: a 2-minute timed mode, which gets you through the first level, and a 5-minute mode that gets you to the end of the 2nd level - and all you do is see if you can get a high score for that time. This sort of thing works (marvelously) for something like Pac-man, but not for a shooter.
#440
DVD Talk Legend
Originally Posted by slop101
Keep in mind, Star Soldier is only 2 short levels - and there are only two ways of playing: a 2-minute timed mode, which gets you through the first level, and a 5-minute mode that gets you to the end of the 2nd level - and all you do is see if you can get a high score for that time. This sort of thing works (marvelously) for something like Pac-man, but not for a shooter.
The recent Star Solider's Caravan Modes (on GameCube and PSP) have been super awesome, so I'll be picking this up. The only thing I'd hope for is some kind of score board since the two guys I used to go toe-to-toe with on the GameCube's two minute Caravan Mode have both moved.
#441
DVD Talk Hero
As a huge shooter fan myself, I don't give a rats ass about a score - I just like flying around and shooting/avoiding things. And timed modes to see how much I can score just don't cut it for me.
#442
Thread Starter
Moderator
Originally Posted by slop101
Keep in mind, Star Soldier is only 2 short levels - and there are only two ways of playing: a 2-minute timed mode, which gets you through the first level, and a 5-minute mode that gets you to the end of the 2nd level - and all you do is see if you can get a high score for that time. This sort of thing works (marvelously) for something like Pac-man, but not for a shooter.
#443
DVD Talk Legend
Originally Posted by slop101
And timed modes to see how much I can score just don't cut it for me.
#444
DVD Talk Hero
Originally Posted by PixyJunket
People said the same thing about Pac-Man: Championship Edition when it was first announced.
#445
DVD Talk Limited Edition
Originally Posted by slop101
As a huge shooter fan myself, I don't give a rats ass about a score - I just like flying around and shooting/avoiding things. And timed modes to see how much I can score just don't cut it for me.
#446
DVD Talk Legend
Originally Posted by slop101
That's a horrible example - even timed, most every sessions of Pac-man plays completely different. A scrolling shooter will scroll the same thing the same way every time.

Sorry, you're showing ignorance on the subject matter on this one. I'm not trying to be a dick, but you are absolutely wrong on this one. You're certainly welcome to your opinion on not being interested in the idea, but Star Solider's Caravan Modes are EXACTLY like Pac-Man: Championship Edition's timed modes. Exactly. And for the record, I've had far more varying experiences on Star Solider GameCube's two minute mode than anything I've done with Pac-Man: CE. That's just the two minute mode. If you haven't played a game, you probably shouldn't be trying to preach its mechanics to others.
#448
DVD Talk Hero
Originally Posted by PixyJunket
What?

Sorry, you're showing ignorance on the subject matter on this one. I'm not trying to be a dick, but you are absolutely wrong on this one. You're certainly welcome to your opinion on not being interested in the idea, but Star Solider's Caravan Modes are EXACTLY like Pac-Man: Championship Edition's timed modes. Exactly. And for the record, I've had far more varying experiences on Star Solider GameCube's two minute mode than anything I've done with Pac-Man: CE. That's just the two minute mode. If you haven't played a game, you probably shouldn't be trying to preach its mechanics to others.

Sorry, you're showing ignorance on the subject matter on this one. I'm not trying to be a dick, but you are absolutely wrong on this one. You're certainly welcome to your opinion on not being interested in the idea, but Star Solider's Caravan Modes are EXACTLY like Pac-Man: Championship Edition's timed modes. Exactly. And for the record, I've had far more varying experiences on Star Solider GameCube's two minute mode than anything I've done with Pac-Man: CE. That's just the two minute mode. If you haven't played a game, you probably shouldn't be trying to preach its mechanics to others.
#449
DVD Talk Legend
Originally Posted by slop101
The Cube Star Soldier had randomly generated levels, every video I've seen of the WiiWare version shows the same exact levels, with no variation; the exact same items and enemy placement every time. So how the hell is it just like Pac-man's CE, when that has constantly shifting mazes, dot-placement, ghost movement, etc. etc.
#450
DVD Talk Hero
Originally Posted by PixyJunket
The Caravan Mode of the GameCube version of Star Soldier does not have randomly generated levels and Pac-Man: CE has the exact same levels every time you play it as well. Have you actually played either of them? Your posts thus far on them are stated as fact yet seem to be complete conjecture based on their inaccuracy.



