The Official Metroid Prime 3: Corruption Thread
#27
Originally Posted by KurrptSenate
the first MP didn't have mp
Originally Posted by Groucho
I mean that last two Metroid Prime games were hindered by adding multiplayer when (imho) the time would have been better spent polishing the single-player experience.
#30
DVD Talk Legend
Hunters was actually MEANT as a mutliplayer game, so I'll give that a pass. But, I didn't think Prime 2 suffered from having the multi-player there other than the fact that it went against what they tried so hard to do (and accomplished) in the first game: creating a first person adventure game. To me, it just spoke "We want to be an FPS too!" when it shouldn't have had to.
#32
DVD Talk Legend
After this comes out I really, really, really hope Nintendo lets the world know of their plans for a hot 2D Metroid V on the DS. Then they could do a Zero Mission style remake of Metroid II that includes an unlockable port of Super Metroid on it and you'd have the full 2D series playable on the DS.
#33
DVD Talk Gold Edition
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From: Un-Happy Valley, PA
Ok all thanks for the info on past Metroid games. I love side-scrolling platformers, so it sounds like the 2D Metroids will be good. As for the 3D games, should I play any of the older 3D Metroids before playing MP3? In other words, any backstory or common elements which would be best learned from earlier versions?
Thanks for the insight!
Thanks for the insight!
#34
DVD Talk Ultimate Edition
I really wanted to like Echoes, but found the light/dark switching kind of tedious after a while, and some of the boss fights just way too frustrating. I loved the first one, though. I'm just still not sold on the Wii. Having to do "motions" for all of Samus's attacks just sounds like it would be a major PITA.
#35
Moderator
Originally Posted by Xander
Having to do "motions" for all of Samus's attacks just sounds like it would be a major PITA.
#36
DVD Talk Legend
#38
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Originally Posted by Xander
I'm just still not sold on the Wii. Having to do "motions" for all of Samus's attacks just sounds like it would be a major PITA.
Actually, if you're new to the Wii control scheme then it probably will be a PITA. But I'm sure you'll get used to it with time. I've only had my Wii for a few weeks and I'm still getting used to using them for Resident Evil 4. I still have problems with some of the movements but I can see where I'm getting better.
Last edited by Giantrobo; 08-16-07 at 09:19 PM.
#41
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From: Gateway Cities/Harbor Region
Originally Posted by DodgingCars
Nintendo Power gave MP3 a 10/10.
#44
DVD Talk Legend
Originally Posted by Giantrobo
Fair and Balanced 

#45
Moderator
I've been playing through Metroid Prime and the arrangements of save points, especially related to bosses and power-ups, is quite aggravating. I hope the save points are better placed in the new game (or, better yet, it has a "save anywhere" system).
#46
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I personally thought the first prime was way too easy. If they added a "save anywhere", it would not only go against what they've been doing since the first game, but I think it would remove all sense of difficulty from the game
#47
DVD Talk Legend
Originally Posted by Groucho
I've been playing through Metroid Prime and the arrangements of save points, especially related to bosses and power-ups, is quite aggravating. I hope the save points are better placed in the new game (or, better yet, it has a "save anywhere" system).
#48
Moderator
A 1980-era save system is artificially inflating the difficulty. I'd prefer tougher puzzles and sophisticated enemy AI. Plus, it's a PITA when you don't have a lot of time to play and you have to traipse back through a level where all the critters have miraculously respawned just to get to a save point.




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