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My XBox just died. :sad: It's roughly four months old. I got it at Circuit City and signed up for their extended service plan, so back to the store it will go.
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Originally Posted by RichC2
On a sidenote, anybody picked up Shadowrun?
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Originally Posted by Decker
How weird is it that this is a Microsoft-published title without a single review up after the release date? That's probably a sign of trouble, no?
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I bought a copy and ran through one training program. My thoughts:
the shoulder buttons and (and left trigger I think) are programable. the 'magic' can be viewed as simply a special ability for a limited time. the 'glider' is like a 20% gravity reduction for a short time, the 'teleport' shoots you the direction you're moving (not facing) 15 feet. The special vision is like a sonar pulse outlining things within a radius. Its all pretty solid as far as movement, shooting, and jumping. There seems to be some counters against all the magic so it could be pretty balanced. then i got called away for some tired old gears playing. Man i cant wait till we get a new regular game :p |
Originally Posted by Michael Corvin
I'd say by only a "few" on this forum, and even some of those even admit to only playing the demo. :shrug:
In related news, I checked my 360Voice blog and it appears Crackdown is now my most played game at 37 days, which is because of the DLC. Passed up my previous high, Dead Rising at 33 days. Probably my favorite feature there. Just so you can see exactly how much you've played each title(since you signed up at least). |
well it only works if you sign up. So if you sign up today all your games will be set at 0 days. I signed up when it launched so I have a pretty accurate representation. I think it was around this time last year. For example, I played the shit out of Burnout Revenge(60+ hours), but my profile there says I only played it 8 days, which would be 8 days after I signed up.
If you have signed up, on the right hand side it has a list of your most played games. Under that there is a link to "view all games." Click and see. Another example, I find it interesting that I've only booted up Gears on 11 days since it came out. At any rate:360 Voice |
CoD2 is the top game for me with 50 days.
Then Gears and finally Crackdown. It keeps giving Crackdown a day though when i've been using it about every day for the Halo beta. |
Originally Posted by lordwow
If I read correctly, they didn't send out review copies... which is the equivalent of a movie not screening before release. Not good.
On the opposite end of the spectrum he said they got a bunch of copies of Forza. |
Did it indeed street at 60$? For 30 or 40$ i would have picked it up immediately. At 60 - screw that.
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lol i have no idea what I paid for it.
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Yeah, Shadowrun is $60. I'm willing to bet that one of the big chain stores will have it at $40 before the summer is out. At the very least, it'll be available used for less than $40 within a month or two. Not that it's a bad game - I enjoyed the beta - but it's too much of a niche game to sell well at $60. On top of that, this is the kind of game that's best with friends, so we might see the "CoD 3 effect" where it's hot for a month or so and then disappears except for the hardcores. The lack of review copies being sent out doesn't bode too well either...
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My most played games are COD2 at 50+ and GOW at 50+. GHII is now third on my list.
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Why the fuck is the 360 version of Shadowrun $60 while the PC version is $50?
Is it really that much more to develop for the 360? I know for a fact it's not, so this is a straight-up fleecing. Add to that the fact that you pretty much need to have Xbox Live to play it - and we're left with a rip-off that seem to exist only to make MS money - I mean, $60 for a game that's only on-line multi-player? Give me a fuckin' break - that's the kind of thing that's supposed to be a bonus to an actual game - not the only thing. |
Originally Posted by slop101
Why the fuck is the 360 version of Shadowrun $60 while the PC version is $50?
Is it really that much more to develop for the 360? I know for a fact it's not, so this is a straight-up fleecing. Add to that the fact that you pretty much need to have Xbox Live to play it - and we're left with a rip-off that seem to exist only to make MS money - I mean, $60 for a game that's only on-line multi-player? Give me a fuckin' break - that's the kind of thing that's supposed to be a bonus to an actual game - not the only thing. |
Originally Posted by slop101
Add to that the fact that you pretty much need to have Xbox Live to play it - and we're left with a rip-off that seem to exist only to make MS money - I mean, $60 for a game that's only on-line multi-player? Give me a fuckin' break - that's the kind of thing that's supposed to be a bonus to an actual game - not the only thing.
This type of game isn't for everyone but there are a lot of people out there who buy games to just play on-line. Personally I think it should be cheaper too but I'm not surprised that it isn't. |
Originally Posted by slop101
Why the fuck is the 360 version of Shadowrun $60 while the PC version is $50?
Is it really that much more to develop for the 360? I know for a fact it's not, so this is a straight-up fleecing. Add to that the fact that you pretty much need to have Xbox Live to play it - and we're left with a rip-off that seem to exist only to make MS money - I mean, $60 for a game that's only on-line multi-player? Give me a fuckin' break - that's the kind of thing that's supposed to be a bonus to an actual game - not the only thing. |
The Unreal games were never at such a premium, and judging from what I've seen, the UT games had a shit-load more polish than this turd seems to have.
Also, do they have to pay MS that much of a premium to justify a 20% hike? Also, for every PC game that costs more on a console, there's about 10 that cost the same (when they first come out, anyways). |
Originally Posted by slop101
Why the fuck is the 360 version of Shadowrun $60 while the PC version is $50?
Is it really that much more to develop for the 360? I know for a fact it's not, so this is a straight-up fleecing. Add to that the fact that you pretty much need to have Xbox Live to play it - and we're left with a rip-off that seem to exist only to make MS money - I mean, $60 for a game that's only on-line multi-player? Give me a fuckin' break - that's the kind of thing that's supposed to be a bonus to an actual game - not the only thing. Chris |
Originally Posted by slop101
Also, for every PC game that costs more on a console, there's about 10 that cost the same (when they first come out, anyways).
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Yep. So much for MS published games retaining the $49 price that they said they would.
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Lumines! is my top, finally displacing Bejeweled. I didn't play these "the most" I just played them daily, consistently, for 10-20 minute bursts.
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I'm wondering how the multiplayer between 360 and computer works in Shadowrun. Wouldn't the mouse and keyboard players on the computer have a distinct advantage?
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Originally Posted by fujishig
I'm wondering how the multiplayer between 360 and computer works in Shadowrun. Wouldn't the mouse and keyboard players on the computer have a distinct advantage?
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According to the diaries and developer comments they worked on balancing between controller and m/k pretty heavily to where both are equally winning or even tilted a little to the controllers. The controllers have a hefty auto-aim included.
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didn't see it mentioned, but there are 3 new landscapes and 1 voice pack up for Worms. One landscape is free (as is the sound pack) the other maps are 150 each.
added: also free costume keys for Dead Rising! |
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